|This page is out of date (v1.0.3).|
- 1 Preface
- 2 Starting out
- 3 Potential Skill Order
- 4 Skills Pros/Cons
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked and must pay an increasing GP cost to unlock each skill. It means that the skills you choose will greatly affect the route you take through the game. Your non-combat skills will be locked to your combat level, so the skilling you can do is very limited at first.
This mode requires you to do more combat than the other modes, especially at the beginning. On one hand, it may be hard for new players to get a grasp of how all skills are connected without using them first. On the other hand, the Adventure mode reduces the number of early-game choices, which can help new players to get a feel of the game. It's all about tradeoffs!
Speaking of tradeoffs, that is the name of the game in this mode. You can save time on one grind by picking another skill or targeting a different enemy, but it will likely cost you more time somewhere else. The trick is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.
A rough strategy is given below, but don't let anyone dictate your
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a Bronze Dagger. This will be the strongest weapon you need until steel. Equip your that and your Shrimp and start whacking some Plants. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal.
After that, follow the HCCO/Guide for a smooth enemy progression, but note that some mobs require you to unlock Slayer first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.
Early money making
Your first money maker will be fighting Cows. Collect their Leather, and then go to the shop and purchase as many Green Dragonhide as you can, then sell the green hides. This gives an extra 50 compared to just selling the plain leather.
Historically, the Amulet of Looting was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from Man, you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase.
Skill Unlock Costs
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs:
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible.
Long Term goals
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it.
Please read the Money Making guide in order to make a draft of your money-making progression.
- Unlock Cooking.
- Kill cows and cook beef.
- Unlock Thieving.
- Get your combat level to 30.
- Thieve from Man, sustaining by manually eating Beef
- Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone
- Unlock the skills needed for the production of Jadestone Bolts (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)
Potential Skill Order
Choosing a skill order will greatly change your path through the Adventure Mode.
Many skills are interconnected, so you will be limited by your combat level and the items you can't get.
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.
This section presents routes from zero to making money with some of the best methods in the game.
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99
Sell fish to unlock Thieving.
It is not easy to figure out whom to pickpocket with Thieving to get the most of money. Use Nomeru's sheet on Thieving from Spreadsheets and Theorycrafting to decide whom to target. Keep in mind that the results in early game are drastically different from what is given on the sheet - you need to copy the sheet and enter your current situation.
After that, you might want to get to Combat level 99 to upgrade your Thieving options. For that, unlock Prayer and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up Prayer: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.
Level up your Combat.
Fight the following monsters:
You can check out the Combat Simulator to see which monster is the best for your situation. Don't forget to consider the food expenditure.
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.
The later upgrades of money-making with Thieving consist of Herblore, Agility, and Summoning. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from Spreadsheets and Theorycrafting will come in handy to compare the improvements.
Example: Dragon Javelins
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.
Get your combat up to level 99.
Level up the unlocked skills to start earning money with Dragon Javelins.
The recommendation for when to unlock a skill means the following:
- Early game: skill unlock 1-3.
- Mid game: 4-8.
- Late game: 9-13.
- End game: 14-18
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with Barbarian Fishing. Strong against ranged enemies.
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.
Cons: Doesn’t increase your damage.
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies.
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.
Recommended to unlock: Late game, when fighting the Water God Dungeon.
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. Alt magic lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level.
Recommended to unlock: Mid game, when you have a good source of prayer points.
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does not contribute to combat level.
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. Bird Nest are a decent source of seeds. Level 99 needed to efficiently create Dragon Javelins, one of the best end-game Money Making strategies.
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than Gem Gloves until a high level.
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.
Pros: With cooking, it's an easy afk food supply. Can get ARoS for XP or Message in a Bottle that unlocks Raw Skeleton Fish - a great source of prayer points. Can train strength afk with Barbarian Fishing. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's Raw Magic Fish, but it's very slow compared to Cooking.
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the Firemaking Skillcape and Pyro before completing some other skills.
Pros: Easy and quick afk food with Fishing. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.
Recommended to unlock: Depends on if you take fishing and put off farming.
Pros: Mining with Gem Gloves is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need Rune Essence for Runecrafting and Weird Gloop for Farming. With Smithing, you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create Dragon Javelins.
Cons: Need 500k for first pair of gem gloves.
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.
Recommended to unlock: When you want better melee gear.
Cons: Hard to get started. You can get the vital stuff from other places.
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.
Pros: Food with no in-game time spent. The only way to get herbs for Herblore. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs.
Cons: Need to open the game every so often to get the most food. Get seeds from Thieving, Combat or Woodcutting. Need to buy Compost or kill farmers for it. Need mining to get Weird Gloop for best xp and food rate. Thieving or woodcutting is required to get Carrot Seeds.
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.
Recommended to unlock: Late to End game, when you start doing DJavs.
Pros: Makes ranged armor and jewelry.
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.
Recommended to unlock: End game when you have nothing else to unlock.
Pros: Lets you use Magic. Also required for Alt Magic to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic.
Cons: Need Mining first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.
Recommended to unlock: Mid to Late game, when you plan to start training magic.
Pros: Makes other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion IV and Damage Reduction Potion IV are desired for late game combat. Level 53 helps to create Dragon Javelins faster.
Cons: Needs Farming for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels.
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have Aorpheat's Signet Ring.
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an Agility course and spend slayer coins on gear to train efficiently.
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.
Pros: Provides bonuses to all skills. Has no requirements to train.
Cons: These bonuses won't make help you in farming the gold for the next skill.
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.
|Melvor Idle version v1.0.5 (Released: 5th July 2022)|
|Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables|