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=== Introduction ===
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.  
This guide will not include any Throne of the Herald or Atlas of Discovery content.


This page is intended to be a quick start guide to beginning your Melvor journey. It basically holds your hand through the early game, and gets you off on the right foot. If you want to make your own way through Melvor, this is not the guide for you. There's no right or wrong way to play Melvor, and I would encourage you to play at your own pace. Yes it can be frustrating to constantly run out of gold or bank space, but exploration is very fun in Melvor. There are plenty of skills to try out and get a feel for, as well as combat. If this has somehow changed your mind about reading, my advice is to get every skill to level 30. Fast enough that it won't take forever, but long enough to see the interplay of the skills.
Enjoy!


If I haven't convinced you, let's go!
=== Goal of this Guide ===
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.


Note: If you have any questions, need clarification, or have suggestions, @seravin on the discord.
The guide was inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].


=== Steps ===
=== Why not to use this guide? ===
There are many reasons that this guide may not be useful:
* If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
* Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
* This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
** If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
** If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].


# Do the tutorial if you're completely new to this type of game, just to get your feet wet(or don't. I'm not your dad)
=== Before you start ===
# Woodcutting until you get the first {{ItemIcon|Ent}} mark.
In general:
#* We want summoning going early. We won't be using {{ItemIcon|Ent}} except to level {{Skill|Summoning}} to level 5, and not even right now.
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
# Switch to {{Skill|Mining}} and mine [[Tin Ore]] and [[Copper Ore]] in equal amounts. We want to get to [[Iron Ore]] which takes Mining 15.
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
#* You will likely get [[Topaz]] from mining at some point. '''Keep Two Topaz''' Sell the rest, you can use the money to buy your [[Smithing]] pick upgrades as you go.
* You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
#* {{Skill|Mining}} and {{Skill|Smithing}} will be our early money making skills. They aren't great but they're the best we've got for now.
* Players are encouraged to try out all of the [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics.
# Now we're moving on to {{Skill|Smithing}}. Make [[Bronze Bar]] and turn those bars into [[Bronze Arrowtips]]. They're okay exp and the best money per bar we can get for now. So we'll make them until {{Skill|Smithing}} 10 at least. You can finish out the rest of your bronze here for money, but as long as we can make [[Iron Bar]] we can move on.
* Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
#* This is our early game income. We'll use this first batch to fund tools, and the little bit of money we need for summoning. It's fine if we go a little overboard. You can sell most of the gems you find, and even though it might seem crazy? [[Mastery Tokens]] can be sold too.
#* Make sure you have at least 9600 gold.
# Jump over to {{Skill|Woodcutting}} and get yourself 400 normal logs.
#* We're gonna make almost exactly enough {{ItemIcon|Ent}} to hit {{Skill|Summoning}} 5.
# With our first mark found, we're making {{ItemIcon|Ent}} until we run out of wood.
# Back to {{Skill|Woodcutting}} to use up our {{ItemIcon|Ent}} tabs. If you're not level 5 summoning by the time they're gone I have no idea how you did that since the three times I did this 175 was enough.
# {{Skill|Mining}} is up next. We're gonna be spending a bit of time here getting up to 30 Mining, going back and forth between this and {{Skill|Smithing}}.
#* At some point you will find your first {{ItemIcon|Mole}} mark, and you should immediately go mark a set of {{ItemIcon|Mole}} tablets. Later Mole synergies will be useful, and even if we can't get summoning exp right now, finding more marks is very good.
# {{Skill|Smithing}} time! Once you've got a stack of [[Iron Ore]], go turn it into [[Iron Bar]] and turn those into whatever the highest exp thing there is. The ratio of exp/bar is identical across all iron things. Daggers, then gloves, then battleaxes will suffice on our way to Smithing 24.
#* We want the quickest path to [[Iron Crossbow Head]] since they're the best compromise of money and exp.
#** At this point, we alternate {{Skill|Mining}} and {{Skill|Smithing}} until Smithing is 40. We will need 300 [[Iron Ore]] later but if you need money or bank space, we can get more later.
'''Note here. Sticking with mining until 40 so you can mine gold ore overnight is a good plan. It depends a lot on when you start this whole thing. But a first overnight of gold ore is highly recommended.'''
# Since we're already mining, let's get a couple thousand {{ItemIcon|Rune Essence}}. You'll need lots over the course of this guide, so there's not really a too much you can get here.
#* We're gonna start up some combat soon. Yes it seems like we're all over the place, but it'll make sense eventually.
# {{Skill|Runecrafting}} is our next step. We need {{ItemIcon|Air Rune}}, {{ItemIcon|Mind Rune}}, {{ItemIcon|Water Rune}}, {{ItemIcon|Fire Rune}}, and {{ItemIcon|Mist Rune}}. We also want to make a full set of Air Acolyte gear, including {{ItemIcon|Staff of Air}}. That'll be an investment of 180 air runes. Early game spells are cheap, but you'll use the runes eventually, so go crazy.
#* You'll want to spend your mastery to level up the runes you're making to 45 minimum. Ideally 60+ to get a bigger stack per action.
# For a change of pace, we're going {{Skill|Fishing}}. We need {{ItemIcon|Shrimp}}, but not a whole lot.
#*There's a township task to kill 100 plants that rewards 2000 potatoes, and we're going for it right away. If we assume we'll be very unlucky, and it will take 2 shrimp to kill each plant, that's about 300 shrimp once we get past the failure chance of cooking to start.
# Pretty simple, {{Skill|Cooking}} those shrimp.
# Start your {{Skill|Township}} up at this point. May as well pick the Aeris worship too.
#* This guide doesn't cover any township stuff, since it doesn't have a whole lot of spare gold early. Later on you can spend extra time thieving to upgrade Township, but that's on you.
# We're finally getting into combat! You want to immediately switch to magic + defense style. You can find that on the View Equipment tab of the combat screen. Go kill 100 [[Plant]].
# Alongside the Plant task, there's a few others we can hit up before we switch back to skilling.
#* Kill 25 [[Golbin]], you can sell the armor reward, we won't need or want it.
#* Kill 25 [[Chicken]], we'll be able to get the reward later, for now just get the kills.
#* Kill 25 [[Cow]], keep the raw beef and leather. The beef can be cooked now, the leather will be useful later.
# And the final combat task is to kill [[Junior Farmer]] for some seeds. You want at least 20 [[Potato Seeds]] for {{Skill|Farming}} but more is better. [[Adult Farmer]] offer even more, and higher level seed selections. Whatever food you have left should be used to collect as many seeds as possible before moving on.
#* Hopefully you'll get enough mastery to "go infinite" with your seeds from this point on, but if you can't, do some more {{Skill|Fishing}} and {{Skill|Cooking}} to get more seeds.
# Once you've finished seed collecting, start {{Skill|Farming}}. Gloop will be useful for getting more crops out of your seeds, which in turn yields more exp. We're aiming for level 35 [[Farming]] here to get to {{ItemIcon|Lemontyle Herb}}.
#* Once you've gotten to 35, pick a veggie and stick with it. You can get some pretty good stacks of corn or strawberries for later combat if you stick to a single one.
# Time to bounce back to {{Skill|Mining}}. We're looking for level 40, and iron then silver will get us there. [[Silver Ore]] sells for more than iron, and gives more exp, but isn't worth its smithing time, so sell it raw, once you've made 100 bars for a task.
''Once you can mine mithril ore, it's a good time to start working on {{Skill|Summoning}} with {{ItemIcon|Mole}} tabs. We're going to use {{ItemIcon|Mole}} to take us all the way to 35 Summoning. Yes, this will also take a while, but if Summoning lags behind, it's a hassle to catch it back up.''
# Now that we have access to [[Gold Ore]], this is our cash cow. Mine and smith [[Gold Bar]] until you've got 1.5 million gold. Yes, it's a lot. Hopefully it's the only time we have to do it.
#* ''1 million of this is for autoeat 1, which you should buy immediately.''
#* Once you can make gold bars, immediately jump to {{Skill|Crafting}} and get it to level 10. Make {{ItemIcon|Gold Topaz Ring}} and {{ItemIcon|Gold Topaz Necklace}}. Equip them both.
#** The ring allows for the chance to get [[Signet Ring Half (a)]] and [[Signet Ring Half (b)]] which together make [[Aorpheat's Signet Ring]]. The odds are slim, but we'll take them.
#* While you're {{Skill|Smithing}}, spend your mastery on gold bars. The increased preserve and double are very helpful. Once gold bar is 99, split the mastery among other items in smithing. This is a small boost in chance to get {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} but we may as well.
# Now that we're back to skilling, we've got some tasks we can work on.
#* Make 100 [[Gold Bar]], 100 [[Silver Bar]], and 100 [[Mithril Bar]]. We'll get to those without much trouble in the 1.5m gold section, it's a small detour that's easy to accomplish.
#* Make a set of mithril armor. You can sell the rewards from this one as well.
#* This one will take a bit more doing, but you want 5000 exp in {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Cooking}}, {{Skill|Mining}}, and {{Skill|Smithing}}. You should be mostly done with these at this point, and the reward is worth over 40,000 gold.
# At this point, we should be looking at a {{Skill|Summoning}} level of 35, which opens up {{ItemIcon|Crow}} for us with {{Skill|Runecrafting}}.
# Use your mist runes to make [[Crow]] tablets, then make more {{ItemIcon|Air Rune}}, {{ItemIcon|Water Rune}}, {{ItemIcon|Fire Rune}}, {{ItemIcon|Chaos Rune}}, {{ItemIcon|Mist Rune}}, and {{ItemIcon|Smoke Rune}}. We're just aiming for level 45 {{Skill|Summoning}} at the moment, so once you get there, we can move along.
#* Once your {{ItemIcon|Crow}} and {{ItemIcon|Mole}} can make a synergy, it is a good idea to use them to get rune essence. You will go through a lot at this point.
# It's {{Skill|Agility}} time! Not actually, but it's worth taking time to see what we need coming up soon.
#* Quick obstacle rundown:
#** Obstacle 1/Agility 1: Cargo Net or Rope Climb. 10,000 gold
#** Obstacle 2/Agility 10: Balance Beam. 50,000 gold
#** Obstacle 3/Agility 20: Pipe Balance-this one takes 300 [[Tin Ore]] and 300 [[Iron Ore]]. 150,000 gold
#** Obstacle 4/Agility 30: Coal Stones-100 [[Tomato Seeds]], 500 [[Salmon]], 20 {{Skill|Thieving}}, 20 {{Skill|Cooking}}, 250,000 gold
#** Obstacle 5/Agility 40: Rooftop Run-500 [[Lemontyle Herb]], 750 [[Lobster]], 50 {{Skill|Thieving}}, 500,000 gold
# As you can see some of those are out of reach, so we're gonna remedy that now. We're going {{Skill|Fishing}} again. [[Raw Shrimp]], [[Raw Sardine]], [[Raw Herring]], [[Raw Trout]], [[Raw Salmon]], and [[Raw Lobster]] in that order will get you there. Now go get some {{Skill|Cooking}} done!
#*This is a boring grind, but you may get lucky with {{ItemIcon|Message in a Bottle}} and get some easy exp from [[Raw Seahorse]]. All down to luck. If not, just grind it out, and don't forget about the 71% success chance that mastery 1 {{Skill|Cooking}} starts at. Swapping back and forth isn't difficult, but it is kinda annoying.
#** Now is a good time to cook up that [[Raw Beef]] if you didn't already for the township task.
# Since we didn't need all those fish, equip some of the leftovers, and let's go get our [[Lemontyle Seeds]]. The easiest way to get them is [[Master Farmer]], so that's what we're doing. You're gonna have to manually eat, and it's not gonna be great, but eventually you'll get out of there with 100 [[Tomato Seeds]] and around 20 [[Lemontyle Seeds]]. That's your cue to run off.
#* You could definitely use {{Skill|Slayer}} to roll for [[Master Farmer]] tasks. It'll be a minor benefit, but until you manage to get autoslayer, you may as well.
# While you're waiting for your [[Lemontyle Herb]] to grow, get {{Skill|Agility}} to 30. After that, we're hopping over to our actual moneymaking method in Melvor Idle.
# {{Skill|Thieving}} finally! Unfortunately, Thieving kinda sucks early on. Before we even start, you want probably 3-400k gold on hand to buy {{ItemIcon|Thieving Gloves}} to get you started.
#* You do want to stop using Thieving Gloves as soon as possible though, since they'll hinder your gold/hour tremendously.
#* You're going to have to either take baby steps, or be willing to watch yourself do thieving so as not to die. With only autoeat 1, it's unlikely to keep you alive. You are just going to verrrryyyyy slllooooowwwwllyyy, creep from one target to the next, when they're at 100% success chance.
#** You'll want to buy mastery levels in Man until it's 100%, then start buying mastery levels in Woman, etc.
#** Your progression should be [[Man]]-[[Woman]]-[[Bandit Thug]]-[[Marauder]]-[[Golbin Chief]]-[[Assistant Cook]]-[[Chef]]
#** You are looking for some specific drops besides money here too. Bandit Thug and Marauder can drop [[Thiever's Cape]] which increases stealth and gold from thieving. Golbin Chief drops [[Golbin Mask]] which also increases stealth and gold while thieving. And any target can drop [[Sneak-Ers]], which again, increase stealth. It's all in the rng here.
# Once you're level 20 {{Skill|Thieving}}, you should work your agility up to 40. At that point it'll just be waiting for level 50 to buy the last obstacle. The timing on this is up to you, but you want to be able to buy the obstacle once {{Skill|Thieving}} is level 50.


At this point you're basically set! I know it sounds really early to be kicking you out of the nest, but from here you don't have much work to do. Thieving will eventually unlock Chef, which pretty easily makes you a million gold per hour(with [[Gloves of Silence]]), along with stacks of food, relieving you from fishing or cooking. Your summoning is at least 45, so you can make and use leprechaun tabs to get summoning exp, along with any other easily unlocked marks. I'll leave some suggested tasks here to get you moving along though.
== Steps ==


# Continue working on {{Skill|Runecrafting}} with {{ItemIcon|Crow}} tablets and Magic + Defense style combat. Collect slayer coins to get AutoSlayer. Good targets would be [[Giant Crab]], [[Ghost]], [[Confused Pirate]], [[Bandit]], or [[Hill Giant]].
# Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}})
# Upgrade your magic gear as you gain levels in magic and runecrafting. Air adept gear can be used at 35 magic, which doesn't take long. At some point you'll want to get the 25% mastery pool checkpoint to improve your exp gain.  
#* Once {{SkillReq|Astrology|10}} is achieved, training on the {{Icon|Iridan|type=constellation}} constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
# When {{Skill|Slayer}} gets to 45, go get [[Gloves of Silence]] for another stealth, interval, and gold boost to thieving. These things are '''HUGE''' for your gold per hour. Suggest getting them as soon as possible. Once you have them, autoeat 2 and 3 are more quickly gotten, and should be whenever you feel you want them.
# Continue training {{Skill|Astrology}} on the {{Icon|Ameria|type=constellation}} constellation until {{Icon|Mastery}} level 80 is achieved in Ameria.
# [[Amulet of Looting]] is a very important piece of equipment if you plan to do any long term combat. You can idle the Spider Forest dungeon around 16 dr/380 hp. This dungeon also contains nearly all the base game gear you'll need for ranged, minus some fairly easily bought dhide pieces to upgrade them.
#* Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}}. All of these bonuses are good, however, be aware that the cost '''doubles''' for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
# Once your defense reaches level 40 you can equip rune armor. If you use your silver and gold bars to upgrade a set of armor, you'll make your melee journey much easier. You can even get the rune armor from [[Rune Knight]] which are weak to magic attacks.
#** For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
# With all your thieving money, {{Skill|Township}} should be started soon. It will be another source of food for you once you get it leveled up a ways.  
#** For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#** ''You can always come back for more bonuses later!''
# Train {{Skill|Woodcutting}} until you obtain one {{Icon|Ent|type=mark|Mark of the Ent}}
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} (by combining 2 {{ItemIcon|Compost}} with 10 {{ItemIcon|Rune Essence}} in the {{Icon|Shop}}) when planting seeds as this guarantees their growth.
#** Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
# Train {{Skill|Summoning}} by creating {{ItemIcon|Ent}} Tablets until about {{SkillReq|Summoning|5}}.
#* We will use these Tablets in {{Skill|Woodcutting}} to further level to around {{SkillReq|Summoning|10}} to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] for Fishing later on. You can see all possible {{Skill|Summoning|Synergies}} here.
#* Summoning is a very {{GP}} expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
# Train {{Skill|Woodcutting}} with your {{ItemIcon|Ent}} Tablets equipped, until 5 more {{Icon|Ent|type=mark|Marks of the Ent}} have been discovered, making your {{Icon|Ent|type=mark|Mark of the Ent}} level 2, enabling one half of the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} synergy.
#* No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Tablet}} equipped that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action.  
#* Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
#* We want to prepare unlocking the {{ItemIcon|Ent}} half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
# If not already {{SkillReq|Summoning|15}}, train {{Skill|Summoning}} until {{SkillReq|Summoning|15}}. You can train Summoning by either:
#* Preferably, equipping and using Tablets in its appropriate action (e.g. equipping {{ItemIcon|Ent}} while {{Skill|Woodcutting}})
#* Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating {{ItemIcon|Ent}} Tablets)
# Train {{Skill|Fishing}} until you receive one {{Icon|Octopus|type=mark|Mark of the Octopus}}.
#* Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
# Create at least 1 batch of {{ItemIcon|Octopus}} Tablets to enable finding additional {{Icon|Octopus|type=mark|Marks of the Octopus}}
# Train {{Skill|Fishing}} with both {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until {{SkillReq|Summoning|25}}
#* Equipping both prepares you for the likely chance that you accumulate enough {{Icon|Octopus|type=mark|Marks of the Octopus}} to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
#* Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active.
# Train {{Skill|Cooking}} until you find a total of six {{Icon|Pig|type=mark|Mark of the Pig}}.
#* Again, remember to craft at least one batch of {{ItemIcon|Pig}} to be able to find more than one {{Icon|Pig|type=mark|Mark of the Pig}}.
#* The chance of mark discovery per action scales with the recipe's base cooking time for {{Skill|Cooking}}, therefore the recipe chosen has no impact on the mark drop rate.
# Train {{Skill|Fishing}} with {{ItemIcon|Octopus}} and either {{ItemIcon|Ent}} or {{ItemIcon|Pig}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired.
#* Remember that these rings are incredibly rare and may take a very long time to obtain, ''feel free to do something else if you get bored.'' You can always come back later when you have more bonuses.
#* Use the raw fish you catch to create {{ItemIcon|Octopus|Octopi}} and the cooked fish you earn from the synergy to create {{ItemIcon|Pig|Pigs}}. Some resources cannot be used to create Tablets.
#* {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} should be phased out as you progress and transition into {{ItemIcon|Octopus}} and {{ItemIcon|Pig}}. The synergy will require the {{ItemIcon|Octopus}} to be Mark Level 3, and the {{ItemIcon|Pig}} to be Mark Level 2.
#* {{ItemIcon|Pig}} allows you to ''make money'' while training Fishing and Summoning, instead of pouring all of your {{GP}} into familiar tablets.
#* Once you start making more raw and cooked fish than you need to create Tablets, sell the excess for spare {{Icon|GP}}.
#* Most summoning Tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example, {{ItemIcon|Pig}} needs 50 {{ItemIcon|Shrimp}} available at {{SkillReq|Fishing|1}}, making good {{ItemIcon|Pig}} Tablet uptime hard, but only needs 7 {{ItemIcon|Swordfish}} which is available at {{SkillReq|Fishing|50}}.
#* It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
#* Like with Woodcutting's Axe upgrades, [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops, as this greatly reduces the catch time for all fish.
#* Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}, as long as you don't cap your pool.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Once you've obtained a decent amount of of {{Icon|GP}}, you can begin saving any {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} Tablets later, and for various other skills further down the line.
#* Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough {{Icon|GP}} to fund fishing rod upgrades
#** Special drops can be seen on [[Fishing#Special|Fishing Specials]], other notable drops include {{ItemIcon|Circlet of Rhaelyx}}
#* Once the 2M {{Icon|GP}} for the [[Dragon Fishing Rod]] upgrade is acquired, all gems can reasonably be saved at this point.
#* Catching the following fish is suggested:
#** Below {{SkillReq|Fishing|99}}:
#*** See [[Fishing/Training|Fishing Training]]. Your fish selection should always be the highest XP/h fish.
#**** Keep leveling {{Skill|Summoning}} simultaneously by always having the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of {{Skill|Fishing}} XP/h.
#** {{SkillReq|Fishing|99}} with [[Fishing Skillcape]] unlocked (requiring {{SkillReq|Fishing|99}} and costing 1M [[Currency#Gold Pieces|GP]]):
#*** {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} Tablets ({{ItemIcon|Octopus}}, {{ItemIcon|Wolf}}, and {{ItemIcon|Pig}}), as well as other uses, including as a resource for an {{Skill|Agility}} Obstacle.
#*** {{ItemIcon|Raw Magic Fish|Magic Fish}} are generally not recommended if using Summoning. If you're ''not'' using Summoning, they are technically worth approximately [[Money Making#Fishing (Max  4,421k/hr)|1% more]] GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However {{ItemIcon|Raw Whale|Whales}} seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} synergy.
#** For maximum special drops, once {{ItemIcon|Message in a Bottle}} is acquired: ('''Only suggested if stacked on cooked fish and GP'''):
#*** By reading the {{ItemIcon|Message in a Bottle}}, you unlock the [[Secret Area|Secret Fishing area]] which has a 5% special catch rate, the highest in the base game. With Level 50 {{Icon|Mastery}} in the respective fish, the special catch rate is 8%.
#*** Equipping the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} Synergy for an additional +6% chance to acquire special items will push the special chance to 11%, or 14% with Level 50 {{Icon|Mastery}} in the respective fish.
#**** The Level 20 {{Icon|Mastery}} Unique star from the {{Icon|Ameria|type=constellation}} constellation in {{Skill|Astrology}} can further increase the special catch rate by another +1% per point invested.
#**# For the most special rolls per hour: {{ItemIcon|Raw Seahorse|Seahorses}}
#**#* Fastest catch speed in this area, which maximizes the chance of acquiring both rings
#**#* Contrary to the other fish in the Secret Area, Seahorses can be synergized with {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} if {{ItemIcon|Ent}} resources are hard to come by.
#**# For prayer points: {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}
#**#* Can be redeemed for 3 {{Skill|Prayer}} points each, but can not be cooked
#**# {{ItemIcon|Raw Magic Fish|Magic Fish}} is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} having an almost 100% increased rate of special catches per hour in comparison.
#* Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 3M) remaining to be able to afford Shards for additional {{Skill|Summoning}} Tablets, as well as other upgrades.
#* When your {{Skill|Fishing}} Mastery pool exceeds 95%, you can start spending your Mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.  
#** Level 88 {{Icon|Mastery}} is an approximate point where spending Mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
#** Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}.
#* Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|15}}
#* The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}.
#* '''Equip the {{ItemIcon|Ancient Ring of Skills}} before starting.'''
#* Any [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then plant those you can in {{Skill|Farming}}. Don't forget to buy new Farming plots when available.
#** Keep all {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep 3000x {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#** High Mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its Mastery level is high enough.
#* Manually lighting bonfires is ''not'' recommended
# Train {{Skill|Agility}} until {{SkillReq|Agility|10}} is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval
# Train to {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}
#* If you haven't already trained {{Skill|Township}} a bit ({{SkillReq|Township|15}}), it is worth doing this now to unlock {{ItemIcon|Warm Beanie}} for additional {{Skill|Firemaking}} boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach {{SkillReq|Township|80}} or higher, so it is highly recommended to be mindful when spending ticks.
# Train {{Skill|Agility}} once more, this time until {{SkillReq|Agility|20}} is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Continue training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|99}}
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one {{Icon|Devil|type=mark|Mark of the Devil}} you can begin to craft {{ItemIcon|Devil}} and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
#* Once again, keep planting seeds awarded from [[Bird Nest]]s and keep the ones noted in the first {{Skill|Woodcutting}} section.
#* Skip cutting {{ItemIcon|Magic Logs|Magic Trees}} due to the long cut time
#* It is highly suggested to have the {{UpgradeIcon|Multi-Tree}} upgrade by the time you reach {{ItemIcon|Redwood Logs|Redwood Tree}}s as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ({{ItemIcon|Yew Logs}}) intact
#** This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Although lighting bonfires will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
#** Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion}}s is highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
# Purchase and equip the {{ItemIcon|Firemaking Skillcape}}
#* It might be worth checking your {{Skill|Firemaking}} {{Icon|Mastery}} pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered {{ItemIcon|Yew Logs}} you should be getting a bit more than 1% pool per hour.
#* Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses, including the {{ItemIcon|Astrology Skillcape}}, which - when equipped - further speeds up the rate at which you find both types of Dust.
# Go back to {{Skill|Astrology}} and ensure all your constellations are at least {{Icon|Mastery}} Level 40, and train those which are not.
#* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
#* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page.


'''Good luck and happy leveling!'''
=== Where next? ===
 
At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
 
The choices on what path to take next start to open up, some suggestions are:
* {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills.
* {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used.
* {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


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[[Category:Guides]]
[[Category:Guides]]

Revision as of 11:22, 1 May 2024

This page was last updated for (v1.2).

Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.

Enjoy!

Goal of this Guide

This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.

The guide was inspired by the following reddit post.

Why not to use this guide?

There are many reasons that this guide may not be useful:

  • If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
  • Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
  • This guide is intended for Standard and Hardcore Game Modes:

Before you start

In general:

  • This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
  • Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
  • You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Players are encouraged to try out all of the skills as soon as they feel more comfortable with the basics.
  • Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.

Steps

  1. Level Astrology until the Ameria constellation is unlocked (Astrology Level 20)
    • Once Astrology Level 10 is achieved, training on the Iridan constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
  2. Continue training Astrology on the Ameria constellation until Mastery level 80 is achieved in Ameria.
    • Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming Stardust and Golden Stardust. All of these bonuses are good, however, be aware that the cost doubles for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
      • For Stardust modifiers, be careful upgrading past star level 5-6
      • For Golden Stardust modifiers, be careful upgrading past star level 3-4
      • You can always come back for more bonuses later!
  3. Train Woodcutting until you obtain one Mark of the Ent
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any Bird Nests, plant the seeds you're able to in Farming, and sell any seeds you're not able to plant. If able, always use Weird Gloop (by combining 2 Compost with 10 Rune Essence in the Shop) when planting seeds as this guarantees their growth.
      • Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
  4. Train Summoning by creating Ent Tablets until about Summoning Level 5.
    • We will use these Tablets in Woodcutting to further level to around Summoning Level 10 to unlock the Ent/Octopus Synergy for Fishing later on. You can see all possible Synergies here.
    • Summoning is a very GP expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
  5. Train Woodcutting with your Ent Tablets equipped, until 5 more Marks of the Ent have been discovered, making your Mark of the Ent level 2, enabling one half of the Ent/ Octopus synergy.
    • No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a Tablet equipped that works in the skill you're training increases the amount of Summoning XP you gain per action.
    • Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
    • We want to prepare unlocking the Ent half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
  6. If not already Summoning Level 15, train Summoning until Summoning Level 15. You can train Summoning by either:
    • Preferably, equipping and using Tablets in its appropriate action (e.g. equipping Ent while Woodcutting)
    • Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating Ent Tablets)
  7. Train Fishing until you receive one Mark of the Octopus.
    • Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
  8. Create at least 1 batch of Octopus Tablets to enable finding additional Marks of the Octopus
  9. Train Fishing with both Ent and Octopus equipped until Summoning Level 25
    • Equipping both prepares you for the likely chance that you accumulate enough Marks of the Octopus to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
    • Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active.
  10. Train Cooking until you find a total of six Mark of the Pig.
    • Again, remember to craft at least one batch of Pig to be able to find more than one Mark of the Pig.
    • The chance of mark discovery per action scales with the recipe's base cooking time for Cooking, therefore the recipe chosen has no impact on the mark drop rate.
  11. Train Fishing with Octopus and either Ent or Pig equipped until both the Ancient Ring of Skills and Ancient Ring of Mastery have been acquired.
    • Remember that these rings are incredibly rare and may take a very long time to obtain, feel free to do something else if you get bored. You can always come back later when you have more bonuses.
    • Use the raw fish you catch to create Octopi and the cooked fish you earn from the synergy to create Pigs. Some resources cannot be used to create Tablets.
    • Octopus and Ent should be phased out as you progress and transition into Octopus and Pig. The synergy will require the Octopus to be Mark Level 3, and the Pig to be Mark Level 2.
    • Pig allows you to make money while training Fishing and Summoning, instead of pouring all of your GP into familiar tablets.
    • Once you start making more raw and cooked fish than you need to create Tablets, sell the excess for spare GP.
    • Most summoning Tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example, Pig needs 50 Shrimp available at Fishing Level 1, making good Pig Tablet uptime hard, but only needs 7 Swordfish which is available at Fishing Level 50.
    • It is likely that Fishing Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Like with Woodcutting's Axe upgrades, Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Open any Treasure Chests, equipping the Amulet of Fishing if it drops, as this greatly reduces the catch time for all fish.
    • Consume any Mastery Tokens acquired to increase your Mastery Pool, as long as you don't cap your pool.
    • Keep any Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potions and the Ice Jump Agility obstacle.
    • Once you've obtained a decent amount of of GP, you can begin saving any Emeralds, and Sapphires obtained from fishing, as these will be useful for creating Devil Tablets later, and for various other skills further down the line.
    • Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough GP to fund fishing rod upgrades
    • Once the 2M GP for the Dragon Fishing Rod upgrade is acquired, all gems can reasonably be saved at this point.
    • Catching the following fish is suggested:
      • Below Fishing Level 99:
        • See Fishing Training. Your fish selection should always be the highest XP/h fish.
          • Keep leveling Summoning simultaneously by always having the Octopus/ Pig Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of Fishing XP/h.
      • Fishing Level 99 with Fishing Skillcape unlocked (requiring Fishing Level 99 and costing 1M GP):
        • Whales for GP and eventually so they can be cooked into valuable food and Cooking XP, or turned into Summoning Tablets ( Octopus, Wolf, and Pig), as well as other uses, including as a resource for an Agility Obstacle.
        • Magic Fish are generally not recommended if using Summoning. If you're not using Summoning, they are technically worth approximately 1% more GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However Whales seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the Octopus/ Pig synergy.
      • For maximum special drops, once Message in a Bottle is acquired: (Only suggested if stacked on cooked fish and GP):
        • By reading the Message in a Bottle, you unlock the Secret Fishing area which has a 5% special catch rate, the highest in the base game. With Level 50 Mastery in the respective fish, the special catch rate is 8%.
        • Equipping the Ent/ Octopus Synergy for an additional +6% chance to acquire special items will push the special chance to 11%, or 14% with Level 50 Mastery in the respective fish.
          • The Level 20 Mastery Unique star from the Ameria constellation in Astrology can further increase the special catch rate by another +1% per point invested.
        1. For the most special rolls per hour: Seahorses
          • Fastest catch speed in this area, which maximizes the chance of acquiring both rings
          • Contrary to the other fish in the Secret Area, Seahorses can be synergized with Octopus/ Pig if Ent resources are hard to come by.
        2. For prayer points: Skeleton Fish
          • Can be redeemed for 3 Prayer points each, but can not be cooked
        3. Magic Fish is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with Skeleton Fish having an almost 100% increased rate of special catches per hour in comparison.
    • Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 3M) remaining to be able to afford Shards for additional Summoning Tablets, as well as other upgrades.
    • When your Fishing Mastery pool exceeds 95%, you can start spending your Mastery pool to increase your Mastery level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
      • Level 88 Mastery is an approximate point where spending Mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
      • Higher total Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  12. Train Astrology further. Equip the Ancient Ring of Mastery and study Deedree until level 80 Mastery.
    • Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
    • For Stardust modifiers, be careful upgrading past star level 5-6
    • For Golden Stardust modifiers, be careful upgrading past star level 3-4
  13. Alternate between training Woodcutting and Firemaking until Firemaking Level 15
    • The ultimate goal here is Firemaking Level 99 to unlock the Firemaking Skillcape.
    • Equip the Ancient Ring of Skills before starting.
    • Any Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
    • Open any Bird Nests dropped for seeds, then plant those you can in Farming. Don't forget to buy new Farming plots when available.
    • Manually lighting bonfires is not recommended
  14. Train Agility until Agility Level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
  15. Train to Woodcutting Level 35 and Firemaking Level 30
    • If you haven't already trained Township a bit (Township Level 15), it is worth doing this now to unlock Warm Beanie for additional Firemaking boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach Township Level 80 or higher, so it is highly recommended to be mindful when spending ticks.
  16. Train Agility once more, this time until Agility Level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  17. Continue training Woodcutting and Firemaking until Firemaking Level 99
    • Having Ent and Octopus equipped will increase the number of Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached Summoning Level 90, as soon as you obtain one Mark of the Devil you can begin to craft Devil and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
    • Once again, keep planting seeds awarded from Bird Nests and keep the ones noted in the first Woodcutting section.
    • Skip cutting Magic Trees due to the long cut time
    • It is highly suggested to have the Multi-Tree upgrade by the time you reach Redwood Trees as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ( Yew Logs) intact
    • Save any Redwood Logs gained as these should be turned into Dragon Javelins later, burning only up to and including Yew Logs to achieve Firemaking Level 99.
    • Although lighting bonfires will increase the Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
  18. Purchase and equip the Firemaking Skillcape
    • It might be worth checking your Firemaking Mastery pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered Yew Logs you should be getting a bit more than 1% pool per hour.
    • Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
  19. Train Astrology once more, this time until Astrology Level 99 is reached in order to unlock many more bonuses, including the Astrology Skillcape, which - when equipped - further speeds up the rate at which you find both types of Dust.
  20. Go back to Astrology and ensure all your constellations are at least Mastery Level 40, and train those which are not.
    • Mastery Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
    • Many Mastery Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the Astrology page.

Where next?

At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from Astrology and Agility.

The choices on what path to take next start to open up, some suggestions are:


Melvor Idle Skill Guides
Combat
Woodcutting
Fishing
Firemaking
Cooking
Mining
Smithing
Thieving
Farming
Fletching
Crafting
Runecrafting
Herblore
Agility
Summoning
Astrology
Township
Alternative Magic
Cartography
Archaeology