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Follow the Blue Pentagon Path until you Discover {{POIIcon|Monuments}} at (6, 11). Doing Archaeology until level 24 and digging for Tiny Artefacts will allow you to get {{ItemIcon|Golden Leaf|qty=8}} which upgrade into {{ItemIcon|Golden Wreath}} for <span style="color:green">+3% Skill XP</span>. {{POIIcon|Old Village}} drops {{ItemIcon|Aranite Shovel|notext=true}} which is a good. At {{SkillReq|Cartography|15}} you will be able to build {{AgilityIcon|River Crossing}}. At levels 20, 35, and 50 you will be able to purchase {{UpgradeIcon|Ship Hull Upgrade}}, {{UpgradeIcon|Ship Mast Upgrade}}, and {{UpgradeIcon|Ship Sails Upgrade}} respectively. If you are not already {{SkillReq|Cartography|50}}, continue North up the Purple Square Path before continuing. Spending the extra time to get the {{ItemIcon|Aranite Brush}} Shop Upgrade will increase your chances of getting the {{ItemIcon|Old Spyglass}}. | Follow the Blue Pentagon Path until you Discover {{POIIcon|Monuments}} at (6, 11). Doing Archaeology until level 24 and digging for Tiny Artefacts will allow you to get {{ItemIcon|Golden Leaf|qty=8}} which upgrade into {{ItemIcon|Golden Wreath}} for <span style="color:green">+3% Skill XP</span>. {{POIIcon|Old Village}} drops {{ItemIcon|Aranite Shovel|notext=true}} which is a good. At {{SkillReq|Cartography|15}} you will be able to build {{AgilityIcon|River Crossing}}. At levels 20, 35, and 50 you will be able to purchase {{UpgradeIcon|Ship Hull Upgrade}}, {{UpgradeIcon|Ship Mast Upgrade}}, and {{UpgradeIcon|Ship Sails Upgrade}} respectively. If you are not already {{SkillReq|Cartography|50}}, continue North up the Purple Square Path before continuing. Spending the extra time to get the {{ItemIcon|Aranite Brush}} Shop Upgrade will increase your chances of getting the {{ItemIcon|Old Spyglass}}. | ||
Follow the Green Star Path and Discover {{POIIcon|Coral Wreckage}} at (7, 22). This will unlock the ability to get {{ItemIcon|Old Spyglass}} and thus Archaeology will need to be done. You are mainly looking for 2-3 key items. | Follow the Green Star Path and Discover {{POIIcon|Coral Wreckage}} at (7, 22). This will unlock the ability to get {{ItemIcon|Old Spyglass}} and thus Archaeology will need to be done. You are mainly looking for 2-3 key items. | ||
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Discovering {{POIIcon|The Monolith}} at (5, 10) can help reduce the map making interval which will be useful soon. {{POIIcon|The Treacherous North}} is located at (4, 9) and rewards {{ItemIcon|Redwood Logs|qty=5000|nolink=true}} and {{POIIcon|The Ancient Wreckage}} is located at (7, 7) and rewards {{ItemIcon|Cursed Logs|qty=1000|nolink=true}}. These can be useful if you do not have {{ItemIcon|Redwood Logs|qty=28000|nolink=true}} for {{UpgradeIcon|Ship Rudder Upgrade}} and {{UpgradeIcon|Ship Crow's Nest Upgrade}} or the {{ItemIcon|Cursed Logs|qty=12000|nolink=true}} for {{UpgradeIcon|Ship Keel Upgrade}}. | Discovering {{POIIcon|The Monolith}} at (5, 10) can help reduce the map making interval which will be useful soon. {{POIIcon|The Treacherous North}} is located at (4, 9) and rewards {{ItemIcon|Redwood Logs|qty=5000|nolink=true}} and {{POIIcon|The Ancient Wreckage}} is located at (7, 7) and rewards {{ItemIcon|Cursed Logs|qty=1000|nolink=true}}. These can be useful if you do not have {{ItemIcon|Redwood Logs|qty=28000|nolink=true}} for {{UpgradeIcon|Ship Rudder Upgrade}} and {{UpgradeIcon|Ship Crow's Nest Upgrade}} or the {{ItemIcon|Cursed Logs|qty=12000|nolink=true}} for {{UpgradeIcon|Ship Keel Upgrade}}. | ||
There is a group of level 50-65 hexes just South of {{POIIcon|The Pirate's Treasure Trails|nolink=true}} which can be used to get to {{SkillReq|Cartography|80}}. There are a group of {{SkillReq|Cartography|80}} hexes just to the East of this location. You will want to make your way towards {{POIIcon|Old Mine}} at (23, 14). You will need this POI as well as {POIIcon|The Abandoned Vein Mine}} at (22, 15) before Surveying the entire map. This also leads to {{POIIcon|Secret Mines}} which has the {{ItemIcon|Shipment Chart}} which is needed to locate {{POIIcon|Ancient Forge}} at (20, 12). The Ancient Forge is where you can get the {{ItemIcon|Ancient Sieve|notext=true}}{{ItemIcon|Ancient Trowel|notext=true}}{{ItemIcon|Ancient Shovel|notext=true}}{{ItemIcon|Ancient Brush|notext=true}}Ancient Tool Set and will be useful for gaining the experience needed for {{SkillReq|Archaeology|105}} for {{POIIcon|Cathedral}} | There is a group of level 50-65 hexes just South of {{POIIcon|The Pirate's Treasure Trails|nolink=true}} which can be used to get to {{SkillReq|Cartography|80}}. There are a group of {{SkillReq|Cartography|80}} hexes just to the East of this location. You will want to make your way towards {{POIIcon|Old Mine}} at (23, 14). You will need this POI as well as {{POIIcon|The Abandoned Vein Mine}} at (22, 15) before Surveying the entire map. This also leads to {{POIIcon|Secret Mines}} which has the {{ItemIcon|Shipment Chart}} which is needed to locate {{POIIcon|Ancient Forge}} at (20, 12). The Ancient Forge is where you can get the {{ItemIcon|Ancient Sieve|notext=true}}{{ItemIcon|Ancient Trowel|notext=true}}{{ItemIcon|Ancient Shovel|notext=true}}{{ItemIcon|Ancient Brush|notext=true}}Ancient Tool Set and will be useful for gaining the experience needed for {{SkillReq|Archaeology|105}} for {{POIIcon|Cathedral}} | ||
=== Fully Surveying all of the Temporary POI Hexes === | === Fully Surveying all of the Temporary POI Hexes === |
Revision as of 17:09, 14 December 2023
This page is up to date (v1.2.2). |
Before Starting Cartography
There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The Superior Cartography Skillcape gives -30% Survey Interval which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.
- Nysa, unlocked at Level 45, provides upwards of +8% Skill XP and -5% Survey Interval at Mastery Level 60.
- River Crossing, unlocked at Level 10 and requiring Level 15, provides -5% Survey Interval and +5% Skill XP.
- Ocean Drifting, unlocked at Level 80 and requiring Level 70 and Level 70, provides -5% Cartography Interval.
Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in (SECOND GOAL).
You may want to gather the materials required to purchase all (SHIP TABLE) Ship Upgrades from the Shop before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.
(Actively) Training Cartography
Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.
- Nysa's Survey Interval at -3% and Skill XP at 6%
- Pit Jump, Tree Climb and A Lovely Jog will built for 12% Skill XP
- Firemaking Skillcape and Book of Scholars will be worn for 8% Skill XP
This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with .
Getting the Old Spyglass, Cartographer's Enhancement and Captains Logbook
An image has been supplied as a visual aid on where to go.
Follow the Red Diamond Path to the Port at (12, 19) and Survey this hex until you are level 10. You will not fully survey the Port yet. Make sure to Discover Old Village at (13, 17). If you Survey The Southern Lighthouse at (12, 18), make sure you do not Discover this POI. The temporary -2% Survey Interval Discovery Reward will be used later.
Follow the Blue Pentagon Path until you Discover Monuments at (6, 11). Doing Archaeology until level 24 and digging for Tiny Artefacts will allow you to get 8 Golden Leaf which upgrade into Golden Wreath for +3% Skill XP. Old Village drops which is a good. At Level 15 you will be able to build River Crossing. At levels 20, 35, and 50 you will be able to purchase Ship Hull Upgrade, Ship Mast Upgrade, and Ship Sails Upgrade respectively. If you are not already Level 50, continue North up the Purple Square Path before continuing. Spending the extra time to get the Aranite Brush Shop Upgrade will increase your chances of getting the Old Spyglass.
Follow the Green Star Path and Discover Coral Wreckage at (7, 22). This will unlock the ability to get Old Spyglass and thus Archaeology will need to be done. You are mainly looking for 2-3 key items.
- The Old Spyglass from Coral Wreckage for -10% Survey Interval
- 500 Coral from Coral Wreckage for Ocean Drifting, which will be built later
- If travel costs are an issue, you may also get Sailor's Compass from Coral Wreckage for -6% Travel Costs
It is recommended to upgrade the starting Coral Wreckage map to Perfect and, if you have the GP to do so, refine it to reduce the Medium Artefact Value to maximize the chance of getting the Old Spyglass. Getting the Aranite Tool Set will be worth the time investment since Captains Logbook will require Level 105 and finding Artefacts rewards more XP than finding nothing.
Follow the Purple Square Path which will Discover The Jagged Labyrinth at (5, 7) and unlock the ability to purchase Cartographer's Enhancement for 3,000,000. Upon reaching Level 60, you will be able to purchase Ship Anchor Upgrade.
Follow the (path) towards The Pirate's Treasure Trails at (10, 6) and Discover this hex. It is important this POI gets discovered before Surveying the entire map.
Discovering The Monolith at (5, 10) can help reduce the map making interval which will be useful soon. The Treacherous North is located at (4, 9) and rewards 5,000 Redwood Logs and The Ancient Wreckage is located at (7, 7) and rewards 1,000 Cursed Logs. These can be useful if you do not have 28,000 Redwood Logs for Ship Rudder Upgrade and Ship Crow's Nest Upgrade or the 12,000 Cursed Logs for Ship Keel Upgrade.
There is a group of level 50-65 hexes just South of The Pirate's Treasure Trails which can be used to get to Level 80. There are a group of Level 80 hexes just to the East of this location. You will want to make your way towards Old Mine at (23, 14). You will need this POI as well as The Abandoned Vein Mine at (22, 15) before Surveying the entire map. This also leads to Secret Mines which has the Shipment Chart which is needed to locate Ancient Forge at (20, 12). The Ancient Forge is where you can get the Ancient Tool Set and will be useful for gaining the experience needed for Level 105 for Cathedral
Fully Surveying all of the Temporary POI Hexes
While there is a Port at (4, 10), you will not need to travel back up to this location throughout this guide so this Port can be skipped. Following the Blue Pentagon Path, Survey The Pink Kraken at (4, 16) and The Western Lighthouse at (1, 18). Ensure you do not Discover these POIs. There is a Port at (2, 19) which can help reduce the travel costs later.
Next, Next, use the Green Star Path to travel West towards the starting point and Survey The Southern Lighthouse at (12, 18), The Watchful Ship at (14, 20) and A Sadge Kraken at (12, 21). Ensure you do not Discover these POIs. There is a Port at (12, 19) which can help reduce the travel costs later.
The next POIs will be towards the East side of the map. Along the Purple Square Path to Fisherman's Enclave at (22, 22), there is a Port at (21, 20). You will need to Discover this POI before Surveying the entire map. Fully Survey but don't Discover The Sea Noodle at (23, 25).
Next up is the Orange Circle Path. You will want to Discover both Old Mine at (23, 14) and The Abandoned Vein Mine at (22, 15). These POIs need to be discovered before surveying the entire map. At Level 70, you will unlock the Shop Purchase Ship Rudder Upgrade as well as the Agility Obstacle, Ocean Drifting. It is recommended you grab both of these if possible.
The final step is to Survey the 2 POIs are along the Gray Triangle Path which are Capital City Lighthouse at (27, 13), and The Pushy Sailor at (29, 9). Ensure you do not Discover these POIs. There is a Port at (27, 14). You may grab this before heading to The Pushy Sailor. Note: This path goes through Stoneworkers which is fine due to this POI only requiring 2 levels to fully survey. This is likely a bug and when it is fixed, you will want to go around unless you wish to discover this Dig Site now.
Fully Surveying the Map
With all of the Temporary -2% Survey Interval POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at Level 100 and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on The Pushy Sailor at (29, 9).
You want to start Auto Surveying at (26, 8). This will require you to Survey (27, 9) and (27, 8) first. At Level 85, you will be able to Purchase Ship Keel Upgrade. At Level 90 you will want to restart the Auto Survey at (28, 12) so the Level 90 Hexes around (30, 16) get Surveyed. At Level 99 the second last Ship Upgrade, Ship Crow's Nest Upgrade, can be purchased.
Upon reaching Level 100, you want to manually Survey (30, 9) and (31, 8). From here, Auto Survey (31, 7) until the corner hex is Fully Survyed. Ideally you will want to be active when this happens otherwise you will need to move which will result in losing one of the -2% Survey Interval POIs 1 turn sooner. After you fully Survey The Edge of Darkness at (31, 0), you will want to move there. This will unlock the Shop Purchase, Cartographer's Knowledge for 50,000,000. Traveling to this hex will also cost somewhere around 47.5m-52m GP.
After purchasing Cartographer's Knowledge, continue to Auto Survey all until the entire map has been Surveyed and the corner hexes have been mastered. Moving to Cathedral at (6, 3) and finding Ancient Wall Chart will allow you to Discover Shipwreck Cove which allows you to get Captains Logbook for +8% Skill XP. To reach level 120 you will have to move 2-3 more times to areas with higher exp. Hex experience is based on the level of the hex, therefore the best exp is in the high level areas.
This map can help visualize where the high exp zones are. The first location you will want to move to is the snowy area in the bottom middle, around (17, 25) since this is a dense, compact area. Upon reaching Level 110, the final Ship Upgrade, Ship Combat Overhaul, can be purchased. The top middle is going to be the second location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West. Upon reaching Level 120, you will want to purchase and equip the Superior Cartography Skillcape. If you still have not reached Level 120 after the first 2 locations, move to the center of the map, around (16, 11) and start surveying the hexes to the East since they are higher level than the ones on the left.
(15, 26) - Bottom spot (15, 11) - Middle spot / (15, 12) / Early Logbook: (17, 10)
Level 10 = 80xp Level 35 = 282xp Level 50 = 404xp Level 65 = 525xp Level 80 = 646xp Level 90 = 727xp Level 100 = 780xp Level 100 = 808xp
TODO:
- Finish final section
- Mention Captain's Logbook at an optimal time to branch off for it. (Is this even worth grabbing? It requires 2 moves after grabbing Interval POIs however these are high XP areas. Need to test this)
- Fix These: (SHIP TABLE) (XP TABLE) (INTERVAL TABLE) (SECOND GOAL)
- Re-route second stage -> Green path first then blue path; This route is faster (Done, needs updated Image)
- Is it better to get Spyglass first or the shop purchase? (Spyglass->POI->361,208xp) vs (POI->Spyglass->363,599xp)
Level 50, File:(item).png [[]], File:(poi).png Cartography, Agility, File:(upgrade).svg [[]], File:(constellation).svg [[]], Mastery,
Boosters
Ship Upgrades
Other Shop Purchases
Upgrade Name | Level | Cost | Purchase Requirement | X | Y | Modifiers | |
---|---|---|---|---|---|---|---|
Cartographer's Enhancement | Level 0 | 3,000,000 | Discover The Jagged Labyrinth | 5 | 7 | +2% Cartography Skill XP -5% Cartography survey interval -5% Cartography travel costs | |
Cartographer's Knowledge | Level 100 | 50,000,000 | Discover The Edge of Darkness | 31 | 0 | +2% Cartography Skill XP -5% Cartography survey interval -5% Cartography travel costs | |
Travel Token | Level 80 | 100,000 | Donate 150 Artefacts to the Museum | -10% Cartography travel costs |
XP
The following things can be used to increase the amount of Cartography XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
River Crossing | Agility Obstacle 2 | +5% Cartography Skill XP | -5% dig site map refinement cost -5% Cartography survey interval |
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Nysa | Constellation | +8% Cartography Skill XP | -5% dig site map refinement cost -5% Cartography survey interval +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions +8% Archaeology Mastery XP +8% Archaeology Skill XP |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Captains Logbook | Item (Shield) | +8% Cartography Skill XP | 100% increased travel event chance in Cartography |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Old Fancy Quill | Item (Weapon) | +8% Cartography Skill XP | -5% Cartography Interval |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Sturdy Fancy Quill | Item (Weapon) | +8% Cartography Skill XP | -5% Cartography Interval +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP | |
Cartographer's Enhancement | Upgrade | +2% Cartography Skill XP | -5% Cartography travel costs -5% Cartography survey interval |
Cartographer's Knowledge | Upgrade | +2% Cartography Skill XP | -5% Cartography travel costs -5% Cartography survey interval |
Action Time
This table lists most sources of boosts to Survey, Map Upgrade, and Paper Making intervals.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
River Crossing | Agility Obstacle 2 | -5% Cartography survey interval | -5% dig site map refinement cost +5% Cartography Skill XP |
Ocean Drifting | Agility Obstacle 9 | -5% Cartography Interval | -10% dig site map refinement cost +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Nysa | Constellation | -5% Cartography survey interval | -5% dig site map refinement cost +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions +8% Archaeology Mastery XP +8% Archaeology Skill XP +8% Cartography Skill XP |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Cape of Completion (Atlas of Discovery) | Item (Cape) | -50% Cartography Dig Site Map upgrade interval -30% Cartography survey interval |
-20% dig site map refinement cost +3 levels of the Brush Tool in Archaeology +15% chance to preserve dig site map excavation actions +1 minimum Items found in Archaeology +3 levels of the Shovel Tool in Archaeology +3 levels of the Sieve Tool in Archaeology +20% Chance to Preserve Resources in Cartography +3 levels of the Trowel Tool in Archaeology |
Cartography Skillcape | Item (Cape) | -20% Cartography Dig Site Map upgrade interval | -10% dig site map refinement cost +10% Chance to Preserve Resources in Cartography |
Enhanced Spyglass | Item (Weapon) | -10% Cartography Interval | -10% Cartography travel costs +5 Cartography sight range +5 Cartography survey range |
Old Fancy Quill | Item (Weapon) | -5% Cartography Interval | +8% Cartography Skill XP |
Old Spyglass | Item (Weapon) | -10% Cartography Interval | -8% Cartography travel costs +1 Cartography survey range |
Sturdy Fancy Quill | Item (Weapon) | -5% Cartography Interval | +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography +8% Cartography Skill XP |
Superior Cartography Skillcape | Item (Cape) | -50% Cartography Dig Site Map upgrade interval -30% Cartography survey interval |
-20% dig site map refinement cost +20% Chance to Preserve Resources in Cartography |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
The Monolith | Point of Interest | -5% Cartography Dig Site Map upgrade interval | +5% chance to preserve dig site map excavation actions +5% Chance to Preserve Resources in Cartography |
Cartographer's Enhancement | Upgrade | -5% Cartography survey interval | -5% Cartography travel costs +2% Cartography Skill XP |
Cartographer's Knowledge | Upgrade | -5% Cartography survey interval | -5% Cartography travel costs +2% Cartography Skill XP |
Ship Anchor Upgrade | Upgrade | -2% Cartography Interval | +1 Cartography survey range |
Ship Combat Overhaul | Upgrade | -5% Cartography Interval | |
Ship Crow's Nest Upgrade | Upgrade | -2% Cartography Interval | |
Ship Hull Upgrade | Upgrade | -2% Cartography Interval | |
Ship Keel Upgrade | Upgrade | -2% Cartography Interval | +1 Cartography sight range |
Ship Mast Upgrade | Upgrade | -2% Cartography Interval | +1 Cartography sight range |
Ship Rudder Upgrade | Upgrade | -2% Cartography Interval | |
Ship Sails Upgrade | Upgrade | -2% Cartography Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |
For beginners, the method with the least amount of required skills for its maximum rate is the Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.
FIX THESE
- Links linking to this page
- Expansion Boosts at the end
Thieving
This strategy was calculated for v1.2.1 and may have changed in newer updates. |
Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr)
Minimum Requirements
Name | Effect |
---|---|
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
Gloves of Silence | -0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
Golbin Mask | +20 Flat GP from Thieving +20 Stealth |
Sneak-Ers | +5% Global GP +40 Stealth |
Cargo Net | 3% Global GP |
Rooftop Run | -0.2s Thieving Interval +20% GP from Thieving +35 Stealth |
Minimum Level Requirements
- Level 54
- Level 40
- Level 55
- Leprechaun Mark Level 4
- Monkey Mark Level 3
Method
This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".
These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
This strategy was calculated for v1.2.1 and may have changed in newer updates. |
Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)
Required Boosts
If you are unable to obtain these items, the Fisherman will provide better rates.
Name | Effect |
---|---|
Thieving Skillcape | -0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
Level 99 | +100% GP from Knight +174 Stealth vs Knight |
Skill Level Requirements
- Level 88
- Level 55
- Leprechaun Mark Level 4
- Monkey Mark Level 3
Method
This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".
- Craft Leprechaun and Monkey Tablets and equip them
- Steal from the Knight
- Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 10,000
Without most of the buffs, earnings can be lower than 5,000,000 per hour. If you are lacking in stealth for a high success rate on Knight, the Leprechaun+ Monkey synergy may be more effective on the Fisherman.
These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)
Skill Level Requirements
Required Requirements
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
Level 99 | +100% GP from Princess +174 Stealth vs Princess |
Fletching Skillcape ( Level 99) | Doubles items received from Fletching |
Leprechaun+ Devil ( Level 90) | +50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing |
Crown of Rhaelyx and its Charge Stones | +25% Resource Preservation |
Pipe Balance | 3% Chance to Preserve Resources in Skills |
Coal Stones | 3% Chance to Preserve Resources in Skills |
Method
- Steal Jadestones from the Princess
- Mine Iron Ore
- Smith Iron Bars
- Forge Headless Bolts
- Fletch Jadestone Bolts
- Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 15,000
Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.
High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000 per hour.
With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the Explorer which provide substantial buffs for this method.
With the Atlas of Discovery expansion, Bandit Hideout point of interest in Cartography provides several useful buffs to this method.
These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
Improving GP Rates
Name | Effect |
---|---|
Thieving Skillcape | -0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
Thieving Gloves | +75 Stealth |
Thiefs Moneysack II | +30% of Maximum GP added to Minimum GP |
Jeweled Necklace | +5% Global GP |
Fine Coinpurse | +10% Global GP |
Gentle Hands Potion IV | +75 Stealth |
Aorpheat's Signet Ring | +100% Global GP +5% Global Doubling |
Snek | +50% GP from Thieving |
Ice Jump | +5% Global Doubling |
Pillar of Skilling | +3% Global Doubling |
Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master) |
+3% Thieving Doubling |
Aquarias | +1% Global Doubling |
Ko | +8% Thieving Doubling -5% Thieving Interval +50 Stealth |
Expansion Boosts
Name | Effect |
---|---|
Grappling Hook | idk fix this |
Thieving Shorts | idk fix this |
Rooftop Climb | idk fix this |
Masquerade Mask | idk fix this |
Bandit Hideout | idk fix this |