Slayer: Difference between revisions
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{{ | {{V|1.0.3}} | ||
[[File:Slayer (skill).svg|thumb|right|Slayer]] | [[File:Slayer (skill).svg|thumb|right|Slayer]] | ||
'''{{PAGENAME}}''' is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides {{Icon|Slayer Coins}}, which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]]. | |||
Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the {{ItemIcon|Slayer Skillcape}}), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]]. | |||
==Slayer Tasks== | |||
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. [[Monsters]] killed for Slayer Tasks earn {{Icon|Slayer Coins}} and Slayer experience points equal to 10% of the slain monster's hitpoints. | |||
Tasks are available in five different tiers of increasing difficulty: | |||
{| class="wikitable sortable stickyHeader" | |||
|- class="headerRow-0" | |||
!Tier | |||
!{{Skill|Slayer|notext=true}} Level | |||
!New Task Cost | |||
!Extension Cost | |||
!Monster Level | |||
|- | |||
|Easy | |||
|1 | |||
| data-sort-value="0" | {{SC|Free}} | |||
| data-sort-value="100" | {{SC|100}} | |||
| data-sort-value="1" | 1 - 49 | |||
|- | |||
|Normal | |||
|25 | |||
| data-sort-value="2000" | {{SC|2000}} | |||
| data-sort-value="800" | {{SC|800}} | |||
| data-sort-value="50" | 50 - 99 | |||
|- | |||
|Hard | |||
|50 | |||
| data-sort-value="5000" | {{SC|5000}} | |||
| data-sort-value="2700" | {{SC|2700}} | |||
| data-sort-value="100" | 100 - 199 | |||
|- | |||
|Elite | |||
|75 | |||
| data-sort-value="15000" | {{SC|15000}} | |||
| data-sort-value="6400" | {{SC|6400}} | |||
| data-sort-value="200" | 200 - 374 | |||
|- | |||
|Master | |||
|85 | |||
| data-sort-value="25000" | {{SC|25000}} | |||
| data-sort-value="12500" | {{SC|12500}} | |||
| data-sort-value="375" | 375+ | |||
|- | |||
|} | |||
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs {{Icon|Slayer Coins}}, the costs for each are listed in the above task tier table. | |||
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Monsters within [[Slayer Areas]] can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area item requirements. For example, supposing a player has sold their {{ItemIcon|Climbing Boots}} then it is still possible to be assigned any of the monsters within {{ZoneIcon|Perilous Peaks}} as a Slayer Task. These rules are relaxed when a task is automatically assigned while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set. | |||
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's {{Skill|Slayer|nolink=true}} level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the [[#Slayer Task Mechanics|Slayer Task Mechanics]] section. | |||
In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing monsters found in [[Slayer Areas]], at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the [[Shop#Slayer|Shop]]. | |||
Below lists the XP and {{Icon|Slayer Coins}} earned (before bonuses are applied) under various scenarios: | |||
{| class="wikitable sortable" | |||
|- class="headerRow-0" | |||
! rowspan="2"| Fighting Slayer Task | |||
! rowspan="2"| In Slayer Area | |||
! {{Skill|Slayer|notext=true}} XP | |||
! {{Icon|Slayer Coins|SC}} | |||
|- class="headerRow-1" | |||
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}}) | |||
|- | |||
| style="background-color:#E8FFEB;"| Yes | |||
| style="background-color:#E8FFEB;"| Yes | |||
| style="text-align:right;" data-sort-value="15" | 15% | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
|- | |||
| style="background-color:#E8FFEB;"| Yes | |||
| style="background-color:#FFE8E8;"| No | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
| style="text-align:right;" data-sort-value="10" | 10% | |||
|- | |||
| style="background-color:#FFE8E8;"| No | |||
| style="background-color:#E8FFEB;"| Yes | |||
| style="text-align:right;" data-sort-value="5" | 5% | |||
| style="text-align:right;" data-sort-value="0" | 0% | |||
|} | |||
===Slayer Task Mechanics=== | |||
The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where: | |||
* <math>0 \le r < 1</math> is a random number | |||
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99 | |||
* <math>\text{Tier}</math> is defined as: | |||
** Easy = 0 | |||
** Normal = 1 | |||
** Hard = 2 | |||
** Elite = 3 | |||
** Master = 4 | |||
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive). | |||
===Auto Slayer=== | |||
{{UpgradeIcon|Auto Slayer|nolink=true}} is an unlock that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}. | |||
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. '''Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled'''. For example, a player who does not have either a {{ItemIcon|Mirror Shield}} or a cape such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area requirements equipped would not be assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}} while auto slaying. | |||
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after [[Combat Triangle]] modifiers to Damage Reduction are taken into account. | |||
== Slayer Coin Acquisition == | |||
There are a number of ways to increase the amount of {{Icon|Slayer Coins}} acquired upon task monster kills: | |||
{{ModifierTable|SlayerCoins|Slayer Coin Boosts|true}} | |||
The fastest way to get {{Icon|Slayer Coins}} when idling is by doing Elite tasks with {{ItemIcon|Cloudburst Staff}} and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below. | |||
{{SpoilerBox|text= | |||
The following setup was used in [[Combat Simulator]]: | |||
* {{ItemIcon|Cloudburst Staff}}. | |||
* Full {{ItemIcon|Glacia God Helmet|Glacia Armor}}. | |||
* {{ItemIcon|Maximum Skillcape}}, Level 99 in all skills. | |||
* {{ItemIcon|Fury of the Elemental Zodiacs}}. | |||
* {{ItemIcon|Hunter's Ring}}, {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}. | |||
* [[Passive Slot]] {{ItemIcon|Shield of Magic Power}}. | |||
* {{Icon|Hardcore}} mode. | |||
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled. | |||
* NO astrology bonuses. | |||
* {{Icon|Water Surge|type=spell}} with {{Icon|Anguish II|type=curse}} and {{Icon|Fury II|type=aurora}}. | |||
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | |||
* {{ItemIcon|Diamond Luck Potion}} | |||
There are 3 {{skill|Agility}} obstacles that are a major benefit: | |||
* {{Skill|Agility|Cliff Climb}} +10% coins. | |||
* {{Skill|Agility|Ice Jump}} +10% coins. | |||
* {{Skill|Agility|Lava Waterfall Dodge}} +10% coins. | |||
* {{Skill|Agility|Pillar of Combat}} is also notably important. | |||
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}}. | |||
The passive slot is one of the least impactful bonuses, and any alternatives can be used - | |||
* {{ItemIcon|Elder Crown}} to eliminate food usage. | |||
* {{ItemIcon|Aorpheat's Signet Ring}} to make slightly more GP. | |||
* {{ItemIcon|Warlock Ring}} as a less impactful DPS increase. | |||
* {{ItemIcon|Slayer Wizard Hat (Elite)|Slayer armor}} to increase your slayer XP/h. | |||
This setup can be improved marginally by adding {{ItemIcon|Elementalist Gloves}}, {{ItemIcon|Ancient Wizard Bottoms}}, and {{ItemIcon|Ancient Wizard Boots}} - but only if using {{Icon|Water Surge|type=spell}}. | |||
The best single target by far is {{MonsterIcon|Bounty Hunter}}, and if possible, you could try to reroll off of other tasks, and extend {{MonsterIcon|Bounty Hunter}} tasks. | |||
|title=Combat Sim for Magic|color=default}} | |||
== Skillcape == | |||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
The Slayer [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task. | |||
{{PetSkillInfo}} | |||
== Slayer Tier Monsters == | |||
This section lists all possible tasks for every tier of Slayer. | |||
=== Easy === | |||
Tier 0, also known as Easy. | |||
{{SlayerMonstersTable|0}} | |||
=== Normal === | |||
Tier 1, also known as Normal. | |||
{{SlayerMonstersTable|1}} | |||
=== Hard === | |||
Tier 2, also known as Hard. | |||
{{SlayerMonstersTable|2}} | |||
=== Elite === | |||
Tier 3, also known as Elite. | |||
{{SlayerMonstersTable|3}} | |||
=== Master === | |||
Tier 4, also known as Master. | |||
{{SlayerMonstersTable|4}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Revision as of 21:58, 18 May 2022
This page was last updated for (v1.0.3). |
Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides Slayer Coins, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.
Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer Skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.
Slayer Tasks
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.
Tasks are available in five different tiers of increasing difficulty:
Tier | Level | New Task Cost | Extension Cost | Monster Level |
---|---|---|---|---|
Easy | 1 | 100 | 1 - 49 | |
Normal | 25 | 2,000 | 800 | 50 - 99 |
Hard | 50 | 5,000 | 2,700 | 100 - 199 |
Elite | 75 | 15,000 | 6,400 | 200 - 374 |
Master | 85 | 25,000 | 12,500 | 375+ |
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs Slayer Coins, the costs for each are listed in the above task tier table.
When choosing a new task, a monster of the selected tier will be chosen at random. Monsters within Slayer Areas can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the Slayer Skillcape that bypasses slayer area item requirements. For example, supposing a player has sold their Climbing Boots then it is still possible to be assigned any of the monsters within Perilous Peaks as a Slayer Task. These rules are relaxed when a task is automatically assigned while Auto Slayer is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set.
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's Slayer level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.
In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.
Below lists the XP and Slayer Coins earned (before bonuses are applied) under various scenarios:
Fighting Slayer Task | In Slayer Area | XP | SC |
---|---|---|---|
(% of Monster HP) | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Slayer Task Mechanics
The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:
- [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
- [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
- [math]\displaystyle{ \text{Tier} }[/math] is defined as:
- Easy = 0
- Normal = 1
- Hard = 2
- Elite = 3
- Master = 4
Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).
Auto Slayer
Auto Slayer is an unlock that can be purchased from the Shop for 150,000. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled. For example, a player who does not have either a Mirror Shield or a cape such as the Slayer Skillcape that bypasses slayer area requirements equipped would not be assigned Strange Eyed Monsters while auto slaying.
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Slayer Coin Acquisition
There are a number of ways to increase the amount of Slayer Coins acquired upon task monster kills:
Source | Type | Slayer Coin Boosts | Other Modifiers |
---|---|---|---|
Slayer Bounty Potion IV | Item | +25% Slayer Coins | +25% chance for a Slayer Task kill to count as 2 kills. |
Dark Waters | Point of Interest | +25% Slayer Coins | -20% Flat Slayer Area Effect Negation +10% Accuracy Rating +10% Global Evasion +5% Maximum Hit |
Slayer Bounty Potion III | Item | +20% Slayer Coins | +20% chance for a Slayer Task kill to count as 2 kills. |
Asura | Pet | +20% Slayer Coins | |
Slayer Bounty Potion II | Item | +15% Slayer Coins | +15% chance for a Slayer Task kill to count as 2 kills. |
Herblore Lesser Relic | Item (Consumable) | +15% Slayer Coins | +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +10 Charges per Potion |
Cliff Climb | Agility Obstacle 5 | +10% Slayer Coins | -10% Slayer Skill XP -20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty |
Frozen Lake Crossing | Agility Obstacle 9 | +10% Slayer Coins | +10% Auto Eat Efficiency +3% Damage To All Monsters +5% Slayer Skill XP |
Ocean Rafting | Agility Obstacle 10 | +10% Slayer Coins | +5% Auto Eat Efficiency +5% Damage To All Monsters |
Forest Maze | Agility Obstacle 11 | +10% Slayer Coins | -20% Auto Eat Efficiency -20% Global Accuracy +8% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Gap Climb | Agility Obstacle 14 | +10% Slayer Coins | -20% Damage To Dungeon Monsters +15% Damage To Slayer Area Monsters +15% Flat Slayer Area Effect Negation |
Slayer Bounty Potion I | Item | +10% Slayer Coins | +10% chance for a Slayer Task kill to count as 2 kills. |
Cyclops | Item (Summon1, Summon2) | +10% Slayer Coins | |
Hunter's Ring | Item (Ring, Passive) | +10% Slayer Coins | +10% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Superior Cape of Completion | Item (Cape) | +10% Slayer Coins | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +10% Slayer Coins | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Slayer Skillcape | Item (Cape) | +10% Slayer Coins | Bypass All Slayer Area item requirements +8% Damage To Slayer Tasks +35% Flat Slayer Area Effect Negation |
Explorers Map II | Item (Consumable) | +8% Slayer Coins | +5% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +8% Slayer Coins | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +6% Slayer Coins | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation |
Tellus | Constellation | +5% Slayer Coins | +5% Damage To Slayer Area Monsters +8% GP From Monsters +8 Hidden Defence Level +5% Reflect Damage +8% Defence Skill XP +8% Slayer Skill XP |
Combination Fury Gem | Item (Gem) | +5% Slayer Coins | -3% Maximum Hitpoints for the Target +3% Chance To Double Loot in Combat +4% Damage To Combat Area Monsters +5% Damage To Dungeon Monsters +5% Damage To Slayer Tasks +20 Maximum Hitpoints |
Explorers Map | Item (Consumable) | +5% Slayer Coins | +3% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Cowl (Master) | Item (Helmet, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Gem | Item (Gem) | +5% Slayer Coins | +5% Damage To Slayer Tasks |
Slayer Helmet (Master) | Item (Helmet, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Platebody (Master) | Item (Platebody, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +5% Slayer Coins | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation |
Harold | Pet | +5% Slayer Coins | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +3% Chance to preserve Summoning Charges |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +4% Slayer Coins | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +3% Slayer Coins | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +2% Slayer Coins | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation |
Ayyden | Pet | +2% Slayer Coins | |
Pipe Crawl | Agility Obstacle 8 | -10% Slayer Coins | +8% Damage To Slayer Area Monsters |
Waterfall Crossing | Agility Obstacle 15 | -10% Slayer Coins | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) |
Perilous Peaks | Point of Interest | -40% Slayer Coins | +20% Flat Slayer Area Effect Negation |
The fastest way to get Slayer Coins when idling is by doing Elite tasks with Cloudburst Staff and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.
Combat Sim for Magic |
---|
The following setup was used in Combat Simulator:
There are 3 Agility obstacles that are a major benefit:
Blazing Lantern in the Passive Slot or Maximum Skillcape increase the SC/h rates dramatically, by giving you access to Shrouded Badlands and Bounty Hunter. The passive slot is one of the least impactful bonuses, and any alternatives can be used -
This setup can be improved marginally by adding Elementalist Gloves, Ancient Wizard Bottoms, and Ancient Wizard Boots - but only if using Water Surge. The best single target by far is Bounty Hunter, and if possible, you could try to reroll off of other tasks, and extend Bounty Hunter tasks. |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Slayer Skillcape | Level 99 | +25% Flat Slayer Area Effect Negation Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +5% Damage To Slayer Tasks | |
Superior Slayer Skillcape | Level 120 | +35% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +10% Slayer Coins |
Pet
The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
Pet | Name | Effect |
---|---|---|
Asura | +20% Slayer Coins |
Slayer Tier Monsters
This section lists all possible tasks for every tier of Slayer.
Easy
Tier 0, also known as Easy.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Black Knight | 23 | 200 | 2.6 | 42 | 2,146 | 2,436 | 2,436 | 960 | 0% | 10 - 50 | Castle of Kings | ||||
Hill Giant | 28 | 350 | 3.0 | 53 | 2,214 | 2,240 | 2,240 | 1,088 | 0% | 8 - 24 | Giant Dungeon | ||||
Giant Crab | 33 | 600 | 2.4 | 42 | 2,001 | 2,886 | 2,496 | 1,152 | 0% | 10 - 30 | Sandy Shores | ||||
Tentacle | 14 | 250 | 2.4 | 34 | 1,311 | 896 | 896 | 704 | 0% | 1 - 20 | Sandy Shores | ||||
Seagull | 2 | 60 | 2.4 | 23 | 640 | 640 | 640 | 640 | 0% | 1 - 5 | Sandy Shores | ||||
Confused Pirate | 34 | 400 | 3.6 | 46 | 4,606 | 2,146 | 1,856 | 960 | 0% | 10 - 80 | Sandy Shores | ||||
Frozen Archer | 27 | 300 | 2.0 | 75 | 3,626 | 640 | 840 | 840 | 0% | 50 - 100 | Icy Hills | ||||
Wet Monster | 34 | 300 | 3.6 | 74 | 3,783 | 2,496 | 2,496 | 2,048 | 0% | 20 - 80 | Wet Forest | ||||
Moist Monster | 35 | 250 | 2.4 | 42 | 3,136 | 3,871 | 3,136 | 2,240 | 0% | 20 - 80 | Wet Forest | ||||
Sweaty Monster | 27 | 280 | 2.4 | 46 | 1,984 | 2,112 | 2,112 | 1,920 | 0% | 20 - 80 | Wet Forest | ||||
Golbin | 2 | 50 | 3.0 | 23 | 640 | 640 | 640 | 640 | 0% | 2 - 10 | Golbin Village | ||||
Ranged Golbin | 7 | 100 | 3.0 | 27 | 896 | 896 | 896 | 704 | 0% | 2 - 10 | Golbin Village | ||||
Chicken | 1 | 30 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 | Farmlands | ||||
Cow | 2 | 80 | 2.4 | 18 | 490 | 430 | 640 | 640 | 0% | 1 - 5 | Farmlands | ||||
Zombie Hand | 23 | 200 | 3.0 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 20 - 80 | Graveyard | ||||
Zombie | 34 | 300 | 3.0 | 52 | 2,496 | 2,496 | 2,496 | 1,152 | 0% | 20 - 80 | Graveyard | ||||
Ghost | 46 | 400 | 2.4 | 62 | 4,116 | 3,136 | 3,136 | 1,344 | 0% | 1 - 10 | Graveyard | ||||
Junior Farmer | 6 | 80 | 2.4 | 27 | 896 | 896 | 896 | 704 | 0% | 1 - 5 | Farmlands | ||||
Adult Farmer | 23 | 200 | 2.4 | 42 | 1,856 | 1,856 | 1,856 | 960 | 0% | 1 - 5 | Farmlands | ||||
Master Farmer | 47 | 280 | 2.4 | 67 | 3,456 | 3,456 | 3,456 | 2,304 | 0% | 1 - 5 | Farmlands | ||||
Wizard | 32 | 300 | 2.4 | 118 | 4,116 | 1,856 | 1,856 | 2,752 | 0% | 10 - 50 | Wizard Tower | ||||
Steel Knight | 12 | 150 | 2.6 | 32 | 1,216 | 1,216 | 1,216 | 768 | 0% | 1 - 10 | Castle of Kings | ||||
Mithril Knight | 33 | 250 | 2.6 | 52 | 2,886 | 3,276 | 3,276 | 1,600 | 0% | 10 - 50 | Castle of Kings | ||||
Bandit Trainee | 23 | 200 | 2.0 | 42 | 2,291 | 1,856 | 1,856 | 960 | 0% | 1 - 30 | Bandit Hideout | ||||
Bandit | 44 | 400 | 2.0 | 82 | 6,486 | 1,856 | 1,856 | 1,408 | 0% | 1 - 30 | Bandit Hideout | ||||
Skeleton | 7 | 100 | 2.6 | 32 | 1,216 | 640 | 640 | 1,024 | 0% | 1 - 10 | Graveyard | ||||
Leech | 20 | 200 | 2.6 | 42 | 1,856 | 1,216 | 1,216 | 768 | 0% | 1 - 10 | Wet Forest | ||||
Plant | 1 | 20 | 2.4 | 11 | 170 | 220 | 640 | 640 | 0% | 1 - 5 | None | Farmlands | |||
Mummy | 29 | 270 | 2.5 | 49 | 1,984 | 2,304 | 2,304 | 1,088 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Statue | 37 | 370 | 2.5 | 58 | 1,984 | 3,404 | 2,944 | 1,480 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Many Eyed Monster | 42 | 370 | 2.6 | 92 | 5,546 | 2,944 | 4,784 | 4,020 | 0% | 20 - 80 | Strange Cave - -15% Global Evasion | ||||
Lots of Eyes | 46 | 250 | 2.5 | 68 | 4,662 | 3,034 | 3,034 | 1,311 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Fairy | 44 | 410 | 3.0 | 169 | 3,776 | 4,606 | 3,626 | 5,264 | 0% | 10 - 50 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Goo Monster | 16 | 150 | 2.4 | 34 | 1,536 | 1,656 | 1,536 | 896 | 0% | 1 - 30 | Forest of Goo - +10% Attack Interval | ||||
Green Goo Monster | 35 | 350 | 2.4 | 42 | 3,696 | 2,816 | 2,816 | 1,280 | 0% | 10 - 40 | Forest of Goo - +10% Attack Interval |
Normal
Tier 1, also known as Normal.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Moss Giant | 60 | 600 | 3.0 | 124 | 5,723 | 5,546 | 3,776 | 1,536 | 0% | 28 - 65 | Giant Dungeon | ||||
Frozen Mammoth | 58 | 700 | 3.0 | 142 | 2,436 | 7,866 | 4,416 | 1,728 | 0% | 200 - 300 | Icy Hills | ||||
Ice Monster | 75 | 500 | 3.0 | 92 | 5,056 | 5,056 | 5,056 | 1,920 | 0% | 100 - 250 | Icy Hills | ||||
Green Dragon | 79 | 750 | 3.0 | 143 | 6,468 | 8,008 | 4,928 | 4,544 | 0% | 1 - 100 | Dragon Valley | ||||
Blue Dragon | 90 | 900 | 3.0 | 168 | 7,896 | 9,576 | 5,376 | 5,120 | 0% | 1 - 175 | Dragon Valley | ||||
Adamant Knight | 69 | 600 | 2.6 | 118 | 7,866 | 9,246 | 9,246 | 4,416 | 0% | 30 - 100 | Castle of Kings | ||||
Master Wizard | 56 | 600 | 2.4 | 169 | 8,736 | 1,856 | 1,856 | 6,968 | 0% | 100 - 250 | Wizard Tower | ||||
Elerine Archer | 73 | 500 | 2.6 | 122 | 7,521 | 3,776 | 3,776 | 1,536 | 0% | 1 - 75 | Elerine Battlegrounds | ||||
Elerine Warrior | 96 | 650 | 2.8 | 122 | 6,486 | 5,696 | 5,696 | 2,112 | 0% | 1 - 100 | Elerine Battlegrounds | ||||
Stone Snake | 66 | 600 | 3.0 | 119 | 7,896 | 4,416 | 4,416 | 8,216 | 0% | 5 - 40 | Penumbra - -10% Accuracy Rating | ||||
Undead Werewolf | 60 | 480 | 2.5 | 77 | 4,288 | 3,648 | 3,648 | 1,536 | 0% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Vampire | 56 | 500 | 2.6 | 105 | 5,846 | 3,136 | 4,606 | 2,394 | 0% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Strange Eyed Monster | 74 | 650 | 2.8 | 87 | 6,956 | 5,476 | 6,216 | 6,216 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Eyes | 82 | 810 | 3.0 | 125 | 6,853 | 7,120 | 5,120 | 3,008 | 0% | 40 - 120 | Strange Cave - -15% Global Evasion | ||||
Valkyrie | 71 | 540 | 2.4 | 116 | 5,846 | 3,626 | 4,606 | 1,344 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Angel | 71 | 800 | 3.0 | 188 | 10,146 | 5,546 | 7,316 | 9,920 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Holy Archer | 80 | 1,050 | 2.4 | 177 | 9,256 | 7,176 | 9,936 | 6,912 | 0% | 40 - 120 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Purple Goo Monster | 51 | 540 | 3.0 | 63 | 4,794 | 3,264 | 3,264 | 1,408 | 0% | 10 - 50 | Forest of Goo - +10% Attack Interval | ||||
Scattered Goo Monster | 69 | 760 | 3.0 | 103 | 6,486 | 4,416 | 4,416 | 1,728 | 0% | 40 - 120 | Forest of Goo - +10% Attack Interval | ||||
Druid | 63 | 350 | 3.0 | 80 | 6,486 | 4,096 | 6,016 | 8,840 | 0% | 30 - 120 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Thief | 86 | 550 | 1.8 | 117 | 6,656 | 7,296 | 8,550 | 5,084 | 0% | 40 - 160 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Shaman | 93 | 750 | 3.0 | 135 | 8,568 | 6,016 | 7,896 | 10,434 | 0% | 45 - 190 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Turkul Riders | 56 | 550 | 2.8 | 82 | 4,056 | 5,696 | 4,096 | 2,054 | 0% | 25 - 110 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul Archers | 80 | 700 | 2.4 | 112 | 10,098 | 6,636 | 10,416 | 7,328 | 0% | 40 - 160 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul Throwers | 93 | 800 | 2.0 | 132 | 9,758 | 8,099 | 9,256 | 6,402 | 0% | 45 - 180 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Wandering Bard | 69 | 500 | 3.0 | 117 | 6,636 | 6,336 | 6,336 | 6,290 | 0% | 69 - 690 |
Hard
Tier 2, also known as Hard.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Red Dragon | 106 | 1,000 | 3.0 | 212 | 10,791 | 12,276 | 6,336 | 5,888 | 5% | 1 - 325 | Dragon Valley | ||||
Black Dragon | 120 | 1,200 | 3.0 | 268 | 13,516 | 15,696 | 6,976 | 6,528 | 5% | 1 - 600 | Dragon Valley | ||||
Rune Knight | 101 | 800 | 2.6 | 212 | 14,256 | 18,216 | 18,216 | 6,336 | 5% | 100 - 250 | Castle of Kings | ||||
Dark Wizard | 108 | 1,100 | 2.4 | 210 | 11,286 | 6,336 | 6,336 | 13,266 | 5% | 100 - 250 | Wizard Tower | ||||
Elerine Mage | 103 | 750 | 3.0 | 165 | 9,216 | 5,376 | 5,376 | 8,064 | 5% | 1 - 150 | Elerine Battlegrounds | ||||
Fierce Devil | 100 | 820 | 2.6 | 128 | 6,976 | 5,312 | 5,312 | 1,984 | 5% | 20 - 80 | Penumbra - -10% Accuracy Rating | ||||
Griffin | 124 | 1,500 | 2.4 | 128 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 40 - 120 | High Lands - Enemies heal 20% of their current hitpoints every 5 turns | ||||
Pegasus | 182 | 2,200 | 2.4 | 264 | 9,536 | 13,416 | 21,156 | 20,944 | 5% | 40 - 120 | High Lands - Enemies heal 20% of their current hitpoints every 5 turns | ||||
Raging Horned Elite | 125 | 1,400 | 2.6 | 146 | 8,904 | 9,216 | 12,096 | 3,200 | 5% | 70 - 180 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Seething Horned Elite | 161 | 2,000 | 2.6 | 242 | 11,859 | 18,486 | 5,056 | 18,532 | 5% | 100 - 350 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Necromancer | 110 | 950 | 3.0 | 161 | 11,256 | 8,436 | 8,436 | 12,416 | 5% | 55 - 220 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Elementalist | 171 | 1,250 | 3.0 | 312 | 19,236 | 11,120 | 10,286 | 16,968 | 5% | 85 - 340 | Runic Ruins - -50% Magic Evasion if your Attack Style is not Magic. | ||||
Turkul Giant | 125 | 1,200 | 3.2 | 192 | 9,306 | 12,896 | 10,816 | 3,192 | 5% | 60 - 250 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Turkul General | 164 | 1,450 | 2.8 | 202 | 13,986 | 11,661 | 14,196 | 11,024 | 5% | 80 - 320 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Sand Beast | 197 | 1,850 | 3.0 | 260 | 18,091 | 12,696 | 19,136 | 13,624 | 5% | 95 - 380 | Arid Plains - -30% Auto Eat Efficiency. | ||||
Paladin | 142 | 1,200 | 2.8 | 163 | 10,836 | 13,356 | 10,176 | 6,534 | 5% | 70 - 300 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Priest | 155 | 1,450 | 3.0 | 213 | 11,776 | 9,216 | 9,216 | 12,728 | 5% | 75 - 300 | Holy Isles - +20% Prayer Point Cost for Prayers | ||||
Superior Eyed Monster | 145 | 1,800 | 3.0 | 219 | 12,506 | 10,296 | 6,336 | 24,272 | 5% | 120 - 240 | Strange Cave - -15% Global Evasion |
Elite
Tier 3, also known as Elite.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Dark Horned Elite | 230 | 2,800 | 2.6 | 443 | 25,993 | 27,216 | 25,326 | 16,884 | 10% | 250 - 750 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Furious Horned Elite | 239 | 3,000 | 2.6 | 397 | 32,116 | 11,456 | 23,986 | 15,544 | 10% | 250 - 1,000 | Desolate Plains - -100% Hitpoint Regeneration | ||||
Rancora Spider | 298 | 4,300 | 2.6 | 450 | 24,219 | 16,511 | 21,736 | 19,040 | 10% | 150 - 550 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Elder Vampire | 311 | 4,900 | 2.6 | 326 | 31,086 | 14,196 | 24,336 | 20,956 | 15% | 155 - 620 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Cursed Maiden | 335 | 5,400 | 3.0 | 600 | 26,781 | 24,336 | 15,886 | 28,512 | 15% | 69 - 690 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Bounty Hunter | 348 | 5,800 | 2.4 | 329 | 29,568 | 27,936 | 25,996 | 15,041 | 15% | 170 - 700 | Shrouded Badlands - -40% Accuracy Rating. | ||||
Eye of Fear | 316 | 3,300 | 3.0 | 455 | 38,736 | 38,736 | 17,216 | 12,736 | 15% | 200 - 600 | Strange Cave - -15% Global Evasion | ||||
Noxious Serpent | 202 | 2,200 | 2.6 | 257 | 15,616 | 8,896 | 8,896 | 9,912 | 10% | 1 - 300 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Venomous Snake | 215 | 2,450 | 2.8 | 300 | 13,986 | 10,176 | 10,176 | 3,456 | 10% | 1 - 400 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Giant Moth | 223 | 2,750 | 3.0 | 411 | 15,936 | 10,176 | 10,176 | 14,208 | 10% | 1 - 500 | Toxic Swamps - Enemies have +100% chance to apply poison when attacking | ||||
Hungry Plant | 370 | 4,000 | 2.6 | -10% DR | 1,105 | 32,311 | 16,686 | 29,046 | 24,856 | 25% | 1 - 1,300 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack |
Master
Tier 4, also known as Master.
Offensive Stats | Evasion Rating | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Monster | Name | Combat Level | Hitpoints | Attack Speed (s) | Max Hit | Accuracy | DR | Coins | Bones | Locations | |||||
Chaotic Greater Dragon | 447 | 7,100 | 2.8 | 650 | 31,616 | 30,876 | 32,370 | 17,388 | 20% | 190 - 800 | Perilous Peaks - -60% Evasion Ratings. | ||||
Hunting Greater Dragon | 416 | 6,800 | 2.6 | 650 | 37,976 | 16,576 | 26,656 | 18,706 | 20% | 69 - 420 | Perilous Peaks - -60% Evasion Ratings. | ||||
Wicked Greater Dragon | 386 | 6,500 | 3.0 | 120 | 30,156 | 18,816 | 14,336 | 28,302 | 15% | 220 - 880 | Perilous Peaks - -60% Evasion Ratings. | ||||
Umbora | 559 | 7,800 | 2.8 | 950 | 43,179 | 40,456 | 38,511 | 19,072 | 25% | 280 - 1,100 | Dark Waters - +40% Attack Interval | ||||
Rokken | 577 | 8,100 | 3.2 | 1,261 | 47,502 | 18,306 | 48,816 | 29,432 | 25% | 290 - 1,300 | Dark Waters - +40% Attack Interval | ||||
Ku-tul | 611 | 8,400 | 3.0 | 990 | 34,268 | 32,806 | 22,336 | 53,204 | 25% | 310 - 1,500 | Dark Waters - +40% Attack Interval | ||||
Legaran Wurm | 629 | 9,000 | 2.1 | 920 | 52,061 | 28,002 | 51,696 | 36,936 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Cursed Lich | 666 | 9,300 | 2.6 | 900 | 42,176 | 37,683 | 30,528 | 71,876 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Spiked Red Claw | 727 | 9,600 | 3.0 | 1,180 | 47,846 | 61,946 | 48,766 | 27,674 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Greater Skeletal Dragon | 762 | 9,900 | 2.8 | 975 | 55,356 | 50,391 | 40,211 | 23,616 | 25% | 1 - 2,500 | Unhallowed Wasteland - Enemies heal 100% of their current hitpoints every 2 turns | ||||
Poison Toad | 444 | 5,500 | 2.8 | -15% DR | 700 | 40,851 | 37,336 | 19,386 | 40,326 | 30% | 1 - 1,600 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Kongamato | 558 | 6,000 | 2.4 | -8% DR | 1,000 | 35,816 | 38,446 | 42,536 | 6,966 | 25% | 1 - 1,800 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Conda | 672 | 8,500 | 2.8 | -8% DR | 854 | 41,118 | 45,496 | 50,336 | 8,208 | 35% | 1 - 2,200 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Alraune | 786 | 12,000 | 2.8 | -9% DR | 1,116 | 56,011 | 31,806 | 55,366 | 43,784 | 35% | 1 - 2,500 | Jungle Labyrinth - If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |||
Burning Snake | 451 | 4,500 | 2.8 | -9% DR | 850 | 34,356 | 33,746 | 37,336 | 6,156 | 30% | 1 - 1,500 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Infernal Golem | 555 | 6,500 | 3.0 | -9% DR | 1,000 | 36,261 | 38,446 | 42,536 | 6,966 | 35% | 1 - 1,800 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Magic Fire Demon | 630 | 8,500 | 3.0 | -10% DR | 980 | 45,066 | 52,936 | 27,486 | 54,426 | 35% | 1 - 2,300 | Lava Lake - 150% of your Current HP is taken as damage per Attack | |||
Frost Golem | 630 | 7,500 | 3.0 | -7% DR | 1,070 | 46,284 | 63,336 | 32,886 | 57,246 | 35% | 1 - 2,400 | Forsaken Tundra - Player has +150% Attack Interval | |||
Siren | 692 | 10,500 | 2.6 | -8% DR | 950 | 52,374 | 58,136 | 30,186 | 55,836 | 40% | 1 - 2,500 | Foggy Lake - Player takes +150% damage when asleep |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |