Thieving
Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other non-combat skills. Each Thieving attempt takes a base 3 seconds, and can be reduced as low as 1.8 seconds.
This page was last updated for (v1.1). |
Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.
Mechanics
Stealth and Perception
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon.
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked.
Source of Stealth | Stealth | Alternatives | |
---|---|---|---|
Golbin Mask | Helmet | 20 | |
Thieving Gloves | Gloves | 75 | |
Sneak-Ers | Boots | 40 | |
Superior Thieving Skillcape | Cape | 270 | |
Gloves of Silence | Passive | 50 | |
Thieving Shorts | Platelegs | 50 | |
Grappling Hook | Weapon | 50 | |
Masquerade Mask | Consumable | 45 | |
Equipment Total | 600 | ||
10% Mastery Pool Checkpoint | 30 | ||
95% Mastery Pool Checkpoint | 100 | ||
NPC Mastery Level (+1 per level) | 99 | ||
99 NPC Mastery Unlock | 75 | ||
Mastery Total | 304 | ||
Skill Level (+1 per level) | 120 | ||
Gentle Hands Potion IV | 75 | ||
Rooftop Run | 35 | ||
Rooftop Climb | 75 | ||
Ko Constellation | 50 | ||
Other Total | 355 | ||
Grand Total | 898 | ||
Grand Total | 1259 |
Success Rate
The chance of success is [math]\displaystyle{ min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right) }[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.
For example, a player who has stealth of 200 while pickpocketing the Bandit Thug will have a chance of success equal to [math]\displaystyle{ min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\% }[/math].
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.
Item Doubling
The additional chance to double items due to stealth is [math]\displaystyle{ min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right) }[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
For example, a player who has stealth of 330 while pickpocketing the Bandit Thug will have a chance to double equal to [math]\displaystyle{ min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\% }[/math].
This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the Leprechaun and Devil synergy, for a potential 8x multiplier to items received from Thieving.
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, NPC unique drops, and area unique drops.
NPC Unique Item Chance
The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}} }[/math].
For example, a player who has stealth of 800 while pickpocketing the Merchant will have a unique item drop chance equal to [math]\displaystyle{ \tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\% }[/math].
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:
Item | Qty | Price | Chance | |
---|---|---|---|---|
Bobby's Pocket | 1 | 4,000 | 1/120 | 0.8333% |
Chapeau Noir | 1 | 32,000 | 1/20,000 | 0.0050% |
Sneak-Ers | 1 | 15,000 | 1/15,000 | 0.0067% |
Thieving Shorts | 1 | 15,000 | 1/15,000 | 0.0067% |
Abyssal Hourglass (Upright) | 1 | 49,999 | 1/20,000 | 0.0050% |
Silent Top | 1 | 25,000 | 1/50,000 | 0.0020% |
All general rares will drop from any NPC, with the exception of the Thieving Shorts, which may only be obtained from NPCs requiring Level 100 or higher
The chance of acquiring area unique drops is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.
The various ways in which loot can be multiplied are detailed within the Item Doubling section.
GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
Source | Type | GP Bonus | Other Modifiers |
---|---|---|---|
Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP |
Coal Stones | Agility Obstacle 4 | +20% GP gained from Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills |
Rooftop Run | Agility Obstacle 5 | +20% GP gained from Thieving | +35 Stealth while Thieving +3% Thieving Skill XP -10% Damage To All Monsters -0.2s Thieving Interval |
Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
Rooftop Climb | Agility Obstacle 14 | +50% GP gained from Thieving | +75 Stealth while Thieving -30% Chance To Double Loot in Combat -25% Thieving Stun Interval -30% Chance to Double Items Globally |
Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only |
Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space |
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP gained from Thieving | -5% Chance to Double Items in Thieving +10% Chance to Double Items Globally +100% GP from Combat -5% Chance To Double Loot in Combat +100% GP gained from Agility +100% GP gained from Firemaking |
Book of Scholars | Item (Shield, Passive) | -15% Global GP (except Item Sales) | +3% Global Skill XP |
Cape of Completion | Item (Cape) | +100% GP gained from Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | |
Gloves of Silence | Item (Gloves, Passive) | +150 GP from Thieving | +50 Stealth while Thieving +150 GP from Monster drops -0.1s Thieving Interval |
Golbin Mask | Item (Helmet) | +20 GP from Thieving | +20 Stealth while Thieving +2% Thieving Mastery XP |
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | |
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | |
Leprechaun | Item (Summon1, Summon2) | +50 GP from Thieving | |
Maximum Skillcape | Item (Cape) | +100% GP gained from Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen |
Peasant Shirt | Item (Platebody) | -30% Global GP (except Item Sales) | +8% Chance to Preserve Resources in Skills |
Signet Ring of Corrupted Souls | Item (Ring, Passive) | +150% GP gained from Thieving | +150% GP gained from Agility +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +2 additional quantity of primary resource gained globally (Cannot be doubled) +15% Chance to Double Items Globally +150% GP from Combat +150% AP from Combat |
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | +150% GP gained from Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Max Skillcape | Item (Cape) | +150% GP gained from Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Thieving Skillcape | Item (Cape) | +150% GP gained from Thieving | +270 Stealth while Thieving -0.8s Thieving Interval +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only |
Thief's Moneysack | Item (Consumable) | +20% minimum GP from Thieving | |
Thief's Moneysack II | Item (Consumable) | +30% minimum GP from Thieving | |
Thiever's Cape | Item (Cape) | +10% GP gained from Thieving | +25 Stealth while Thieving +2% Thieving Skill XP |
Thieving Shorts | Item (Platelegs) | +5% minimum GP from Thieving | +50 Stealth while Thieving +15% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only |
Thieving Skillcape | Item (Cape) | +100% GP gained from Thieving | -0.5s Thieving Interval +150 Stealth while Thieving |
500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | |
Harold | Pet | +5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | |
Snek | Pet | +50% GP gained from Thieving |
Further, the loot and GP gained can be modified in various ways by Leprechaun Summoning synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction, which is provided by Equipment, Pets, the Yak Familiar, Damage Reduction Potions, the Agility obstacle Lake Swim and the prayers Safeguard and Stone Skin. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. For Chef specifically, the Pig and Leprechaun synergy can be used to completely negate damage from failed attempts. For those eating manually, Protect Item can be used as a safety net. Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective DR or item protection effects. This is not the case for the newer Yak summoning tablets however, which are expended on every damaging failure, implying this may be a bug or developer oversight. However, while Yak does apply DR while thieving, and consumes a tablet each failure hit, Centaur, Witch, and Minotaur synergies do not apply or expend, as you are not fighting a ranged, melee, or magic enemy.
Areas
The chance of obtaining each area unique drop following a successful pickpocket is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.
Thieving Targets
Name | Area | Level | Experience | Max Hit | Perception | Currency | Unique Drop | |
---|---|---|---|---|---|---|---|---|
Man | Low Town | Level 1 | 5 | 22 | 110 | 1 - 100 | ||
Woman | Low Town | Level 4 | 7 | 32 | 140 | 1 - 150 | Fine Coinpurse | |
Golbin | Golbin Village | Level 8 | 10 | 40 | 175 | 1 - 175 | ||
Bandit Thug | Bandit Hideout | Level 12 | 13 | 54 | 220 | 1 - 200 | ||
Golbin Chief | Golbin Village | Level 16 | 18 | 101 | 280 | 1 - 275 | Golbin Mask | |
Marauder | Bandit Hideout | Level 21 | 19 | 68 | 250 | 1 - 225 | Absorbing Shield | |
Assistant Cook | Banquet | Level 26 | 26 | 86 | 275 | 1 - 250 | Chef's Spoon | |
Merchant | Farmer's Market | Level 31 | 29 | 97 | 300 | 1 - 350 | Merchant's Permit | |
Chef | Banquet | Level 34 | 31 | 108 | 350 | 1 - 300 | Chef's Hat | |
Bob the Farmer | Farmer's Market | Level 39 | 36 | 137 | 420 | 1 - 400 | Bob's Gloves | |
Dock Hand | Port of Lemvor | Level 45 | 42 | 119 | 375 | 1 - 375 | Sailor's Top | |
Troll | Cave of Giants | Level 49 | 50 | 151 | 450 | 1 - 425 | ||
Fisherman | Port of Lemvor | Level 54 | 46 | 101 | 400 | 1 - 450 | ||
Cyclops | Cave of Giants | Level 57 | 53 | 173 | 520 | 1 - 475 | Cave Giant Boots | |
Lumberjack | Outskirts | Level 61 | 62 | 155 | 480 | 1 - 500 | Lumberjack's Top | |
Squire | Fort | Level 66 | 67 | 169 | 550 | 1 - 525 | Training Shield | |
Miner | Outskirts | Level 70 | 73 | 180 | 600 | 1 - 550 | Miner's Helmet | |
Acolyte | Wizard Tower | Level 75 | 76 | 162 | 575 | 1 - 575 | Book of Scholars | |
Court Jester | Royal Castle | Level 79 | 82 | 198 | 715 | 1 - 625 | Jester's Hat | |
Wizard | Wizard Tower | Level 84 | 95 | 216 | 750 | 1 - 700 | Amulet of Incantation | |
Knight | Fort | Level 88 | 107 | 241 | 820 | 1 - 750 | Knight's Defender | |
Princess | Royal Castle | Level 92 | 120 | 266 | 890 | 1 - 850 | 300 Jadestone | |
King | Royal Castle | Level 95 | 133 | 306 | 950 | 1 - 1,000 | Gold Crested Shield | |
Explorer | Lost Ruins | Level 100 | 184 | 290 | 1,000 | 1 - 1,050 | Grappling Hook | |
Necromancer | Undead Palace | Level 102 | 198 | 345 | 1,040 | 1 - 1,090 | Necromancers Crown | |
Pilgrim | Desert | Level 104 | 215 | 320 | 1,080 | 1 - 1,135 | Amulet of Prayers | |
Adventurer | Lost Ruins | Level 105 | 235 | 390 | 1,055 | 1 - 1,185 | Adventurers Backpack | |
Dark Knight | Undead Palace | Level 108 | 257 | 365 | 1,110 | 1 - 1,240 | Dark Blade Defender | |
Treasure Hunter | Lost Ruins | Level 110 | 309 | 440 | 1,135 | 1 - 1,365 | Hunters Journal | |
Sage | Mushroom Forest | Level 110 | 282 | 410 | 1,095 | 1 - 1,300 | Potion Stirrer | |
Travelling Merchant | Desert | Level 112 | 339 | 480 | 1,160 | 1 - 1,435 | 2,000 Travellers Compass | |
Vampire | Twilight | Level 114 | 371 | 465 | 1,185 | 1 - 1,510 | Blood Ring | |
Madremonte | Mushroom Forest | Level 116 | 413 | 525 | 1,250 | 1 - 1,590 | Crown of Madremonte | |
Vampire Lord | Twilight | Level 118 | 503 | 550 | 1,300 | 1 - 1,670 | Vampiric Cloak |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,700,000 xp | +30 Stealth while Thieving from Melvor Realm NPCs +3% Thieving Skill XP |
25% | 4,250,000 xp | -0.2s Thieving Interval for Melvor Realm only +3% Thieving Mastery XP for Melvor Realm only |
50% | 8,500,000 xp | +100% GP gained from Thieving |
95% | 16,150,000 xp | +100 Stealth while Thieving from Melvor Realm NPCs The chance to recieve Area Unique drops from Thieving is increased by 200% (Melvor Realm only) |
Total Mastery Pool XP | 17,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Thieving Skillcape | Level 99 | -0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving | |
Superior Thieving Skillcape | Level 120 | -0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the <img class="skill-icon-xxs" src="https://cdn2-main.melvor.net/assets/media/status/stunned.svg">Stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
Snek | +50% GP gained from Thieving |
Potion
The Gentle Hands Potion increases stealth. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Gentle Hands Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +15 Stealth while Thieving | |
II | 30 | +30 Stealth while Thieving | |
III | 40 | +50 Stealth while Thieving | |
IV | 50 | +75 Stealth while Thieving |
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | ||
Crow | Leprechaun | +1 Rune Essence gained from Miner in Thieving (Cannot be doubled) | ||
Leprechaun | Owl | +1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | ||
Abyssal Mole | Abyssal Leprechaun | +5% chance to gain 1 random abyssal gem from Thieving when successfully pickpocketing Withering Golem (Cannot be doubled) | ||
Abyssal Leprechaun | Abyssal Crow | +1 Abyssal Essence gained from Withering Ruins in Thieving (Cannot be doubled) | ||
Void Wisp | Abyssal Leprechaun | -50% Thieving Abyssal XP +20% minimum AP from Thieving |
Skill Boosts
This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards. Lua error in Module:ModifierTables at line 29: No such modifier alias: increasedChanceToDoubleLootThieving.
Thieving Targets |
---|
Man • Woman • Golbin • Bandit Thug • Golbin Chief • Marauder • Assistant Cook • Merchant • Chef • Bob the Farmer • Dock Hand • Troll • Fisherman • Cyclops • Lumberjack • Squire • Miner • Acolyte • Court Jester • Wizard • Knight • Princess • King • Dark Wraithlurker • Withering Gargoyle • Turned Farmer • Dark Shade • Blighted Treant • Dark Shadowmancer • Silent Wanderer • Silent Poltergeist • Blighted Dryad • Withering Golem • Silent Keeper • Void Envoy • Turned Woman • Void Gazer • Turned Man • Void Shambler • Explorer • Necromancer • Pilgrim • Adventurer • Dark Knight • Treasure Hunter • Sage • Travelling Merchant • Vampire • Madremonte • Vampire Lord |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |