# Cooking

(Redirected from Maple Cooking Fire)
Cooking

Cooking is used to turn raw fish and crops into edible food. Although produce such as harvested while can be used as raw food, cooked food is substantially stronger, with even low level fish such as healing more than , the strongest raw crop in the base game.

## Mechanics

### Action Time

The amount of time taken to cook food varies depending on the item being cooked. Purchasing the god upgrade reduces this time by 15%, as does wearing the . Up to a 5% reduction can be obtained from ( Level 20). The and obstacles both reduce cooking time by 3%. Using the and synergy will reduce this by a further 0.3 seconds, and wearing the reduces it by another 0.1 seconds. The maximum interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction).

The Throne of the Herald Expansion introduces further reductions to the cooking time: The reduces the cooking interval by 25% - a 10% advantage over the . The and synergy provides a 10% reduction, which is a greater reduction than and for any food with a base cooking time of over 3 seconds. Agility has a number of reductions, with , , and providing reductions of 10%, 5%, and 3% respectively. A 5% reduction is granted while the is equipped. Purchasing the and each provide a 2% reduction, while the provides 3%. Finally, provides a 2% reduction when unlocked. Therefore, the maximum interval reduction possible with the expansion is 93% plus 0.1 seconds.

The passive cooking interval may also be reduced by up to 40% when the is used (depending on the tier of potion used), and by 15% while the and synergy is in use. Bonuses reducing the active cooking time also reduce the passive cooking time, where active reductions are applied before bonuses specifically reducing the passive cooking time. The passive cooking time of a recipe is determined as follows:

$\displaystyle{ \left ( \text{Base Action Time} \times \frac{100 - \text{Active Reduction %}}{100} - \text{Flat Active Reduction} \right ) \times 5 \times \frac{100 - \text{Passive Reduction %}}{100} }$

### Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking chance can be increased by 10% by equipping with active charges. Cooking fires increase the amount of Cooking experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.

Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the , then the 25% bonus Cooking experience is granted even when actively cooking with the furnace or pot. The one exception to this is increases to the perfect cooking chance, which only apply to the utility providing the bonus.

### Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the + synergy is active.

### Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Perfectly cooked items cannot be used in place of regular cooked food when creating things such as Summoning tablets or Agility obstacles. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.

### Failed Cook

There is a base 30% chance for cooking attempts to fail, which can be reduced via down to 0%. There is also a 25% chance to fail a cooking attempt with the and synergy. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.

## Mastery Unlocks

### Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate. Success rate is capped at 99%, except with Gloves or Cooking Skillcape.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 50 Mastery.

### Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,700,000 xp +5% Cooking Mastery XP
25% 6,750,000 xp +5% chance to get double cooked Food
50% 13,500,000 xp +10% chance to preserve raw food in Cooking
95% 25,650,000 xp All Food heals for +10% HP
Total Mastery Pool XP 27,000,000

The heal bonuses from the per-item and the 95% Checkpoint bonus stack additively. If a player has 99 for a given fish and has the 95% Checkpoint unlocked, the fish will heal 130% of the normal amount.

The Checkpoint bonus also applies to uncooked Food such as crops grown via .

## Skillcape

The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.

The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.

Skillcape Name Requirements Effect
Cooking Skillcape Level 99 +2% Global Perfect Cook chance
-15% Cooking Interval
+100% chance to successfully Cook an item
Superior Cooking Skillcape Level 120 +4% Global Perfect Cook chance
+5% Chance to Preserve Food when eaten
-25% Cooking Interval
+100% chance to successfully Cook an item

## Pet

The pet can be unlocked by doing any active Cooking action. Passive Cooking does not roll for the pet.

Pet Name Effect
Cris +5% Chance to Double Items in Cooking

## Cooking Items

### Cooking Fire

These items can be cooked using a Cooking Fire.

### Furnace

These items are cooked using a Furnace.

### Pot

These items are cooked using a Pot.

## Potion

The Generous Cook Potion has a chance to double food created.

Generous Cook Potion
Potion Tier Charges Effect
I 15 +10% Chance to Double Items in Cooking
II 30 +20% Chance to Double Items in Cooking
III 40 +30% Chance to Double Items in Cooking
IV 60 +50% Chance to Double Items in Cooking

The Multicooker Potion reduces the interval for passive cooking.

Multicooker Potion
Potion Tier Charges Effect
I 10 -10% Passive Cook Interval
II 20 -15% Passive Cook Interval
III 30 -25% Passive Cook Interval
IV 50 -40% Passive Cook Interval

## Summoning Boosts

This table shows all the Familiars and Synergies that provide a bonus to Cooking.

## Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from rewards.