Cooking

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Cooking

Cooking is used to turn raw fish and crops into edible food. Although produce such as Potatoes (item).svg Potatoes harvested while Farming (skill).svg Farming can be used as raw food, cooked food is substantially stronger, with even low level fish such as Sardine (item).svg Sardines healing more than Snape Grass (item).svg Snape Grass, the strongest raw crop.

Mechanics

The amount of time taken to cook food varies on the item being cooked. Purchasing the Art of Control (upgrade).svg Art of Control god upgrade reduces this time by 15%. Using the Pig (item).svg Pig and Salamander (item).svg Salamander synergy will reduce this by a further 0.1 seconds, and wearing the Chef's Hat (item).png Chef's Hat reduces it by another 0.1 seconds.

By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:

  • The Generous Cook Potion increases the chance to double food by +10-50%, depending on tier.
  • Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring increases the chance to double food by +10%.
  • Ring of Wealth (item).png Ring of Wealth increases the chance to double food by 7%, but decreases the chance to preserve resources by 3%.
  • Cris (pet).svg Cris increases the chance to double food by +5%.
  • The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.

The bonuses stack additively. For example, a player wearing Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring and using Generous Cook Potion IV (item).svg Generous Cook Potion IV with Cris (pet).svg Cris unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.

Perfect Cook

Food that is actively cooked has a chance to be "perfectly cooked" giving the item 10% increased healing, and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the Cooking Skillcape (item).svg Cooking Skillcape and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.

Passive Cooking

While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any Mastery.svg Mastery or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.

Burning Food

There is a base 30% chance to burn food, which can be reduced via Mastery, down to 0%. There is also a 25% chance to burn food with the Pig (item).svg Pig and Mole (item).svg Mole synergy. If food is burnt during cooking, the player will only receive 1 XP, and unless preserved, the ingredients will be lost.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery level provides +0.6% success rate.
10 +5% Perfect Cook Chance for this Item.
20 +5% Perfect Cook Chance for this Item.
30 +5% Perfect Cook Chance for this Item.
40 +5% Perfect Cook Chance for this Item.
50 +5% Perfect Cook Chance for this Item.
60 +5% Perfect Cook Chance for this Item.
70 +5% Perfect Cook Chance for this Item.
80 +5% Perfect Cook Chance for this Item.
90 +5% Perfect Cook Chance for this Item.
99 +50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten.

The cap of 100% success is reached at level 52 Mastery

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,550,000 xp +5% increased Cooking Mastery XP
25% 3,875,000 xp +5% increased chance to get double cooked Food
50% 7,750,000 xp +10% chance to preserve raw food in Cooking
95% 14,725,000 xp All Food heals for +10% HP
Total Mastery Pool XP 15,500,000

The heal bonuses from the per-item Mastery and the 95% Checkpoint bonus stack additively. If a player has 99 Mastery for a given fish and has the 95% Mastery Checkpoint unlocked, the fish will heal 130% of the normal amount.

The Mastery Checkpoint bonus also applies to uncooked Food such as crops grown via Farming (skill).svg Farming.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Cooking Level 99.

Skillcape Name Effect
Cooking Skillcape (item).svg Cooking Skillcape +100% chance to successfully Cook an item. and +2% Global Perfect Cook chance.

Pet

The pet can be unlocked by doing any Cooking action.

Pet Name Effect
Cris (pet).svg Cris +5% Chance to Double Items in Cooking

Cooking Utilities

Cooking utilities can be purchased from the Shop if the player has the required skill levels. Cooking fires increase the amount of Cooking experience gained from items cooked on the fire, while furnaces and pots increase the chance of acquiring double items when actively cooking with the furnace or pot. In addition, all utilities provide additional chance to perfectly cook an item.

Cooking Fires

Furnaces

Pots

Cooking Items

Cooking Fire

These items can be cooked using a Cooking Fire.

Furnace

These items are cooked using a Furnace.

Pot

These items are cooked using a Pot.

Potion

The Generous Cook Potion has a chance to double food created. Charges are not used when burning food.

Potion Tier Charges Effect
Generous Cook Potion I (item).svg I 15 +10% Chance to Double Items in Cooking
Generous Cook Potion II (item).svg II 30 +20% Chance to Double Items in Cooking
Generous Cook Potion III (item).svg III 40 +30% Chance to Double Items in Cooking
Generous Cook Potion IV (item).svg IV 60 +50% Chance to Double Items in Cooking

Summoning Boosts

This table shows all the Summoning (skill).svg Summoning Familiars and Synergies that provide a bonus to Cooking.

Skill Boosts

This table lists most sources of Cooking-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery.svg Mastery rewards.

Melvor Idle version v0.22.1 (Released: 6th October 2021)
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