What to level first

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This page was last updated for (v1.2).

Introduction

This page presents one possible way to start your Melvor journey. Please note that the instructions below are for the Standard and   Hardcore Game Modes. For   Adventure, please refer to Adventure/Guide.

This guide is not intended for casual players or players looking to find their own way through the game. The goal of this guide is to give players a helping hand in the early stages of the game by introducing them to more intermediate concepts of the game and some inter-skill synergies. Please keep in mind that this guide is NOT intended to be the most efficient way to do things. There is no right or wrong way to progress in the game. Therefore, new players are heavily encouraged to try a larger diversity of skills as soon as they feel more comfortable with the basics.

This page was originally inspired by the following reddit post.

Steps

  1. Level   Astrology until the   Ameria constellation is unlocked (  Level 20)
    • Once   Level 10 is achieved, training on the   Iridan constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
  2. Continue training   Astrology on the   Ameria constellation until   Mastery level 80 is achieved in Ameria.
    • Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming   Stardust and   Golden Stardust. All of these bonuses are good, however, be aware that the cost doubles for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
      • For   Stardust modifiers, be careful upgrading past star level 5-6
      • For   Golden Stardust modifiers, be careful upgrading past star level 3-4
      • You can always come back for more bonuses later!
  3. Train   Woodcutting until you obtain one   Mark of the Ent
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any   Bird Nests, plant the seeds you're able to in   Farming, and sell any seeds you're not able to plant. If able, always use   Weird Gloop (by combining 2   Compost with 10   Rune Essence in the   Shop) when planting seeds as this guarantees their growth.
      • Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
  4. Train   Summoning by creating   Ent Tablets until about   Level 5.
    • We will use these Tablets in   Woodcutting to further level to around   Level 10 to unlock the Ent/Octopus Synergy for Fishing later on. You can see all possible   Synergies here.
    • Summoning is a very   expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
  5. Train   Woodcutting with your   Ent Tablets equipped, until 5 more   Marks of the Ent have been discovered, making your   Mark of the Ent level 2, enabling one half of the   Ent/  Octopus synergy.
    • No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a   Tablet equipped that works in the skill you're training increases the amount of   Summoning XP you gain per action.
    • Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
    • We want to prepare unlocking the   Ent half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
  6. If not already   Level 15, train   Summoning until   Level 15. You can train Summoning by either:
    • Preferably, equipping and using Tablets in its appropriate action (e.g. equipping   Ent while   Woodcutting)
    • Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating   Ent Tablets)
  7. Train   Fishing until you receive one   Mark of the Octopus.
    • Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
  8. Create at least 1 batch of   Octopus Tablets to enable finding additional   Marks of the Octopus
  9. Train   Fishing with both   Ent and   Octopus equipped until   Level 25
    • Equipping both prepares you for the likely chance that you accumulate enough   Marks of the Octopus to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
    • Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active.
  10. Train   Cooking until you find a total of six   Mark of the Pig.
    • Again, remember to craft at least one batch of   Pig to be able to find more than one   Mark of the Pig.
    • The chance of mark discovery per action scales with the recipe's base cooking time for   Cooking, therefore the recipe chosen has no impact on the mark drop rate.
  11. Train   Fishing with   Octopus and either   Ent or   Pig equipped until both the   Ancient Ring of Skills and   Ancient Ring of Mastery have been acquired.
    • Remember that these rings are incredibly rare and may take a very long time to obtain, feel free to do something else if you get bored. You can always come back later when you have more bonuses.
    • Use the raw fish you catch to create   Octopi and the cooked fish you earn from the synergy to create   Pigs. Some resources cannot be used to create Tablets.
    •   Octopus and   Ent should be phased out as you progress and transition into   Octopus and   Pig. The synergy will require the   Octopus to be Mark Level 3, and the   Pig to be Mark Level 2.
    •   Pig allows you to make money while training Fishing and Summoning, instead of pouring all of your   into familiar tablets.
    • Once you start making more raw and cooked fish than you need to create Tablets, sell the excess for spare   GP.
    • Most summoning Tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example,   Pig needs 50   Shrimp available at   Level 1, making good   Pig Tablet uptime hard, but only needs 7   Swordfish which is available at   Level 50.
    • It is likely that   Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Like with Woodcutting's Axe upgrades, Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Open any   Treasure Chests, equipping the   Amulet of Fishing if it drops, as this greatly reduces the catch time for all fish.
    • Consume any   Mastery Tokens acquired to increase your   Mastery Pool, as long as you don't cap your pool.
    • Keep any   Diamonds gained along the way as these are required for a number of highly desirable things later, notably   Diamond Luck Potions and the Ice Jump   Agility obstacle.
    • Once you've obtained a decent amount of of   GP, you can begin saving any   Emeralds, and   Sapphires obtained from fishing, as these will be useful for creating   Devil Tablets later, and for various other skills further down the line.
    • Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough   GP to fund fishing rod upgrades
    • Once the 2M   GP for the Dragon Fishing Rod upgrade is acquired, all gems can reasonably be saved at this point.
    • Catching the following fish is suggested:
      • Below   Level 99:
        • See Fishing Training. Your fish selection should always be the highest XP/h fish.
          • Keep leveling   Summoning simultaneously by always having the   Octopus/  Pig Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of   Fishing XP/h.
      •   Level 99 with Fishing Skillcape unlocked (requiring   Level 99 and costing 1M GP):
        •   Whales for GP and eventually so they can be cooked into valuable food and   Cooking XP, or turned into   Summoning Tablets (  Octopus,   Wolf, and   Pig), as well as other uses, including as a resource for an   Agility Obstacle.
        •   Magic Fish are generally not recommended if using Summoning. If you're not using Summoning, they are technically worth approximately 1% more GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However   Whales seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the   Octopus/  Pig synergy.
      • For maximum special drops, once   Message in a Bottle is acquired: (Only suggested if stacked on cooked fish and GP):
        • By reading the   Message in a Bottle, you unlock the Secret Fishing area which has a 5% special catch rate, the highest in the base game. With Level 50   Mastery in the respective fish, the special catch rate is 8%.
        • Equipping the   Ent/  Octopus Synergy for an additional +6% chance to acquire special items will push the special chance to 11%, or 14% with Level 50   Mastery in the respective fish.
          • The Level 20   Mastery Unique star from the   Ameria constellation in   Astrology can further increase the special catch rate by another +1% per point invested.
        1. For the most special rolls per hour:   Seahorses
          • Fastest catch speed in this area, which maximizes the chance of acquiring both rings
          • Contrary to the other fish in the Secret Area, Seahorses can be synergized with   Octopus/  Pig if   Ent resources are hard to come by.
        2. For prayer points:   Skeleton Fish
          • Can be redeemed for 3   Prayer points each, but can not be cooked
        3.   Magic Fish is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with   Skeleton Fish having an almost 100% increased rate of special catches per hour in comparison.
    • Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 3M) remaining to be able to afford Shards for additional   Summoning Tablets, as well as other upgrades.
    • When your   Fishing Mastery pool exceeds 95%, you can start spending your Mastery pool to increase your   Mastery level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
      • Level 88   Mastery is an approximate point where spending Mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
      • Higher total   Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  12. Train   Astrology further. Equip the   Ancient Ring of Mastery and study   Deedree until level 80   Mastery.
    • Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
    • For   Stardust modifiers, be careful upgrading past star level 5-6
    • For   Golden Stardust modifiers, be careful upgrading past star level 3-4
  13. Alternate between training   Woodcutting and   Firemaking until   Level 15
  14. Train   Agility until   Level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
  15. Train to   Level 35 and   Level 30
    • If you haven't already trained   Township a bit (  Level 15), it is worth doing this now to unlock   Warm Beanie for additional   Firemaking boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach   Level 80 or higher, so it is highly recommended to be mindful when spending ticks.
  16. Train   Agility once more, this time until   Level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  17. Continue training   Woodcutting and   Firemaking until   Level 99
  18. Purchase and equip the   Firemaking Skillcape
    • It might be worth checking your   Firemaking   Mastery pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered   Yew Logs you should be getting a bit more than 1% pool per hour.
    • Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
  19. Train   Astrology once more, this time until   Level 99 is reached in order to unlock many more bonuses, including the   Astrology Skillcape, which - when equipped - further speeds up the rate at which you find both types of Dust.
  20. Go back to   Astrology and ensure all your constellations are at least   Mastery Level 40, and train those which are not.
    •   Mastery Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
    • Many     Mastery Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the   Astrology page.

At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the   Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from   Astrology and   Agility.

The choices on what path to take next start to open up, some suggestions are:


Melvor Idle Skill Guides
  Combat
  Woodcutting
  Fishing
  Firemaking
  Cooking
  Mining
  Smithing
  Thieving
  Farming
  Fletching
  Crafting
  Runecrafting
  Herblore
  Agility
  Summoning
  Astrology
  Township
  Alternative Magic
  Cartography
  Archaeology