Mining/Training: Difference between revisions
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{{V| | {{V|1.2.2}} | ||
{{Otheruses|training the Mining skill|the skill itself|Mining}} | {{Otheruses|training the Mining skill|the skill itself|Mining}} | ||
== | ==Training== | ||
It is recommended to use {{ItemIcon|Gem Gloves}} while leveling. They will provide a stream of gems that you can sell for profit. Keep {{ItemIcon|Emerald|Emeralds}} for {{ItemIcon|Emerald Bolts}} and {{ItemIcon|Diamond|Diamonds}} for {{Icon|Diamond Luck Potion|Diamond Luck Potions}}. | |||
If you don't have money to buy {{ItemIcon|Gem Gloves}}, either sell {{ItemIcon|Mithril Ore}}, smelt and sell {{ItemIcon|Gold Bar|Gold Bars}}, or get money through the {{Skill|Fishing|notext=true}} [[Money Making##Fishing_.28Max_4.2C421k.2Fhr.29|Fishing money-making method]]. | |||
If | |||
It is also recommended to use any [[Mastery#The Mastery Pool|Mastery Pool]] experience to increase the {{Icon|Mastery}} level of nodes that you're about to mine to level 30. The {{Icon|Mastery}} level of a node increases the [[Mining#Rock HP|Rock HP]], greatly reducing the waiting time for the node to respawn. Later, it is more beneficial to save the pool experience for the [[Mining#Mastery Pool Checkpoints|Mastery pool]] bonuses. | |||
Follow the list below. Mine {{ItemIcon|Copper Ore}} and {{ItemIcon|Tin Ore}} in approximately equal amounts for {{Skill|Smithing}}, and keep all {{ItemIcon|Coal Ore}} for the same reason. | |||
Mine | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | !Level | ||
!Ore | |||
|- | |- | ||
| | | 1-15 || {{ItemIcon|Copper Ore}} or {{ItemIcon|Tin Ore}} | ||
|- | |- | ||
| | | 15-30 || {{ItemIcon|Iron Ore}} | ||
|- | |- | ||
| | | 30-50 || {{ItemIcon|Coal Ore}} | ||
|- | |- | ||
| | | 50-80 || {{ItemIcon|Mithril Ore}} | ||
|- | |- | ||
| | | 80-100 || {{ItemIcon|Runite Ore}} | ||
|- | |- | ||
| | | 100-102 || {{TotH}} {{ItemIcon|Corundumite Ore}} | ||
|- | |- | ||
| | | 102-105 || {{TotH}} {{ItemIcon|Iridium Ore}} | ||
|- | |- | ||
| | | 105-108 || {{TotH}} {{ItemIcon|Palladium Ore}} | ||
|- | |- | ||
| | | 108-112 || {{TotH}} {{ItemIcon|Augite Ore}} | ||
|- | |- | ||
| | | 112-115 || {{TotH}} {{ItemIcon|Meteorite Ore}} | ||
|- | |- | ||
| 115-120 || {{TotH}} {{ItemIcon|Divinite Ore}} | |||
|} | |} | ||
We transition from {{ItemIcon|Mithril Ore|Mithril}} directly to {{ItemIcon|Runite Ore|Runite}} because otherwise we stretch the mastery thin across the ores, which leads to more ore-respawn downtime, resulting in slower progression. | |||
==Boosters== | |||
===XP=== | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Mining}} | |||
===Action Time=== | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Mining}} | |||
===Gloves=== | |||
Mining offers two gloves that can be purchased from the [[Shop#Gloves|Shop]]. | |||
{| class="wikitable" | |||
! Gloves | |||
! Price | |||
! Boost | |||
|- | |||
| {{ItemIcon|Gem Gloves}} || {{GP|500000}} | |||
| Guaranteed gem drops with every mining action, aside from {{ItemIcon|Rune Essence}}.<br>Gives a small profit if you sell gems.<br>A viable starting [[Money Making|money-making]] strategy for {{Icon|Adventure}}. | |||
|- | |||
| {{ItemIcon|Mining Gloves}} || {{GP|75000}} | |||
| Increases the base mined quantity to 2 for ores, provides no benefit for essence or gem rocks however.<br>The gains can then be doubled by again by other means such as {{Icon|Mastery}}. | |||
|} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Latest revision as of 22:22, 12 April 2024
This page is up to date (v1.2.2). |
Training
It is recommended to use Gem Gloves while leveling. They will provide a stream of gems that you can sell for profit. Keep Emeralds for Emerald Bolts and Diamonds for Diamond Luck Potions.
If you don't have money to buy Gem Gloves, either sell Mithril Ore, smelt and sell Gold Bars, or get money through the Fishing money-making method.
It is also recommended to use any Mastery Pool experience to increase the Mastery level of nodes that you're about to mine to level 30. The Mastery level of a node increases the Rock HP, greatly reducing the waiting time for the node to respawn. Later, it is more beneficial to save the pool experience for the Mastery pool bonuses.
Follow the list below. Mine Copper Ore and Tin Ore in approximately equal amounts for Smithing, and keep all Coal Ore for the same reason.
Level | Ore |
---|---|
1-15 | Copper Ore or Tin Ore |
15-30 | Iron Ore |
30-50 | Coal Ore |
50-80 | Mithril Ore |
80-100 | Runite Ore |
100-102 | Corundumite Ore |
102-105 | Iridium Ore |
105-108 | Palladium Ore |
108-112 | Augite Ore |
112-115 | Meteorite Ore |
115-120 | Divinite Ore |
We transition from Mithril directly to Runite because otherwise we stretch the mastery thin across the ores, which leads to more ore-respawn downtime, resulting in slower progression.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Terra | Constellation | +8% Mining Skill XP | +5% Chance to deal no Damage to an Ore or Essence Mining Node +8% Chance to Double Items in Mining +8% Accuracy Rating +5 Hidden Strength Level +8% Mining Mastery XP +5% Melee Strength Bonus from Equipment +5% Chance to receive gems from Mining (Does not work for Rune Essence) +8% Strength Skill XP |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Miners Body | Item (Platebody) | +2% Mining Skill XP | |
Miners Boots | Item (Boots) | +2% Mining Skill XP | |
Miners Hat | Item (Helmet) | +2% Mining Skill XP | |
Miners Leggings | Item (Platelegs) | +2% Mining Skill XP | |
Mining Scroll Of XP | Item (Consumable) | +3% Mining Skill XP | |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Dirty Mining Boots | Item (Boots) | -0.1s Mining Interval | |
Mining Lesser Relic | Item (Consumable) | -5% Mining Interval | +10% Melee Maximum Hit +100% Chance to receive gems from Mining (Does not work for Rune Essence) |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Terran Dungeon Ruins | Point of Interest | -0.1s Mining Interval | -0.1s Woodcutting Interval +10% Chance to gain +1 additional resource in Mining (Cannot be doubled) +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) |
Adamant Pickaxe | Upgrade | -10% Mining Interval | +1% Chance to Double Ores in Mining |
Black Pickaxe | Upgrade | -5% Mining Interval | +1% Chance to Double Ores in Mining |
Dragon Pickaxe | Upgrade | -10% Mining Interval | +1% Chance to Double Ores in Mining |
Iron Pickaxe | Upgrade | -5% Mining Interval | +1% Chance to Double Ores in Mining |
Master of Nature | Upgrade | -15% Mining Interval | -15% Woodcutting Interval |
Mithril Pickaxe | Upgrade | -5% Mining Interval | +1% Chance to Double Ores in Mining |
Rune Pickaxe | Upgrade | -10% Mining Interval | +1% Chance to Double Ores in Mining |
Steel Pickaxe | Upgrade | -5% Mining Interval | +1% Chance to Double Ores in Mining |
Gloves
Mining offers two gloves that can be purchased from the Shop.
Gloves | Price | Boost |
---|---|---|
Gem Gloves | 500,000 | Guaranteed gem drops with every mining action, aside from Rune Essence. Gives a small profit if you sell gems. A viable starting money-making strategy for Adventure. |
Mining Gloves | 75,000 | Increases the base mined quantity to 2 for ores, provides no benefit for essence or gem rocks however. The gains can then be doubled by again by other means such as Mastery. |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |