Golden Cloud Mountains/Guide: Difference between revisions

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==t120 Farming==
==Weapon Farming==
Following the purchase of the {{UpgradeIcon|Golden Compass}} and completion of the {{ZoneIcon|Necromancers Palace}}, the {{ZoneIcon|Golden Cloud Mountains}} [[Slayer Area]] will become accessible. This area is the penultimate {{Skill|Slayer}} Area in the {{TotH}} [[Throne of the Herald Expansion]]. The three [[Monsters]] within this area ({{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}}) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both {{ZoneIcon|Millennium Gate}} and {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the {{UpgradeIcon|Golden Shard}}, adding another 200 kills for a total of 2,200 average kills required.


Following the purchase of the {{UpgradeIcon|Golden Compass}} and defeating the {{ZoneIcon|Necromancers Palace}}, you now have access to {{ZoneIcon|Golden Cloud Mountains}}, the penultimate {{Skill|Slayer}} Area in the {{TotH|Throne of the Herald Expansion}}. These 3 mobs drop the highest level, most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average. The player will also need to collect 10 extra fragments to purchase the {{UpgradeIcon|Golden Shard}} adding another 500 kills for a total of 5,500 average kills required with no item doubling.
Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require {{UpgradeIcon|Auto Slayer}} to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows:
 
* {{MonsterIcon|Torvair}}, which drops {{ItemIcon|Agile Wings Rapier}} shards
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs. This will make the order you obtain the weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, the guide will recommend the following order:
* {{MonsterIcon|Harkair}}, which drops {{ItemIcon|Slicing Maelstrom Wand}} shards
 
* {{MonsterIcon|Arctair}}, which drops {{ItemIcon|Feather Storm Crossbow}} shards
* {{MonsterIcon|Torvair}}
* {{MonsterIcon|Harkair}}
* {{MonsterIcon|Arctair}}


===Order===
===Order===
The order you obtain these items in is not particularly important, and considering each separate item can be a huge upgrade individually, it is often recommended to fight each mob for only a short time before equipping the newly obtained armour and switching to the next, repeating this until the player has completed the sets.
The order in which the weapons are obtained is not particularly important. However, [[Monsters]] within the {{ZoneIcon|Millennium Gate}} area drop Vorloran armour, which is a significant upgrade over other [[Equipment]] available to the player up until this point. It is therefore suggested that each of the {{ZoneIcon|Golden Cloud Mountains}} monsters is initially only fought until 10 of each shard is obtained, at which point the {{UpgradeIcon|Golden Shard}} can be purchased from the [[Shop]]. From here, monsters within the [[Millennium Gate]] area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to [[Golden Cloud Mountains]] to complete the grind for the weapons.


Doing these grinds simultaneously with the grinds for the t120 Armor can also be a good idea,
Broadly, an efficient order for finishing {{TotH}} Slayer would be as below. Guides explaining strategies for fighting {{ZoneIcon|Millennium Gate}} monsters can be found at [[Millennium Gate/Guide]].


A roughly complete order for finishing {{TotH}} Slayer as efficiently as possible would look like:
# {{MonsterIcon|Torvair}} / {{MonsterIcon|Harkair}} / {{MonsterIcon|Arctair}}, until 10 of each shard is obtained
# {{MonsterIcon|Vorloran Devastator}}, until at least 3 different Vorloran Devastator armour pieces have been obtained
# {{MonsterIcon|Torvair}}, until {{ItemIcon|Agile Wings Rapier}} has been obtained
# {{MonsterIcon|Vorloran Watcher}}, until at least 3 different Vorloran Watcher armour pieces have been obtained
# {{MonsterIcon|Harkair}}, until {{ItemIcon|Slicing Maelstrom Wand}} has been obtained
# {{MonsterIcon|Vorloran Protector}}, until at least 3 different Vorloran Protector armour pieces have been obtained
# {{MonsterIcon|Arctair}}, until {{ItemIcon|Feather Storm Crossbow}} has been obtained


*Guides for the {{ZoneIcon|Millennium Gate}} monsters can be found at [[Millennium Gate/Guide]]
A popular strategy is to combine the grinding of these weapons with the grind for the {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. An added benefit is the increased damage given by buffs like the {{ItemIcon|Slayer Skillcape}} and {{Skill|Astrology}} while fighting Slayer Tasks. Another benefit is the ability to buy {{Skill|Prayer}} Points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{UpgradeIcon|Bountiful Resupply}}.
# {{MonsterIcon|Torvair}} / {{MonsterIcon|Arctair}} / {{MonsterIcon|Harkair}}
# {{MonsterIcon|Vorloran Devastator}}
# {{MonsterIcon|Torvair}}
# {{MonsterIcon|Vorloran Watcher}}
# {{MonsterIcon|Harkair}}
# {{MonsterIcon|Vorloran Protector}}
# {{MonsterIcon|Arctair}}


Many players combine the grinding of these weapons with the grind for the {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. An added benefit is the increased damage given by buffs like the {{ItemIcon|Slayer Skillcape}} and {{Skill|Astrology}} while fighting Slayer Tasks. Another benefit is the ability to buy {{Skill|Prayer}} Points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Bountiful Resupply}}.
Some equipment suggestions are detailed below. Note that depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions.
 
Below are some gear suggestions. Depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs you use or have access to, your optimal gear can change.


===Buffs===
===Buffs===
====Requirements====
====Requirements====
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|116|showtext=true}} and the completion of the {{ZoneIcon|Necromancers Palace}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
There are very few hard requirements beyond the entry requirement of {{SkillReq|Slayer|116|showtext=true}} and completion of the {{ZoneIcon|Necromancers Palace}}, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them.


{| class="wikitable"  
{| class="wikitable"  
Line 41: Line 36:
|-
|-
| {{SkillReq|Hitpoints|120}}
| {{SkillReq|Hitpoints|120}}
| Less need for DR
| Less need for [[Damage Reduction]]
|-
|-
| {{SkillReq|Agility|120}}
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Conflict
| {{AgilityIcon|Pillar of Combat}} and {{AgilityIcon|Elite Pillar of Conflict}}
|-
|-
| {{SkillReq|Summoning|115}}
| {{SkillReq|Summoning|115}}
| Spectre and Fox Synergies
| {{ItemIcon|Spectre}} and {{ItemIcon|Fox}} [[Synergy|Synergies]]
|-
|-
| {{SkillReq|Prayer|118}}
| {{SkillReq|Prayer|118}}
| {{PrayerIcon|Battleborn}}
| {{PrayerIcon|Battleborn}}
|-
|-
| {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armor}}
| {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armour}}
| High damage reduction {{Skill|Melee}} armor.
| High damage reduction {{Skill|Melee}} armour.
|-
|-
| {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armor}}
| {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armour}}
| High damage reduction {{Skill|Ranged}} armor.
| High damage reduction {{Skill|Ranged}} armour.
|-
| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armor}}
| High damage reduction {{Skill|Magic}} armor.
|-
|-
| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armour}}
| High damage reduction {{Skill|Magic}} armour.
|}
|}


====Agility====
====Agility====
{| class="wikitable"  
{| class="wikitable"  
!colspan="1"| #
! #
!colspan="1"| Obstacle
! style="width:200px" | Obstacle
!colspan="4"| Reason
! Reason
|-
|-
!colspan="1"| 1
! 1
| X
| class="table-na" | N/A
| rowspan="2" | No obstacles for these slots provide any combat benefit.
|-
|-
!colspan="1"| 2
! 2
| X
| class="table-na" | N/A
|-
|-
!colspan="1"| 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
|-
!colspan="1"| 4
! 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| No negative modifiers, technically saves some food.
| No negative modifiers, technically saves some food.
|-
|-
!colspan="1"| 5
! 5
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| +20 HP.
| +20 HP.
|-
|-
!colspan="1"| 6
! 6
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| +5% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
| +5% Damage, +1% DR. {{AgilityIcon|Rocky Waters}} can be used instead.
|-
|-
!colspan="1"| 7
! 7
| {{Skill|Agility|Boulder Trap}}
| {{AgilityIcon|Boulder Trap}}
| No negative combat modifiers.
| No negative combat modifiers.
|-
|-
!colspan="1"| 8
! 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Raft Building}}
| More damage. {{Skill|Agility|Raft Building}} can be used instead.
| Suggested before obtaining Vorloran armour from {{ZoneIcon|Millennium Gate}} for safety. Afterwards, {{AgilityIcon|Pipe Crawl}} can be used instead for additional damage.
|-
|-
!colspan="1"| 9
! 9
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| More damage. The 20 HP from {{Skill|Agility|Ice Jump}} is not necessary.
| More damage. The 20 HP from {{AgilityIcon|Ice Jump}} is not necessary.
|-
|-
!colspan="1"| 10
! 10
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Free damage!
| Free damage!
|-
|-
!colspan="1"| P
! 11
| {{Skill|Agility|Pillar of Combat}}
| {{TotH}} {{AgilityIcon|Pipe Maze}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
| More damage.
|-
|-
!colspan="1"| 12
! 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| {{TotH}} {{AgilityIcon|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
| Lower attack interval and more damage for the low price of lower accuracy.
|-
|-
!colspan="1"| 13
! 13
| {{TotH}} {{Skill|Agility|Balance Trap}}
| {{TotH}} {{AgilityIcon|Balance Trap}}
| This obstacle tier does not grant any direct bonuses to these grinds.
| This obstacle tier does not grant any direct bonuses to these grinds.
|-
|-
!colspan="1"| 14
! 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| {{TotH}} {{AgilityIcon|Gap Climb}}
| More evasion, accuracy and damage.
| More damage and [[Area Effect Negation]] - also more coins if doing this grind on {{Skill|Slayer|Task}}
|-
|-
!colspan="1"| 15
! 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| {{TotH}} {{AgilityIcon|Waterfall Crossing}}
| Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion}}, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}}. It is necessary to have this obstacle at 99 {{Icon|Mastery}} to halve the -100 HP modifier.
|-
|-
!colspan="1"| EP
! P
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| {{AgilityIcon|Pillar of Combat}}
| Lots of beneficial combat bonuses.
| Lots of beneficial combat bonuses.
|-
|-
! EP
| {{TotH}} {{AgilityIcon|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|}
|}


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* For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
* For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
* For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
* For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
In some situations, {{PrayerIcon|Holy Aegis}} may be required in order to achieve the required amount of [[Damage Reduction]] to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations.


====Potions====
====Potions====
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}
While fighting {{MonsterIcon|Torvair}} or {{MonsterIcon|Arctair}}, use {{ItemIcon|Damage Reduction Potion IV}}.


===Summoning===
For {{MonsterIcon|Harkair}}, the [[Damage Reduction]] requirement is lower such that potions such as the {{ItemIcon|Penetration Potion}} or {{ItemIcon|Ranged Strength Potion}} may be used instead in order to improve the kill rate.
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}}. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.


Alternatively, use {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target
====Summoning====
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}} unless stated otherwise below. By decreasing the enemy's [[Combat#Evasion Rating|Evasion Rating]], this [[Synergy]] significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits.
 
Alternatively, use {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target.
 
====Pets====
In order to meet {{Skill|Hitpoints}} and [[Damage Reduction]] requirements, it is assumed that the player has unlocked {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}}, and {{PetIcon|Erran}}.
 
====Consumables====
For all equipment suggestions, [[Consumables|Consumable]] items such as the {{ItemIcon|Explorers Map II}} are suggested, but are by no means required in order to safely idle these monsters. Therefore, this slot can be swapped for any other consumable item, or no consumable at all. The {{ItemIcon|Slayer Deterer}} From {{Skill|Township}} can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task.


===Notes===
===Notes===
Checking your setups with the [[Combat Simulator]] before engaging any of these monsters is highly recommended. These setups have not been fully tested, and may not prove to be perfectly optimal.
Checking your setups with the [[Combat Simulator]] before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances.


While the Slayer Area Effect of {{ZoneIcon|Golden Cloud Mountains}} provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from [[Bleed]]. This makes [[Area Effect Negation]] not particularly effective, coupled with the fact that wearing {{Skill|Slayer}} armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.
While the Slayer Area Effect of {{ZoneIcon|Golden Cloud Mountains}} provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from [[Bleed]]. This makes [[Area Effect Negation]] not particularly effective, coupled with the fact that wearing {{Skill|Slayer}} armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.


This make {{ItemIcon|Bleed Burner Cape}} critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the {{ItemIcon|Bleed Burner Cape}} gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.   
As a result, {{ItemIcon|Bleed Burner Cape}} is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the {{ItemIcon|Bleed Burner Cape}} gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.   


==Torvair==
==Torvair==
{{MonsterIcon|Torvair}} drops {{ItemIcon|Agile Wings Rapier Shard}} to create the {{ItemIcon|Agile Wings Rapier}}
{{MonsterIcon|Torvair}} drops {{ItemIcon|Agile Wings Rapier Shard}} used to create the {{ItemIcon|Agile Wings Rapier}}.


To be able to idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build has 99% Damage Reduction out of combat (75% in combat) and {{Skill|Hitpoints|qty=1220}}.
With {{ItemIcon|Slicing Maelstrom Wand}}, use {{SpellIcon|Slicing Maelstrom}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.


With {{ItemIcon|Slicing Maelstrom Wand}}, use {{SpellIcon|Slicing Maelstrom}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.
With {{ItemIcon|Calamity Wand}} or {{ItemIcon|Archaic Wand}}, use {{SpellIcon|Infernal Power}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.
 
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 98% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
 
The {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
 
For the platebody slot, {{ItemIcon|Bundled Protection Body}} can be used in a pinch if either {{ItemIcon|Freezing Touch Body}} or {{ItemIcon|Slayer Wizard Robes (Mythical)}} are not available, however doing so is a significant decrease to the kill rate so is not suggested unless absolutely necessary.
 
{{Equipment/Recommended
|style=Magic
|imgSize=25
|helm1=Mask of Despair
|body1=Freezing Touch Body
|body2=Slayer Wizard Robes (Mythical)
|body3=Bundled Protection Body
|legs1=Infernal Mythical Wizard Bottoms
|boots1=Frostspark Boots
|gloves1=(U) Carrion Vambraces
|cape1=Bleed Burner Cape
|neck1=Fury of the Elemental Zodiacs
|neck2=Allure Amulet
|ring1=Wasteful Ring
|weapon1=Calamity Wand
|weapon2=Archaic Wand
|shield1=Leviathan Shield
|passive1=Gauntlets of Rage
|passive2=Ring of Power
|consumable1=Explorers Map II
|familiar11=Witch
|familiar21=Yak
|prayer11=Holy Aegis
|prayer21=Battleborn
}}
 
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
 
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Devastator}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Slicing Maelstrom Wand}} provides a very significant improvement to the kill rate, so is highly recommended.


With {{ItemIcon|Archaic Wand}} or {{ItemIcon|Calamity Wand}}, use {{SpellIcon|Infernal Power}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.
As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using {{PrayerIcon|Holy Aegis}} in place of {{PrayerIcon|Divination}} is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended.


===Post-120s===
{{Equipment/Recommended
{| class="wikitable"
|style=Magic
|-
|imgSize=25
! Slot
|helm1=Vorloran Devastator Helmet
!colspan="6"|Better to Worse
|helm2=Mask of Despair
|-
|body1=Vorloran Devastator Platebody
! Head
|body2=Freezing Touch Body
| {{ItemIcon|Vorloran Devastator Helmet}}
|legs1=Vorloran Devastator Platelegs
| {{ItemIcon|Mask of Despair}}
|legs2=Infernal Mythical Wizard Bottoms
|-
|boots1=Vorloran Devastator Boots
! Body
|boots2=Frostspark Boots
| {{ItemIcon|Vorloran Devastator Platebody}}
|gloves1=Vorloran Devastator Gauntlets
| {{ItemIcon|Freezing Touch Body}}
|gloves2=(U) Carrion Vambraces
|-
|cape1=Superior Max Skillcape
! Leggings
|cape2=Bleed Burner Cape
| {{ItemIcon|Vorloran Devastator Platelegs}}
|neck1=Fury of the Elemental Zodiacs
| {{ItemIcon|Lightning Mythical Wizard Bottoms|Lightning Mythical Bottoms}}
|neck2=Allure Amulet
|-
|ring1=Wasteful Ring
! Boots
|weapon1=Slicing Maelstrom Wand
| {{ItemIcon|Vorloran Devastator Boots}}
|weapon2=Calamity Wand
| {{ItemIcon|Frostspark Boots}}
|shield1=Leviathan Shield
|-
|passive1=Shield of Magic Power
! Hands
|passive2=Gauntlets of Rage
| {{ItemIcon|Vorloran Devastator Gauntlets}}
|consumable1=Explorers Map II
| {{ItemIcon|(U) Carrion Vambraces}}
|familiar11=Spectre
|-
|familiar21=Occultist
! Cape
|familiar12=Dragon
| colspan=2| {{ItemIcon|Bleed Burner Cape}}
|familiar22=Fox
|-
|prayer11=Divination
! Neck
|prayer12=Holy Aegis
| {{ItemIcon|Fury of the Elemental Zodiacs}}
|prayer21=Battleborn
| {{ItemIcon|Allure Amulet}}
}}
|-
! Ring
| {{ItemIcon|Burning Madness Ring}}
| {{ItemIcon|Blood Ring}}
|-
! Passive
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
| {{ItemIcon|Slicing Maelstrom Wand}}
| {{ItemIcon|Archaic Wand}}
|-
! Offhand
| {{ItemIcon|Shield of Magic Power}}
| {{ItemIcon|Leviathan Shield}}
|-
|}


==Arctair==
==Arctair==
{{MonsterIcon|Arctair}} drops {{ItemIcon|Feather Storm Crossbow Shard}} to create the {{ItemIcon|Feather Storm Crossbow}}
{{MonsterIcon|Arctair}} drops {{ItemIcon|Feather Storm Crossbow Shard}} used to create the {{ItemIcon|Feather Storm Crossbow}}.
 
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
 
The {{ItemIcon|Minotaur}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
 
{{ItemIcon|Spectral Ice Sword}} can be used instead of {{ItemIcon|FrostSpark 1H Sword}} if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill.
 
{{Equipment/Recommended
|style=Melee
|imgSize=25
|helm1=Mask of Madness
|body1=Ward of Flame Platebody
|body2=(P) Divine Platebody
|legs1=Burning Protection Platelegs
|legs2=(P) Divine Platelegs
|boots1=Frostspark Boots
|gloves1=(U) Carrion Vambraces
|cape1=Bleed Burner Cape
|neck1=Fury of the Elemental Zodiacs
|neck2=Allure Amulet
|ring1=Ring of Power
|weapon1=FrostSpark 1H Sword
|weapon2=Spectral Ice Sword
|shield1=Leviathan Shield
|passive1=Palladium Onyx Ring
|consumable1=Whetstone
|consumable2=Explorers Map II
|familiar11=Minotaur
|familiar21=Yak
|prayer11=Holy Aegis
|prayer21=Battleborn
}}


To be able to idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build has 95% Damage Reduction out of combat (70% in combat) and {{Skill|Hitpoints|qty=1220}}.
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 101% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.


===Post-120s===
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Protector}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Agile Wings Rapier}} near doubles the kill rate when compared to {{ItemIcon|FrostSpark 1H Sword}}, so is highly recommended.
{| class="wikitable"
 
|-
Having all of {{ItemIcon|Vorloran Protector Platelegs}}, {{ItemIcon|Vorloran Protector Boots}}, and {{ItemIcon|Vorloran Protector Gauntlets}} equipped simultaneously is recommended. Alternatively, Vorloran pieces for {{Skill|Ranged}} or {{Skill|Magic}} may be used to satisfy the [[Damage Reduction]] requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require {{PrayerIcon|Holy Aegis}} to be used in place of {{PrayerIcon|Valor}}.
! Slot
 
!colspan="6"|Better to Worse
{{Equipment/Recommended
|-
|style=Melee
! Head
|imgSize=25
| {{ItemIcon|Mask of Madness}}
|helm1=Mask of Madness
| {{ItemIcon|Vorloran Protector Helmet}}
|helm2=Vorloran Protector Helmet
|-
|body1=Ward of Flame Platebody
! Body
|body2=Vorloran Protector Platebody
| {{ItemIcon|Ward of Flame Platebody}}
|legs1=Vorloran Protector Platelegs
| {{ItemIcon|Vorloran Protector Platebody}}
|legs2=Burning Protection Platelegs
|-
|boots1=Vorloran Protector Boots
! Leggings
|boots2=Frostspark Boots
| {{ItemIcon|Vorloran Protector Platelegs}}
|gloves1=Vorloran Protector Gauntlets
| {{ItemIcon|Burning Protection Platelegs}}
|gloves2=(U) Carrion Vambraces
|-
|cape1=Cape of Completion
! Boots
|cape2=Infernal Cape
| {{ItemIcon|Frostspark Boots}}
|neck1=Fury of the Elemental Zodiacs
| {{ItemIcon|Vorloran Protector Boots}}
|neck2=Allure Amulet
|-
|ring1=Ring of Power
! Hands
|weapon1=Agile Wings Rapier
| {{ItemIcon|Vorloran Protector Gauntlets}}
|weapon2=FrostSpark 1H Sword
| {{ItemIcon|(U) Carrion Vambraces}}
|shield1=Leviathan Shield
|-
|passive1=Palladium Onyx Ring
! Cape
|consumable1=Whetstone
| colspan=2| {{ItemIcon|Bleed Burner Cape}}
|consumable2=Explorers Map II
|-
|familiar11=Spectre
! Neck
|familiar21=Occultist
| {{ItemIcon|Fury of the Elemental Zodiacs}}
|familiar12=Dragon
| {{ItemIcon|FrostSpark Amulet}}
|familiar22=Fox
|-
|prayer11=Valor
! Ring
|prayer21=Battleborn
| {{ItemIcon|Ring of Power}}
}}
| {{ItemIcon|Blood Ring}}
|-
! Passive
| {{ItemIcon|Fighter Amulet}}
| {{ItemIcon|Shield of Melee Power}}
|-
! Weapon
| {{ItemIcon|Agile Wings Rapier}}
| {{ItemIcon|FrostSpark 1H Sword}}
|-
! Offhand
| {{ItemIcon|Leviathan Shield}}
| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Harkair==
==Harkair==
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} to create the {{ItemIcon|Slicing Maelstrom Wand}}
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} used to create the {{ItemIcon|Slicing Maelstrom Wand}}.


To be able to idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build has 93% Damage Reduction out of combat (67% in combat) and {{Skill|Hitpoints|qty=1220}}.
Compared to other monsters within the {{ZoneIcon|Golden Cloud Mountains}}, Harkair has a much lower maximum hit which allows for more [[Glossary|DPS]]-focused equipment choices to be made. Notably, using the {{ItemIcon|Damage Reduction Potion IV}} is not necessary, and so a potion which improves the player's kill rate such as the {{ItemIcon|Penetration Potion}} or {{ItemIcon|Ranged Strength Potion}} may be used instead.


With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}.
With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}.
Line 282: Line 325:
With {{ItemIcon|Divine Crossbow}}, use {{ItemIcon|Meteorite Bolts}}.
With {{ItemIcon|Divine Crossbow}}, use {{ItemIcon|Meteorite Bolts}}.


===Post-120s===
===Before Millennium Gate===
{| class="wikitable"
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 83% out of combat [[Damage Reduction|DR]] (55% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
|-
 
! Slot
{{Equipment/Recommended
!colspan="6"|Better to Worse
|style=Ranged
|-
|imgSize=25
! Head
|helm1=Mask of Despair
| {{ItemIcon|Mask of Madness}}
|helm2=Mask of Torment
| {{ItemIcon|Vorloran Watcher Helmet}}
|body1=Bundled Protection Body
|-
|legs1=Perfect Sight Legs
! Body
|boots1=Frostspark Boots
| {{ItemIcon|Vorloran Watcher Platebody}}
|gloves1=(U) Carrion Vambraces
| {{ItemIcon|Bundled Protection Body}}
|cape1=Bleed Burner Cape
|-
|neck1=Fury of the Elemental Zodiacs
! Leggings
|neck2=Deadeye Amulet
| {{ItemIcon|Vorloran Watcher Platelegs}}
|ring1=Ring of Power
| {{ItemIcon|Perfect Sight Legs}}
|weapon1=Divine Crossbow
|-
|shield1=Leviathan Shield
! Boots
|passive1=Gauntlets of Rage
| {{ItemIcon|Vorloran Watcher Boots}}
|ammo1=Meteorite Bolts
| {{ItemIcon|Frostspark Boots}}
|consumable1=Explorers Map II
|-
|familiar11=Spectre
! Hands
|familiar21=Occultist
| {{ItemIcon|Vorloran Watcher Gauntlets}}
|prayer11=Avidity
| {{ItemIcon|(U) Carrion Vambraces}}
|prayer21=Battleborn
|-
}}
! Cape
 
| colspan=2| {{ItemIcon|Bleed Burner Cape}}
===After Millennium Gate/T-120s===
|-
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 90% out of combat [[Damage Reduction|DR]] (63% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
! Neck
 
| {{ItemIcon|Deadeye Amulet}}
Vorloran Watcher armour is not so important here, as the [[Damage Reduction]] requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the {{ItemIcon|Vorloran Watcher Platebody|Platebody}}, {{ItemIcon|Vorloran Watcher Gauntlets|Gauntlets}}, and {{ItemIcon|Vorloran Watcher Boots|Boots}}, as the {{ItemIcon|Mask of Torment}} and {{ItemIcon|Perfect Sight Legs}} improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.
| {{ItemIcon|Fury of the Elemental Zodiacs}}
 
|-
{{Equipment/Recommended
! Ring
|style=Ranged
| {{ItemIcon|Blood Ring}}
|imgSize=25
| {{ItemIcon|Poison Virulence Ring}}
|helm1=Mask of Torment
|-
|helm2=Mask of Despair
! Passive
|body1=Vorloran Watcher Platebody
| {{ItemIcon|Ring of Power}}
|body2=Bundled Protection Body
| {{ItemIcon|Gauntlets of Rage}}
|legs1=Perfect Sight Legs
|-
|legs2=Vorloran Watcher Platelegs
! Weapon
|boots1=Vorloran Watcher Boots
| {{ItemIcon|Feather Storm Crossbow}}
|boots2=Frostspark Boots
| {{ItemIcon|Divine Crossbow}}
|gloves1=Vorloran Watcher Gauntlets
|-
|gloves2=(U) Carrion Vambraces
! Offhand
|cape1=Bleed Burner Cape
| {{ItemIcon|Shield of Ranged Power}}
|neck1=Fury of the Elemental Zodiacs
| {{ItemIcon|Leviathan Shield}}
|ring1=Ring of Power
|-
|weapon1=Feather Storm Crossbow
|}
|weapon2=Divine Crossbow
|shield1=Leviathan Shield
|passive1=Gauntlets of Rage
|passive2=Deadeye Amulet
|ammo1=Zephyte Bolts
|ammo2=Meteorite Bolts
|consumable1=Explorers Map II
|familiar11=Spectre
|familiar21=Occultist
|familiar12=Dragon
|familiar22=Fox
|prayer11=Avidity
|prayer21=Battleborn
}}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 05:35, 17 November 2023

This page was last updated for (v1.1.2).

Weapon Farming

Following the purchase of the Golden Compass and completion of the Necromancers Palace, the Golden Cloud Mountains Slayer Area will become accessible. This area is the penultimate Slayer Area in the Throne of the Herald Expansion. The three Monsters within this area ( Torvair, Arctair, and Harkair) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both Millennium Gate and Throne of the Herald. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the Golden Shard, adding another 200 kills for a total of 2,200 average kills required.

Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require Auto Slayer to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows:

Order

The order in which the weapons are obtained is not particularly important. However, Monsters within the Millennium Gate area drop Vorloran armour, which is a significant upgrade over other Equipment available to the player up until this point. It is therefore suggested that each of the Golden Cloud Mountains monsters is initially only fought until 10 of each shard is obtained, at which point the Golden Shard can be purchased from the Shop. From here, monsters within the Millennium Gate area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to Golden Cloud Mountains to complete the grind for the weapons.

Broadly, an efficient order for finishing Slayer would be as below. Guides explaining strategies for fighting Millennium Gate monsters can be found at Millennium Gate/Guide.

  1. Torvair / Harkair / Arctair, until 10 of each shard is obtained
  2. Vorloran Devastator, until at least 3 different Vorloran Devastator armour pieces have been obtained
  3. Torvair, until Agile Wings Rapier has been obtained
  4. Vorloran Watcher, until at least 3 different Vorloran Watcher armour pieces have been obtained
  5. Harkair, until Slicing Maelstrom Wand has been obtained
  6. Vorloran Protector, until at least 3 different Vorloran Protector armour pieces have been obtained
  7. Arctair, until Feather Storm Crossbow has been obtained

A popular strategy is to combine the grinding of these weapons with the grind for the Slayer Gear Upgrade Kit (Mythical). An added benefit is the increased damage given by buffs like the Slayer Skillcape and Astrology while fighting Slayer Tasks. Another benefit is the ability to buy Prayer Points, Light Runes, and Food at a profit with the use of Bountiful Resupply.

Some equipment suggestions are detailed below. Note that depending on what Prayer, Potions, and Agility buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions.

Buffs

Requirements

There are very few hard requirements beyond the entry requirement of Slayer Slayer Level 116 and completion of the Necromancers Palace, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them.

Suggestion Benefit
Hitpoints Level 120 Less need for Damage Reduction
Agility Level 120 Pillar of Combat and Elite Pillar of Conflict
Summoning Level 115 Spectre and Fox Synergies
Prayer Level 118 Battleborn
Vorloran Protector Armour High damage reduction Melee armour.
Vorloran Watcher Armour High damage reduction Ranged armour.
Vorloran Devastator Armour High damage reduction Magic armour.

Agility

# Obstacle Reason
1 N/A No obstacles for these slots provide any combat benefit.
2 N/A
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +5% Damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Raft Building Suggested before obtaining Vorloran armour from Millennium Gate for safety. Afterwards, Pipe Crawl can be used instead for additional damage.
9 Water Jump More damage. The 20 HP from Ice Jump is not necessary.
10 Ocean Rafting Free damage!
11 Pipe Maze More damage.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Balance Trap This obstacle tier does not grant any direct bonuses to these grinds.
14 Gap Climb More damage and Area Effect Negation - also more coins if doing this grind on Task
15 Waterfall Crossing Is the equivalent of a permanent Diamond Luck Potion, which frees up a potion slot for Damage Reduction Potion IV. It is necessary to have this obstacle at 99 Mastery to halve the -100 HP modifier.
P Pillar of Combat Lots of beneficial combat bonuses.
EP Elite Pillar of Conflict Lots of beneficial combat bonuses.

Prayer

  • For Melee, use Battleborn and Valor or the highest level combat style prayers you have available.
  • For Ranged, use Battleborn and Avidity or the highest level combat style prayers you have available.
  • For Magic, use Battleborn and Divination or the highest level combat style prayers you have available.

In some situations, Holy Aegis may be required in order to achieve the required amount of Damage Reduction to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations.

Potions

While fighting Torvair or Arctair, use Damage Reduction Potion IV.

For Harkair, the Damage Reduction requirement is lower such that potions such as the Penetration Potion or Ranged Strength Potion may be used instead in order to improve the kill rate.

Summoning

For all combat styles, use Spectre and Occultist unless stated otherwise below. By decreasing the enemy's Evasion Rating, this Synergy significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits.

Alternatively, use Fox and Dragon to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target.

Pets

In order to meet Hitpoints and Damage Reduction requirements, it is assumed that the player has unlocked Finn, the Cat, Leonardo, and Erran.

Consumables

For all equipment suggestions, Consumable items such as the Explorers Map II are suggested, but are by no means required in order to safely idle these monsters. Therefore, this slot can be swapped for any other consumable item, or no consumable at all. The Slayer Deterer From Township can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task.

Notes

Checking your setups with the Combat Simulator before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances.

While the Slayer Area Effect of Golden Cloud Mountains provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from Bleed. This makes Area Effect Negation not particularly effective, coupled with the fact that wearing Slayer armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.

As a result, Bleed Burner Cape is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the Bleed Burner Cape gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.

Torvair

Torvair drops Agile Wings Rapier Shard used to create the Agile Wings Rapier.

With Slicing Maelstrom Wand, use Slicing Maelstrom, Despair, and Surge II.

With Calamity Wand or Archaic Wand, use Infernal Power, Despair, and Surge II.

Before Millennium Gate

To be able to safely idle Torvair with Magic, the following build assumes the player has at least 1,200 HP and 98% out of combat DR (76% in combat). This equipment recommendation is suitable for all official Game Modes.

The Witch + Yak Synergy and Holy Aegis are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.

For the platebody slot, Bundled Protection Body can be used in a pinch if either Freezing Touch Body or Slayer Wizard Robes (Mythical) are not available, however doing so is a significant decrease to the kill rate so is not suggested unless absolutely necessary.

After Millennium Gate/T-120s

To be able to safely idle Torvair with Magic, the following build assumes the player has at least 1,200 HP and 100% out of combat DR (76% in combat). This equipment recommendation is suitable for all official Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Devastator provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the Slicing Maelstrom Wand provides a very significant improvement to the kill rate, so is highly recommended.

As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using Holy Aegis in place of Divination is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended.

Arctair

Arctair drops Feather Storm Crossbow Shard used to create the Feather Storm Crossbow.

Before Millennium Gate

To be able to safely idle Arctair with Melee, the following build assumes the player has at least 1,200 HP and 100% out of combat DR (82% in combat). This equipment recommendation is suitable for all official Game Modes.

The Minotaur + Yak Synergy and Holy Aegis are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.

Spectral Ice Sword can be used instead of FrostSpark 1H Sword if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill.

After Millennium Gate/T-120s

To be able to safely idle Arctair with Melee, the following build assumes the player has at least 1,200 HP and 101% out of combat DR (82% in combat). This equipment recommendation is suitable for all official Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Protector provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the Agile Wings Rapier near doubles the kill rate when compared to FrostSpark 1H Sword, so is highly recommended.

Having all of Vorloran Protector Platelegs, Vorloran Protector Boots, and Vorloran Protector Gauntlets equipped simultaneously is recommended. Alternatively, Vorloran pieces for Ranged or Magic may be used to satisfy the Damage Reduction requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require Holy Aegis to be used in place of Valor.

Harkair

Harkair drops Slicing Maelstrom Wand Shard used to create the Slicing Maelstrom Wand.

Compared to other monsters within the Golden Cloud Mountains, Harkair has a much lower maximum hit which allows for more DPS-focused equipment choices to be made. Notably, using the Damage Reduction Potion IV is not necessary, and so a potion which improves the player's kill rate such as the Penetration Potion or Ranged Strength Potion may be used instead.

With Feather Storm Crossbow, use Zephyte Bolts or Decay Bolts.

With Divine Crossbow, use Meteorite Bolts.

Before Millennium Gate

To be able to safely idle Harkair with Ranged, the following build assumes the player has at least 1,200 HP and 83% out of combat DR (55% in combat). This equipment recommendation is suitable for all official Game Modes.

After Millennium Gate/T-120s

To be able to safely idle Harkair with Ranged, the following build assumes the player has at least 1,200 HP and 90% out of combat DR (63% in combat). This equipment recommendation is suitable for all official Game Modes.

Vorloran Watcher armour is not so important here, as the Damage Reduction requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the Platebody, Gauntlets, and Boots, as the Mask of Torment and Perfect Sight Legs improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.