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{{Otheruses|training the Cartography skill|the skill itself|Cartography}} | |||
{{V|1.2.2}} | |||
[[File:Cartography (skill).svg|thumb|right|Cartography]] | |||
==Before Starting Cartography== | |||
There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The {{ItemIcon|Superior Cartography Skillcape}} gives <span style="color:green">-30% Survey Interval</span> which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well. | |||
* {{ConstellationIcon|Nysa}}, unlocked at {{SkillReq|Astrology|45}}, provides upwards of <span style="color:green">+8% Skill XP</span> and <span style="color:green">-5% Survey Interval</span> at Mastery Level 60. | |||
* {{AgilityIcon|River Crossing}}, unlocked at {{SkillReq|Agility|10}} and requiring {{SkillReq|Cartography|15}}, provides <span style="color:green">-5% Survey Interval</span> and <span style="color:green">+5% Skill XP</span>. | |||
* {{AgilityIcon|Ocean Drifting}}, unlocked at {{SkillReq|Agility|80}} and requiring {{SkillReq|Cartography|70}} and {{SkillReq|Archaeology|70}}, provides <span style="color:green">-5% Cartography Interval</span>. | |||
Cartography has 8 '''Temporary''' <span style="color:green">-2% Survey Interval</span> Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. <span style="color:red">Do not discover these POIs until later</span>. These are {{POIIcon|The Western Lighthouse}} at (1, 18), {{POIIcon|The Pink Kraken}} at (4, 16), {{POIIcon|The Southern Lighthouse}} at (12, 18), {{POIIcon|A Sadge Kraken}} at (12, 21), {{POIIcon|The Watchful Ship}} at (14, 20), {{POIIcon|The Sea Noodle}} at (23, 25), {{POIIcon|Capital City Lighthouse}} at (27, 13), and {{POIIcon|The Pushy Sailor}} at (29, 9). | |||
You may want to gather the materials required to purchase all (SHIP TABLE) ship upgrades from the {{Icon|Shop}} before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles. | |||
==Training Cartography== | |||
Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts. | |||
* {{ConstellationIcon|Nysa|Nysa's}} Survey Interval at -3% and Skill XP at 6% | |||
* {{AgilityIcon|River Crossing}}, {{AgilityIcon|Pit Jump}}, {{AgilityIcon|Tree Climb}} and {{AgilityIcon|A Lovely Jog}} will built for -5% Survey Interval and 17% Skill XP | |||
* {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Book of Scholars}} will be worn for 8% Skill XP | |||
This gives a total of 31% Skill XP out of the maximum 54% in the Base Game and 57% with {{TotH}}. | |||
{{SkillReq|Thieving|54}}, {{AgilityIcon|Coal Stones}}, {{ConstellationIcon|Ko}}, {{Icon|Mastery|notext=true}}, {{TotH}} | |||
<span style="color:green"></span> | |||
===Dig Site Map Upgrading and Refinement=== | |||
Discovering a Dig Site rewards the player with an Excellent tier Dig Site Map, which should be enough to discover most of the artefacts at least once. Only spend the time to upgrade a Dig Site Map if you are going for a more rare item, or if you have used up your free Dig Site Map. | |||
If the player has enough {{Icon|GP}}, refining a map is very useful to boost the chances on a Dig Site. <span style="color:green">-5 Artefact value</span> and <span style="color:green">+1 minimum Items found</span> are the most useful refinements. Be strategic when choosing which size artefact to refine. | |||
==Fastest Experience== | |||
Start by excavating Common and Uncommon artefacts of all sizes in every available Dig Site. Submit one of every new artefact in the Museum tab to obtain milestone rewards. Prioritize discovering new Dig Sites in Cartography instead of getting the Rare, Very Rare, and Legendary items, unless they are items which unlock other Dig Sites or are desirable for other Skills. | |||
==Boosters== | |||
===Ship Upgrades=== | |||
{{ShipUpgradeTable}} | |||
===Other Shop Purchases=== | |||
{| class="wikitable sortable lighttable col-3-right" | |||
! colspan="2" | Upgrade Name !! {{Skill|Cartography|nolink=true|Level}} !! Cost !! Requirement !! X !! Y !! Modifiers | |||
|- | |||
| {{UpgradeIcon|Cartographer's Enhancement|size=50|notext=true}} || {{AoD}} Cartographer's Enhancement || 0 || {{GP|3000000}} || Discover {{POIIcon|The Jagged Labyrinth}} || 5 || 7 || +2% Cartography Skill XP<br>-5% Cartography survey interval<br>-5% Cartography travel costs | |||
|- | |||
| {{UpgradeIcon|Cartographer's Knowledge|size=50|notext=true}} || {{AoD}} Cartographer's Knowledge || 100 || {{GP|50000000}} || Discover {{POIIcon|The Edge of Darkness}} || 31 || 0 || +2% Cartography Skill XP<br>-5% Cartography survey interval<br>-5% Cartography travel costs | |||
|- | |||
| {{UpgradeIcon|Travel Token|size=50|notext=true}} || {{AoD}} Travel Token || {{SkillReq|Archaeology|80}} || {{ItemIcon|Museum Token|notext=true}} 100,000 || Donate 150 Artefacts to the Museum || || || -10% Cartography travel costs | |||
|} | |||
===XP=== | |||
The following things can be used to increase the amount of Archaeology XP received. | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP,increasedSurveyXP|XP Boost|false|skill=Cartography}} | |||
===Action Time=== | |||
This table lists most sources of boosts to the speed of Dig Site excavation. | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Cartography}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | |||
[[Category:Guides]] | |||
[[Category:Skill Training]] | |||
<!--No version number since version is per method | <!--No version number since version is per method | ||
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Revision as of 01:39, 6 December 2023
This page was last updated for (v1.2.2). |
Before Starting Cartography
There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The Superior Cartography Skillcape gives -30% Survey Interval which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.
Nysa, unlocked at
Level 45, provides upwards of +8% Skill XP and -5% Survey Interval at Mastery Level 60.
River Crossing, unlocked at
Level 10 and requiring
Level 15, provides -5% Survey Interval and +5% Skill XP.
Ocean Drifting, unlocked at
Level 80 and requiring
Level 70 and
Level 70, provides -5% Cartography Interval.
Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. Do not discover these POIs until later. These are The Western Lighthouse at (1, 18),
The Pink Kraken at (4, 16),
The Southern Lighthouse at (12, 18),
A Sadge Kraken at (12, 21),
The Watchful Ship at (14, 20),
The Sea Noodle at (23, 25),
Capital City Lighthouse at (27, 13), and
The Pushy Sailor at (29, 9).
You may want to gather the materials required to purchase all (SHIP TABLE) ship upgrades from the Shop before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.
Training Cartography
Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.
Nysa's Survey Interval at -3% and Skill XP at 6%
River Crossing,
Pit Jump,
Tree Climb and
A Lovely Jog will built for -5% Survey Interval and 17% Skill XP
Firemaking Skillcape and
Book of Scholars will be worn for 8% Skill XP
This gives a total of 31% Skill XP out of the maximum 54% in the Base Game and 57% with .
Level 54,
Coal Stones,
Ko,
,
Dig Site Map Upgrading and Refinement
Discovering a Dig Site rewards the player with an Excellent tier Dig Site Map, which should be enough to discover most of the artefacts at least once. Only spend the time to upgrade a Dig Site Map if you are going for a more rare item, or if you have used up your free Dig Site Map.
If the player has enough GP, refining a map is very useful to boost the chances on a Dig Site. -5 Artefact value and +1 minimum Items found are the most useful refinements. Be strategic when choosing which size artefact to refine.
Fastest Experience
Start by excavating Common and Uncommon artefacts of all sizes in every available Dig Site. Submit one of every new artefact in the Museum tab to obtain milestone rewards. Prioritize discovering new Dig Sites in Cartography instead of getting the Rare, Very Rare, and Legendary items, unless they are items which unlock other Dig Sites or are desirable for other Skills.
Boosters
Ship Upgrades
Other Shop Purchases
Upgrade Name | Cost | Requirement | X | Y | Modifiers | ||
---|---|---|---|---|---|---|---|
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0 | 3,000,000 |
Discover ![]() |
5 | 7 | +2% Cartography Skill XP -5% Cartography survey interval -5% Cartography travel costs | |
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100 | 50,000,000 |
Discover ![]() |
31 | 0 | +2% Cartography Skill XP -5% Cartography survey interval -5% Cartography travel costs | |
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Donate 150 Artefacts to the Museum | -10% Cartography travel costs |
XP
The following things can be used to increase the amount of Archaeology XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
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+5% Cartography Skill XP | -5% dig site map refinement cost -5% Cartography survey interval | |
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
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+8% Cartography Skill XP | -5% dig site map refinement cost -5% Cartography survey interval +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions +8% Archaeology Mastery XP +8% Archaeology Skill XP | |
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Item (Ring) | +8% non-Combat Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
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+4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Cartography Skill XP | 100% increased travel event chance in Cartography |
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Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
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+3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+8% Cartography Skill XP | -5% Cartography Interval |
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Item (Platebody) | +2% non-Combat Skill XP | |
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Item (Boots) | +2% non-Combat Skill XP | |
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Item (Helmet) | +2% non-Combat Skill XP | |
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Item (Platelegs) | +2% non-Combat Skill XP | |
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+8% Cartography Skill XP | -5% Cartography Interval +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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+8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
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+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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+5% Global Skill XP | ||
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Pet | +1% Global Skill XP | |
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+2% Cartography Skill XP | -5% Cartography travel costs -5% Cartography survey interval | |
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+2% Cartography Skill XP | -5% Cartography travel costs -5% Cartography survey interval |
Action Time
This table lists most sources of boosts to the speed of Dig Site excavation.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
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-5% Cartography Interval | -10% dig site map refinement cost +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography | |
-3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP | ||
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-3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
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-10% Cartography Interval | -10% Cartography travel costs +5 Cartography sight range +5 Cartography survey range |
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-5% Cartography Interval | +8% Cartography Skill XP |
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-10% Cartography Interval | -8% Cartography travel costs +1 Cartography survey range |
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-5% Cartography Interval | +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography +8% Cartography Skill XP |
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-3% Interval for all non-Combat Skills | -3% Attack Interval | |
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-2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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-2% Cartography Interval | +1 Cartography survey range |
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-5% Cartography Interval | |
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-2% Cartography Interval | |
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-2% Cartography Interval | |
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-2% Cartography Interval | +1 Cartography sight range |
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-2% Cartography Interval | +1 Cartography sight range |
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-2% Cartography Interval | |
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-2% Cartography Interval |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |
For beginners, the method with the least amount of required skills for its maximum rate is the Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.
FIX THESE
- Links linking to this page
- Expansion Boosts at the end
Thieving
Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr)
Minimum Requirements
Name | Effect |
---|---|
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
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-0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
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+20 Flat GP from Thieving +20 Stealth |
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+5% Global GP +40 Stealth |
3% Global GP | |
-0.2s Thieving Interval +20% GP from Thieving +35 Stealth |
Minimum Level Requirements
Level 54
Level 40
Level 55
Leprechaun Mark Level 4
Monkey Mark Level 3
Method
This method relies on the increased sell values of common drops from the Leprechaun+
Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".
These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)
Required Boosts
If you are unable to obtain these items, the Fisherman will provide better rates.
Name | Effect |
---|---|
![]() |
-0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
+100% GP from Knight +174 Stealth vs Knight |
Skill Level Requirements
Level 88
Level 55
Leprechaun Mark Level 4
Monkey Mark Level 3
Method
This method relies on the increased sell values of common drops from the Leprechaun+
Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".
Craft
Leprechaun and
Monkey Tablets and equip them
Steal from the
Knight
- Sell all unsold drops. Use
Item Alchemy III along with any available GP boosts on drops worth more than 10,000
Without most of the buffs, earnings can be lower than 5,000,000 per hour. If you are lacking in stealth for a high success rate on
Knight, the
Leprechaun+
Monkey synergy may be more effective on the
Fisherman.
These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)
Skill Level Requirements
Required Requirements
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
+100% GP from Princess +174 Stealth vs Princess | |
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Doubles items received from Fletching |
+50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing | |
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+25% Resource Preservation |
3% Chance to Preserve Resources in Skills | |
3% Chance to Preserve Resources in Skills |
Method
Steal
Jadestones from the
Princess
Mine
Iron Ore
Smith
Iron Bars
Forge
Headless Bolts
Fletch
Jadestone Bolts
- Sell common drops. Use
Item Alchemy III along with any available GP boosts on drops worth more than 15,000
Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and
Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the
Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once
Princess is survivable, the next most important boost is the
Leprechaun+
Devil synergy to increase the number of
Jadestones gathered.
High resource preservation and item doubling during Fletching is very beneficial. Using
Crown of Rhaelyx and its
Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000
per hour.
With the Throne of the Herald expansion, the items
Grappling Hook and
Thieving Shorts are available at level 100 from the
Explorer which provide substantial buffs for this method.
With the Atlas of Discovery expansion,
Bandit Hideout point of interest in
Cartography provides several useful buffs to this method.
These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
Improving GP Rates
Name | Effect |
---|---|
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-0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
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+75 Stealth |
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+30% of Maximum GP added to Minimum GP |
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+5% Global GP |
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+10% Global GP |
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+75 Stealth |
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+100% Global GP +5% Global Doubling |
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+50% GP from Thieving |
+5% Global Doubling | |
+3% Global Doubling | |
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+3% Thieving Doubling |
+1% Global Doubling | |
+8% Thieving Doubling -5% Thieving Interval +50 Stealth |
Expansion Boosts
Name | Effect |
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idk fix this |
![]() |
idk fix this |
idk fix this | |
![]() |
idk fix this |
![]() ![]() |
idk fix this |