Agility/Training: Difference between revisions

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{{V|1.1}}
{{V|1.2.2}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}


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|-
|-
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
|-
| {{ItemIcon|Mind Rune}} || 500 ||class="table-na"| N/A || 500
|-  
|-  
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
Line 76: Line 78:
** {{SkillReq|Mining|60}}
** {{SkillReq|Mining|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Farming|60}}
** {{SkillReq|Farming|80}}
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
** {{SkillReq|Slayer|100}}
** {{SkillReq|Cooking|100}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Magic|110}}
** {{SkillReq|Magic|110}}
** {{SkillReq|Smithing|115}}
** Level 118-120 (See note below)
** {{SkillReq|Fletching|115}}
*** {{SkillReq|Smithing|115}} '''+''' {{SkillReq|Fletching|115}} '''+''' {{SkillReq|Crafting|115}} '''or'''
** {{SkillReq|Crafting|115}}
*** {{SkillReq|Farming|120}} '''+''' {{SkillReq|Astrology|120}} '''or'''
*** {{SkillReq|Herblore|120}}


===Obstacles===
===Obstacles===
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This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
'''Note:''' Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility '''in a vacuum.''' There are three major options:
# {{AgilityIcon|Mountain Trail}} ({{SkillReq|Smithing|115}} + {{SkillReq|Crafting|115}} + {{SkillReq|Fletching|115}})
#* This option is certainly best one '''for Agility skill experience with no other context'''. And often it can be the best one if you have decided to level Crafting to 115 anyway for {{ItemIcon|Stamina Pouch}}.
#* '''However,''' the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of {{AgilityIcon|Elite Pillar of Expertise}}, will help a lot in leveling these skills, arguably as much as this obstacle will).
#* Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
# {{AgilityIcon|Waterfall Crossing}} ({{SkillReq|Herblore|120}})
#* This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
#* Since you usually want to be getting this obstacle to 99 mastery '''anyway''', accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
#* On the other hand, this option is the slowest of the three good choices for leveling to 120.
# {{AgilityIcon|Lava Trail}} ({{SkillReq|Farming|120}}, {{SkillReq|Astrology|120}})
#* Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
#* The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
#* For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).
All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Levels!!Course Changes!!style="min-width:140px"|Costs!!style="min-width:90px"|Requirements!!Full Course
!Levels!!Course Changes!! style="min-width:190px" |Costs!! style="min-width:90px" |Requirements!!Full Course
|-
|-
!1-10
!1-10
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!20-30
!20-30
|Build Pit Jump
|Build Pit Jump
|{{GP|150000}}<br/>{{ItemIcon|Raw Herring|qty=300}}<br/>{{ItemIcon|Raw Salmon|qty=300}}||
|{{GP|150000}}<br />{{ItemIcon|Raw Herring|qty=300}}<br />{{ItemIcon|Raw Salmon|qty=300}}||
|Cargo Net, Balance Beam, Pit Jump
|Cargo Net, Balance Beam, Pit Jump
|-
|-
!30-40
! 30-40
|Build Gap Jump
|Build Gap Jump
|{{GP|250000}}||
|{{GP|250000}}<br />{{ItemIcon|Mind Rune|qty=500}}||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|-
|-
!40-50
! 40-50
|Build Tree Climb
|Build Tree Climb
|{{GP|500000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{GP|500000}}<br />{{ItemIcon|Mahogany Logs|qty=1000}}<br />{{ItemIcon|Iron Arrows|qty=2000}}<br />{{ItemIcon|Chaos Rune|qty=2000}}
|{{SkillReq|Firemaking|60}}
|{{SkillReq|Firemaking|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
Line 122: Line 144:
!50-60
!50-60
|Build Raft Drifting
|Build Raft Drifting
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{GP|1000000}}<br />{{ItemIcon|Watermelons|qty=3000}}
|{{SkillReq|Farming|60}}
|{{SkillReq|Farming|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
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!60-70
!60-70
|Build Heat Trap
|Build Heat Trap
|{{GP|2500000}}||
|{{GP|2500000}} ||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|-
|-
!70-80
! 70-80
|Build Tree Hang
|Build Tree Hang
|{{GP|5000000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{GP|5000000}}<br />{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|{{SkillReq|Woodcutting|80}}<br />{{SkillReq|Firemaking|80}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|-
|-
!80-90
! 80-90
|Build Ice Jump<br/>Swap Pit Jump for Balance Seesaw<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|Build Ice Jump<br />Swap Pit Jump for Balance Seesaw<br />Swap Tree Climb for Mountain Climb<br />Swap Raft Drifting for Tree Balance
|{{GP|11650000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{GP|11650000}}<br />{{ItemIcon|Crab|qty=2500}}<br />{{ItemIcon|Coal Ore|qty=5000}}<br />{{ItemIcon|Diamond|qty=2000}}<br />{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br />{{SkillReq|Mining|60}}<br />{{SkillReq|Slayer|60}}<br />{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|-
|-
!90-100
!90-100
|Build Boulder Move<br/>Swap Tree Hang for Spike Jump
|Build Boulder Move<br />Swap Tree Hang for Spike Jump
|{{GP|25000000}}<br/>{{SC|150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Emerald|qty=2000}}
|{{GP|25000000}}<br />{{SC|150000}}<br />{{ItemIcon|Dragonite Bar|qty=10000}}<br />{{ItemIcon|Redwood Logs|qty=10000}}<br />{{ItemIcon|Emerald|qty=2000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}<br/>{{SkillReq|Defence|70}}<br/>{{SkillReq|Prayer|70}}
|{{SkillReq|Woodcutting|99}}<br />{{SkillReq|Firemaking|99}}<br />{{SkillReq|Defence|70}}<br />{{SkillReq|Prayer|70}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|-
|-
!100-105
!100-105
|Build Forest Maze
|Build Forest Maze
|{{GP|30000000}}<br/>{{SC|500000}}<br/>{{ItemIcon|Lava Fish|qty=8000}}<br/>{{ItemIcon|Corundumite Bar|qty=6000}}
|{{GP|30000000}}<br />{{SC|500000}}<br />{{ItemIcon|Lava Fish|qty=8000}}<br />{{ItemIcon|Corundumite Bar|qty=6000}}
|
|{{SkillReq|Cooking|100}}<br />{{SkillReq|Slayer|100}}<br />{{SkillReq|Smithing|100}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|-
|-
!105-110
!105-110
|Build Forest Jog<br/>Swap Spike Jump for A Lovely Jog
|Build Forest Jog<br />Swap Spike Jump for A Lovely Jog
|{{GP|55000000}}<br/>{{ItemIcon|Oricha|qty=5000}}<br/>{{ItemIcon|Magic Logs|qty=5000}}
|{{GP|55000000}}<br />{{ItemIcon|Oricha|qty=5000}}<br />{{ItemIcon|Magic Logs|qty=5000}}
|
|
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog
| Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog
|-
|-
!110-115
!110-115
Line 167: Line 189:
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap
|-
|-
!115-118
! 115-118
|Build Freezing Climb
|Build Freezing Climb
|{{GP|150000000}}<br/>{{ItemIcon|Cerulean|qty=5000}}<br/>{{ItemIcon|Palladium Bar|qty=15000}}<br/>{{ItemIcon|Pure Essence|qty=20000}}
|{{GP|150000000}}<br />{{ItemIcon|Cerulean|qty=5000}}<br />{{ItemIcon|Palladium Bar|qty=15000}}<br />{{ItemIcon|Pure Essence|qty=20000}}
|{{SkillReq|Defence|110}}<br/>{{SkillReq|Ranged|110}}<br/>{{SkillReq|Magic|110}}
|{{SkillReq|Defence|110}}<br />{{SkillReq|Ranged|110}}<br />{{SkillReq|Magic|110}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb
|-
|-
!118-120
!118-120
|Build Mountain Trail
|Build Mountain Trail
|{{GP|200000000}}<br/>{{ItemIcon|Meteorite Bar|qty=10000}}<br/>{{ItemIcon|Meteorite Javelin|qty=15000}}<br/>{{ItemIcon|Revenant Logs|qty=25000}}
|{{GP|200000000}}<br />{{ItemIcon|Meteorite Bar|qty=10000}}<br />{{ItemIcon|Meteorite Javelin|qty=15000}}<br />{{ItemIcon|Revenant Logs|qty=25000}}
|{{SkillReq|Smithing|115}}<br/>{{SkillReq|Fletching|115}}<br/>{{SkillReq|Crafting|115}}
|{{SkillReq|Smithing|115}}<br />{{SkillReq|Fletching|115}}<br />{{SkillReq|Crafting|115}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb, Mountain&nbsp;Trail
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb, Mountain&nbsp;Trail
|}
|}
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{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}


The {{ItemIcon|Fine Coinpurse}} can replace the {{ItemIcon|Book of Scholars}} depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.
The {{ItemIcon|Fine Coinpurse}} can be equipped instead of the {{ItemIcon|Book of Scholars}} if the player's preference is a +25% bonus to {{GP}} [[GP]] gained (+10% from the {{ItemIcon|Fine Coinpurse|Coinpurse}}, and effectively +15% from the removal of the {{ItemIcon|Book of Scholars|Book}} which provides a 15% decrease) instead of the +3% skill XP provided by the {{ItemIcon|Book of Scholars|Book}}. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.


===Action Time===
===Action Time===

Latest revision as of 17:03, 13 May 2024

This page is up to date (v1.2.2).
This article is about training the Agility skill. For the skill itself, see Agility.

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Cost Base Game
Level 1-99
 
Level 100-120
Total
  Gold Pieces 46,110,000 510,000,000 556,110,000
  Slayer Coins 150,000 500,000 650,000
  Raw Herring 300 N/A 300
  Raw Salmon 300 N/A 300
  Mind Rune 500 N/A 500
  Mahogany Logs 1,000 N/A 1,000
  Iron Arrows 2,000 N/A 2,000
  Chaos Rune 2,000 N/A 2,000
  Watermelons 3,000 N/A 3,000
  Barrentoe Herb 5,000 N/A 5,000
  Crab 2,500 N/A 2,500
  Coal Ore 5,000 N/A 5,000
  Diamond 2,000 N/A 2,000
  Bones 1,000 N/A 1,000
  Dragonite Bar 10,000 N/A 10,000
  Redwood Logs 10,000 N/A 10,000
  Emerald 2,000 N/A 2,000
  Lava Fish N/A 8,000 8,000
  Corundumite Bar N/A 6,000 6,000
  Oricha N/A 5,000 5,000
  Magic Logs N/A 5,000 5,000
  Cerulean N/A 5,000 5,000
  Palladium Bar N/A 15,000 15,000
  Pure Essence N/A 20,000 20,000
  Meteorite Bar N/A 10,000 10,000
  Meteorite Javelin N/A 15,000 15,000
  Revenant Logs N/A 25,000 25,000

Total Skill Requirements

In order to follow this guide, you'll need the following skills:

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes from   Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Note: Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility in a vacuum. There are three major options:

  1.   Mountain Trail (  Level 115 +   Level 115 +   Level 115)
    • This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for   Stamina Pouch.
    • However, the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of   Elite Pillar of Expertise, will help a lot in leveling these skills, arguably as much as this obstacle will).
    • Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
  2.   Waterfall Crossing (  Level 120)
    • This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
    • Since you usually want to be getting this obstacle to 99 mastery anyway, accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
    • On the other hand, this option is the slowest of the three good choices for leveling to 120.
  3.   Lava Trail (  Level 120,   Level 120)
    • Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
    • The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
    • For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).

All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.

Boosters

XP

GP

The   Fine Coinpurse can be equipped instead of the   Book of Scholars if the player's preference is a +25% bonus to   GP gained (+10% from the   Coinpurse, and effectively +15% from the removal of the   Book which provides a 15% decrease) instead of the +3% skill XP provided by the   Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.

Action Time


Melvor Idle Skill Guides
  Combat
  Woodcutting
  Fishing
  Firemaking
  Cooking
  Mining
  Smithing
  Thieving
  Farming
  Fletching
  Crafting
  Runecrafting
  Herblore
  Agility
  Summoning
  Astrology
  Township
  Alternative Magic
  Cartography
  Archaeology