What to level first

From Melvor Idle
This page is up to date (v1.0.5).


This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and Hardcore.svg Hardcore Game Modes. For Adventure.png Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to give you a helping hand in the early stages of the game, and introduce you to the basic concepts of the game and some inter-skill synergies. It is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. Therefore, new players are encouraged to try a larger diversity of as soon as they feel more comfortable with the basics.

This page is inspired by the following reddit post.


  1. Level Astrology (skill).svg Astrology until level 20 to unlock Ameria (constellation).svg Ameria, then continue training on this constellation until level 80 Mastery.svg Mastery. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some Fishing (skill).svg Fishing bonuses, consuming Stardust (item).png Stardust and Golden Stardust (item).png Golden Stardust in the process.
    • For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
    • For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
    Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
  2. Train Woodcutting (skill).svg Woodcutting by following as many of the steps outlined below as you're able to until you obtain one Mark of the Ent (item).svg Ent, then craft Ent tablets until about Summoning Level 10. Use these tablets in Woodcutting (skill).svg Woodcutting (using tablets grants more XP than crafting them) until Summoning Level 15 and you receive five more Mark of the Ent to unlock the Ent/Octopus Synergy (You can see all possible Summoning (skill).svg Synergies here). Train Fishing (skill).svg Fishing until you receive one Mark of the Octopus (item).svg Octopus.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any Bird Nest (item).svg Bird Nests, plant the seeds you're able to in Farming (skill).svg Farming, and sell any seeds you're not able to plant. If able, always use Weird Gloop (item).svg Weird Gloop when planting seeds.
    • No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a Summoning (skill).svg Synergy that works in the skill you're training increases the amount of Summoning (skill).svg Summoning XP you gain per action. Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of tablets, making them significantly easier over time.
  3. Train Fishing (skill).svg Fishing with Ent (item).svg Ent and Octopus (item).svg Octopus until Summoning Level 25, then train Cooking (skill).svg Cooking until you find a total of six mark of the Pig (item).svg Pig. Remember to craft at least one batch of Pig (item).svg Pig to be able to find more than one mark.
  4. Train Fishing (skill).svg Fishing with Octopus (item).svg Octopus and Pig (item).svg Pig equipped until both the Ancient Ring of Skills (item).svg Ancient Ring of Skills and Ancient Ring of Mastery (item).svg Ancient Ring of Mastery have been acquired. It is likely that Fishing Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Use the raw fish you catch to create Octopus (item).svg Octopi and the cooked fish you earn from the synergy to create Pig (item).svg Pigs. All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action. Some resources cannot be used to create tablets. Once you start making more raw and cooked fish than you need to create tablets, sell the excess.
    • Open any Treasure Chest (item).svg Treasure Chests, equipping the Amulet of Fishing (item).svg Amulet of Fishing if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any Diamond (item).svg Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potion I (item).svg Diamond Luck Potions and the Ice Jump Agility (skill).svg Agility obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the Multi-Tree (upgrade).svg Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
    • Once you've obtained a decent amount of of GP, you can begin saving any Diamond (item).svg Diamonds, Emerald (item).svg Emeralds, and Sapphire (item).svg Sapphires obtained from fishing, as these will be useful for creating Devil (item).svg Devil tablets later, and for various other skills further down the line.
    • If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.

    Catching the following fish is suggested:
    • Raw Shrimp (item).svg Fishing/Training, below Level 99, your fish selection should always be the highest XP/h fish.
    • Raw Whale (item).svg Whales for GP and eventually so they can be cooked into valuable food and Cooking (skill).svg Cooking XP, or turned into Summoning (skill).svg Summoning tablets.
    • Raw Magic Fish (item).svg Magic Fish are worth approximately 1% more more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling Cooking (skill).svg Cooking, can be eaten in Combat, used as a resource for an Agility (skill).svg Agility Obstacle, and can be a valuable resource for creating Wolf (item).svg Wolf and Pig (item).svg Pig Tablets. Fishing whales with the Octopus (item).svg Octopus and Pig (item).svg Pig synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked, Raw Magic Fish (item).svg Magic Fish are not recommended as they will not help you advance in any other skills.
    • Raw Skeleton Fish (item).svg Skeleton Fish, which can be redeemed for Prayer (skill).svg Prayer points, and have an 8% base chance to obtain a special item.
    • Raw Seahorse (item).svg Seahorses if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch Raw Skeleton Fish (item).svg Skeleton Fish or have reached Fishing Level 99 to massively improve your GP gains with the Fishing Skillcape (item).svg Fishing Skillcape.
  5. Consume any Mastery Token (Fishing) (item).svg Mastery Tokens acquired to increase your Mastery.svg Mastery Pool. When your Fishing (skill).svg Fishing mastery pool exceeds 95%, you can start spending your mastery pool to increase your Mastery.svg Mastery level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
    • Level 88 Mastery.svg Mastery is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
    • Higher total Mastery.svg Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  6. Train Astrology (skill).svg Astrology further. Equip the Ancient Ring of Mastery (item).svg Ancient Ring of Mastery and study Deedree (constellation).svg Deedree until level 80 Mastery.svg Mastery. Once reached, re-roll modifiers as follows:
    • For Deedree (constellation).svg Deedree aim for any Woodcutting (skill).svg Woodcutting bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased Bird Nest (item).svg Bird Nest drop rate for unique modifiers.
    • For Ameria (constellation).svg Ameria aim for any Firemaking (skill).svg Firemaking bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
  7. Alternate between training Woodcutting (skill).svg Woodcutting and Firemaking (skill).svg Firemaking. Equip the Ancient Ring of Skills (item).svg Ancient Ring of Skills before starting. The ultimate goal here is Firemaking Level 99 to unlock the Firemaking Skillcape (item).svg Firemaking Skillcape. Before getting too deep into woodcutting, be aware of the Clue Chasers Insignia (item).svg Clue Chasers Insignia; this amulet counts for completion, is very useful for skilling, and requires exact, low numbers of Redwood Logs (item).svg Redwood and Maple Logs (item).svg Maple logs, as a result it is likely best to simply skip Maple Logs (item).svg Maple Logs at this point.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip Magic Logs (item).svg Magic Logs due to the long cut time. This means using Multi-Tree (upgrade).svg Multi-Tree to simultaneously cut Redwood Logs (item).svg Redwood and Yew Logs (item).svg Yew logs.
    • Having Ent (item).svg Ent and Octopus (item).svg Octopus equipped will increase the number of Bird Nest (item).svg Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached Summoning Level 90, as soon as you obtain one Mark of the Devil (item).svg Devil you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
    • Open any Bird Nest (item).svg Bird Nests dropped for seeds, then begin training Farming (skill).svg Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep Strawberry Seeds (item).svg Strawberry Seeds for Gentle Hands Potion I (item).svg Gentle Hands Potions used in Thieving (skill).svg Thieving, and keep Watermelons (item).svg Watermelons for Agility (skill).svg Agility.
    • Save any Redwood Logs (item).svg Redwood Logs gained as these should be turned into Dragon Javelin (item).svg Dragon Javelins later, burning only up to and including Yew Logs (item).svg Yew Logs to achieve Firemaking Level 99.
    • Manually lighting bonfires is not recommended. Although doing so will increase the Firemaking (skill).svg Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using Controlled Heat Potion I (item).svg Controlled Heat Potions is however highly recommended if you are able to reach Herblore Level 20 by creating only Bird Nest Potion I (item).svg Bird Nest Potions, requiring Garum Herb (item).svg Garum Herbs from Farming (skill).svg Farming and Potato Seeds (item).svg Potato Seeds from Bird Nest (item).svg Bird Nests to create.
    • After reaching Firemaking Level 15, train Agility (skill).svg Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching Woodcutting Level 35 and Firemaking Level 30, training Agility (skill).svg Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  8. Train Astrology (skill).svg Astrology once more, this time until Astrology Level 99 is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are Mastery.svg Mastery level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (item).svg Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from Astrology (skill).svg Astrology and Agility (skill).svg Agility.

The choices on what path to take next start to open up, some suggestions are:

Melvor Idle Skill Guides
Combat.svg Combat
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Summoning (skill).svg Summoning
Astrology (skill).svg Astrology
Magic (skill).svg Alternative Magic