Prayer: Difference between revisions
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{{V|1. | {{V|1.2.2}} | ||
[[File:Prayer (skill).svg|thumb|right|Prayer]] | [[File:Prayer (skill).svg|thumb|150px|right|Prayer]] | ||
{{Otheruses|prayers|the prayer guide|Prayer/Guide}} | |||
{{PAGENAME}} | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It provides passive combat bonuses at the expense of '''prayer points'''. Prayer is one of three skills (along with {{Skill|Defence}} and {{Skill|Hitpoints}}) that is used when determining a player or monster's [[Combat Level]]. | ||
== | == Mechanics == | ||
=== Using Prayers === | |||
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up. | |||
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied. | |||
=== Prayer Points === | |||
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated. | |||
Prayer points can be gained by burying bones, enchanted urns, and similar items from the [[Bank]]. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit. | |||
Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving. | |||
=== Earning Prayer XP === | |||
{{PAGENAME}} experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP. | |||
The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>3.33 \%</math> per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any [[#Prayer Cost Reduction|cost modifiers]] are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack. | |||
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players. | |||
=== Unholy Prayers === | |||
{{Main|Reference=Unholy Prayers}} | |||
The | == Gaining Prayer Points == | ||
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain {{Skill|Township}} tasks. | |||
| | {{ItemIcon|Small Urn (Enchanted)|Enchanted Urns}} are by far the most efficient source of PP, despite requiring moderate investments in {{Skill|Woodcutting}}, {{Skill|Crafting}}, and {{Skill|Magic}}. It may be useful to delay leveling Prayer until the player can create and bury these urns. {{ItemIcon|Raw Skeleton Fish}} are a feasible, though less efficient, alternative for players without the prerequisite skills. | ||
The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster. | |||
=== Prayer Point (PP) Sources === | |||
The table below lists all items that can be buried to gain prayer points. | |||
If any of these items are received as monster loot while wearing the {{ItemIcon|Bone Necklace}}, they will automatically be buried for twice the normal amount of PP. | |||
{{BonesTable}} | {{BonesTable}} | ||
== Prayers == | == Prayers == | ||
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated. | |||
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that ''increases'' the chance of being hit.) Likewise, prayers that provide [[Damage Reduction]] award a flat percentage bonus, and do not multiply any DR that is already in effect. | |||
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, | |||
{{PrayerTable}} | {{PrayerTable}} | ||
== | == Skill Level Unlocks == | ||
Increasing the {{PAGENAME}} skill provides access to new prayers. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
The | == Skillcapes == | ||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Prayer XP. | |||
{{PetSkillInfo}} | |||
== Skill Bonuses == | |||
=== Prayer Cost Reduction === | |||
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs. | |||
The {{PrayerIcon|Protect Item}} prayer costs no PP when the {{ItemIcon|Gold Diamond Ring}} is equipped. | |||
The | {{ModifierTable|FlatPrayerCostReduction,PrayerCost|Prayer Cost Reduction|true}} | ||
{{ | |||
=== Chance to Preserve Prayer Points === | |||
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered. | |||
{{ModifierTable|ChanceToPreservePrayerPoints|Chance to Preserve Prayer Points|true}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{PrayerNav}} | {{PrayerNav}} | ||
{{Menu}} | {{Menu}} |
Latest revision as of 14:39, 31 March 2024
This page is up to date (v1.2.2). |
Prayer is a Combat skill. It provides passive combat bonuses at the expense of prayer points. Prayer is one of three skills (along with Defence and Hitpoints) that is used when determining a player or monster's Combat Level.
Mechanics
Using Prayers
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up.
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon death, all prayers are deactivated for the current equipment set and must be manually reapplied.
Prayer Points
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.
Prayer points can be gained by burying bones, enchanted urns, and similar items from the Bank. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit.
Damage dealt by failed Thieving attempts is not currently considered an "enemy attack", allowing Protect Item and all prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving.
Earning Prayer XP
Prayer experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP.
The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 3.33 \% }[/math] per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any cost modifiers are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
Unholy Prayers
- Main article: Unholy Prayers
Gaining Prayer Points
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the Bank. Most non-Dungeon monsters drop some kind of Bones when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain Township tasks.
Enchanted Urns are by far the most efficient source of PP, despite requiring moderate investments in Woodcutting, Crafting, and Magic. It may be useful to delay leveling Prayer until the player can create and bury these urns. Raw Skeleton Fish are a feasible, though less efficient, alternative for players without the prerequisite skills.
The Amulet of Prayers and Holy Bulwark Potion provide PP upon taking damage from a monster.
Prayer Point (PP) Sources
The table below lists all items that can be buried to gain prayer points.
If any of these items are received as monster loot while wearing the Bone Necklace, they will automatically be buried for twice the normal amount of PP.
Bone | Prayer Points | Sources | |
---|---|---|---|
Bones | 1 | Killing: ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Opening: , Pickpocketing: Casting: Level 1 Tasks | |
Unholy Dust | 2 | ||
Ash | 2 | ||
Big Bones | 3 | ||
Holy Dust | 3 | ||
Raw Skeleton Fish | 3 | ||
Cursed Dust | 3 | ||
Crystal Bones | 4 | ||
Dragon Bones | 5 | ||
Large Crystal Bones | 8 | ||
Magic Bones | 10 | ||
Infernal Bones | 14 | ||
Small Urn (Enchanted) | 150 | ||
Medium Urn (Enchanted) | 500 | ||
Prayer Idol | 1,000 | ||
Large Urn (Enchanted) | 1,500 | ||
Prayer Statue | 5,000 |
Prayers
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that increases the chance of being hit.) Likewise, prayers that provide Damage Reduction award a flat percentage bonus, and do not multiply any DR that is already in effect.
Prayer | Level | Effects | Point Cost | |
---|---|---|---|---|
Thick Skin | 1 | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Burst of Strength | 4 | +5% Melee Maximum Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Clarity of Thought | 7 | +10% Melee Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Sharp Eye | 10 | +10% Ranged Accuracy Rating +10% Ranged Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Mystic Will | 12 | +5% Magic Accuracy Rating +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Rock Skin | 16 | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Superhuman Strength | 18 | +10% Melee Maximum Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Improved Reflexes | 20 | +20% Melee Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Rapid Heal | 24 | +10 Flat Hitpoints Regeneration | 4 Prayer Points when health regenerates | |
Protect Item | 26 | Items are not lost on death | 2 Prayer Points per enemy attack | |
Safeguard | 28 | +1% Damage Reduction | 1 Prayer Point per enemy attack | |
Hawk Eye | 30 | +15% Ranged Accuracy Rating +15% Ranged Evasion +5% Ranged Maximum Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Mystic Lore | 33 | +10% Magic Accuracy Rating +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Steel Skin | 37 | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Maim | 40 | For each Unholy Mark stack on the enemy: +3% Maximum Hit Inflict a slow that increases the target's attack interval by 3% when hitting with an attack +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Ultimate Strength | 40 | +15% Melee Maximum Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Grudge | 42 | For each Unholy Mark stack on the enemy: +2% of Maximum Hit added to Minimum Hit Gives the enemy: -4% Global Evasion +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Incredible Reflexes | 43 | +25% Melee Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Profane | 44 | For each Unholy Mark stack on the enemy: -2% Attack Interval Gives the enemy: -5% Global Accuracy +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Protect from Magic | 46 | 80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | |
Consumption | 48 | For each Unholy Mark stack on the enemy: +0.2% of target's current hitpoints dealt as damage and healed when hitting with an attack +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Protect from Ranged | 48 | 80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | |
Protect from Melee | 50 | 80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | |
Eagle Eye | 53 | +20% Ranged Accuracy Rating +20% Ranged Evasion +10% Ranged Maximum Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Malice | 54 | For each Unholy Mark stack on the enemy: +1% of target's current hitpoints dealt as damage when hitting with an attack +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Mystic Might | 56 | +15% Magic Accuracy Rating +15% Magic Evasion +5% Magic Maximum Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
Martyr | 57 | For each Unholy Mark stack on the enemy: -1% Damage Reduction +40% Reflect Damage |
6 Prayer Points per enemy attack | |
Redemption | 60 | +20% Auto Eat Hitpoints Limit | 6 Prayer Points per enemy attack | |
Rejuvenation | 62 | +20 Flat Hitpoints Regeneration | 5 Prayer Points when health regenerates | |
Shatter | 62 | For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Evasion +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Spite | 65 | For each Unholy Mark stack on the enemy: Gives the enemy: -4% Global Accuracy Gives the enemy: -4% Maximum Hit |
8 Prayer Points per enemy attack | |
Chivalry | 66 | +30% Melee Accuracy Rating +30% Melee Evasion +15% Melee Maximum Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Destruction | 70 | For each Unholy Mark stack on the enemy: +0.5% of target's max hitpoints dealt as damage when hitting with an attack Gives the enemy: -1% Damage Reduction +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Sharp Vision | 71 | +25% Ranged Accuracy Rating +25% Ranged Evasion +15% Ranged Maximum Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Punishment | 73 | For each Unholy Mark stack on the enemy: Gives the enemy: +50% Damage taken from Bleed +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Corruption | 76 | For each Unholy Mark stack on the enemy: Gives the enemy: +25% Damage taken from Deadly Poison Gives the enemy: +25% Damage taken from Poison +0.400 Prayer XP per damage done |
12 Prayer Points per player attack | |
Mystic Mastery | 76 | +20% Magic Accuracy Rating +20% Magic Evasion +10% Magic Maximum Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Defile | 80 | For each Unholy Mark stack on the enemy: Gives the enemy: -1% Damage Reduction when Cursed Gives the enemy: -5% Global Evasion when Cursed Gives the enemy: +3% damage taken when Cursed +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |
Stone Skin | 80 | +3% Damage Reduction | 3 Prayer Points per enemy attack | |
Piety | 83 | +15% Melee Accuracy Rating +25% Melee Maximum Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Retribution | 85 | For each Unholy Mark stack on the enemy: Gives the enemy: +2% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
8 Prayer Points per enemy attack | |
Rigour | 87 | +15% Ranged Accuracy Rating +20% Ranged Maximum Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Malevolence | 88 | For each Unholy Mark stack on the enemy: Gives the enemy: +5% damage taken when asleep Gives the enemy: +5% damage taken when Slowed Gives the enemy: +5% damage taken during Stun, Freeze or Crystallize. +0.533 Prayer XP per damage done |
16 Prayer Points per player attack | |
Augury | 91 | +15% Magic Accuracy Rating +15% Magic Maximum Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Reckoning | 91 | For each Unholy Mark stack on the enemy: +2% damage dealt per effect affected by +0.600 Prayer XP per damage done |
18 Prayer Points per player attack | |
Sacrilege | 93 | For each Unholy Mark stack on the enemy: Gives the enemy: -2% Damage Reduction Gives the enemy: -10% Global Accuracy +0.667 Prayer XP per damage done |
20 Prayer Points per player attack | |
Battleheart | 95 | +35% Global Evasion +15% of Maximum Hit added to Minimum Hit Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
Eradicate | 95 | For each Unholy Mark stack on the enemy: +2% Maximum Hit +0.2% Maximum Hit for each 1% of Target current Hitpoints remaining +0.767 Prayer XP per damage done |
23 Prayer Points per player attack | |
Valor | 100 | +30% Melee Accuracy Rating +30% Melee Maximum Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Avidity | 102 | +20% Ranged Accuracy Rating +30% Ranged Maximum Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Divination | 105 | +25% Magic Accuracy Rating +20% Magic Maximum Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
Grace | 108 | +20% Accuracy Rating +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Holy Aegis | 110 | +5% Damage Reduction | 6 Prayer Points per enemy attack | |
Divine Precision | 112 | +75% Accuracy Rating +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | |
Elusivity | 115 | +50% Global Evasion +10% Lifesteal +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Battleborn | 118 | -15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Skill Level Unlocks
Increasing the Prayer skill provides access to new prayers.
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Prayer Skillcape | Level 99 | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | |
Superior Prayer Skillcape | Level 120 | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +5% Chance To Preserve Prayer Points |
Pet
This skill's pet can be unlocked by performing any action that provides Prayer XP.
Pet | Name | Effect |
---|---|---|
Monk-ey | +5% Chance To Preserve Prayer Points |
Skill Bonuses
Prayer Cost Reduction
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs.
The Protect Item prayer costs no PP when the Gold Diamond Ring is equipped.
Source | Type | Prayer Cost Reduction | Other Modifiers |
---|---|---|---|
Cliff Balance | Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Magic Accuracy Rating +5% Melee Accuracy Rating +5% Ranged Accuracy Rating |
Cave Maze | Agility Obstacle 9 | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | +10% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Rune Preservation |
Frozen Maze | Agility Obstacle 11 | -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation +1% Damage Reduction |
Elite Pillar of Conflict | Agility Pillar | -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | +25% Chance To Preserve Prayer Points +350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal +35% Flat Slayer Area Effect Negation |
Astrology Lesser Relic | Item (Consumable) | -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | -5% Astrology Interval +2% chance to locate Golden Stardust in Astrology |
Cape of Completion | Item (Cape) | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Cursed Idol | Item (Consumable) | +2% Prayer Point Cost for Prayers | +10% Prayer Skill XP |
Maximum Skillcape | Item (Cape) | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Prayer Scroll | Item (Consumable) | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | +5% Chance To Preserve Prayer Points |
Prayer Skillcape | Item (Cape) | -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | |
Priest Hat | Item (Helmet, Passive) | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | +10% Chance To Preserve Prayer Points |
Superior Cape of Completion | Item (Cape) | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Prayer Skillcape | Item (Cape) | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | +5% Chance To Preserve Prayer Points |
Patchy | Pet | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Chance to Preserve Prayer Points
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered.
Source | Type | Chance to Preserve Prayer Points | Other Modifiers |
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Divine Potion IV | Item | +35% Chance To Preserve Prayer Points | |
Elite Pillar of Conflict | Agility Pillar | +25% Chance To Preserve Prayer Points | -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal +35% Flat Slayer Area Effect Negation |
Divine Potion III | Item | +20% Chance To Preserve Prayer Points | |
Divine Potion II | Item | +15% Chance To Preserve Prayer Points | |
Cave Maze | Agility Obstacle 9 | +10% Chance To Preserve Prayer Points | +10% Ammo Preservation -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +10% Rune Preservation |
Lava Waterfall Dodge | Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Chance to Preserve Resources in Skills +10% Rune Preservation |
Divine Potion I | Item | +10% Chance To Preserve Prayer Points | |
Amulet of Prayers | Item (Amulet, Passive) | +10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you |
Priest Hat | Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Hyden | Constellation | +5% Chance To Preserve Prayer Points | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +8% Chance to Double Items in Crafting +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP |
Prayer Scroll | Item (Consumable) | +5% Chance To Preserve Prayer Points | -1 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Superior Cape of Completion | Item (Cape) | +5% Chance To Preserve Prayer Points | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +5% Chance To Preserve Prayer Points | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Prayer Skillcape | Item (Cape) | +5% Chance To Preserve Prayer Points | -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Monk-ey | Pet | +5% Chance To Preserve Prayer Points | |
Lake Swim | Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters |
Norman | Pet | +3% Chance To Preserve Prayer Points |
Prayers | |
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Prayers | Thick Skin • Burst of Strength • Clarity of Thought • Sharp Eye • Mystic Will • Rock Skin • Superhuman Strength • Improved Reflexes • Rapid Heal • Protect Item • Safeguard • Hawk Eye • Mystic Lore • Steel Skin • Ultimate Strength • Incredible Reflexes • Protect from Magic • Protect from Ranged • Protect from Melee • Eagle Eye • Mystic Might • Redemption • Rejuvenation • Chivalry • Sharp Vision • Mystic Mastery • Stone Skin • Piety • Rigour • Augury • Battleheart • Valor • Avidity • Divination • Grace • Holy Aegis • Divine Precision • Elusivity • Battleborn |
Unholy Prayers | Maim • Grudge • Profane • Consumption • Malice • Martyr • Shatter • Spite • Destruction • Punishment • Corruption • Defile • Retribution • Malevolence • Reckoning • Sacrilege • Eradicate |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |