Prayer: Difference between revisions
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{{ | {{V|1.2.2}} | ||
[[File:Prayer (skill).svg|thumb|150px|right|Prayer]] | |||
{{Otheruses|prayers|the prayer guide|Prayer/Guide}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It provides passive combat bonuses at the expense of '''prayer points'''. Prayer is one of three skills (along with {{Skill|Defence}} and {{Skill|Hitpoints}}) that is used when determining a player or monster's [[Combat Level]]. | |||
== Mechanics == | |||
=== Using Prayers === | |||
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up. | |||
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied. | |||
=== Prayer Points === | |||
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated. | |||
Prayer points can be gained by burying bones, enchanted urns, and similar items from the [[Bank]]. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit. | |||
Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving. | |||
=== Earning Prayer XP === | |||
{{PAGENAME}} experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP. | |||
The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>3.33 \%</math> per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any [[#Prayer Cost Reduction|cost modifiers]] are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack. | |||
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players. | |||
=== Unholy Prayers === | |||
{{Main|Reference=Unholy Prayers}} | |||
== Gaining Prayer Points == | |||
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain {{Skill|Township}} tasks. | |||
{{ItemIcon|Small Urn (Enchanted)|Enchanted Urns}} are by far the most efficient source of PP, despite requiring moderate investments in {{Skill|Woodcutting}}, {{Skill|Crafting}}, and {{Skill|Magic}}. It may be useful to delay leveling Prayer until the player can create and bury these urns. {{ItemIcon|Raw Skeleton Fish}} are a feasible, though less efficient, alternative for players without the prerequisite skills. | |||
The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster. | |||
=== Prayer Point (PP) Sources === | |||
The table below lists all items that can be buried to gain prayer points. | |||
If any of these items are received as monster loot while wearing the {{ItemIcon|Bone Necklace}}, they will automatically be buried for twice the normal amount of PP. | |||
{{BonesTable}} | {{BonesTable}} | ||
== Prayers == | == Prayers == | ||
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated. | |||
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that ''increases'' the chance of being hit.) Likewise, prayers that provide [[Damage Reduction]] award a flat percentage bonus, and do not multiply any DR that is already in effect. | |||
{{PrayerTable}} | {{PrayerTable}} | ||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill provides access to new prayers. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Prayer XP. | |||
{{PetSkillInfo}} | |||
== Skill Bonuses == | |||
=== Prayer Cost Reduction === | |||
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs. | |||
The {{PrayerIcon|Protect Item}} prayer costs no PP when the {{ItemIcon|Gold Diamond Ring}} is equipped. | |||
{{ModifierTable|FlatPrayerCostReduction,PrayerCost|Prayer Cost Reduction|true}} | |||
=== Chance to Preserve Prayer Points === | |||
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered. | |||
{{ModifierTable|ChanceToPreservePrayerPoints|Chance to Preserve Prayer Points|true}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
{{PrayerNav}} | |||
{{Menu}} | {{Menu}} |
Latest revision as of 14:39, 31 March 2024
This page was last updated for (v1.2.2). |
Prayer is a Combat skill. It provides passive combat bonuses at the expense of prayer points. Prayer is one of three skills (along with
Defence and
Hitpoints) that is used when determining a player or monster's Combat Level.
Mechanics
Using Prayers
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up.
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon death, all prayers are deactivated for the current equipment set and must be manually reapplied.
Prayer Points
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.
Prayer points can be gained by burying bones, enchanted urns, and similar items from the Bank. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit.
Damage dealt by failed Thieving attempts is not currently considered an "enemy attack", allowing
Protect Item and all prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving.
Earning Prayer XP
Prayer experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP.
The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 3.33 \% }[/math] per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. Base PP cost refers to the cost of a prayer before any cost modifiers are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
Unholy Prayers
- Main article: Unholy Prayers
Gaining Prayer Points
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the Bank. Most non-Dungeon monsters drop some kind of Bones when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain
Township tasks.
Enchanted Urns are by far the most efficient source of PP, despite requiring moderate investments in
Woodcutting,
Crafting, and
Magic. It may be useful to delay leveling Prayer until the player can create and bury these urns.
Raw Skeleton Fish are a feasible, though less efficient, alternative for players without the prerequisite skills.
The Amulet of Prayers and
Holy Bulwark Potion provide PP upon taking damage from a monster.
Prayer Point (PP) Sources
The table below lists all items that can be buried to gain prayer points.
If any of these items are received as monster loot while wearing the Bone Necklace, they will automatically be buried for twice the normal amount of PP.
Bone | Prayer Points | Sources | |
---|---|---|---|
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Bones | 1 | Killing:
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2 | |
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Ash | 2 | |
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Big Bones | 3 | |
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Holy Dust | 3 | |
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Raw Skeleton Fish | 3 | |
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3 | |
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4 | |
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Dragon Bones | 5 | |
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8 | |
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Magic Bones | 10 | |
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14 | ||
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Small Urn (Enchanted) | 150 | |
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Medium Urn (Enchanted) | 500 | |
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1,000 | |
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1,500 | ||
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5,000 |
Prayers
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the
Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that increases the chance of being hit.) Likewise, prayers that provide Damage Reduction award a flat percentage bonus, and do not multiply any DR that is already in effect.
Prayer | Requirements | Effects | Point Cost | |
---|---|---|---|---|
Thick Skin | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Burst of Strength | +5% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Clarity of Thought | +10% Melee Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Sharp Eye | +10% Ranged Evasion +10% Ranged Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Mystic Will | +5% Magic Accuracy Rating +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | ||
Rock Skin | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Superhuman Strength | +10% Melee Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Improved Reflexes | +20% Melee Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Rapid Heal | +10 Flat HP Regen | 4 Prayer Points when health regenerates | ||
Protect Item | Items are not lost on death | 2 Prayer Points per enemy attack | ||
Safeguard | +1% Damage Reduction | 1 Prayer Point per enemy attack | ||
Hawk Eye | +15% Ranged Evasion +15% Ranged Accuracy Rating +5% Ranged Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Mystic Lore | +10% Magic Accuracy Rating +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | ||
Steel Skin | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Inflict a slow that increases the target's attack interval by 3% when hitting with an attack +3% Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
Ultimate Strength | +15% Melee Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +2% of Maximum Hit added to Minimum Hit Gives the enemy: -4% Global Evasion +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
Incredible Reflexes | +25% Melee Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: -2% Attack Interval Gives the enemy: -5% Global Accuracy +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
Protect from Magic | 80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | ||
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For each Unholy Mark stack on the enemy: +0.2% of target's current hitpoints dealt as damage and healed when hitting with an attack +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
Protect from Ranged | 80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | ||
Protect from Melee | 80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | ||
Eagle Eye | +20% Ranged Evasion +20% Ranged Accuracy Rating +10% Ranged Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +1% of target's current hitpoints dealt as damage when hitting with an attack +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | ||
Mystic Might | +5% Magic Max Hit +15% Magic Evasion +15% Magic Accuracy Rating +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: -1% Damage Reduction +40% Reflect Damage |
6 Prayer Points per enemy attack | ||
Redemption | +20% Auto Eat HP Limit | 6 Prayer Points per enemy attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Evasion +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
Rejuvenation | +20 Flat HP Regen | 5 Prayer Points when health regenerates | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: -4% Global Accuracy Gives the enemy: -4% Max Hit |
8 Prayer Points per enemy attack | ||
Chivalry | +30% Melee Evasion +15% Melee Max Hit +30% Melee Accuracy Rating +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +0.5% of target's max hitpoints dealt as damage when hitting with an attack Gives the enemy: -1% Damage Reduction +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | ||
Sharp Vision | +25% Ranged Evasion +25% Ranged Accuracy Rating +15% Ranged Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +50% Damage taken from Bleed +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
Mystic Mastery | +10% Magic Max Hit +20% Magic Evasion +20% Magic Accuracy Rating +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +25% Damage taken from Poison Gives the enemy: +25% Damage taken from Deadly Poison +0.400 Prayer XP per damage done |
12 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | ||
Stone Skin | +3% Damage Reduction | 3 Prayer Points per enemy attack | ||
Piety | +25% Melee Max Hit +15% Melee Accuracy Rating +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +2% of remaining HP taken as damage on a successful attack (once per turn, capped at 10K damage) |
8 Prayer Points per enemy attack | ||
Rigour | +20% Ranged Max Hit +15% Ranged Accuracy Rating +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: +5% Damage taken when affected by Stun, Freeze or Crystallize Gives the enemy: +5% Damage taken when affected by Sleep Gives the enemy: +5% Damage taken when affected by Slow Effects +0.533 Prayer XP per damage done |
16 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +2% damage dealt per effect affected by +0.600 Prayer XP per damage done |
18 Prayer Points per player attack | ||
Augury | +15% Magic Accuracy Rating +15% Magic Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: Gives the enemy: -10% Global Accuracy Gives the enemy: -2% Damage Reduction +0.667 Prayer XP per damage done |
20 Prayer Points per player attack | ||
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For each Unholy Mark stack on the enemy: +0.2% Max Hit for each 1% of Target current Hitpoints remaining +2% Max Hit +0.767 Prayer XP per damage done |
23 Prayer Points per player attack | ||
Battleheart | +15% of Maximum Hit added to Minimum Hit +35% Global Evasion Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | ||
+30% Melee Accuracy Rating +30% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |||
+20% Ranged Accuracy Rating +30% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |||
+20% Magic Max Hit +25% Magic Accuracy Rating +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |||
+20% Accuracy Rating +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |||
+5% Damage Reduction | 6 Prayer Points per enemy attack | |||
+75% Accuracy Rating +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | |||
+10% Lifesteal +50% Global Evasion +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |||
-15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |||
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+35% Melee Accuracy Rating +35% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
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+35% Ranged Accuracy Rating +35% Ranged Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
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+35% Magic Max Hit +35% Magic Accuracy Rating +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
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+60% Accuracy Rating +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
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Items are not lost on death | 3 Prayer Points per enemy attack | |
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+1% Abyssal Resistance | 2 Prayer Points per enemy attack | |
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+3% of Attacker's Max Hitpoints dealt as damage when hitting with an attack Gives the enemy: -5% Abyssal Resistance +0.067 Prayer XP per damage done |
2 Prayer Points per player attack 1 Prayer Point per enemy attack | |
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+10% Melee critical hit chance +40% Melee Max Hit +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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+10% Ranged critical hit chance +40% Ranged Max Hit +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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+40% Magic Max Hit +10% Magic critical hit chance +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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-3% Attack Interval +75% Accuracy Rating +0.133 Prayer XP per damage done |
4 Prayer Points per player attack | |
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+10% Lifesteal +5% of Maximum Hit added to Minimum Hit +5% Laceration lifesteal +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
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+3% Abyssal Resistance +50% Global Evasion |
3 Prayer Points per enemy attack | |
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+2% Max Hitpoints added as Hitpoints regeneration | 3 Prayer Points per enemy attack | |
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+25% Magic Evasion +50% Melee Accuracy Rating +50% Melee Max Hit +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
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+50% Ranged Accuracy Rating +25% Melee Evasion +50% Ranged Max Hit +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
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+50% Magic Max Hit +50% Magic Accuracy Rating +25% Ranged Evasion +0.200 Prayer XP per damage done |
6 Prayer Points per player attack | |
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+100 Melee Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
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+100 Ranged Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
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+100 Magic Defence Bonus +4% Abyssal Resistance |
5 Prayer Points per enemy attack | |
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+12% of Attacker's Max Hitpoints dealt as damage when hitting with an attack Gives the enemy: -10% Abyssal Resistance +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
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-6% Attack Interval +100% Accuracy Rating +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
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+25% Melee critical hit chance +55% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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+25% Ranged critical hit chance +55% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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+55% Magic Max Hit +25% Magic critical hit chance +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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+6% Abyssal Resistance -100% Global Evasion |
7 Prayer Points per enemy attack | |
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+150% Accuracy Rating Gives the enemy: -12% Abyssal Resistance +0.167 Prayer XP per damage done |
5 Prayer Points per player attack 5 Prayer Points per enemy attack | |
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+15% Lifesteal +10% Laceration lifesteal +15% of Attacker's Max Hitpoints dealt as damage when hitting with an attack |
10 Prayer Points per enemy attack | |
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+5% Abyssal Resistance +75% Global Evasion +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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-13% Attack Interval Gives the enemy: -13% Abyssal Resistance +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
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+35% of Maximum Hit added to Minimum Hit +30% Global critical hit chance Gives the enemy: -15% Abyssal Resistance +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Skill Level Unlocks
Increasing the Prayer skill provides access to new prayers.
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000
after the player reaches
Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Prayer Skillcape | -50% Prayer Point Cost for Prayers (Cost cannot go below 1) | |
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-75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points |
Pet
This skill's pet can be unlocked by performing any action that provides Prayer XP.
Pet | Name | Effect |
---|---|---|
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Monk-ey | +5% Chance To Preserve Prayer Points |
Skill Bonuses
Prayer Cost Reduction
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs.
The Protect Item prayer costs no PP when the
Gold Diamond Ring is equipped.
Source | Type | Prayer Cost Reduction | Other Modifiers |
---|---|---|---|
Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
Agility Obstacle 9 | -1 Prayer Point Cost for Prayers | +10% Chance To Preserve Prayer Points +10% Ammo Preservation +10% Rune Preservation | |
-3 Prayer Point Cost for Prayers | +1% Damage Reduction -20% Ammo Preservation -20% Rune Preservation -0.1s Monster Respawn Timer | ||
-3 Prayer Point Cost for Prayers | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points +50% Hitpoint Regeneration +350% GP from Combat | ||
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-3 Prayer Point Cost for Prayers | -5% Astrology Interval +2% chance to gain Golden Stardust in Astrology |
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Item (Cape) | -50% Prayer Point Cost for Prayers | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Global Skill XP Rune providing items provide 2x as many runes |
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+2% Prayer Point Cost for Prayers | +10% Prayer Skill XP |
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Item (Cape) | -50% Prayer Point Cost for Prayers | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +10 Flat HP Regen |
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Item (Consumable) | -1 Prayer Point Cost for Prayers | +5% Chance To Preserve Prayer Points |
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Item (Cape) | -50% Prayer Point Cost for Prayers | |
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Item (Helmet, Passive) | -1 Prayer Point Cost for Prayers | +10% Chance To Preserve Prayer Points |
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-75% Prayer Point Cost for Prayers | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +40% base primary resource quantity gained in Farming +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +10% Rune Preservation +5% Chance to find gem veins when Mining | |
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-75% Prayer Point Cost for Prayers | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +40% base primary resource quantity gained in Farming +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +10% Rune Preservation +5% Chance to find gem veins when Mining | |
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-75% Prayer Point Cost for Prayers | +5% Chance To Preserve Prayer Points | |
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-1 Prayer Point Cost for Prayers |
Chance to Preserve Prayer Points
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered.
Source | Type | Chance to Preserve Prayer Points | Other Modifiers |
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Item | +35% Chance To Preserve Prayer Points | |
+25% Chance To Preserve Prayer Points | +10% Lifesteal +35% Flat Slayer Area Effect Negation -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat | ||
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Item | +20% Chance To Preserve Prayer Points | |
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Item | +15% Chance To Preserve Prayer Points | |
Agility Obstacle 9 | +10% Chance To Preserve Prayer Points | +10% Ammo Preservation +10% Rune Preservation -1 Prayer Point Cost for Prayers | |
Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Rune Preservation +10% Chance to Preserve Resources in Skills | |
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Item | +10% Chance To Preserve Prayer Points | |
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+10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you | |
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Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points | -1 Prayer Point Cost for Prayers |
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Item (Consumable) | +5% Chance To Preserve Prayer Points | -1 Prayer Point Cost for Prayers |
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+5% Chance To Preserve Prayer Points | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Global Skill XP +8% Damage To Slayer Tasks +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+5% Chance To Preserve Prayer Points | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +8% Global Skill XP +8% Damage To Slayer Tasks +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+5% Chance To Preserve Prayer Points | -75% Prayer Point Cost for Prayers | |
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Pet | +5% Chance To Preserve Prayer Points | |
Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters | |
Pet | +3% Chance To Preserve Prayer Points |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |