Fishing/Training: Difference between revisions
(version) |
m (Update to v1.1.1) |
||
(31 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{V| | {{V|1.1.1}} | ||
{{Otheruses|training the Fishing skill|the skill itself|Fishing}} | {{Otheruses|training the Fishing skill|the skill itself|Fishing}} | ||
== | == Training == | ||
Generally, you should train on the highest level fish you have unlocked, or follow the list below: | |||
{| class="wikitable" | |||
|- | |||
!Level | |||
!Fish | |||
|- | |||
| 1-5 || {{ItemIcon|Raw Shrimp}} | |||
|- | |||
| 5-10 || {{ItemIcon|Raw Sardine}} | |||
|- | |||
| 10-20 || {{ItemIcon|Raw Herring}} | |||
|- | |||
| 20-35 || {{ItemIcon|Raw Trout}} | |||
|- | |||
| 35-40 || {{ItemIcon|Raw Salmon}} | |||
|- | |||
| 40-50 || {{ItemIcon|Raw Lobster}} | |||
|- | |||
| 50-55 || {{ItemIcon|Raw Anglerfish}} | |||
|- | |||
| 55-75 || {{ItemIcon|Raw Fanfish}} | |||
|- | |||
| 75-85 || {{ItemIcon|Raw Cave Fish}} | |||
|- | |||
| 85-95 || {{ItemIcon|Raw Manta Ray}} | |||
|- | |||
| 95-100 || {{ItemIcon|Raw Whale}} | |||
|- | |||
| 100-101 || {{ItemIcon|Raw Lava Fish}} | |||
|- | |||
| 101-104 || {{ItemIcon|Raw Spike Fish}} | |||
|- | |||
| 104-105 || {{ItemIcon|Raw Blue Crab}} | |||
|- | |||
| 105-106 || {{ItemIcon|Raw Magma Fish}} | |||
|- | |||
| 106-110 || {{ItemIcon|Raw Large Blowfish}} | |||
|- | |||
| 110-115 || {{ItemIcon|Raw Frost Crab}} | |||
|- | |||
| 115-118 || {{ItemIcon|Raw Ghost Fish}} | |||
|- | |||
| 118-120 || {{ItemIcon|Raw Terrorfish}} | |||
|} | |||
Selling the fish should result in enough gold to upgrade to the best available [[Shop#Fishing_Rods|Fishing Rod]] in the [[Shop]]. It is to be noted that only fishing rods up to {{UpgradeIcon|Dragon Fishing Rod}} actually help with speeding up the experience gain. {{Skill|Cooking}} your fish will increase their value when sold, and will get you Cooking experience at the same time! | |||
=== Junk === | |||
Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates. | |||
Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until their total {{Icon|Mastery}} progression is at 25% or when the {{Icon|Mastery}} level for an individual fish reaches 65. | |||
Therefore, it is reasonable to spend your [[Mastery#The_Mastery_Pool|Mastery Pool]] on getting {{ItemIcon|Fanfish}}, {{ItemIcon|Raw Cave Fish}}, {{ItemIcon|Manta Ray|Manta Rays}}, and {{ItemIcon|Whale|Whales}} to level 65 in order to remove the chance of Junk, which will boost your speed of progress. | |||
=== Additional Information === | |||
== | |||
The {{ItemIcon| | The single most efficient item to obtain for training fishing is the {{ItemIcon|Amulet of Fishing}}, then [[Shop#Fishing_Rods|Fishing Rod]] upgrades in the Shop, then {{ItemIcon|Pirates Lost Ring}}. The {{ItemIcon|Amulet of Fishing}} is obtained by opening {{ItemIcon|Treasure Chest|Treasure Chests}}. | ||
The {{ItemIcon|Amulet of Fishing}} | There is a small chance to acquire the {{ItemIcon|Message in a Bottle}}. It will unlock the [[Fishing#Area|Secret Area]] that gives no Junk and has a higher chance of special items. This area has {{ItemIcon|Raw Seahorse}}, {{ItemIcon|Raw Skeleton Fish}}, and {{ItemIcon|Raw Magic Fish}}. | ||
Fishing for {{ItemIcon|Raw Seahorse}} is used to get special items at the fastest possible rate, and are surprisingly efficient Cooking materials. {{ItemIcon|Raw Skeleton Fish}} is a decent way to get {{Skill|Prayer}} points. {{ItemIcon|Raw Magic Fish}} is a decent way to make GP and food **without** {{Skill|Cooking}}. Getting to level 99 before fishing any of these fish - especially {{ItemIcon|Raw Magic Fish}} - is strongly recommended as they all have poor xp rates, and the {{ItemIcon|Fishing Skillcape}} doubles all fish you catch. | |||
Another hidden area is unlocked with the {{ItemIcon|Barbarian Gloves}}, this area has {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, and {{ItemIcon|Leaping Broad Fish}}. While these have no direct benefits to Fishing, they provide {{Skill|Strength}} xp. Generally only {{ItemIcon|Leaping Broad Fish}} are worth the effort, although this is a minor benefit at best, and is no longer efficient beyond roughly {{SkillReq|Strength|40}}. | |||
==Boosters== | |||
=== | ===XP=== | ||
{{ModifierTable|increasedGlobalSkillXP,increasedNonCombatSkillXP,increasedSkillXP|XP Boost|false|skill=Fishing}} | |||
===Action Time=== | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Fishing}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Revision as of 20:52, 13 January 2023
This page was last updated for (v1.1.1). |
Training
Generally, you should train on the highest level fish you have unlocked, or follow the list below:
Level | Fish |
---|---|
1-5 | ![]() |
5-10 | ![]() |
10-20 | ![]() |
20-35 | ![]() |
35-40 | ![]() |
40-50 | ![]() |
50-55 | ![]() |
55-75 | ![]() |
75-85 | ![]() |
85-95 | ![]() |
95-100 | ![]() |
100-101 | ![]() |
101-104 | ![]() |
104-105 | ![]() |
105-106 | ![]() |
106-110 | ![]() |
110-115 | ![]() |
115-118 | ![]() |
118-120 | ![]() |
Selling the fish should result in enough gold to upgrade to the best available Fishing Rod in the Shop. It is to be noted that only fishing rods up to Dragon Fishing Rod actually help with speeding up the experience gain.
Cooking your fish will increase their value when sold, and will get you Cooking experience at the same time!
Junk
Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates.
Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until their total Mastery progression is at 25% or when the
Mastery level for an individual fish reaches 65.
Therefore, it is reasonable to spend your Mastery Pool on getting Fanfish,
Raw Cave Fish,
Manta Rays, and
Whales to level 65 in order to remove the chance of Junk, which will boost your speed of progress.
Additional Information
The single most efficient item to obtain for training fishing is the Amulet of Fishing, then Fishing Rod upgrades in the Shop, then
Pirates Lost Ring. The
Amulet of Fishing is obtained by opening
Treasure Chests.
There is a small chance to acquire the Message in a Bottle. It will unlock the Secret Area that gives no Junk and has a higher chance of special items. This area has
Raw Seahorse,
Raw Skeleton Fish, and
Raw Magic Fish.
Fishing for Raw Seahorse is used to get special items at the fastest possible rate, and are surprisingly efficient Cooking materials.
Raw Skeleton Fish is a decent way to get
Prayer points.
Raw Magic Fish is a decent way to make GP and food **without**
Cooking. Getting to level 99 before fishing any of these fish - especially
Raw Magic Fish - is strongly recommended as they all have poor xp rates, and the
Fishing Skillcape doubles all fish you catch.
Another hidden area is unlocked with the Barbarian Gloves, this area has
Leaping Trout,
Leaping Salmon, and
Leaping Broad Fish. While these have no direct benefits to Fishing, they provide
Strength xp. Generally only
Leaping Broad Fish are worth the effort, although this is a minor benefit at best, and is no longer efficient beyond roughly
Level 40.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
![]() |
Item (Ring) | +8% Non-Combat Skill XP | |
![]() |
Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
![]() |
![]() |
+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() |
Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming |
![]() |
![]() |
+3% Fishing Skill XP | +3% Fishing Abyssal XP +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) -10% damage taken from dragonbreath -0.2s Monster Respawn Timer |
![]() |
Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking |
![]() |
Item (Platebody) | +2% Fishing Skill XP | |
![]() |
Item (Boots) | +2% Fishing Skill XP | |
![]() |
Item (Helmet) | +2% Fishing Skill XP | |
![]() |
Item (Platelegs) | +2% Fishing Skill XP | |
![]() |
Item (Consumable) | +3% Fishing Skill XP | |
![]() |
![]() |
+3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() |
![]() |
+8% Non-Combat Skill XP | +8% Global Abyssal XP |
![]() |
Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming |
![]() |
Item (Ring) | +15% Fishing Skill XP | |
![]() |
Item (Platebody) | +2% Non-Combat Skill XP | |
![]() |
Item (Boots) | +2% Non-Combat Skill XP | |
![]() |
Item (Helmet) | +2% Non-Combat Skill XP | |
![]() |
Item (Platelegs) | +2% Non-Combat Skill XP | |
![]() |
+8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() |
+8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() |
+8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() |
Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit |
![]() |
Item (Enhancement3) | +2% Global Skill XP | |
![]() |
Item (Enhancement3) | +4% Global Skill XP | |
![]() |
+5% Global Skill XP | ||
![]() |
Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
-3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
Item (Amulet) | -15% Fishing Interval | ||
![]() |
![]() |
-3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
![]() |
![]() |
-5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow Effects |
![]() |
-3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() |
-2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Upgrade | -5% Fishing Interval | ||
Upgrade | -5% Fishing Interval | ||
Upgrade | -10% Fishing Interval | ||
Upgrade | -5% Fishing Interval | ||
Upgrade | -5% Fishing Interval | ||
Upgrade | -5% Fishing Interval | ||
Upgrade | -5% Fishing Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |