Prayer: Difference between revisions
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[[File:Prayer (skill).svg|thumb|right|Prayer]] | [[File:Prayer (skill).svg|thumb|right|Prayer]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | ||
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers | {{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers with a cost per player attack are active. The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost modifiers]] are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which along with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} provides a skill XP increase of 10%. | ||
== Prayer Point Acquisition Rates == | == Prayer Point Acquisition Rates == | ||
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The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | ||
Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0. | Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0.73 = 73\%</math>, and the additional resource chance becomes <math>C_A = 0.03 = 3\%</math>. This assumes 10% chance to double and 10% interval reduction from {{Skill|Astrology}}, as rolls higher than this require too much dust. | ||
---- | ---- | ||
{{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | {{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | ||
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The rune expenditure can be mitigated further by the {{ItemIcon|Nature's Call Staff}} and the {{ItemIcon|Magic Skillcape}}, leaving only one {{ItemIcon|Earth Rune}} per cast. Using the [[Shop#God_Upgrades|God Upgrades]], It can be sped up to roughly <math>(0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319</math> seconds per a Blessed Offering cast. | The rune expenditure can be mitigated further by the {{ItemIcon|Nature's Call Staff}} and the {{ItemIcon|Magic Skillcape}}, leaving only one {{ItemIcon|Earth Rune}} per cast. Using the [[Shop#God_Upgrades|God Upgrades]], It can be sped up to roughly <math>(0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319</math> seconds per a Blessed Offering cast. | ||
---- | ---- | ||
For {{Skill|Slayer}} calculation in [[Combat Simulator]], the following setup was used: | For {{Skill|Slayer}} calculation in [[Combat Simulator]], the following setup was used: | ||
Full {{ItemIcon|Glacia God Helmet|Glacia set}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Cloudburst Staff}} | * Full {{ItemIcon|Glacia God Helmet|Glacia set}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Cloudburst Staff}} | ||
Level 95 in all skills, Hardcore mode, and either {{Icon|Water Wave|type=spell}} or {{Icon|Water Surge|type=spell}} | * Level 95 in all skills, {{Icon|Hardcore}} mode, and either {{Icon|Water Wave|type=spell}} or {{Icon|Water Surge|type=spell}} | ||
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled | |||
With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here]. | |||
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}} | |||
The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | ||
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* {{UpgradeIcon|Dragon Fishing Rod}} | * {{UpgradeIcon|Dragon Fishing Rod}} | ||
* {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | * {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | ||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | * {{ItemIcon|Fishermans Potion IV}} | ||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Ring of Wealth}} (in [[Passive Slot]]), {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | |||
* {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | * {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | ||
* Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | * Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | ||
* 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | * 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | ||
| <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0. | | <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8}</math> | ||
| | | 7.07 | ||
|- | |- | ||
| | | [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks | ||
| Details in Calculations above | | Details in Calculations above | ||
| 5.8 barebones<br>34 with proper setup | | 5.8 barebones<br>34 with proper setup | ||
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Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | ||
* {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | * {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | ||
* {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}} | * {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt. Magic}} | ||
* {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | * {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | ||
* {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] | * {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] |
Revision as of 20:06, 1 July 2022
This page was last updated for (v1.0.4). |
Prayer is a Combat skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the Bank. Killing monsters while wearing the Bone Necklace will automatically bury bones and award twice the normal amount of prayer points. During Combat, a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to Level 99 will unlock the Prayer Skillcape for purchase from the Shop.
Prayer experience is earned when dealing damage to monsters while any prayers with a cost per player attack are active. The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 0.0\bar{3} }[/math] per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any cost modifiers are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the Gold Emerald Ring, which along with the 1% increase from Pyro and 5% from Firemaking Skillcape provides a skill XP increase of 10%.
Prayer Point Acquisition Rates
Calculations |
---|
The general formula used for Fishing is [math]\displaystyle{ P \times A_F \times \tfrac{2^M \times \left (1 + C_M \right ) \times \left ( 1 + C_D \right ) + C_A}{S} }[/math], where:
Fishing with the Dragon Fishing Rod has an average catch time of [math]\displaystyle{ S = \tfrac{2.4 + 7.2}{2} = 4.8 }[/math] seconds. With the Amulet of Fishing, this is reduced further to [math]\displaystyle{ S = \tfrac{1.8 + 5.4}{2} = 3.6 }[/math] seconds, and can be reduced further still with Ameria. The Fishing Skillcape and Level 99, when both are active [math]\displaystyle{ M = 2 }[/math] and so guaranteed doubling provides [math]\displaystyle{ 2^2 = 4 }[/math] times the usual number of fish. Assuming a somewhat optimal setup as per this sheet, the time between catches reduces to [math]\displaystyle{ S = 2.8 }[/math] seconds, chance to double becomes [math]\displaystyle{ C_D = 0.73 = 73\% }[/math], and the additional resource chance becomes [math]\displaystyle{ C_A = 0.03 = 3\% }[/math]. This assumes 10% chance to double and 10% interval reduction from Astrology, as rolls higher than this require too much dust. Alt.Magic has the interval of 2 seconds. With Amulet of Incantation, the Alt.Magic interval goes down to 1.8 seconds. The earth rune expenditure can be mitigated by using the Staff of Earth leaving two Nature Runes per cast. It adds roughly [math]\displaystyle{ (1.3+2)/16/\frac{1}{1-0.8} = 0.04125 }[/math] seconds per a Blessed Offering cast if we consider the maximum preservation, mastery, mining without the God Upgrades The rune expenditure can be mitigated further by the Nature's Call Staff and the Magic Skillcape, leaving only one Earth Rune per cast. Using the God Upgrades, It can be sped up to roughly [math]\displaystyle{ (0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319 }[/math] seconds per a Blessed Offering cast. For Slayer calculation in Combat Simulator, the following setup was used:
With self-sustaining food from the Slayer supplies, the time of Water Wave adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found here. Blazing Lantern in the Passive Slot or Maximum Skillcape increase the SC/h rates dramatically, by giving you access to Shrouded Badlands and Bounty Hunter The Slayer case can be vastly improved by Witch and Cyclops, Agility, Astrology, and Hunter's Ring, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. |
Method | Prayer points per second | Result |
---|---|---|
Fishing Raw Skeleton Fish with Dragon Rod and Level 1 | [math]\displaystyle{ 3 \times 0.95 \times \tfrac{1 + 0.004}{4.8} }[/math] | 0.60 |
Fishing Raw Skeleton Fish with Dragon Rod and Level 99 | [math]\displaystyle{ 3 \times 0.92 \times \tfrac{2}{4.8} }[/math] | 1.15 |
Fishing Raw Skeleton Fish with Dragon Rod, Level 99, Cape, and Amulet | [math]\displaystyle{ 3 \times 0.92 \times \tfrac{2^2}{3.6} }[/math] | 3.07 |
Alt. Magic/ Blessed Offering with Staff | [math]\displaystyle{ 3 \times 3/(2 + 2 \times 0.04125) }[/math] | 4.32 |
Alt. Magic/ Blessed Offering with Staff, Cape and God Upgrades | [math]\displaystyle{ 3 \times 3/(2 + 0.0319) }[/math] | 4.43 |
Alt. Magic/ Blessed Offering with Staff, Cape, Amulet and God Upgrades | [math]\displaystyle{ 3 \times 3/(1.8 + 0.0319) }[/math] | 4.91 |
Fishing Raw Skeleton Fish with a reasonably optimal setup.
|
[math]\displaystyle{ 3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8} }[/math] | 7.07 |
Elite Slayer tasks | Details in Calculations above | 5.8 barebones 34 with proper setup |
Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the Slayer Coins earned at the Shop on either Standard Resupply or Generous Resupply packs, which contain 500 Magic Bones and 1,000 Magic Bones respectively. (The Basic Resupply provides a worse rate than the other two and should be avoided)
Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of 2 per Prayer Point. This means Slayer tasks begin generating 7 prayer points per second once the player can gain at least 50,400 per hour.
Bones
Bones can primarily be acquired by killing Monsters that are not in Dungeons. Alternative sources are:
- Raw Skeleton Fish from Fishing
- Bone Offering and Blessed Offering spells from Alt. Magic
- Stack of Bones from the Troll or Cyclops Thieving NPCs
- Basic Resupply, Standard Resupply, or Generous Resupply packs from the Shop
Bone | Prayer Points | Sources | |
---|---|---|---|
Bones | 1 | Killing: ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Opening: , Pickpocketing: Casting: Level 1 Tasks | |
Unholy Dust | 2 | ||
Ash | 2 | ||
Big Bones | 3 | ||
Holy Dust | 3 | ||
Raw Skeleton Fish | 3 | ||
Cursed Dust | 3 | ||
Crystal Bones | 4 | ||
Dragon Bones | 5 | ||
Large Crystal Bones | 8 | ||
Magic Bones | 10 | ||
Infernal Bones | 14 | ||
Small Urn (Enchanted) | 150 | ||
Medium Urn (Enchanted) | 500 | ||
Prayer Idol | 1,000 | ||
Large Urn (Enchanted) | 1,500 | ||
Prayer Statue | 5,000 |
Prayers
All prayers that provide a percentage increase apply multiplicatively, except for Safeguard and Stone Skin which provide flat increases to Damage Reduction. For example, Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, therefore using protection prayers when the monsters's chance to hit is 20% or lower is not advised as doing so would increase the monster's chance to hit.
Prayer | Level | Effects | Point Cost | |
---|---|---|---|---|
Thick Skin | 1 | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Burst of Strength | 4 | +5% Melee Maximum Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Clarity of Thought | 7 | +10% Melee Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Sharp Eye | 10 | +10% Ranged Accuracy Rating +10% Ranged Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Mystic Will | 12 | +5% Magic Accuracy Rating +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Rock Skin | 16 | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Superhuman Strength | 18 | +10% Melee Maximum Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Improved Reflexes | 20 | +20% Melee Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Rapid Heal | 24 | +10 Flat Hitpoints Regeneration | 4 Prayer Points when health regenerates | |
Protect Item | 26 | Items are not lost on death | 2 Prayer Points per enemy attack | |
Safeguard | 28 | +1% Damage Reduction | 1 Prayer Point per enemy attack | |
Hawk Eye | 30 | +15% Ranged Accuracy Rating +15% Ranged Evasion +5% Ranged Maximum Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Mystic Lore | 33 | +10% Magic Accuracy Rating +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Steel Skin | 37 | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Maim | 40 | For each Unholy Mark stack on the enemy: +3% Maximum Hit Inflict a slow that increases the target's attack interval by 3% when hitting with an attack +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Ultimate Strength | 40 | +15% Melee Maximum Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Grudge | 42 | For each Unholy Mark stack on the enemy: +2% of Maximum Hit added to Minimum Hit Gives the enemy: -4% Global Evasion +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Incredible Reflexes | 43 | +25% Melee Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Profane | 44 | For each Unholy Mark stack on the enemy: -2% Attack Interval Gives the enemy: -5% Global Accuracy +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Protect from Magic | 46 | 80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | |
Consumption | 48 | For each Unholy Mark stack on the enemy: +0.2% of target's current hitpoints dealt as damage and healed when hitting with an attack +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Protect from Ranged | 48 | 80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | |
Protect from Melee | 50 | 80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | |
Eagle Eye | 53 | +20% Ranged Accuracy Rating +20% Ranged Evasion +10% Ranged Maximum Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Malice | 54 | For each Unholy Mark stack on the enemy: +1% of target's current hitpoints dealt as damage when hitting with an attack +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Mystic Might | 56 | +15% Magic Accuracy Rating +15% Magic Evasion +5% Magic Maximum Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Martyr | 57 | For each Unholy Mark stack on the enemy: -1% Damage Reduction +40% Reflect Damage |
6 Prayer Points per enemy attack | |
Redemption | 60 | +20% Auto Eat Hitpoints Limit | 6 Prayer Points per enemy attack | |
Rejuvenation | 62 | +20 Flat Hitpoints Regeneration | 5 Prayer Points when health regenerates | |
Shatter | 62 | For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Evasion +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Spite | 65 | For each Unholy Mark stack on the enemy: Gives the enemy: -4% Global Accuracy Gives the enemy: -4% Maximum Hit |
8 Prayer Points per enemy attack | |
Chivalry | 66 | +30% Melee Accuracy Rating +30% Melee Evasion +15% Melee Maximum Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Destruction | 70 | For each Unholy Mark stack on the enemy: +0.5% of target's max hitpoints dealt as damage when hitting with an attack Gives the enemy: -1% Damage Reduction +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Sharp Vision | 71 | +25% Ranged Accuracy Rating +25% Ranged Evasion +15% Ranged Maximum Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Punishment | 73 | For each Unholy Mark stack on the enemy: Gives the enemy: +50% Damage taken from Bleed +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Corruption | 76 | For each Unholy Mark stack on the enemy: Gives the enemy: +25% Damage taken from Deadly Poison Gives the enemy: +25% Damage taken from Poison +0.400 Prayer XP per damage done |
12 Prayer Points per player attack | |
Mystic Mastery | 76 | +20% Magic Accuracy Rating +20% Magic Evasion +10% Magic Maximum Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Defile | 80 | For each Unholy Mark stack on the enemy: Gives the enemy: -1% Damage Reduction when Cursed Gives the enemy: -5% Global Evasion when Cursed Gives the enemy: +3% damage taken when Cursed +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |
Stone Skin | 80 | +3% Damage Reduction | 3 Prayer Points per enemy attack | |
Piety | 83 | +15% Melee Accuracy Rating +25% Melee Maximum Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Retribution | 85 | For each Unholy Mark stack on the enemy: Gives the enemy: +2% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
8 Prayer Points per enemy attack | |
Rigour | 87 | +15% Ranged Accuracy Rating +20% Ranged Maximum Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Malevolence | 88 | For each Unholy Mark stack on the enemy: Gives the enemy: +5% damage taken when asleep Gives the enemy: +5% damage taken when Slowed Gives the enemy: +5% damage taken during Stun, Freeze or Crystallize. +0.533 Prayer XP per damage done |
16 Prayer Points per player attack | |
Augury | 91 | +15% Magic Accuracy Rating +15% Magic Maximum Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Reckoning | 91 | For each Unholy Mark stack on the enemy: +2% damage dealt per effect affected by +0.600 Prayer XP per damage done |
18 Prayer Points per player attack | |
Sacrilege | 93 | For each Unholy Mark stack on the enemy: Gives the enemy: -2% Damage Reduction Gives the enemy: -10% Global Accuracy +0.667 Prayer XP per damage done |
20 Prayer Points per player attack | |
Battleheart | 95 | +35% Global Evasion +15% of Maximum Hit added to Minimum Hit Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
Eradicate | 95 | For each Unholy Mark stack on the enemy: +2% Maximum Hit +0.2% Maximum Hit for each 1% of Target current Hitpoints remaining +0.767 Prayer XP per damage done |
23 Prayer Points per player attack | |
Valor | 100 | +30% Melee Accuracy Rating +30% Melee Maximum Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Avidity | 102 | +20% Ranged Accuracy Rating +30% Ranged Maximum Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Divination | 105 | +25% Magic Accuracy Rating +20% Magic Maximum Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Grace | 108 | +20% Accuracy Rating +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Holy Aegis | 110 | +5% Damage Reduction | 6 Prayer Points per enemy attack | |
Divine Precision | 112 | +75% Accuracy Rating +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | |
Elusivity | 115 | +50% Global Evasion +10% Lifesteal +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Battleborn | 118 | -15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Reducing Prayer Point Usage
To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used.
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that protection prayers are free when the Gold Diamond Ring is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the Prayer Skillcape and Priest Hat are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not.
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 78% without Astrology constellations, or up to 93% should the player manage to roll +5% chance to preserve prayer points on all three unique modifier stars within the Hyden constellation.
Damage dealt by failed Thieving attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers Safeguard, Stone Skin, and Protect Item to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug.
Source | Type | Prayer Cost Reduction | Other Modifiers |
---|---|---|---|
Cliff Balance | Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Magic Accuracy Rating +5% Melee Accuracy Rating +5% Ranged Accuracy Rating |
Lake Swim | Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters |
Cave Maze | Agility Obstacle 9 | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
+10% Ammo Preservation +10% Rune Preservation |
Lava Waterfall Dodge | Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Chance to Preserve Resources in Skills +10% Rune Preservation |
Frozen Maze | Agility Obstacle 11 | -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation +1% Damage Reduction |
Elite Pillar of Conflict | Agility Pillar | +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
+350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal +35% Flat Slayer Area Effect Negation |
Hyden | Constellation | +5% Chance To Preserve Prayer Points | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +8% Chance to Double Items in Crafting +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP |
Divine Potion I | Item | +10% Chance To Preserve Prayer Points | |
Divine Potion II | Item | +15% Chance To Preserve Prayer Points | |
Divine Potion III | Item | +20% Chance To Preserve Prayer Points | |
Divine Potion IV | Item | +35% Chance To Preserve Prayer Points | |
Amulet of Prayers | Item (Amulet, Passive) | +10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you |
Astrology Lesser Relic | Item (Consumable) | -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | -5% Astrology Interval +2% chance to locate Golden Stardust in Astrology |
Cape of Completion | Item (Cape) | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Cursed Idol | Item (Consumable) | +2% Prayer Point Cost for Prayers | +10% Prayer Skill XP |
Maximum Skillcape | Item (Cape) | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Prayer Scroll | Item (Consumable) | +5% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
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Prayer Skillcape | Item (Cape) | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | |
Priest Hat | Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
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Superior Cape of Completion | Item (Cape) | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +5% Chance To Preserve Prayer Points |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +5% Chance To Preserve Prayer Points |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Prayer Skillcape | Item (Cape) | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +5% Chance To Preserve Prayer Points |
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Monk-ey | Pet | +5% Chance To Preserve Prayer Points | |
Norman | Pet | +3% Chance To Preserve Prayer Points | |
Patchy | Pet | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
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Prayer Skillcape | Level 99 | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | |
Superior Prayer Skillcape | Level 120 | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +5% Chance To Preserve Prayer Points |
Pet
The pet can be unlocked by doing any action that provides Prayer XP.
Pet | Name | Effect |
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Monk-ey | +5% Chance To Preserve Prayer Points |
Prayers | |
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Prayers | Thick Skin • Burst of Strength • Clarity of Thought • Sharp Eye • Mystic Will • Rock Skin • Superhuman Strength • Improved Reflexes • Rapid Heal • Protect Item • Safeguard • Hawk Eye • Mystic Lore • Steel Skin • Ultimate Strength • Incredible Reflexes • Protect from Magic • Protect from Ranged • Protect from Melee • Eagle Eye • Mystic Might • Redemption • Rejuvenation • Chivalry • Sharp Vision • Mystic Mastery • Stone Skin • Piety • Rigour • Augury • Battleheart • Valor • Avidity • Divination • Grace • Holy Aegis • Divine Precision • Elusivity • Battleborn |
Unholy Prayers | Maim • Grudge • Profane • Consumption • Malice • Martyr • Shatter • Spite • Destruction • Punishment • Corruption • Defile • Retribution • Malevolence • Reckoning • Sacrilege • Eradicate |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |