Prayer: Difference between revisions
(→Prayer Point Acquisition Rates: added max cape/lantern advice to sc/h) |
(→Reducing Prayer Point Usage: (Astrology rework) simplify max preserve rate) |
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{{V|1. | {{V|1.1}} | ||
[[File:Prayer (skill).svg|thumb|right|Prayer]] | [[File:Prayer (skill).svg|thumb|right|Prayer]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | ||
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers | {{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers with a cost per player attack are active. The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost modifiers]] are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which along with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} provides a skill XP increase of 10%. | ||
== Prayer Point Acquisition Rates == | == Prayer Point Acquisition Rates == | ||
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The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | ||
Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0. | Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0.73 = 73\%</math>, and the additional resource chance becomes <math>C_A = 0.03 = 3\%</math>. This assumes 10% chance to double and 10% interval reduction from {{Skill|Astrology}}, as rolls higher than this require too much dust. | ||
---- | ---- | ||
{{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | {{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | ||
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With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here]. | With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here]. | ||
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to | {{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}} | ||
The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | ||
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* {{UpgradeIcon|Dragon Fishing Rod}} | * {{UpgradeIcon|Dragon Fishing Rod}} | ||
* {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | * {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | ||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | * {{ItemIcon|Fishermans Potion IV}} | ||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Ring of Wealth}} (in [[Passive Slot]]), {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | |||
* {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | * {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | ||
* Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | * Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | ||
* 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | * 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | ||
| <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0. | | <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8}</math> | ||
| | | 7.07 | ||
|- | |- | ||
| [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks | | [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks | ||
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Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | ||
* {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | * {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | ||
* {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}} | * {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt. Magic}} | ||
* {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | * {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | ||
* {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] | * {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] | ||
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To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used. | To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used. | ||
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that | The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that {{PrayerIcon|Protect Item}} is free when the {{ItemIcon|Gold Diamond Ring}} is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the {{ItemIcon|Prayer Skillcape}} and {{ItemIcon|Priest Hat}} are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not. | ||
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently | The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 83%. | ||
Damage dealt by failed {{Skill|Thieving}} attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers {{PrayerIcon|Safeguard}}, {{PrayerIcon|Stone Skin}}, and {{PrayerIcon|Protect Item}} to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug. | Damage dealt by failed {{Skill|Thieving}} attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers {{PrayerIcon|Safeguard}}, {{PrayerIcon|Stone Skin}}, and {{PrayerIcon|Protect Item}} to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug. |
Revision as of 17:07, 19 January 2023
This page was last updated for (v1.1). |
Prayer is a Combat skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the Bank. Killing monsters while wearing the
Bone Necklace will automatically bury bones and award twice the normal amount of prayer points. During Combat, a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to
Level 99 will unlock the
Prayer Skillcape for purchase from the Shop.
Prayer experience is earned when dealing damage to monsters while any prayers with a cost per player attack are active. The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 0.0\bar{3} }[/math] per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any cost modifiers are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the Gold Emerald Ring, which along with the 1% increase from
Pyro and 5% from
Firemaking Skillcape provides a skill XP increase of 10%.
Prayer Point Acquisition Rates
Calculations |
---|
The general formula used for
The Assuming a somewhat optimal setup as per this sheet, the time between catches reduces to [math]\displaystyle{ S = 2.8 }[/math] seconds, chance to double becomes [math]\displaystyle{ C_D = 0.73 = 73\% }[/math], and the additional resource chance becomes [math]\displaystyle{ C_A = 0.03 = 3\% }[/math]. This assumes 10% chance to double and 10% interval reduction from
The earth rune expenditure can be mitigated by using the The rune expenditure can be mitigated further by the For
With self-sustaining food from the Slayer supplies, the time of
The Slayer case can be vastly improved by |
Method | Prayer points per second | Result |
---|---|---|
Fishing ![]() ![]() |
[math]\displaystyle{ 3 \times 0.95 \times \tfrac{1 + 0.004}{4.8} }[/math] | 0.60 |
Fishing ![]() ![]() |
[math]\displaystyle{ 3 \times 0.92 \times \tfrac{2}{4.8} }[/math] | 1.15 |
Fishing ![]() ![]() ![]() |
[math]\displaystyle{ 3 \times 0.92 \times \tfrac{2^2}{3.6} }[/math] | 3.07 |
Alt. Magic/![]() |
[math]\displaystyle{ 3 \times 3/(2 + 2 \times 0.04125) }[/math] | 4.32 |
Alt. Magic/![]() ![]() |
[math]\displaystyle{ 3 \times 3/(2 + 0.0319) }[/math] | 4.43 |
Alt. Magic/![]() ![]() ![]() |
[math]\displaystyle{ 3 \times 3/(1.8 + 0.0319) }[/math] | 4.91 |
Fishing ![]()
|
[math]\displaystyle{ 3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8} }[/math] | 7.07 |
Elite |
Details in Calculations above | 5.8 barebones 34 with proper setup |
Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the Slayer Coins earned at the Shop on either
Standard Resupply or
Generous Resupply packs, which contain 500
Magic Bones and 1,000
Magic Bones respectively. (The
Basic Resupply provides a worse rate than the other two and should be avoided)
Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of 2 per Prayer Point. This means Slayer tasks begin generating 7 prayer points per second once the player can gain at least 50,400
per hour.
Bones
Bones can primarily be acquired by killing Monsters that are not in Dungeons. Alternative sources are:
Raw Skeleton Fish from
Fishing
Bone Offering and
Blessed Offering spells from
Alt. Magic
Stack of Bones from the
Troll or
Cyclops
Thieving NPCs
Basic Resupply,
Standard Resupply, or
Generous Resupply packs from the Shop
Bone | Prayer Points | Sources | |
---|---|---|---|
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Bones | 1 | Killing:
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2 | |
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Ash | 2 | |
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Big Bones | 3 | |
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Holy Dust | 3 | |
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Raw Skeleton Fish | 3 | |
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3 | |
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4 | |
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Dragon Bones | 5 | |
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8 | |
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Magic Bones | 10 | |
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14 | ||
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Small Urn (Enchanted) | 150 | |
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Medium Urn (Enchanted) | 500 | |
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1,000 | |
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1,500 | ||
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5,000 |
Prayers
All prayers that provide a percentage increase apply multiplicatively, except for Safeguard and
Stone Skin which provide flat increases to Damage Reduction. For example,
Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the
Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, therefore using protection prayers when the monsters's chance to hit is 20% or lower is not advised as doing so would increase the monster's chance to hit.
Prayer | Requirements | Effects | Point Cost | |
---|---|---|---|---|
Thick Skin | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Burst of Strength | +5% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Clarity of Thought | +10% Melee Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Sharp Eye | +10% Ranged Evasion +10% Ranged Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Mystic Will | +5% Magic Accuracy Rating +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Rock Skin | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Superhuman Strength | +10% Melee Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Improved Reflexes | +20% Melee Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Rapid Heal | +10 Flat HP Regen | 4 Prayer Points when health regenerates | ||
Protect Item | Items are not lost on death | 2 Prayer Points per enemy attack | ||
Safeguard | +1% Damage Reduction | 1 Prayer Point per enemy attack | ||
Hawk Eye | +15% Ranged Evasion +15% Ranged Accuracy Rating +5% Ranged Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Mystic Lore | +10% Magic Accuracy Rating +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Steel Skin | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Inflict a slow that increases the target's attack interval by 3% when hitting with an attack +3% Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
Ultimate Strength | +15% Melee Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +2% of Maximum Hit added to Minimum Hit Gives the enemy: -4% Global Evasion +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
Incredible Reflexes | +25% Melee Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: -2% Attack Interval Gives the enemy: -5% Global Accuracy +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
Protect from Magic | 80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | ||
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For each Unholy Mark stack on the enemy: +0.2% of target's current hitpoints dealt as damage and healed when hitting with an attack +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
Protect from Ranged | 80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | ||
Protect from Melee | 80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | ||
Eagle Eye | +20% Ranged Evasion +20% Ranged Accuracy Rating +10% Ranged Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +1% of target's current hitpoints dealt as damage when hitting with an attack +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | ||
Mystic Might | +5% Magic Max Hit +15% Magic Evasion +15% Magic Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: -1% Damage Reduction +40% Reflect Damage |
6 Prayer Points per enemy attack | ||
Redemption | +20% Auto Eat HP Limit | 6 Prayer Points per enemy attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Evasion +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
Rejuvenation | +20 Flat HP Regen | 5 Prayer Points when health regenerates | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: -4% Global Accuracy Gives the enemy: -4% Max Hit |
8 Prayer Points per enemy attack | ||
Chivalry | +30% Melee Evasion +15% Melee Max Hit +30% Melee Accuracy Rating +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +0.5% of target's max hitpoints dealt as damage when hitting with an attack Gives the enemy: -1% Damage Reduction +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | ||
Sharp Vision | +25% Ranged Evasion +25% Ranged Accuracy Rating +15% Ranged Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +50% Damage taken from Bleed +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
Mystic Mastery | +10% Magic Max Hit +20% Magic Evasion +20% Magic Accuracy Rating +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +25% Damage taken from Poison Gives the enemy: +25% Damage taken from Deadly Poison +0.400 Prayer XP per damage done |
12 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | ||
Stone Skin | +3% Damage Reduction | 3 Prayer Points per enemy attack | ||
Piety | +25% Melee Max Hit +15% Melee Accuracy Rating +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) |
8 Prayer Points per enemy attack | ||
Rigour | +20% Ranged Max Hit +15% Ranged Accuracy Rating +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +5% Damage taken when affected by Stun, Freeze or Crystallize Gives the enemy: +5% Damage taken when affected by Sleep Gives the enemy: +5% Damage taken when affected by Slow Effects +0.533 Prayer XP per damage done |
16 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +2% damage dealt per effect affected by +0.600 Prayer XP per damage done |
18 Prayer Points per player attack | ||
Augury | +15% Magic Accuracy Rating +15% Magic Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Accuracy Gives the enemy: -2% Damage Reduction +0.667 Prayer XP per damage done |
20 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +0.2% Max Hit for each 1% of Target current Hitpoints remaining +2% Max Hit +0.767 Prayer XP per damage done |
23 Prayer Points per player attack | ||
Battleheart | +15% of Maximum Hit added to Minimum Hit +35% Global Evasion Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | ||
+30% Melee Accuracy Rating +30% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |||
+20% Ranged Accuracy Rating +30% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |||
+20% Magic Max Hit +25% Magic Accuracy Rating +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |||
+20% Accuracy Rating +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |||
+5% Damage Reduction | 6 Prayer Points per enemy attack | |||
+75% Accuracy Rating +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | |||
+10% Lifesteal +50% Global Evasion +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |||
-15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |||
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+35% Melee Accuracy Rating +35% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
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+35% Ranged Accuracy Rating +35% Ranged Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
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+35% Magic Max Hit +35% Magic Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
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+60% Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
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Items are not lost on death | 3 Prayer Points per enemy attack | |
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+1% Abyssal Resistance | 2 Prayer Points per enemy attack | |
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+3% of Attacker's Max Hitpoints dealt as damage when hitting with an attack Gives the enemy: -5% Abyssal Resistance +0.067 Prayer XP per damage done |
2 Prayer Points per player attack 1 Prayer Point per enemy attack | |
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+10% Melee critical hit chance +40% Melee Max Hit +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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+10% Ranged critical hit chance +40% Ranged Max Hit +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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+40% Magic Max Hit +10% Magic critical hit chance +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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-3% Attack Interval +75% Accuracy Rating +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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+10% Lifesteal +5% of Maximum Hit added to Minimum Hit +5% Laceration lifesteal +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
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+3% Abyssal Resistance +50% Global Evasion |
3 Prayer Points per enemy attack | |
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+2% Max Hitpoints added as Hitpoints regeneration | 3 Prayer Points per enemy attack | |
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+25% Magic Evasion +50% Melee Accuracy Rating +50% Melee Max Hit +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
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+50% Ranged Accuracy Rating +25% Melee Evasion +50% Ranged Max Hit +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
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+50% Magic Max Hit +50% Magic Accuracy Rating +25% Ranged Evasion +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
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+100 Melee Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
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+100 Ranged Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
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+100 Magic Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
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+12% of Attacker's Max Hitpoints dealt as damage when hitting with an attack Gives the enemy: -10% Abyssal Resistance +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
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-6% Attack Interval +100% Accuracy Rating +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
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+25% Melee critical hit chance +55% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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+25% Ranged critical hit chance +55% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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+55% Magic Max Hit +25% Magic critical hit chance +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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+6% Abyssal Resistance -100% Global Evasion |
7 Prayer Points per enemy attack | |
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+150% Accuracy Rating Gives the enemy: -12% Abyssal Resistance +0.167 Prayer XP per damage done |
5 Prayer Points per player attack 5 Prayer Points per enemy attack | |
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+15% Lifesteal +10% Laceration lifesteal +15% of Attacker's Max Hitpoints dealt as damage when hitting with an attack |
10 Prayer Points per enemy attack | |
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+5% Abyssal Resistance +75% Global Evasion +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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-13% Attack Interval Gives the enemy: -13% Abyssal Resistance +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
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+35% of Maximum Hit added to Minimum Hit +30% Global critical hit chance Gives the enemy: -15% Abyssal Resistance +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Reducing Prayer Point Usage
To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used.
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that Protect Item is free when the
Gold Diamond Ring is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the
Prayer Skillcape and
Priest Hat are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not.
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 83%.
Damage dealt by failed Thieving attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers
Safeguard,
Stone Skin, and
Protect Item to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug.
Source | Type | Prayer Cost Reduction | Other Modifiers |
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Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters | |
Agility Obstacle 9 | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
+10% Rune Preservation +10% Ammo Preservation | |
Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Rune Preservation +10% Chance to Preserve Resources in Skills | |
-3 Prayer Point Cost for Prayers | +1% Damage Reduction -20% Ammo Preservation -20% Rune Preservation -0.1s Monster Respawn Timer | ||
+25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers |
+350% GP from Combat +10% Lifesteal +50% Hitpoint Regeneration +35% Flat Slayer Area Effect Negation | ||
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Item | +10% Chance To Preserve Prayer Points | |
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Item | +15% Chance To Preserve Prayer Points | |
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Item | +20% Chance To Preserve Prayer Points | |
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Item | +35% Chance To Preserve Prayer Points | |
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+10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you | |
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-3 Prayer Point Cost for Prayers | -5% Astrology Interval +2% chance to gain Golden Stardust in Astrology |
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Item (Cape) | -50% Prayer Point Cost for Prayers | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Global Skill XP Rune providing items provide 2x as many runes |
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+2% Prayer Point Cost for Prayers | +10% Prayer Skill XP |
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Item (Cape) | -50% Prayer Point Cost for Prayers | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +10 Flat HP Regen |
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Item (Consumable) | +5% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
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Item (Cape) | -50% Prayer Point Cost for Prayers | |
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Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
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+5% Chance To Preserve Prayer Points -75% Prayer Point Cost for Prayers |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Global Skill XP +40% base primary resource quantity gained in Farming +10% Rune Preservation +5% Chance to find gem veins when Mining | |
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+5% Chance To Preserve Prayer Points -75% Prayer Point Cost for Prayers |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Global Skill XP +40% base primary resource quantity gained in Farming +10% Rune Preservation +5% Chance to find gem veins when Mining | |
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+5% Chance To Preserve Prayer Points -75% Prayer Point Cost for Prayers |
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Pet | +5% Chance To Preserve Prayer Points | |
Pet | +3% Chance To Preserve Prayer Points | ||
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-1 Prayer Point Cost for Prayers |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Prayer Skillcape | -50% Prayer Point Cost for Prayers (Cost cannot go below 1) | |
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-75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points |
Pet
The pet can be unlocked by doing any action that provides Prayer XP.
Pet | Name | Effect |
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Monk-ey | +5% Chance To Preserve Prayer Points |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |