Money Making: Difference between revisions

m (→‎Requirements: You need 95 Magic for Super Heat IV.)
(Removed Vorloran Armor alching, this was nerfed into the ground and no longer anywhere close to viable)
 
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{{v0.16.3}}
<!--No version number since version is per method
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{{UnderConstruction}}
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.


There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
=Base Game=
== Thieving ==
{{OldStrategy|1.0.5}}


== Fletching Dragon Javelins with Alt Magic (Max ~5500k/hr) ==
==== Improves GP Rate ====
=== Requirements ===
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|10% Thieving Mastery Pool Checkpoint]] || +30 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval
|-
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving
|-
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
|-
| {{ItemIcon|Thieving Gloves}} || +75 Stealth
|-
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth
|-
| {{ItemIcon|Thief's Moneysack}} || +20% of Maximum GP added to Minimum GP
|-
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth
|-
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Leprechaun}} || +50 Flat GP from Thieving
|-
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
|-
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
| {{Icon|Ko|type=constellation}} || +8% Thieving Doubling<br>-5% Thieving Interval<br>+50 Stealth
|}
 
=== Thieving Princess and Fletching Jadebolts (24,740k/hr max) ===
 
==== Requirements ====
* {{SkillReq|Mining|15}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|92}}
* {{SkillReq|Fletching|95}}
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
| {{ItemIcon|Fletching Skillcape}} ({{SkillReq|Fletching|99}}) || Doubles items received from Fletching
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} ({{SkillReq|Summoning|90}}) || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
|-
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
|-
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
|}
 
==== Method ====
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}}
 
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.
 
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
 
With the {{TotH}} Throne of the Herald expansion, the items {{ItemIcon|Grappling Hook}} and {{ItemIcon|Thieving Shorts}} are available at level 100 from the {{Icon|Explorer|type=thieving}} which provide substantial buffs for this method.
 
With the {{AoD}} Atlas of Discovery expansion, {{POIIcon|Bandit Hideout}} point of interest in {{Skill|Cartography}} provides several useful buffs to this method.
 
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
{{OldStrategy|1.0.5}}
 
This is in alternative method requiring fewer skills and boosts to get viable results.
 
==== Requirements ====
* {{SkillReq|Thieving|88}}
* {{SkillReq|Summoning|55}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}
 
==== Method ====
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.
 
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}}
 
Without most of the buffs, earnings can be lower than {{GP|5000000}} per hour. If you are lacking in stealth for a high success rate on {{Icon|Knight|type=thieving}}, the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy may be more effective on the {{Icon|Fisherman|type=thieving}}.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
 
== Agility  (1.1m ~ 6.3m)==
{{:Money_Making/Agility}}
 
== Fishing  (300k ~ 3.4m)==
{{:Money Making/Fishing Whales}}
 
== Mining with Gem Gloves  (300k ~ 2m)==
{{:Money making/Mining with Gem Gloves}}
 
== Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) ==
{{OldStrategy|1.0.5}}
==== Requirements ====
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Mining|95}}, 270 Mining mastery levels in total
* {{SkillReq|Mining|95}}, 271 Mining Mastery levels in total
* {{SkillReq|Smithing|93}}
* {{SkillReq|Smithing|93}}
* {{SkillReq|Fletching|92}}
* {{SkillReq|Fletching|92}}
Line 12: Line 154:
* {{SkillReq|Magic|95}}
* {{SkillReq|Magic|95}}


=== Improves GP Rate ===
==== Improves GP Rate ====
Woodcutting:
===== Woodcutting =====
* {{SkillReq|Woodcutting|99}}, {{ItemIcon|Woodcutting Skillcape}}
{| class="wikitable"
* {{UpgradeIcon|Dragon Axe}}
! Name
* {{MasteryReq|Redwood Logs|90}}
! Effect
* {{UpgradeIcon|Master of Nature}}
|-
* {{Icon|type=pet|Beavis|ext=png}}
| {{UpgradeIcon|Dragon Axe}} || -40% cut time
Mining:
|-
* {{SkillReq|Mining|99}}, {{ItemIcon|Mining Skillcape}}
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
* {{UpgradeIcon|Dragon Pickaxe}}
|-
* {{MasteryReq|Rune Essence|99}}
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
* {{MasteryReq|Dragonite Ore|99}}
|-
* {{MasteryReq|Runite Ore|99}}
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
* Use {{ItemIcon|Gem Gloves}} or {{ItemIcon|Mining Gloves}}
|-
* {{ItemIcon|Perfect Swing Potion IV}} (requires {{SkillReq|Herblore|53}}, 90 [[Mastery]])
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting
* {{UpgradeIcon|Master of Nature}}
|-
* {{Icon|type=pet|Cool Rock}}
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate
Smithing:
|-
* {{SkillReq|Smithing|99}}, {{ItemIcon|Smithing Skillcape}}
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action
* {{MasteryReq|Dragon Javelin Heads|90}}
|-
* {{UpgradeIcon|Art of Control}}
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value
* {{Icon|type=pet|Puff, the Baby Dragon}}
|-
Fletching:
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.
* {{SkillReq|Fletching|99}}, {{ItemIcon|Fletching Skillcape}}
|-
* {{MasteryReq|Dragon Javelin|99}}
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting
* {{ItemIcon|Skilled Fletching Potion IV}} (requires {{SkillReq|Herblore|42}}, 90 [[Mastery]])
|-
* {{UpgradeIcon|Perpetual Haste}}
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees simultaneously
* {{Icon|type=pet|Quill}}
|-
Runecrafting:
| {{MasteryReq|Deedree|type=constellation|99}} || +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
* {{SkillReq|Runecrafting|99}}, {{ItemIcon|Runecrafting Skillcape}}
|}
* {{MasteryReq|Nature Rune|90}}
* {{MasteryReq|Spirit Rune|90}}
* {{UpgradeIcon|Expanded Knowledge}}
* {{Icon|type=pet|Gunter}}


Other:
===== Mining =====
* {{ItemIcon|Aorpheats Signet Ring}} affects all skills above.
{| class="wikitable"
* {{ItemIcon|Crown of Rhaelyx|ext=png}} affects all skills above except [[Alternative Magic|Alt Magic]].
! Name
* {{SkillReq|Herblore|99}}, {{ItemIcon|Herblore Skillcape}}
! Effect
* (minor) {{ItemIcon|Clue Chasers Insignia}} increases the chance for {{ItemIcon|Bird Nest}} while Woodcutting, [[Gem]] while Mining (when not wearing {{ItemIcon|Gem Gloves}}), and [[Mastery tokens]] for all skills by 5.26% (multiplicative).
|-
* (minor) {{ItemIcon|Bird Nest Potion IV}} increases chance for [[Bird Nest]].
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore
* (minor) Cut [[Normal Logs]] while gathering [[Redwood Logs]] with [[Bird Nest Potion IV]] for maximizing profit while [[Woodcutting]]
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
|-
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node
|-
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10%  
|-
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s
|-
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP
|-
| {{PetIcon|Cool Rock}} || +5 Mining Node HP
|-
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node
|-
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
|-
| {{ItemIcon|Merchant's Permit}} || permanent 10% discount on all skill gloves
|-
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn
|}


=== Method ===
===== Runecrafting =====
* Mine [[Rune Essence]], [[Runite Ore]] and [[Dragonite Ore]].
{| class="wikitable"
* Cut [[Redwood Logs]]
! Name
* Runecraft [[Nature Rune|Nature Runes]] and [[Spirit Rune|Spirit Runes]]
! Effect
* Smelt [[Dragonite Bar|Dragonite Bars]] using [[Superheat IV]]
|-
* Smith [[Dragon Javelin Heads]]
| {{ItemIcon|Runecrafting Skillcape}} || +35% Chance to Preserve Resources in Runecrafting
* Fletch [[Dragon Javelin|Dragon Javelins]]
|-
| {{MasteryReq|Lava Rune|99}}<br>{{MasteryReq|Spirit Rune|99}} || 11 Runes Produced per Runecraft
|-
| [[Runecrafting#Mastery Pool Checkpoints|50% Runecrafting Mastery Pool Checkpoint]] || +10% resource preservation chance for Runecrafting
|-
| [[Runecrafting#Mastery Pool Checkpoints|95% Runecrafting Mastery Pool Checkpoint]] || Grants an extra 5 Runes per craft
|-
| {{UpgradeIcon|Expanded Knowledge}} || -15% Base Runecrafting Interval
|-
| {{PetIcon|Gunter}} || +10% Chance to Preserve Resources in Runecrafting
|}


== Fletching Dragon Javelins (Max ~4000k/hr) ==
===== Alt. Magic =====
{{OldStrategy|version=v0.15.4}}
{| class="wikitable"
=== Requirements ===
! Name
* Level 90 [[Woodcutting]]
! Effect
* Level 95 [[Mining]], 270 Mining mastery levels in total
|-
* Level 93 [[Smithing]]
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1
* Level 92 [[Fletching]]
|-
| {{ItemIcon|Magic Skillcape}} || doubles the Effect of the {{ItemIcon|Nature's Call Staff}}
|-
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally
|-
| {{PetIcon|Salem}} || +5% Rune Preservation
|-
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation
|-
| {{ItemIcon|Amulet of Incantation}} || -0.2s Magic Interval<br>+10% Rune Preservation for Alt. Magic Spells
|-
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
|}


=== Improves GP Rate ===
===== Smithing =====
Woodcutting:
{| class="wikitable"
* Level 99 [[Woodcutting]], [[Woodcutting Skillcape]]
! Name
* [[Dragon Axe]]
! Effect
* Level 90 [[Redwood Logs]] [[Mastery]]
|-
* [[Master of Nature]]
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items
Mining:
|-
* Level 99 [[Mining]], [[Mining Skillcape]]
| [[Smithing#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
* [[Dragon Pickaxe]]
|-
* Level 99 [[Dragonite Ore]] [[Mastery]]
| [[Smithing#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
* Level 99 [[Runite Ore]] [[Mastery]]
|-
* 500k gp to purchase [[Gem Gloves]] (or use [[Mining Gloves]])
| [[Smithing#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items
* [[Perfect Swing Potion IV]] (requires 53 [[Herblore]], 90 [[Mastery]])
|-
* [[Master of Nature]]
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval
Smithing:
|-
* Level 99 [[Smithing]], [[Smithing Skillcape]]
| {{PetIcon|Puff, the Baby Dragon}} || +10% Chance to preserve Resources
* Level 90 [[Dragonite Bar]] [[Mastery]]
|-
* Level 90 [[Dragon Javelin Heads]] [[Mastery]]
| {{MasteryReq|Iridan|type=constellation|99}} || +15% Chance to Double Items in Smithing and -15% Smithing Interval
* [[Art of Control]]
|}
Fletching:
* Level 99 [[Fletching]], [[Fletching Skillcape]]
* Level 99 [[Dragon Javelin]] [[Mastery]]
* [[Skilled Fletching Potion IV]] (requires 42 [[Herblore]], 90 [[Mastery]])
* [[Perpetual Haste]]
Other:
* [[Aorpheats Signet Ring]] affects all skills above.
* (minor) [[Clue Chasers Insignia]] increases chance for [[Bird Nest]] while Woodcutting, [[Gem]] while Mining (when not wearing [[Gem Gloves]]) (Currently bugged, Check [[Clue Chasers Insignia|page]] for information), and [[Mastery tokens]] for all skills.
* (minor) [[Bird Nest Potion IV]] increases chance for [[Bird Nest]].
* Level 99 [[Herblore]], [[Herblore Skillcape]]
* Cut [[Normal Logs]] while gathering [[Redwood Logs]] with [[Bird Nest Potion IV]] for maximizing profit while [[Woodcutting]]


=== Method ===
===== Fletching =====
* Mine [[Coal Ore|Coal]], [[Runite Ore|Runite]] and [[Dragonite Ore|Dragonite]]
{| class="wikitable"
* Cut [[Redwood Logs]]
! Name
* Smelt [[Dragonite Bar|Dragonite Bars]] and smith [[Dragon Javelin Heads]]
! Effect
* Fletch [[Dragon Javelin|Dragon Javelins]]
|-
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
|-
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)
|-
| [[Fletching#Mastery Pool Checkpoints|95% Fletching Mastery Pool Checkpoint]] || Reduce Fletching Interval by 0.2s
|-
| {{MasteryReq|Dragon Javelin|99}} || +24.8% chance to preserve resources.
|-
| {{ItemIcon|Skilled Fletching Potion IV}} || +25% Chance to Double Items in Fletching
|-
| {{UpgradeIcon|Perpetual Haste}} || -15% Fletching Interval
|-
| {{PetIcon|Quill}} || -0.2s Fletching Interval
|-
| {{MasteryReq|Syllia|type=constellation|80}} || +15% Chance to Double Items in Fletching
|}


== Smithing Dragon Platebodies (Max 2117k/hr) ==
===== Other =====
{{OldStrategy|version=v0.14}}
{| class="wikitable"
=== Requirements ===
! Name
* Level 99 [[Mining]]
! Effect
* Level 99 [[Smithing]]
|-
* [[Mining Skillcape]]
| {{ItemIcon|Aorpheat's Signet Ring}} affects all skills above || +10% Chance to Double Items Globally
* [[Smithing Skillcape]]
|-
* [[Dragon Pickaxe]]
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally
* 500k gp to purchase [[Gem Gloves]]
|-
=== Improves GP Rate ===
| {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}} || 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
|-
** Level 99 [[Herblore]]
| {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}} || +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
** Level 80 [[Farming]]
|-
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody, and potion gains
| {{SkillReq|Agility|99}} obstacles about resource preservation and pillar || build cost reduction and half debuffs
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
|-
** Level 53 [[Herblore]]
| {{ItemIcon|Herblore Skillcape}} || x2 Items received from Herblore
** Level 50 [[Farming]]
|-
* Increasing [[Mastery]] Level of items provide additional resource-saving and doubling benefits.
| {{PetIcon|Gronk}} || +2% Chance to Double Items in Herblore
=== Method ===
|-
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
| {{MasteryReq|Qimican|type=constellation|99}} || +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
|}
# Make [[Dragon Platebody|Dragon Platebodies]]
 
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
==== Method ====
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
=== GP Rates with different Equipment and Mastery ===
 
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money-making method, and do not add additional time.
* Equip the following:
** {{ItemIcon|Miner's Helmet}}
** {{ItemIcon|Clue Chasers Insignia}}
** {{ItemIcon|Maximum Skillcape}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}}, {{ItemIcon|Magic Skillcape}} when performing {{Skill|Alt. Magic}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})
** {{ItemIcon|Mining Gloves}}
** {{ItemIcon|Lumberjack's Top}}
** {{ItemIcon|Aorpheat's Signet Ring}}
** {{ItemIcon|Ring of Wealth}} on [[Passive Slot]]
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}
** {{ItemIcon|Perfect Swing Potion IV}} on {{Skill|Mining}}
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Nature's Call Staff}}
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 9: Ice Jump
** {{Skill|Agility}} Obstacle 10: Lava Waterfall Dodge
** {{Skill|Agility}} Pillar: Pillar of Generosity
 
'''for every hour of fletching intended''':
* {{Skill|Woodcutting}}
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
* {{Skill|Mining}}
** Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}}
* {{Skill|Runecrafting}}
** Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}}
 
*{{Skill|Alt. Magic}}
** Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}


{|class="wikitable"
* {{Skill|Smithing}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}
 
* {{Skill|Fletching}}
** Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}
** Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources
 
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
 
====Ratios====
For each hour of Fletching you'll need to spend (on average):
* 00:01s mining {{ItemIcon|Rune Essence}}
* 00:11.5s mining {{ItemIcon|Dragonite Ore}}
* 00:23s mining {{ItemIcon|Runite Ore}}
* 00:27s runecrafting {{ItemIcon|Spirit Rune}}
* 01:04s runecrafting {{ItemIcon|Lava Rune}}
* 01:21s Superheat IV'ing {{ItemIcon|Dragonite Bar}}
* 37:16s Woodcutting {{ItemIcon|Redwood Logs}} and {{ItemIcon|Yew Logs}}
* 09:38s Smithing {{ItemIcon|Dragon Javelin Heads}}
 
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
* 8.09 {{ItemIcon|Mastery Token (Fletching)}}
* 2.60 {{ItemIcon|Mastery Token (Smithing)}}
* 0.70 {{ItemIcon|Mastery Token (Woodcutting)}}
* 0.02 {{ItemIcon|Mastery Token (Runecrafting)}}
* 0.03 {{ItemIcon|Mastery Token (Mining)}}
* 0.12 {{ItemIcon|Circlet of Rhaelyx}}
* 0.30 {{ItemIcon|Jewel of Rhaelyx}}
* 1.06 {{ItemIcon|Mysterious Stone}}
* 40.71 {{ItemIcon|Coal Ore}}
* 1351 {{ItemIcon|Bird Nest}}
* 2330 {{ItemIcon|Yew Logs}}
 
and consume:
* 2.57 {{ItemIcon|Charge Stone of Rhaelyx}}
* 0.08 {{ItemIcon|Mining Gloves}}
* 0.39 {{ItemIcon|Perfect Swing Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}
 
It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered.
 
== Combat (~18,750k/hr) ==
{{OldStrategy|1.0.5}}
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}.
 
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
 
* {{ZoneIcon|Infernal Stronghold}}
* {{MonsterIcon|Hunting Greater Dragon}}
 
* {{MonsterIcon|Black Dragon}}
* {{MonsterIcon|Furious Horned Elite}}
 
* {{MonsterIcon|Master Farmer}}
 
The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
 
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.
 
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.
 
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
 
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
 
Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
 
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}}
 
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim.
 
==== Infernal Stronghold (~24,200k/hr) ====
 
{| class="wikitable"  
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|-
|-
!colspan="8"|Equipment
! Ring
|- style="text-align:right;"
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
!Gloves
|-
|Mining
! Weapon
|Gem
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
|-
!Mastery
!colspan="7"|GP Per Hour
|- style="text-align:right;"
|1||35,053||92,850||61,748||109,548||143,643||168,705||470,490
|- style="text-align:right;"
|10||99,836||203,815||157,843||240,733||303,798||355,771||700,881
|- style="text-align:right;"
|20||185,162||308,001||272,655||364,947||450,083||526,414||853,812
|- style="text-align:right;"
|30||277,900||404,524||393,769||481,140||572,598||670,720||979,278
|- style="text-align:right;"
|40||405,089||513,805||553,085||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||526,119||617,919||705,407||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||717,626||767,405||938,896||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||874,577||894,775||1,132,811||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,165,196||1,122,613||1,480,715||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,368,183||1,286,852||1,727,857||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,382,560||1,306,346||1,744,793||1,581,345||1,577,716||1,872,574||2,117,292
|}
|}


=== Calculating the GP Rate ===
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.


{{Main|Reference=Math:Dragon_Platebodies}}
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}


== Fishing for Whales (Max 1142k/hr) ==
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}
{{OldStrategy|version=v0.15.3}}
=== Requirements ===
* Level 95 [[Fishing]]


=== Improves GP Rate ===
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
* [[Dragon Fishing Rod]]
 
* [[Amulet of Fishing]]
* Total GP: ~24,200k/hr
* [[Fishing Skillcape]]
* Adjusted GP: ~18,800k/hr
* [[Aorpheats Signet Ring]]
 
* Level 99 [[Raw Whale]] [[Mastery]]: no junk, chance of double items
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above
 
==== Hunting Greater Dragon (~16,750k/hr)====
 
{| class="wikitable"
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}}
|-
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}}
|-
! Weapon
|colspan="4"| {{ItemIcon|Infernal Claw}}
|-
! Offhand
|colspan="4"| {{ItemIcon|Dragonfire Shield}}
|}


=== Method ===
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}}
Equip [[Fishing]] gear and fish for [[Raw Whale|Whales]]. Each piece of equipment will give a substantial boost to profit per hour. 65 Whale Mastery is the most important level milestone, which will remove the junk catch chance. [[Fishing]] is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above.


== Fletching Magic Longbows (Max 975k/hr) ==
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}}
{{OldStrategy|version=v0.14}}
=== Requirements ===
* Level 99 [[Woodcutting]]
* Level 99 [[Fletching]]
* [[Dragon Axe]] Upgrade
* [[Multi-Tree]] Upgrade
* [[Woodcutting Skillcape]]
* [[Fletching Skillcape]]
* (Optional) [[Aorpheats Signet Ring]]
* (Optional) [[Skilled Fletching Potion IV]]
=== Method ===
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. To calculate the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.


== Mining with Gem Gloves (Max 729k/hr Idle) ==
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}}
=== Requirements ===
* 500k gp to purchase {{ItemIcon|Gem Gloves}}
=== Improves GP Rate ===
* The {{ItemIcon|Mining Skillcape}} provides additional coal to sell
* Higher tier [[Shop#Pickaxes|Pickaxes]] increase the rate that ore is mined
* The {{UpgradeIcon|Master of Nature}} god upgrade decreases the mining interval by 20%
* Higher {{Icon|Mastery}} levels for an ore allow it to be mined more before it needs to respawn
* [[Herblore#Skill Potions|Perfect Swing Potions]] ({{SkillReq|Herblore|53}}can increase idle GP rates by decreasing the amount of time spent waiting for ores to respawn
* Mining and selling {{ItemIcon|Adamantite Ore}} provides the highest GP rate when using [[Perfect Swing Potion III]] and below. When using {{ItemIcon|Perfect Swing Potion IV}}, {{ItemIcon|Dragonite Ore}} provides the highest GP rate.
* Actively switching to the highest tier [[Mining#Ores|ore]] yields higher GP rates
=== Method ===
This method relies on {{ItemIcon|Gem Gloves}} increasing the gem chance to 100% when mining (excluding {{ItemIcon|Rune Essence}}). The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems. It is recommended to use this method while gathering the large quantities of ore required to train the {{Skill|Smithing}} skill.


With the {{UpgradeIcon|Dragon Pickaxe}}, {{UpgradeIcon|Master of Nature}}, {{MasteryReq|Dragonite Ore|99}}, and {{ItemIcon|Perfect Swing Potion IV}}s, and the {{ItemIcon|Mining Skillcape}}, an average of 2,423 {{ItemIcon|Dragonite Ore}} mining actions can be done per hour. Between the ore, extra ore from the pickaxe and mastery double ore chance, the gems from the gloves, and the coal, {{GP|279}} profit is earned per action on average, for a total of {{GP|728960}} profit per hour.
* Total GP: ~16,750k/hr
* Adjusted GP: ~15,950k/hr


With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, an average of 2,117 {{ItemIcon|Adamantite Ore}} mining actions can be done per hour. Between the ore, extra ore from the pickaxe and mastery double ore chance, and the gems from the gloves, {{GP|219}} profit is earned per action on average, for a total of {{GP|486114}} profit per hour.
={{TotH}} Throne of the Herald Expansion=


== Chopping Magic Logs (Max 1213k/hr) ==
==Fletching Meteor Bolts (80,000k/hr max)==
{{OldStrategy|version=v0.15.3}}
{{OldStrategy|1.1.1}}
=== Requirements ===
===Requirements===
* Level 75 [[Woodcutting]]
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain {{ItemIcon|Meteorite Bar|Meteorite Bars}}, works out to around 80m/h
=== Improves Gp Rate ===
===Improves GP rate===
* Higher tier [[Shop#Axes|axes]] increase the rate that trees are chopped
* {{ItemIcon|Beaver}} + {{ItemIcon|Devil}}
* [[Herblore#Skill Potions|Bird Nest Potions]] increase the rate at which [[Bird Nest|bird's nests]] are gained
* {{ItemIcon|Sharp Fletcher Gloves}}
* [[Clue Chasers Insignia]] can further increase the rate of [[Bird Nest|bird's nests]]
* The [[Multi-Tree]] upgrade allows the player to also cut a second log for additional profit
** If the player is using [[Bird Nest Potion I]] or no potions [[Yew Logs]] should be cut
** If the player is using [[Bird Nest Potion II]] or above, [[Normal Logs]] should be cut
* The [[Master of Nature]] god upgrade increases the GP rate by 25%.
* The [[Woodcutting Skillcape]] doubles the rate that trees are chopped
* Higher levels of log [[Mastery]] increase the chance to receive double the amount of logs


=== Method ===
==High Level Agility==
Simply cut down [[Magic Logs]] and your chosen secondary log (if the [[Multi-Tree]] upgrade has been purchased) and sell the logs and bird's nests for profit. If using Bird Nest Potions, a portion of the nests can be opened for [[Potato Seeds]] to make more potions.
{{:Money_Making/High Level Agility}}


Note: The maximum GP rate assumes that the player already has the Bird Nest Potions made.
==Thieving Vampires for Blood Vials (15.4m ~ 105.5m)==
{{:Money_Making/Thieving_Vampires}}


== Combat ==
={{AoD}} Atlas of Discovery Expansion=


{{OldStrategy|version=v0.14}}
==Mining Pure Crystal (4m ~ 39.5m)==
Combat can yield some of the highest GP rates in the game, but may require active work or outside automation to prevent the player from dying. Due to the complexity of combat, exact rates are difficult to determine, but some of the highest GP rate targets are as follows: [[Volcanic Cave]], [[Master Farmer|Master Farmers]], [[Black Dragon|Black Dragons]].
{{:Money_Making/Mining_Pure_Crystal}}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 06:38, 23 May 2024


The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Base Game

Thieving

  This strategy was calculated for v1.0.5 and may have changed in newer updates.

Improves GP Rate

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
  Thieving Gloves +75 Stealth
  Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
  Thief's Moneysack +20% of Maximum GP added to Minimum GP
  Golbin Mask +20 Flat GP from Thieving
+20 Stealth
  Sneak-Ers +5% Global GP
+40 Stealth
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
  Leprechaun +50 Flat GP from Thieving
  Gentle Hands Potion IV +75 Stealth
  Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
  Snek +50% GP from Thieving
  Rooftop Run -0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
  Ice Jump +5% Global Doubling
  Pillar of Skilling +3% Global Doubling
  Slayer Platebody (Master)
  Slayer Leather Body (Master)
  Slayer Wizard Robes (Master)
+3% Thieving Doubling
  Aquarias +1% Global Doubling
  Ko +8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

  •   Level 15
  •   Level 10
  •   Level 92
  •   Level 95

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
    Level 99 +100% GP from Princess
+174 Stealth vs Princess
  Fletching Skillcape (  Level 99) Doubles items received from Fletching
  Leprechaun+  Devil (  Level 90) +50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
  Crown of Rhaelyx and its   Charge Stones +25% Resource Preservation
  Agility Obstacles providing Resource Preservation

Method

  1.   Steal   Jadestones from the   Princess
  2.   Mine   Iron Ore
  3.   Smith   Iron Bars
  4.   Forge   Headless Bolts
  5.   Fletch   Jadestone Bolts
  6. Sell common drops. Use   Item Alchemy III along with any available GP boosts on drops worth more than 15,000 

Thieving is not better than the   Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and   Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the   Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once   Princess is survivable, the next most important boost is the   Leprechaun+  Devil synergy to increase the number of   Jadestones gathered.

High resource preservation and item doubling during   Fletching is very beneficial. Using   Crown of Rhaelyx and its   Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000  per hour.

Check your own   Thieving setup with Thieving GP Calculator by Nomeru#4261.

With the   Throne of the Herald expansion, the items   Grappling Hook and   Thieving Shorts are available at level 100 from the   Explorer which provide substantial buffs for this method.

With the   Atlas of Discovery expansion,   Bandit Hideout point of interest in   Cartography provides several useful buffs to this method.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

  This strategy was calculated for v1.0.5 and may have changed in newer updates.

This is in alternative method requiring fewer skills and boosts to get viable results.

Requirements

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
    Level 99 +100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the   Leprechaun+  Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the   Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.

  1.   Craft   Leprechaun and   Monkey Tablets and equip them
  2.   Steal from the   Knight
  3. Sell all unsold drops. Use   Item Alchemy III along with any available GP boosts on drops worth more than 10,000 

Without most of the buffs, earnings can be lower than 5,000,000  per hour. If you are lacking in stealth for a high success rate on   Knight, the   Leprechaun+  Monkey synergy may be more effective on the   Fisherman.

Check your own   Thieving setup with Thieving GP Calculator by Nomeru#4261.

Agility (1.1m ~ 6.3m)

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Agility
1,142 k/hr Minimum ~ 6,324 k/hr Maximum
Requirements
SkillsOther
  •   Level 99
  •   Level 70
  •   Level 60
  •   Level 62
  •   Level 60
  •   Level 60
  •   Level 60
  •   Level 80
  •   Level 80
  •   Level 95
  •   Level 95
  •   Level 95
  •   Level 95
None
ItemsRecommended
None Items that improve profit
Results
ProfitExperience gained
6,323,721 
  203,040
Inputs (6,246 )Outputs (6,329,967 )
ItemQuantityValue
 Performance Enhancing Potion IV23.576,246 
ItemQuantityValue
 Gold Pieces6,232,0326,232,032 
 Mastery Token (Agility)61.7292,580 
 Mysterious Stone3.575,355 

Setup the following agility obstacles and hit "Start Agility"

Improves GP Rate

Name Description
Level 90   in every used Obstacle -27% Agility Interval
  Aorpheat's Signet Ring +100% GP while training Agility
  Sneak-Ers +5% global GP
  Jeweled Necklace +5% global GP
  Fine Coinpurse +10% global GP
  Agility Skillcape +10% GP from Agility
  Sam +15% GP from Agility
  Agility 25% Checkpoint +10% GP from Agility
  Performance Enhancing Potion IV -12% Agility Interval (requires   Level 62)
  Ko +5% GP from Agility
-5% Agility Interval
+8% exp from Agility

Source

This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.

Fishing (300k ~ 3.4m)

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Fishing Whales
311 k/hr Minimum ~ 3,420 k/hr Maximum
Requirements
SkillsOther
  Level 95   Dragon Fishing Rod
ItemsRecommended
  Amulet of Fishing Items that improve profit
Results
ProfitExperience gained
3,420,499 
  328,280
  70,981
Inputs (6,733 )Outputs (3,427,233 )
ItemQuantityValue
 Octopus1,0280 
 Pig5140 
 Fishing Hook5143,598 
 Fishermans Potion IV25.73,135 
ItemQuantityValue
 Raw Whale3,5132,634,973 
 Whale386.04790,610 
 Mastery Token (Fishing)1.11,650 
 Mysterious Stone0.140 

Fish for   Raw Whales if using the   Octopus +   Pig Summoning synergy, or   Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.

With the   Throne of the Herald expansion, higher level fish may yield higher profit than base game fish.   Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as   Raw Mystic Shark faster. Fish GP/h is listed in the   Fishing page.

With the   Atlas of Discovery expansion,   The Fisherman's Bounty point of interest in   Cartography provides several useful buffs to this method.

Improves GP Rate

Name Description
  Fishing Skillcape Doubles the number of fish caught
  Aorpheat's Signet Ring +10% Fishing Doubling
  Ring of Wealth +7% Fishing Doubling
  Fishing Hook +10% Fishing Doubling
  Sailor's Top -8% Special drops, resulting in more fish
  Pudding Duckie +5% Fishing Doubling
    Level 99 /     Level 99 Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
  Fishermans Potion IV +12% Fishing Doubling
  Ameria +8% Fishing Doubling
-5% Fishing Interval
  Octopus +3% chance to get 1 extra resource in Fishing (cannot be doubled)
  Octopus     Pig 75% chance to receive an extra fish as a cooked version while fishing

The   Fishing Skillcape and Level 99   Mastery bonuses will stack, causing at least four fish to be caught each time.

Agility Obstacles

Sources

The above method for minimum and maximum profit was ran for 1,000 hours using this save.

Mining with Gem Gloves (300k ~ 2m)

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Mining with Gem Gloves
306 k/hr Minimum ~ 2,002 k/hr Maximum
Requirements
SkillsOther
  Level 50
ItemsRecommended
500,000  to purchase   Gem Gloves Items that improve profit
Results
ProfitExperience gained
2,001,700 
  475,320
Inputs (926,904 )Outputs (2,928,605 )
ItemQuantityValue
 Gem Gloves4,092920,766 
 Perfect Swing Potion IV40.926,138 
ItemQuantityValue
 Dragonite Ore6,222839,958 
 Coal Ore4,09253,200 
 Topaz2,660598,395 
 Sapphire932.2312,287 
 Ruby930.01516,157 
 Emerald531.54295,007 
 Diamond265.95305,844 
 Mastery Token (Mining)5.177,757 

This method is recommended to use if you play   Adventure and there's no better money-making method at hand.

  1. Buy   Gem Gloves,
  2. Mine   Dragonite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.


The method relies on the   Gem Gloves that increase the gems drop chance to 100% when mining anything but the   Rune Essence. The average value of a Gem is 383 , while a single charge of the Gem Gloves costs only 225 . Thus 158  of profit is earned per mining action from gems.

A fully juiced setup with the   Dragonite Ore will give around 2,000,000  per hour.

Note that this setup already includes the   Master of Nature which is unlocked after beating the   Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.

Improves GP Rate

Name Effect
  Dragon Pickaxe -50% Mining Time
+7% Chance of obtaining 2 ore
  Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
    Level 99 +15% Chance of obtaining 2 ore
  Aorpheat's Signet Ring +10% chance to gain double resources
  Ring of Wealth +7% chance to gain double resources
  Mining Skillcape +1 Coal Ore per Action
  Terra 8% Chance to Double Items in Mining
+5% Chance to do no damage to an Ore
+8% Mining Skill xp
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
  Merchant's Permit Gem Gloves only cost 450k instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
  Cool Rock +5 Mining Node HP

Agility Obstacles

Source

This save was used to test for 1,000 hours. An average of 1,000 hours was used to calculate the profit and items.

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

  This strategy was calculated for v1.0.5 and may have changed in newer updates.

Requirements

  •   Level 90
  •   Level 95, 271 Mining Mastery levels in total
  •   Level 93
  •   Level 92
  •   Level 80
  •   Level 95

Improves GP Rate

Woodcutting
Name Effect
  Dragon Axe -40% cut time
  Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
  Master of Nature -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
    Level 99
    Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)
+45% chance to receive 2x Logs per action
  Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
  Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
  Beavis +5% Chance to Double Items in Woodcutting
  Multi-Tree cut 2 different trees simultaneously
    Level 99 +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
  Dragon Pickaxe -50% Mining Time, +7% Chance of obtaining 2 ore
  Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
    Level 99
    Level 99
    Level 99
+15% Chance of obtaining 2 ore
  Mining Skillcape +1 Coal Ore per Action
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
  Cool Rock +5 Mining Node HP
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
    Level 99 +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
  Merchant's Permit permanent 10% discount on all skill gloves
preferably   Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
  Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
    Level 99
    Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
  Expanded Knowledge -15% Base Runecrafting Interval
  Gunter +10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
  Nature's Call Staff Reduces the Nature Rune cost of spells by 1
  Magic Skillcape doubles the Effect of the   Nature's Call Staff
  Ring of Wealth +7% Chance to Double Items Globally
  Salem +5% Rune Preservation
  Jelly Jim +2% Rune Preservation
  Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
    Level 99 +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
    Level 99 +30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
  Art of Control -15% Base Smithing Interval
  Puff, the Baby Dragon +10% Chance to preserve Resources
    Level 99 +15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
  Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
    Level 99 +24.8% chance to preserve resources.
  Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
  Perpetual Haste -15% Fletching Interval
  Quill -0.2s Fletching Interval
    Level 80 +15% Chance to Double Items in Fletching
Other
Name Effect
  Aorpheat's Signet Ring affects all skills above +10% Chance to Double Items Globally
  Aquarias affects all skills above +1% Chance to Double Items Globally
  Clue Chasers Insignia affects all skills above except   Alternative Magic 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
  Crown of Rhaelyx affects all skills above except   Alternative Magic +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
  Level 99 obstacles about resource preservation and pillar build cost reduction and half debuffs
  Herblore Skillcape x2 Items received from Herblore
  Gronk +2% Chance to Double Items in Herblore
    Level 99 +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine   Circlet of Rhaelyx and   Jewel of Rhaelyx into   Crowns of Rhaelyx, then convert the crowns into GP by using   Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover   Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154  per hour, all things considered.

Combat (~18,750k/hr)

  This strategy was calculated for v1.0.5 and may have changed in newer updates.

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup.   Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming   Level 85 and   Cloudburst Staff, Magic is almost always superior to Melee and   Ranged.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are   Chapeau Noir and   Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the   Infernal Stronghold because it drops a lot of raw GP that gets doubled with the   Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the   Infernal Cape and the   Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear   Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized   Agility obstacles, and have only 30% accuracy from   Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Skull Cape
Neck   Fury of the Elemental Zodiacs
Passive   Chapeau Noir
Ring   Aorpheat's Signet Ring
Weapon   Cloudburst Staff

Spells:   Water Surge or   Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes),   Anguish III, and   Fury II.

Prayer:   Battleheart and   Augury

Tablets:   Golbin Thief and   Occultist

Potion:   Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better   Astrology, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head   Slayer Helmet (Master)
Body   Slayer Platebody (Master)
Leggings   Ragnar God Platelegs
Boots   Ragnar God Boots
Hands   Ragnar God Gloves
Cape   Maximum Skillcape
Passive   Gold Ruby Necklace
Neck   Fury of the Elemental Zodiacs
Ring   Nature's Blessing Ring
Weapon   Infernal Claw
Offhand   Dragonfire Shield

Prayer:   Battleheart and   Rejuvenation

Tablets:   Golbin Thief and   Unicorn

Potion:   Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr

Throne of the Herald Expansion

Fletching Meteor Bolts (80,000k/hr max)

  This strategy was calculated for v1.1.1 and may have changed in newer updates.

Requirements

Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain   Meteorite Bars, works out to around 80m/h

Improves GP rate

High Level Agility

 
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

   High Level Agility
16,825 k/hr Minimum ~ 63,869 k/hr Maximum
Requirements
SkillsOther
  •   Level 120
  •   Level 115
  •   Level 115
  •   Level 115
  •   Level 100
  •   Level 99
  •   Level 99
  •   Level 60
  •   Level 60
  •   Level 60
  •   Level 60
  • 25%   Mastery Pool Checkpoint
  • Level 50   In all built obstacles
  •   Ko +5% GP from Agility
  •   Ko -5% Agility Interval
  •   Eagle     Leprechaun
  • ItemsRecommended
  •   Performance Enhancing Potion IV
  •   Eagle Tablets
  •   Leprechaun Tablets
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    63,868,948 
      821,284
      100,603
    Inputs (1,493,540 )Outputs (65,362,488 )
    ItemQuantityValue
     Performance Enhancing Potion IV369,540 
     Eagle3,6000 
     Leprechaun1,8000 
     Stamina Pouch1,8551,484,000 
    ItemQuantityValue
     Circlet of Rhaelyx0.0075,250 
     Mysterious Stone0.45671 
     Mastery Token (Agility)7.9311,895 
     Gold Pieces65,344,67265,344,672 

    Setup the following agility obstacles and hit "Start Agility"

    Improves GP Rate

    Name Description
    Level 90   in all built obstacles -3% Agility Interval every 10 levels
      Mister Fuzzbutt +5% Global GP
      Sam +15% GP from Agility
       Harold -2% Skill Interval
    +5% Global GP
      Rosaniya +5% Global GP
      Fine Coinpurse +10% Global GP
       Kings Crown +40% Global GP
       Golden Wreath (Passive Slot) +100 GP gained when earning GP
     944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
      Sneak-Ers +5% Global GP
       Superior Agility Skillcape +20% GP from Agility
      Jeweled Necklace +5% Global GP
      Aorpheat's Signet Ring +100% GP from all sources
      Stamina Pouch +20% GP From Agility
    -5% Agility Interval

    Agility Obstacles

    Source

    A 1,000 hour simulation was done on this save which is setup for the maximum rate.

    Thieving Vampires for Blood Vials (15.4m ~ 105.5m)

     
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

       Thieving Vampires
    15,391 k/hr Minimum ~ 105,520 k/hr Maximum
    Requirements
    SkillsOther
    •   Level 115
    •   Level 45
    •   Level 70
  • 95%   Mastery Pool Checkpoint
  • Level 99    Vampire
  • Level 90    Gentle Hands Potion IV
  •   Ko +50 Stealth while Thieving
  •   Ko +8% Chance to Double Items in Thieving
  •   Ko -5% Thieving Interval
  •   Cargo Net
  •   Coal Stones
  •   Rooftop Run
  •   Bandit Hideout
  • Enough hitpoints to survive getting hit by the Vampire when below 100% success rate
  • ItemsRecommended
  •   Gentle Hands Potion IV
  •   Golbin Mask
  •   Jeweled Necklace
  •   Sneak-Ers
  •   Grappling Hook
  •   Thieving Gloves
  •   Gloves of Silence (passive slot)
  •   Masquerade Mask
  •   Thieving Skillcape (or superior, if owned)
  •   Fine Coinpurse
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    105,519,885 
      1,719,585
      81,265
    Inputs (2,526,549 )Outputs (108,046,434 )
    ItemQuantityValue
     Thieving Gloves4,500810,000 
     Leprechaun7,3790 
     Devil3,6890 
     Gentle Hands Potion IV71.186,549 
     Masquerade Mask4,5001,710,000 
    ItemQuantityValue
     Mind Rune252,872252,872 
     Chaos Rune136,523409,569 
     Death Rune155,933623,733 
     Blood Rune169,866679,466 
     Mysterious Stone0.11171 
     Mastery Token (Thieving)8.2312,339 
     Bobby's Pocket140.84563,344 
     Chapeau Noir0.8125,888 
     Sneak-Ers1.1116,590 
     Reaper Potion I587.13745,650 
     Reaper Potion II586.57819,444 
     Blood Ring1.73103,680 
     Blood Vial50,16640,132,800 
     Masquerade Mask50,43219,164,160 
     Thieving Shorts1.0916,290 
     Gold Pieces44,480,43944,480,439 

    Pickpocket the   Vampire for Gold Pieces and the other items.

    The Vampire also drops 500   Masquerade Mask that assist in thieving. With the 95%    Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.

    With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the   Golbin Mask for the   Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.

    Improves GP Rate

    Name Description
      Aquarias +1% Chance to Double Items Globally
      Penelope +2% Chance to Double Items Globally
      Harold -2% Interval for all non-Combat Skills
    +5% Global GP
    +2% Chance to Double Items
      Ace +1% Chance to Double Items Globally
      Snek +50% GP From Thieving
      Mister Fuzzbutt +5% Global GP
      Carthulu Doubles bonusses from the   Bandit Hideout
      Ko +8% Chance to Double Items in Thieving
    -5% Thieving Interval
      Rosaniya +8% Chance to Double Items Globally
    +5% Global GP
      Level 120
      Superior Thieving Skillcape
    -0.8s Thieving Interval
    +150% GP From Thieving
    +270 Stealth while Thieving
      Leprechaun     Devil Extra loot, on average
        Slayer body +5% Chance to Double Items in Thieving
    +12% Damage Reduction
      Chapeau Noir +10% Chance To Double Items in Thieving
      Aorpheat's Signet Ring +100% GP granted from Thieving
    +5% chance to gain double loot from Thieving.

    Agility Obstacles

    Source

    The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.

    Atlas of Discovery Expansion

    Mining Pure Crystal (4m ~ 39.5m)

    Without the  Throne of the Herald, this will make a Max of 16m/h.
    On   Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to   Mining Gloves being disabled. You will want to swap   Water Maze for   Pit Maze and you will need both the Mining and Astrology Master Relics to reach the Max rate.


     
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

       Mining Pure Crystal
    4,000 k/hr Minimum ~ 39,493 k/hr Maximum
    Requirements
    SkillsOther
    •   Level 85
    •   Level 53
  •    Level 99
  •   Dragon Pickaxe
  • 95% Mining Mastery Pool Checkpoint
  • ItemsRecommended
  •   Mining Gloves
  •   Perfect Swing Potion IV
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    39,492,880 
      1,082,500
      45,000
    Inputs (1,423,500 )Outputs (40,916,380 )
    ItemQuantityValue
     Mole17,1400 
     Eagle8,5700 
     Mining Gloves10,4501,410,750 
     Perfect Swing Potion IV8512,750 
    ItemQuantityValue
     Mastery Token (Mining)1522,500 
     Circlet of Rhaelyx0.1290,000 
     Mysterious Stone3.10 
     Topaz666149,850 
     Sapphire23378,055 
     Ruby233129,315 
     Emerald13273,260 
     Diamond6675,900 
     Pure Crystal53,73040,297,500 

    Details:

    1. Mine   Pure Crystal while wearing   Mining Gloves
    2. Sell the      Gems, and   Pure Crystal for profit

    A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.

    Improves GP Rate

    Name Effect
      Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
       Corundum Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
       Augite Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
       Divine Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
      Terra +8% Chance to Double Items in Mining
    +5% Chance to receive gems from Mining
    +5% Chance to deal no Damage to an Ore or Essence Mining Node
       Rosaniya +8% Chance to Double Items Globally
      Merchant's Permit Reduces Mining Glove costs from 75,000  down to 67,500 
      Cool Rock +5 Mining Node HP
      Aquarias +1% Chance to Double Items Globally
      Ace +1% Chance to Double Items Globally
       Classy Rock +10 Mining Node HP
       Cute Rock +2% Chance to Double Items in Mining
       Royal Rock +3% Chance to gain +1 additional resource in Mining (Cannot be doubled)
       Penelope +2% Chance to Double Items Globally
       Harold -2% Interval for all non-Combat Skills
    +2% Chance to Double Items Globally
       Carthulu Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography
     944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
       Terran Dungeon Ruins +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    -0.1/-0.2s Mining Interval
      Aorpheat's Signet Ring +10% Chance to Double Items Globally
      Ring of Wealth +7% Chance to Double Items Globally
      Miner's Helmet +3% Chance to deal no Damage to a Mining Node
      Clue Chasers Insignia +10% increased chance to gain Gems from Mining
      Gem Finder Scroll +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining
       Dirty Mining Boots -0.1s Mining Interval
       Mining Lantern +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
       Ghostly Parrot +10% increased chance to gain Gems from Mining
      Mole     Bear OR
       Mole     Eagle
    +25 Mining node Hitpoints when using Perfect Swing Potions OR
    -0.2s Mining Interval (Preferred)

    Agility Obstacles