Cooking/Training: Difference between revisions
(added SOUP and CAKE because they're really good exp) |
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{{V|1. | {{V|1.2.2}} | ||
{{Otheruses|training the Cooking skill|the skill itself|Cooking}} | {{Otheruses|training the Cooking skill|the skill itself|Cooking}} | ||
== Training == | == Training (1-99) == | ||
Cook the highest level {{Skill|Fishing|fish}} available until you unlock the [[Cooking#Furnaces|Furnace]] and [[Cooking#Pots|Pot]] recipes. Then cook the highest level baked good (furnace) or soup (pot) available. Use {{Skill|Farming}} to maintain the [[Farming#Allotments_2|Allotments]] required for these recipes. | Cook the highest level {{Skill|Fishing|fish}} available until you unlock the [[Cooking#Furnaces|Furnace]] and [[Cooking#Pots|Pot]] recipes. Then cook the highest level baked good (furnace) or soup (pot) available. Use {{Skill|Farming}} to maintain the [[Farming#Allotments_2|Allotments]] required for these recipes. | ||
Upgrade the [[Cooking#Cooking_Fires|Cooking Fire]], [[Cooking#Furnaces|Furnace]], and [[Cooking#Pots|Pot]] to the highest possible level at all times. The lowest requirements for the Furnace and Pot are: | Upgrade the [[Cooking#Cooking_Fires|Cooking Fire]], [[Cooking#Furnaces|Furnace]], and [[Cooking#Pots|Pot]] to the highest possible level at all times. The lowest requirements for the Furnace and Pot are: | ||
# [[Cooking#Furnaces|Furnace]]: {{SkillReq|Smithing|15}}, {{SkillReq|Firemaking|15}}, | # [[Cooking#Furnaces|Furnace]]: {{SkillReq|Smithing|15}}, {{SkillReq|Firemaking|15}}, {{ItemIcon|Normal Logs|qty=500}}, {{ItemIcon|Bronze Bar|qty=500}} | ||
# [[Cooking#Pots|Pot]]: {{SkillReq|Smithing|25}}, | # [[Cooking#Pots|Pot]]: {{SkillReq|Smithing|25}}, {{ItemIcon|Bronze Bar|qty=400}} | ||
Passive cooking will not slow down or speed up training; passive cooking is strictly for gaining more food while cooking. Passive cooking can be used as a way to cook off small amounts of excess fish or allotments for eating or selling, but in general, as it does not provide Skill XP or item Mastery XP, it can be ignored. | Passive cooking will not slow down or speed up training; passive cooking is strictly for gaining more food while cooking. Passive cooking can be used as a way to cook off small amounts of excess fish or allotments for eating or selling, but in general, as it does not provide Skill XP or item Mastery XP, it can be ignored. | ||
Using {{ItemIcon|Cooking Gloves}} will increase your chances of successfully cooking, which will increase the rate of training while at low mastery levels by making sure you are more consistently gaining experience. | Using {{ItemIcon|Cooking Gloves}} will increase your chances of successfully cooking, which will increase the rate of training while at low mastery levels by making sure you are more consistently gaining experience. | ||
Alternatively, you can benefit from the lower success chance at low mastery levels by using the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Unlocking_And_Using_Synergies|Synergy]] to generate a high level of {{ItemIcon|Coal Ore}}. Using this synergy for as long as necessary is highly recommended as the coal output ''far'' exceeds that of Mining, and the extremely high XP rates for cooking with the Furnace and Pot make the loss of | Alternatively, you can benefit from the lower success chance at low mastery levels by using the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Unlocking_And_Using_Synergies|Synergy]] to generate a high level of {{ItemIcon|Coal Ore}}. Using this synergy for as long as necessary is highly recommended as the coal output ''far'' exceeds that of {{Skill|Mining}}, and the extremely high XP rates for cooking with the Furnace and Pot make the loss of experience from failed cooks not as painful as it would be on other skills. | ||
== Training (99-120) == | |||
At this point, the {{ItemIcon|Cooking Skillcape}} should be equipped to maximize success chance, unless the success chance for the item is already high. If the {{ItemIcon|Maximum Skillcape}} is unlocked, use it instead for the 5% global xp bonus as well. | |||
Past level 99, many recipes start to require lower leveled cooked foods to craft. For example, the level 104 Furnace craft {{ItemIcon|Beef Mushroom Stew}} requires one serving of {{ItemIcon|Mushroom Soup}}, which itself requires one serving of {{ItemIcon|Basic Soup}}. Since all of these crafts typically have a lower XP/hr rate, it causes the actual XP/hr value of the main craft to be lower than expected. | |||
With all 99+ crafts taken into account and adjusted for their pre-crafts, assuming zero item doubling and item preservation, soups still are the highest XP/hr craft from 99-120. | |||
{| class="wikitable col-1-center col-2-center col-3-center col-4-center" | |||
! {{Skill|Cooking|notext=true}} Level !! colspan="2" | Item !! XP/s | |||
|- | |||
| 99-104 || {{ItemIcon|Chicken Soup|notext=true}} || [[Chicken Soup]] || 88.14 | |||
|- | |||
| 104-114 || {{ItemIcon|Beef Mushroom Stew|notext=true}} || [[Beef Mushroom Stew]] || 128.61 | |||
|- | |||
| 114-116 || {{ItemIcon|Chicken Cream Mushroom Soup|notext=true}} || [[Chicken Cream Mushroom Soup]] || 138.95 | |||
|- | |||
| 116-120 || {{ItemIcon|Chilli Frost Crab|notext=true}} || [[Chilli Frost Crab]] || 149.29 | |||
|} | |||
Due to many 99+ recipes requiring other food to craft, many recipes have their XP/hr rates effectively increase as ways to ignore the need for pre-crafts are used, such as item doubling or item preservation. As such, if township has been leveled up enough to purchase {{ItemIcon|Food Box I}} and {{ItemIcon|Food Box II}}, XP/hr numbers can be boost significantly. {{ItemIcon|Food Box I}}s and {{ItemIcon|Food Box II}}s contain all possible pre-crafts used for 99+ cooking with the exception of {{ItemIcon|Mushroom Soup}}. This lets you use higher XP/hr while ignoring making their precrafts. | |||
XP/s values if pre-crafts are ignored: | |||
{| class="wikitable col-1-center col-2-center col-3-center col-4-center" | |||
! {{Skill|Cooking|notext=true}} Level !! colspan="2" | Item !! XP/s | |||
|- | |||
| 99-100 || {{ItemIcon|Chicken Soup|notext=true}} || [[Chicken Soup]] || 88.14 | |||
|- | |||
| 100-103 || {{ItemIcon|Banana Bread|notext=true}} || [[Banana Bread]] || 101.88 | |||
|- | |||
| 103-113 || {{ItemIcon|Spicy Chicken Pizza|notext=true}} || [[Spicy Chicken Pizza]] || 211.88 | |||
|- | |||
| 113-120 || {{ItemIcon|Fancy Meat Pizza|notext=true}} || [[Fancy Meat Pizza]] || 235.625 | |||
|} | |||
== Boosters == | == Boosters == | ||
=== XP === | === XP === | ||
The following things can be used to increase the amount of Cooking XP received. <br> | The following things can be used to increase the amount of Cooking XP received. <br> | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Cooking}} | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Cooking}} | ||
===Action Time=== | ===Action Time=== | ||
The following things can be used to reduce the amount of time per action in Cooking. | The following things can be used to reduce the amount of time per action in Cooking. | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Cooking}} | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Cooking}} | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |
Latest revision as of 17:00, 27 January 2024
This page is up to date (v1.2.2). |
Training (1-99)
Cook the highest level fish available until you unlock the Furnace and Pot recipes. Then cook the highest level baked good (furnace) or soup (pot) available. Use Farming to maintain the Allotments required for these recipes.
Upgrade the Cooking Fire, Furnace, and Pot to the highest possible level at all times. The lowest requirements for the Furnace and Pot are:
- Furnace: Level 15, Level 15, 500 Normal Logs, 500 Bronze Bar
- Pot: Level 25, 400 Bronze Bar
Passive cooking will not slow down or speed up training; passive cooking is strictly for gaining more food while cooking. Passive cooking can be used as a way to cook off small amounts of excess fish or allotments for eating or selling, but in general, as it does not provide Skill XP or item Mastery XP, it can be ignored.
Using Cooking Gloves will increase your chances of successfully cooking, which will increase the rate of training while at low mastery levels by making sure you are more consistently gaining experience.
Alternatively, you can benefit from the lower success chance at low mastery levels by using the Pig and Mole Synergy to generate a high level of Coal Ore. Using this synergy for as long as necessary is highly recommended as the coal output far exceeds that of Mining, and the extremely high XP rates for cooking with the Furnace and Pot make the loss of experience from failed cooks not as painful as it would be on other skills.
Training (99-120)
At this point, the Cooking Skillcape should be equipped to maximize success chance, unless the success chance for the item is already high. If the Maximum Skillcape is unlocked, use it instead for the 5% global xp bonus as well.
Past level 99, many recipes start to require lower leveled cooked foods to craft. For example, the level 104 Furnace craft Beef Mushroom Stew requires one serving of Mushroom Soup, which itself requires one serving of Basic Soup. Since all of these crafts typically have a lower XP/hr rate, it causes the actual XP/hr value of the main craft to be lower than expected.
With all 99+ crafts taken into account and adjusted for their pre-crafts, assuming zero item doubling and item preservation, soups still are the highest XP/hr craft from 99-120.
Level | Item | XP/s | |
---|---|---|---|
99-104 | Chicken Soup | 88.14 | |
104-114 | Beef Mushroom Stew | 128.61 | |
114-116 | Chicken Cream Mushroom Soup | 138.95 | |
116-120 | Chilli Frost Crab | 149.29 |
Due to many 99+ recipes requiring other food to craft, many recipes have their XP/hr rates effectively increase as ways to ignore the need for pre-crafts are used, such as item doubling or item preservation. As such, if township has been leveled up enough to purchase Food Box I and Food Box II, XP/hr numbers can be boost significantly. Food Box Is and Food Box IIs contain all possible pre-crafts used for 99+ cooking with the exception of Mushroom Soup. This lets you use higher XP/hr while ignoring making their precrafts.
XP/s values if pre-crafts are ignored:
Level | Item | XP/s | |
---|---|---|---|
99-100 | Chicken Soup | 88.14 | |
100-103 | Banana Bread | 101.88 | |
103-113 | Spicy Chicken Pizza | 211.88 | |
113-120 | Fancy Meat Pizza | 235.625 |
Boosters
XP
The following things can be used to increase the amount of Cooking XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Burning Coals | Agility Obstacle 3 | +3% Cooking Skill XP | -6% Damage To All Monsters -3% Cooking Interval +5% chance to successfully Cook an item |
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Vale | Constellation | +8% Cooking Skill XP | -5% Cooking Interval +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +5% Food Healing Value +8% Accuracy Rating +5% Lifesteal +8% Cooking Mastery XP +8% Hitpoints Skill XP |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Chef's Hat | Item (Helmet) | +1% Cooking Skill XP | -0.1s Cooking Interval +1% Cooking Mastery XP |
Chef's Spoon | Item (Weapon) | +1% Cooking Skill XP | +2% chance to successfully Cook an item +1% Cooking Mastery XP |
Cooking Apron | Item (Platebody) | +1% Cooking Skill XP | +20% Food Healing Value +1% Cooking Mastery XP |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP | |
Magic Cooking Fire | Upgrade | +10% Cooking Skill XP | |
Mahogany Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Maple Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Normal Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Oak Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Redwood Cooking Fire | Upgrade | +20% Cooking Skill XP | +3% Perfect Cook chance for items cooked on Cooking Fire |
Teak Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Willow Cooking Fire | Upgrade | +5% Cooking Skill XP | |
Yew Cooking Fire | Upgrade | +10% Cooking Skill XP |
Action Time
The following things can be used to reduce the amount of time per action in Cooking.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Burning Coals | Agility Obstacle 3 | -3% Cooking Interval | -6% Damage To All Monsters +5% chance to successfully Cook an item +3% Cooking Skill XP |
Sweltering Pools | Agility Obstacle 8 | -3% Cooking Interval | -20% Chance to Preserve Resources in Skills +10% Auto Eat Efficiency +10% Food Healing Value +3% Cooking Mastery XP |
Monkey Trail | Agility Obstacle 12 | -5% Cooking Interval | -10% Chance to Preserve Resources in Skills -6% Agility Skill XP +15% Farming Yield +10% Food Healing Value |
Freezing Rafting | Agility Obstacle 15 | -10% Cooking Interval | -20% Farming Yield +15% Auto Eat Efficiency +3% Auto Eat Threshold |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Vale | Constellation | -5% Cooking Interval | +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +5% Food Healing Value +8% Accuracy Rating +5% Lifesteal +8% Cooking Mastery XP +8% Hitpoints Skill XP +8% Cooking Skill XP |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Cape of Completion | Item (Cape) | -15% Cooking Interval | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Chef's Hat | Item (Helmet) | -0.1s Cooking Interval | +1% Cooking Mastery XP +1% Cooking Skill XP |
Cooking Lesser Relic | Item (Consumable) | -5% Cooking Interval | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Lifesteal |
Cooking Skillcape | Item (Cape) | -15% Cooking Interval | +2% Global Perfect Cook chance +100% chance to successfully Cook an item |
Maximum Skillcape | Item (Cape) | -15% Cooking Interval | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Mortar and Pestle | Item (Shield) | -5% Cooking Interval | +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) +3% Cooking Mastery XP |
Superior Cape of Completion | Item (Cape) | -25% Cooking Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Cooking Skillcape | Item (Cape) | -25% Cooking Interval | +4% Global Perfect Cook chance +100% chance to successfully Cook an item +5% Chance to Preserve Food when eaten |
Superior Max Skillcape | Item (Cape) | -25% Cooking Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Ragnar Dungeon Ruins | Point of Interest | -0.1s Cooking Interval | -0.1s Firemaking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Art of Control | Upgrade | -15% Cooking Interval | -15% Firemaking Interval -15% Smithing Interval |
Augite Furnace | Upgrade | -2% Cooking Interval | +2% Chance to Double Items in Cooking |
Carrion Cooking Fire | Upgrade | -3% Cooking Interval | +3% Perfect Cook chance for items cooked on Cooking Fire +2% Chance to Double Items in Cooking |
Palladium Pot | Upgrade | -2% Cooking Interval | +2% Chance to Double Items in Cooking |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |