User:Slash

From Melvor Idle
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This article is about training the Cartography skill. For the skill itself, see Cartography.
This page is up to date (v1.2.2).
Cartography

Before Starting Cartography

There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The Superior Cartography Skillcape gives -30% Survey Interval which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.

  • Nysa, unlocked at Astrology Level 45, provides upwards of +8% Skill XP and -5% Survey Interval at Mastery Level 60.
  • River Crossing, unlocked at Agility Level 10 and requiring Cartography Level 15, provides -5% Survey Interval and +5% Skill XP.
  • Ocean Drifting, unlocked at Agility Level 80 and requiring Cartography Level 70 and Archaeology Level 70, provides -5% Cartography Interval.

Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. Do not discover these POIs until later. These are The Western Lighthouse at (1, 18), The Pink Kraken at (4, 16), The Southern Lighthouse at (12, 18), A Sadge Kraken at (12, 21), The Watchful Ship at (14, 20), The Sea Noodle at (23, 25), Capital City Lighthouse at (27, 13), and The Pushy Sailor at (29, 9).

You may want to gather the materials required to purchase all (SHIP TABLE) Ship Upgrades from the Shop before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.

Training Cartography

Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.

This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with .

First Goal: Get the Old Spyglass and Cartographer's Enhancement

Visual Representation for Steps 1-4

An image has been supplied as a visual aid on where to go.

The first step will be taking the Red Diamond Path to the port at (12, 19). Survey this hex until you are level 10. Make sure to Discover Old Village at (13, 17).

The second step will be following the Blue Hexagon Path until you Discover Monuments at (6, 11) and reach at least Cartography Level 50. At Cartography Level 15 you will be able to build River Crossing. At levels 20, 35, and 50 you will be able to purchase Ship Hull Upgrade, Ship Mast Upgrade, and Ship Sails Upgrade respectively.

For the third step, travel back South and use the Green Star Path and Discover Coral Wreckage at (7, 22). This will unlock the ability to get Old Spyglass. You can train at Old Village until Archaeology Level 24 then switch to Monuments until Archaeology Level 48. You will want to get 8 Golden Leaf at Monuments which upgrade into Golden Wreath. If travel costs are an issue, you may get Sailor's Compass at Coral Wreckage while you wait for the Old Spyglass.

The fourth and final step towards the first goal will be Discovering The Jagged Labyrinth which will unlock the ability to purchase Cartographer's Enhancement for 3,000,000GP. Upon reaching Cartography Level 60, you will be able to purchase Ship Anchor Upgrade.

Second Goal: Fully Survey all of the Temporary POI Hexes

Cartography Level 50, File:(item).png [[]], File:(poi).png Cartography, Agility, File:(upgrade).svg [[]], File:(constellation).svg [[]], Mastery,


Boosters

Ship Upgrades

Other Shop Purchases

Upgrade Name Level Cost Purchase Requirement X Y Modifiers
Cartographer's Enhancement 0 3,000,000GP Discover The Jagged Labyrinth 5 7 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
Cartographer's Knowledge 100 50,000,000GP Discover The Edge of Darkness 31 0 +2% Cartography Skill XP
-5% Cartography survey interval
-5% Cartography travel costs
Travel Token Archaeology Level 80 100,000 Donate 150 Artefacts to the Museum -10% Cartography travel costs

XP

The following things can be used to increase the amount of Archaeology XP received.

Action Time

This table lists most sources of boosts to the speed of Dig Site excavation.


Melvor Idle Skill Guides
Combat
Woodcutting
Fishing
Firemaking
Cooking
Mining
Smithing
Thieving
Farming
Fletching
Crafting
Runecrafting
Herblore
Agility
Summoning
Astrology
Township
Alternative Magic
Cartography
Archaeology












For beginners, the method with the least amount of required skills for its maximum rate is the Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.


FIX THESE

  • Links linking to this page
  • Expansion Boosts at the end

Thieving

Changelog.svg This strategy was calculated for v1.2.1 and may have changed in newer updates.

Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr)

Minimum Requirements

These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the Improving GP Rates section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h. Rates can be improved beyond the Max with Expansion Boosts
Name Effect
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
Cargo Net 3% Global GP
Rooftop Run -0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth

Minimum Level Requirements

Method

This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Craft Leprechaun and Monkey Tablets and equip them
  2. Steal from the Fisherman
  3. Sell all Shipwheel.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Changelog.svg This strategy was calculated for v1.2.1 and may have changed in newer updates.

Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)

Required Boosts

To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the Improving GP Rates section.

If you are unable to obtain these items, the Fisherman will provide better rates.

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Level 99 +100% GP from Knight
+174 Stealth vs Knight

Skill Level Requirements


Method

This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Craft Leprechaun and Monkey Tablets and equip them
  2. Steal from the Knight
  3. Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 10,000GP

Without most of the buffs, earnings can be lower than 5,000,000GP per hour. If you are lacking in stealth for a high success rate on Knight, the Leprechaun+ Monkey synergy may be more effective on the Fisherman.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)

Skill Level Requirements

  • Mining Level 15
  • Smithing Level 10
  • Thieving Level 99
  • Fletching Level 99

Required Requirements

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape (Fletching Level 99) Doubles items received from Fletching
Leprechaun+ Devil (Summoning Level 90) +50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
Pipe Balance 3% Chance to Preserve Resources in Skills
Coal Stones 3% Chance to Preserve Resources in Skills

Method

  1. Steal Jadestones from the Princess
  2. Mine Iron Ore
  3. Smith Iron Bars
  4. Forge Headless Bolts
  5. Fletch Jadestone Bolts
  6. Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 15,000GP

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.

High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000GP per hour.

With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the Explorer which provide substantial buffs for this method.

With the Atlas of Discovery expansion, Bandit Hideout point of interest in Cartography provides several useful buffs to this method.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Improving GP Rates

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Thiefs Moneysack II +30% of Maximum GP added to Minimum GP
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Gentle Hands Potion IV +75 Stealth
Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
Aquarias +1% Global Doubling
Ko +8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Expansion Boosts

Name Effect
Grappling Hook idk fix this
Thieving Shorts idk fix this
Rooftop Climb idk fix this
Masquerade Mask idk fix this
Bandit Hideout idk fix this