Double Loot
This page is up to date (v1.2). |
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain Monsters or Thieving.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to Mastery Tokens,
Mysterious Stones,
Circlet of Rhaelyx,
Jewel of Rhaelyx,
Signet Ring Half (a), or
Signet Ring Half (b).
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests, Fire Cape,
Infernal Cape, and
Infernal Core from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
Thieving
- Main article: Thieving Item Doubling
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
Any item pickpocketed has a chance of being doubled, including Bobby's Pocket,
Chapeau Noir,
Sneak-Ers, and Area/NPC Unique drops.
Sources
Source | Type | Item Doubling | Other Modifiers |
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Agility Obstacle 5 | +5% Chance to Double Items in Thieving | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining | |
Agility Obstacle 8 | +5% Chance To Double Loot in Combat | +5% Damage To Dungeon Monsters | |
Agility Obstacle 9 | +5% Chance to Double Items Globally | +20 Maximum Hitpoints +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10 Mining Node HP | |
-20% Chance To Double Loot in Combat | Enemy Damage Reduction is decreased by flat -5% +5% Damage To Dungeon Monsters | ||
+10% Chance to Double Items Globally | -10% Global Skill XP | ||
+5% Chance to Double Items Globally | -30% GP From Agility +10% Agility Interval | ||
-30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
+15% GP from all sources (Except Item Selling) | ||
-6% Chance To Double Loot in Combat | -150% GP From Monsters +15% Damage To Dungeon Monsters +30% Global Accuracy +30% Global Evasion | ||
-30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
-25% Thieving Stun Interval +50% GP From Thieving +75 Stealth while Thieving | ||
+8% Chance to Double Items Globally | -3% Interval for all Non-Combat Skills +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Agility Pillar | +3% Chance to Double Items Globally | +10% Farming Yield +2% Global Mastery XP +3% Chance to Preserve Resources in Skills | |
+8% Chance To Double Loot in Combat | -5% Attack Interval Enemy Damage Reduction is decreased by flat -5% +8% Auto Eat Efficiency +8% Damage To Slayer Tasks +5% Flat Slayer Area Effect Negation | ||
Constellation | +8% Chance to Double Items in Thieving | -5% Thieving Interval -5% Agility Interval +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving | |
+8% Chance to Double Items Globally | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +5% GP from all sources (Except Item Selling) +5% Global Mastery XP | ||
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+5% Chance To Double Loot in Combat | ||
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Item (Consumable) | +4% Chance To Double Loot in Combat | |
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Item (Helmet, Passive) | +10% Chance to Double Items in Thieving +10% Chance To Double Loot in Combat |
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+4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins | |
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Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
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+5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins | |
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+4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins | |
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Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
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+5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins | |
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+4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins | |
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Item (Helmet, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
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+5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins | |
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+4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins | |
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Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
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+5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins | |
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+4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins | |
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Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
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+5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins | |
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+4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat |
+6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins | |
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Item (Platebody, Passive) | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat |
+5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins |
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+5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat |
+8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins | |
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Item (Ring, Passive) | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally |
+100% GP From Agility +100% GP from Firemaking. +100% GP From Monsters +100% GP From Thieving |
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+15% Chance To Double Loot in Combat | +3% chance to receive no Combat drops from Monsters or Dungeons |
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Item (Ring, Passive) | +7% Chance to Double Items Globally | -3% Chance to Preserve Resources in Skills |
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Item (Weapon) | +100% Chance To Double Loot in Combat | |
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Pet | +1% Chance to Double Items Globally | |
Pet | +1% Chance to Double Items Globally | ||
Pet | +1% Chance To Double Loot in Combat | ||
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+2% Chance to Double Items Globally | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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+2% Chance to Double Items Globally | ||
Pet | +1% Chance To Double Loot in Combat |
Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |