Prayer: Difference between revisions
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{{V|1.0. | {{V|1.0.4}} | ||
[[File:Prayer (skill).svg|thumb|right|Prayer]] | [[File:Prayer (skill).svg|thumb|right|Prayer]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | ||
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers | {{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers with a cost per player attack are active. The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost modifiers]] are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which along with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} provides a skill XP increase of 10%. | ||
== Prayer Point Acquisition Rates == | == Prayer Point Acquisition Rates == | ||
{{SpoilerBox|text= | {{SpoilerBox|text= | ||
{{Skill|Fishing}} | The general formula used for {{Skill|Fishing}} is <math>P \times A_F \times \tfrac{2^M \times \left (1 + C_M \right ) \times \left ( 1 + C_D \right ) + C_A}{S}</math>, where: | ||
* <math>P</math> is the prayer points per fish, a constant of 3 for {{ItemIcon|Raw Skeleton Fish}} | |||
* <math>A_F</math> is the area's fish chance, a base of 95% (or 0.95) for the Secret Area | |||
* <math>M</math> is the number of things guaranteed to double the number of fish caught | |||
* <math>C_M</math> is the chance to double provided by the fish {{Icon|Mastery}} level - for Fishing this is rolled separately from the chance to double from all other sources | |||
* <math>C_D</math> is the chance to double from all other sources, provided by a number of things such as the {{ItemIcon|Fishing Hook}} | |||
* <math>C_A</math> is the chance to gain 1 additional resource, provided by {{ItemIcon|Octopus}} | |||
* <math>S</math> is the average number of seconds between catches | |||
With the {{ItemIcon|Amulet of Fishing}}, | {{Skill|Fishing}} with the {{UpgradeIcon|Dragon Fishing Rod}} has an average catch time of <math>S = \tfrac{2.4 + 7.2}{2} = 4.8</math> seconds. With the {{ItemIcon|Amulet of Fishing}}, this is reduced further to <math>S = \tfrac{1.8 + 5.4}{2} = 3.6</math> seconds, and can be reduced further still with {{Icon|type=constellation|Ameria}}. | ||
The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | |||
Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0.73 = 73\%</math>, and the additional resource chance becomes <math>C_A = 0.03 = 3\%</math>. This assumes 10% chance to double and 10% interval reduction from {{Skill|Astrology}}, as rolls higher than this require too much dust. | |||
---- | |||
{{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | {{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | ||
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The rune expenditure can be mitigated further by the {{ItemIcon|Nature's Call Staff}} and the {{ItemIcon|Magic Skillcape}}, leaving only one {{ItemIcon|Earth Rune}} per cast. Using the [[Shop#God_Upgrades|God Upgrades]], It can be sped up to roughly <math>(0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319</math> seconds per a Blessed Offering cast. | The rune expenditure can be mitigated further by the {{ItemIcon|Nature's Call Staff}} and the {{ItemIcon|Magic Skillcape}}, leaving only one {{ItemIcon|Earth Rune}} per cast. Using the [[Shop#God_Upgrades|God Upgrades]], It can be sped up to roughly <math>(0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319</math> seconds per a Blessed Offering cast. | ||
---- | |||
For {{Skill|Slayer}} calculation in [[Combat Simulator]], the following setup was used: | |||
* Full {{ItemIcon|Glacia God Helmet|Glacia set}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Cloudburst Staff}} | |||
* Level 95 in all skills, {{Icon|Hardcore}} mode, and either {{Icon|Water Wave|type=spell}} or {{Icon|Water Surge|type=spell}} | |||
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled | |||
With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here]. | |||
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}} | |||
The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | ||
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! Result | ! Result | ||
|- | |- | ||
| Fishing {{ItemIcon|Raw Skeleton Fish}} with [[Fishing#Fishing_Rods|Dragon Rod]] | | Fishing {{ItemIcon|Raw Skeleton Fish}} with [[Fishing#Fishing_Rods|Dragon Rod]] and {{MasteryReq|Raw Skeleton Fish|1}} | ||
| <math>3 | | <math>3 \times 0.95 \times \tfrac{1 + 0.004}{4.8}</math> | ||
| 0. | | 0.60 | ||
|- | |- | ||
| Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod | | Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod and {{MasteryReq|Raw Skeleton Fish|99}} | ||
| <math>3 \times | | <math>3 \times 0.92 \times \tfrac{2}{4.8}</math> | ||
| 1. | | 1.15 | ||
|- | |||
| Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod, {{MasteryReq|Raw Skeleton Fish|99}}, {{ItemIcon|Fishing Skillcape|Cape}}, and {{ItemIcon|Amulet of Fishing|Amulet}} | |||
| <math>3 \times 0.92 \times \tfrac{2^2}{3.6}</math> | |||
| 3.07 | |||
|- | |- | ||
| Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Staff of Earth|Staff}} | | Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Staff of Earth|Staff}} | ||
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| <math>3 \times 3/(2 + 0.0319)</math> | | <math>3 \times 3/(2 + 0.0319)</math> | ||
| 4.43 | | 4.43 | ||
|- | |- | ||
| Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Nature's Call Staff|Staff}}, {{ItemIcon|Magic Skillcape|Cape}}, {{ItemIcon|Amulet of Incantation|Amulet}} and [[Shop#God_Upgrades|God Upgrades]] | | Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Nature's Call Staff|Staff}}, {{ItemIcon|Magic Skillcape|Cape}}, {{ItemIcon|Amulet of Incantation|Amulet}} and [[Shop#God_Upgrades|God Upgrades]] | ||
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| 4.91 | | 4.91 | ||
|- | |- | ||
| Fishing {{ItemIcon|Raw Skeleton Fish}} with | | Fishing {{ItemIcon|Raw Skeleton Fish}} with a reasonably optimal setup. <span style="float:right;margin-left:1em;margin-right:0;" class="mw-collapsible mw-collapsed" data-expandtext="Show setup" data-collapsetext="Hide"> | ||
| <math>3 \times | * {{UpgradeIcon|Dragon Fishing Rod}} | ||
| 7. | * {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | ||
* {{ItemIcon|Fishermans Potion IV}} | |||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Ring of Wealth}} (in [[Passive Slot]]), {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | |||
* {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | |||
* Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | |||
* 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | |||
| <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8}</math> | |||
| 7.07 | |||
|- | |- | ||
| | | [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks | ||
| | | Details in Calculations above | ||
| 5.8 barebones<br>34 with proper setup | | 5.8 barebones<br>34 with proper setup | ||
|} | |} | ||
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Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the {{Icon|Slayer Coins}} earned at the [[Shop]] on either {{Icon|Standard Resupply}} or {{Icon|Generous Resupply}} packs, which contain {{ItemIcon|Magic Bones|qty=500}} and {{ItemIcon|Magic Bones|qty=1000}} respectively. (The {{Icon|Basic Resupply}} provides a worse rate than the other two and should be avoided) | Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the {{Icon|Slayer Coins}} earned at the [[Shop]] on either {{Icon|Standard Resupply}} or {{Icon|Generous Resupply}} packs, which contain {{ItemIcon|Magic Bones|qty=500}} and {{ItemIcon|Magic Bones|qty=1000}} respectively. (The {{Icon|Basic Resupply}} provides a worse rate than the other two and should be avoided) | ||
Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of {{SC|2}} per Prayer Point. This means Slayer tasks begin generating | Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of {{SC|2}} per Prayer Point. This means Slayer tasks begin generating 7 prayer points per second once the player can gain at least {{SC|50400}} per hour. | ||
== Bones == | == Bones == | ||
Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | ||
* {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | * {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | ||
* {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}} | * {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt. Magic}} | ||
* {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | * {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | ||
* {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] | * {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] |
Revision as of 20:06, 1 July 2022
This page was last updated for (v1.0.4). |
Prayer is a Combat skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the Bank. Killing monsters while wearing the Bone Necklace will automatically bury bones and award twice the normal amount of prayer points. During Combat, a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to Level 99 will unlock the Prayer Skillcape for purchase from the Shop.
Prayer experience is earned when dealing damage to monsters while any prayers with a cost per player attack are active. The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 0.0\bar{3} }[/math] per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any cost modifiers are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the Gold Emerald Ring, which along with the 1% increase from Pyro and 5% from Firemaking Skillcape provides a skill XP increase of 10%.
Prayer Point Acquisition Rates
Calculations |
---|
The general formula used for Fishing is [math]\displaystyle{ P \times A_F \times \tfrac{2^M \times \left (1 + C_M \right ) \times \left ( 1 + C_D \right ) + C_A}{S} }[/math], where:
Fishing with the Dragon Fishing Rod has an average catch time of [math]\displaystyle{ S = \tfrac{2.4 + 7.2}{2} = 4.8 }[/math] seconds. With the Amulet of Fishing, this is reduced further to [math]\displaystyle{ S = \tfrac{1.8 + 5.4}{2} = 3.6 }[/math] seconds, and can be reduced further still with Ameria. The Fishing Skillcape and Level 99, when both are active [math]\displaystyle{ M = 2 }[/math] and so guaranteed doubling provides [math]\displaystyle{ 2^2 = 4 }[/math] times the usual number of fish. Assuming a somewhat optimal setup as per this sheet, the time between catches reduces to [math]\displaystyle{ S = 2.8 }[/math] seconds, chance to double becomes [math]\displaystyle{ C_D = 0.73 = 73\% }[/math], and the additional resource chance becomes [math]\displaystyle{ C_A = 0.03 = 3\% }[/math]. This assumes 10% chance to double and 10% interval reduction from Astrology, as rolls higher than this require too much dust. Alt.Magic has the interval of 2 seconds. With Amulet of Incantation, the Alt.Magic interval goes down to 1.8 seconds. The earth rune expenditure can be mitigated by using the Staff of Earth leaving two Nature Runes per cast. It adds roughly [math]\displaystyle{ (1.3+2)/16/\frac{1}{1-0.8} = 0.04125 }[/math] seconds per a Blessed Offering cast if we consider the maximum preservation, mastery, mining without the God Upgrades The rune expenditure can be mitigated further by the Nature's Call Staff and the Magic Skillcape, leaving only one Earth Rune per cast. Using the God Upgrades, It can be sped up to roughly [math]\displaystyle{ (0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319 }[/math] seconds per a Blessed Offering cast. For Slayer calculation in Combat Simulator, the following setup was used:
With self-sustaining food from the Slayer supplies, the time of Water Wave adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found here. Blazing Lantern in the Passive Slot or Maximum Skillcape increase the SC/h rates dramatically, by giving you access to Shrouded Badlands and Bounty Hunter The Slayer case can be vastly improved by Witch and Cyclops, Agility, Astrology, and Hunter's Ring, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. |
Method | Prayer points per second | Result |
---|---|---|
Fishing Raw Skeleton Fish with Dragon Rod and Level 1 | [math]\displaystyle{ 3 \times 0.95 \times \tfrac{1 + 0.004}{4.8} }[/math] | 0.60 |
Fishing Raw Skeleton Fish with Dragon Rod and Level 99 | [math]\displaystyle{ 3 \times 0.92 \times \tfrac{2}{4.8} }[/math] | 1.15 |
Fishing Raw Skeleton Fish with Dragon Rod, Level 99, Cape, and Amulet | [math]\displaystyle{ 3 \times 0.92 \times \tfrac{2^2}{3.6} }[/math] | 3.07 |
Alt. Magic/ Blessed Offering with Staff | [math]\displaystyle{ 3 \times 3/(2 + 2 \times 0.04125) }[/math] | 4.32 |
Alt. Magic/ Blessed Offering with Staff, Cape and God Upgrades | [math]\displaystyle{ 3 \times 3/(2 + 0.0319) }[/math] | 4.43 |
Alt. Magic/ Blessed Offering with Staff, Cape, Amulet and God Upgrades | [math]\displaystyle{ 3 \times 3/(1.8 + 0.0319) }[/math] | 4.91 |
Fishing Raw Skeleton Fish with a reasonably optimal setup.
|
[math]\displaystyle{ 3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8} }[/math] | 7.07 |
Elite Slayer tasks | Details in Calculations above | 5.8 barebones 34 with proper setup |
Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the Slayer Coins earned at the Shop on either Standard Resupply or Generous Resupply packs, which contain 500 Magic Bones and 1,000 Magic Bones respectively. (The Basic Resupply provides a worse rate than the other two and should be avoided)
Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of 2 per Prayer Point. This means Slayer tasks begin generating 7 prayer points per second once the player can gain at least 50,400 per hour.
Bones
Bones can primarily be acquired by killing Monsters that are not in Dungeons. Alternative sources are:
- Raw Skeleton Fish from Fishing
- Bone Offering and Blessed Offering spells from Alt. Magic
- Stack of Bones from the Troll or Cyclops Thieving NPCs
- Basic Resupply, Standard Resupply, or Generous Resupply packs from the Shop
Bone | Prayer Points | Sources | |
---|---|---|---|
Bones | 1 | Killing: ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Opening: , Pickpocketing: Casting: Level 1 Tasks | |
Unholy Dust | 2 | ||
Ash | 2 | ||
Big Bones | 3 | ||
Holy Dust | 3 | ||
Raw Skeleton Fish | 3 | ||
Cursed Dust | 3 | ||
Crystal Bones | 4 | ||
Dragon Bones | 5 | ||
Large Crystal Bones | 8 | ||
Magic Bones | 10 | ||
Infernal Bones | 14 | ||
Small Urn (Enchanted) | 150 | ||
Medium Urn (Enchanted) | 500 | ||
Prayer Idol | 1,000 | ||
Large Urn (Enchanted) | 1,500 | ||
Prayer Statue | 5,000 |
Prayers
All prayers that provide a percentage increase apply multiplicatively, except for Safeguard and Stone Skin which provide flat increases to Damage Reduction. For example, Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, therefore using protection prayers when the monsters's chance to hit is 20% or lower is not advised as doing so would increase the monster's chance to hit.
Prayer | Requirements | Effects | Point Cost | |
---|---|---|---|---|
Thick Skin | Level 1 | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Burst of Strength | Level 4 | +5% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Clarity of Thought | Level 7 | +10% Melee Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Sharp Eye | Level 10 | +10% Ranged Evasion +10% Ranged Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Mystic Will | Level 12 | +5% Magic Accuracy Rating +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Rock Skin | Level 16 | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Superhuman Strength | Level 18 | +10% Melee Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Improved Reflexes | Level 20 | +20% Melee Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Rapid Heal | Level 24 | +10 Flat HP Regen | 4 Prayer Points when health regenerates | |
Protect Item | Level 26 | Items are not lost on death | 2 Prayer Points per enemy attack | |
Safeguard | Level 28 | +1% Damage Reduction | 1 Prayer Point per enemy attack | |
Hawk Eye | Level 30 | +15% Ranged Evasion +15% Ranged Accuracy Rating +5% Ranged Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Mystic Lore | Level 33 | +10% Magic Accuracy Rating +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Steel Skin | Level 37 | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Maim | Level 40 | For each Unholy Mark stack on the enemy: Inflict a slow that increases the target's attack interval by 3% when hitting with an attack +3% Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Ultimate Strength | Level 40 | +15% Melee Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Grudge | Level 42 | For each Unholy Mark stack on the enemy: +2% of Maximum Hit added to Minimum Hit Gives the enemy: -4% Global Evasion +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Incredible Reflexes | Level 43 | +25% Melee Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Profane | Level 44 | For each Unholy Mark stack on the enemy: -2% Attack Interval Gives the enemy: -5% Global Accuracy +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Protect from Magic | Level 46 | 80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | |
Consumption | Level 48 | For each Unholy Mark stack on the enemy: +0.2% of target's current hitpoints dealt as damage and healed when hitting with an attack +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Protect from Ranged | Level 48 | 80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | |
Protect from Melee | Level 50 | 80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | |
Eagle Eye | Level 53 | +20% Ranged Evasion +20% Ranged Accuracy Rating +10% Ranged Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Malice | Level 54 | For each Unholy Mark stack on the enemy: +1% of target's current hitpoints dealt as damage when hitting with an attack +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Mystic Might | Level 56 | +5% Magic Max Hit +15% Magic Evasion +15% Magic Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Martyr | Level 57 | For each Unholy Mark stack on the enemy: -1% Damage Reduction +40% Reflect Damage |
6 Prayer Points per enemy attack | |
Redemption | Level 60 | +20% Auto Eat HP Limit | 6 Prayer Points per enemy attack | |
Shatter | Level 62 | For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Evasion +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Rejuvenation | Level 62 | +20 Flat HP Regen | 5 Prayer Points when health regenerates | |
Spite | Level 65 | For each Unholy Mark stack on the enemy: Gives the enemy: -4% Global Accuracy Gives the enemy: -4% Max Hit |
8 Prayer Points per enemy attack | |
Chivalry | Level 66 | +30% Melee Evasion +15% Melee Max Hit +30% Melee Accuracy Rating +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Destruction | Level 70 | For each Unholy Mark stack on the enemy: +0.5% of target's max hitpoints dealt as damage when hitting with an attack Gives the enemy: -1% Damage Reduction +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Sharp Vision | Level 71 | +25% Ranged Evasion +25% Ranged Accuracy Rating +15% Ranged Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Punishment | Level 73 | For each Unholy Mark stack on the enemy: Gives the enemy: +50% Damage taken from Bleed +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Mystic Mastery | Level 76 | +10% Magic Max Hit +20% Magic Evasion +20% Magic Accuracy Rating +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Corruption | Level 76 | For each Unholy Mark stack on the enemy: Gives the enemy: +25% Damage taken from Poison Gives the enemy: +25% Damage taken from Deadly Poison +0.400 Prayer XP per damage done |
12 Prayer Points per player attack | |
Defile | Level 80 | For each Unholy Mark stack on the enemy: +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |
Stone Skin | Level 80 | +3% Damage Reduction | 3 Prayer Points per enemy attack | |
Piety | Level 83 | +25% Melee Max Hit +15% Melee Accuracy Rating +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Retribution | Level 85 | For each Unholy Mark stack on the enemy: Gives the enemy: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) |
8 Prayer Points per enemy attack | |
Rigour | Level 87 | +20% Ranged Max Hit +15% Ranged Accuracy Rating +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Malevolence | Level 88 | For each Unholy Mark stack on the enemy: Gives the enemy: +5% Damage taken when affected by Stun, Freeze or Crystallize Gives the enemy: +5% Damage taken when affected by Sleep Gives the enemy: +5% Damage taken when affected by Slow Effects +0.533 Prayer XP per damage done |
16 Prayer Points per player attack | |
Reckoning | Level 91 | For each Unholy Mark stack on the enemy: +2% damage dealt per effect affected by +0.600 Prayer XP per damage done |
18 Prayer Points per player attack | |
Augury | Level 91 | +15% Magic Accuracy Rating +15% Magic Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Sacrilege | Level 93 | For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Accuracy Gives the enemy: -2% Damage Reduction +0.667 Prayer XP per damage done |
20 Prayer Points per player attack | |
Eradicate | Level 95 | For each Unholy Mark stack on the enemy: +0.2% Max Hit for each 1% of Target current Hitpoints remaining +2% Max Hit +0.767 Prayer XP per damage done |
23 Prayer Points per player attack | |
Battleheart | Level 95 | +15% of Maximum Hit added to Minimum Hit +35% Global Evasion Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
Valor | Level 100 | +30% Melee Accuracy Rating +30% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Avidity | Level 102 | +20% Ranged Accuracy Rating +30% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Divination | Level 105 | +20% Magic Max Hit +25% Magic Accuracy Rating +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Grace | Level 108 | +20% Accuracy Rating +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Holy Aegis | Level 110 | +5% Damage Reduction | 6 Prayer Points per enemy attack | |
Divine Precision | Level 112 | +75% Accuracy Rating +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | |
Elusivity | Level 115 | +10% Lifesteal +50% Global Evasion +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Battleborn | Level 118 | -15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |
Savagery | Abyssal Level 1 | +35% Melee Accuracy Rating +35% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Menace | Abyssal Level 2 | +35% Ranged Accuracy Rating +35% Ranged Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Volatility | Abyssal Level 3 | +35% Magic Max Hit +35% Magic Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Focused | Abyssal Level 5 | +60% Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Elusion | Abyssal Level 7 | Items are not lost on death | 3 Prayer Points per enemy attack | |
Endure | Abyssal Level 7 | +1% Abyssal Resistance | 2 Prayer Points per enemy attack | |
Ravage | Abyssal Level 12 | +3% of Attacker's Max Hitpoints dealt as damage when hitting with an attack Gives the enemy: -5% Abyssal Resistance +0.067 Prayer XP per damage done |
2 Prayer Points per player attack 1 Prayer Point per enemy attack | |
Ferocity | Abyssal Level 14 | +10% Melee critical hit chance +40% Melee Max Hit +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
Terrorize | Abyssal Level 16 | +10% Ranged critical hit chance +40% Ranged Max Hit +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
Instability | Abyssal Level 18 | +40% Magic Max Hit +10% Magic critical hit chance +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
Piercer | Abyssal Level 19 | -3% Attack Interval +75% Accuracy Rating +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
Drain | Abyssal Level 21 | +10% Lifesteal +5% of Maximum Hit added to Minimum Hit +5% Laceration lifesteal +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Vanish | Abyssal Level 23 | +3% Abyssal Resistance +50% Global Evasion |
3 Prayer Points per enemy attack | |
Renewal | Abyssal Level 25 | +2% Max Hitpoints added as Hitpoints regeneration | 3 Prayer Points per enemy attack | |
Cruelty | Abyssal Level 27 | +25% Magic Evasion +50% Melee Accuracy Rating +50% Melee Max Hit +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
Opress | Abyssal Level 29 | +50% Ranged Accuracy Rating +25% Melee Evasion +50% Ranged Max Hit +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
Devastation | Abyssal Level 31 | +50% Magic Max Hit +50% Magic Accuracy Rating +25% Ranged Evasion +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
Melee Shroud | Abyssal Level 33 | +100 Melee Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
Ranged Shroud | Abyssal Level 35 | +100 Ranged Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
Magic Shroud | Abyssal Level 37 | +100 Magic Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
Evisceration | Abyssal Level 39 | +12% of Attacker's Max Hitpoints dealt as damage when hitting with an attack Gives the enemy: -10% Abyssal Resistance +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Deadshot | Abyssal Level 41 | -6% Attack Interval +100% Accuracy Rating +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
Brutality | Abyssal Level 43 | +25% Melee critical hit chance +55% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Tyranny | Abyssal Level 45 | +25% Ranged critical hit chance +55% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Obliteration | Abyssal Level 47 | +55% Magic Max Hit +25% Magic critical hit chance +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Dissipation | Abyssal Level 49 | +6% Abyssal Resistance -100% Global Evasion |
7 Prayer Points per enemy attack | |
Meticulous | Abyssal Level 50 | +150% Accuracy Rating Gives the enemy: -12% Abyssal Resistance +0.167 Prayer XP per damage done |
5 Prayer Points per player attack 5 Prayer Points per enemy attack | |
Siphon | Abyssal Level 52 | +15% Lifesteal +10% Laceration lifesteal +15% of Attacker's Max Hitpoints dealt as damage when hitting with an attack |
10 Prayer Points per enemy attack | |
Dispersion | Abyssal Level 54 | +5% Abyssal Resistance +75% Global Evasion +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Unrelenting | Abyssal Level 56 | -13% Attack Interval Gives the enemy: -13% Abyssal Resistance +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Annihilation | Abyssal Level 58 | +35% of Maximum Hit added to Minimum Hit +30% Global critical hit chance Gives the enemy: -15% Abyssal Resistance +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Reducing Prayer Point Usage
To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used.
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that protection prayers are free when the Gold Diamond Ring is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the Prayer Skillcape and Priest Hat are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not.
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 78% without Astrology constellations, or up to 93% should the player manage to roll +5% chance to preserve prayer points on all three unique modifier stars within the Hyden constellation.
Damage dealt by failed Thieving attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers Safeguard, Stone Skin, and Protect Item to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug.
Source | Type | Prayer Cost Reduction | Other Modifiers |
---|---|---|---|
Cliff Balance | Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
Lake Swim | Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters |
Cave Maze | Agility Obstacle 9 | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
+10% Rune Preservation +10% Ammo Preservation |
Lava Waterfall Dodge | Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Rune Preservation +10% Chance to Preserve Resources in Skills |
Frozen Maze | Agility Obstacle 11 | -3 Prayer Point Cost for Prayers | +1% Damage Reduction -20% Ammo Preservation -20% Rune Preservation -0.1s Monster Respawn Timer |
Elite Pillar of Conflict | Agility Pillar | +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers |
+350% GP from Combat +10% Lifesteal +50% Hitpoint Regeneration +35% Flat Slayer Area Effect Negation |
Divine Potion I | Item | +10% Chance To Preserve Prayer Points | |
Divine Potion II | Item | +15% Chance To Preserve Prayer Points | |
Divine Potion III | Item | +20% Chance To Preserve Prayer Points | |
Divine Potion IV | Item | +35% Chance To Preserve Prayer Points | |
Amulet of Prayers | Item (Amulet, Passive) | +10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you |
Astrology Lesser Relic | Item (Consumable) | -3 Prayer Point Cost for Prayers | -5% Astrology Interval +2% chance to gain Golden Stardust in Astrology |
Cape of Completion | Item (Cape) | -50% Prayer Point Cost for Prayers | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Global Skill XP Rune providing items provide 2x as many runes |
Cursed Idol | Item (Consumable) | +2% Prayer Point Cost for Prayers | +10% Prayer Skill XP |
Maximum Skillcape | Item (Cape) | -50% Prayer Point Cost for Prayers | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +10 Flat HP Regen |
Prayer Scroll | Item (Consumable) | +5% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
|
Prayer Skillcape | Item (Cape) | -50% Prayer Point Cost for Prayers | |
Priest Hat | Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
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Superior Cape of Completion | Item (Cape) | +5% Chance To Preserve Prayer Points -75% Prayer Point Cost for Prayers |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Global Skill XP +40% base primary resource quantity gained in Farming +10% Rune Preservation +5% Chance to find gem veins when Mining |
Superior Max Skillcape | Item (Cape) | +5% Chance To Preserve Prayer Points -75% Prayer Point Cost for Prayers |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +75% Ammo Preservation +8% Damage To Slayer Tasks -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Global Skill XP +40% base primary resource quantity gained in Farming +10% Rune Preservation +5% Chance to find gem veins when Mining |
Superior Prayer Skillcape | Item (Cape) | +5% Chance To Preserve Prayer Points -75% Prayer Point Cost for Prayers |
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Monk-ey | Pet | +5% Chance To Preserve Prayer Points | |
Norman | Pet | +3% Chance To Preserve Prayer Points | |
Patchy | Pet | -1 Prayer Point Cost for Prayers |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Prayer Skillcape | Level 99 | -50% Prayer Point Cost for Prayers (Cost cannot go below 1) | |
Superior Prayer Skillcape | Level 120 | -75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points |
Pet
The pet can be unlocked by doing any action that provides Prayer XP.
Pet | Name | Effect |
---|---|---|
Monk-ey | +5% Chance To Preserve Prayer Points |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |