User:Pollychan/FishingGuideRewriteDraft: Difference between revisions
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We're going to swap targets very frequently at the start, since we won't be getting any fish to 65 for a while. Fish {{ItemIcon|Raw Shrimp}} from 1-5, {{ItemIcon|Raw Sardine}} from 5-10, {{ItemIcon|Raw Herring}} from 10-20 (switch to {{ItemIcon|Raw Seahorse}} if you got the {{ItemIcon|Message in a Bottle}}, although this is extremely unlikely by level 15), and {{ItemIcon|Raw Trout}} from 20-30. | We're going to swap targets very frequently at the start, since we won't be getting any fish to 65 for a while. Fish {{ItemIcon|Raw Shrimp}} from 1-5, {{ItemIcon|Raw Sardine}} from 5-10, {{ItemIcon|Raw Herring}} from 10-20 (switch to {{ItemIcon|Raw Seahorse}} if you got the {{ItemIcon|Message in a Bottle}}, although this is extremely unlikely by level 15), and {{ItemIcon|Raw Trout}} from 20-30. | ||
This is a good point to consider using the {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} {{Skill|Summoning}} synergy, if you have it. It will give you +3% chance for Special catches, which will let you get important {{Skill|Fishing|nolink=true}} drops sooner. At level 30, you should fish {{ItemIcon|Raw Poison Fish}} for a while, which are used in {{ItemIcon|Performance Enhancing Potion|Performance Enhancing Potions}} and {{ItemIcon|Lethal Toxins Potion|Lethal Toxins Potions}}. | This is a good point to consider using the {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} {{Skill|Summoning}} synergy, if you have it. It will give you +3% chance for Special catches, which will let you get important {{Skill|Fishing|nolink=true}} drops sooner. At level 30, you should fish {{ItemIcon|Raw Poison Fish}} for a while, which are used in {{ItemIcon|Performance Enhancing Potion|Performance Enhancing Potions}} and {{ItemIcon|Lethal Toxins Potion|Lethal Toxins Potions}}. However, depending on where you are at in the game, you may be holding onto these fish for a while. If you prefer, continue swapping to higher level fish until 50. | ||
If you've managed to get the {{ItemIcon|Message in a Bottle}} by now, you can switch to {{ItemIcon|Raw Skeleton Fish}} at level 45 and just fish those all the way to level 80 or 95. This will give you a huge abundance of {{Skill|Prayer}} points, and is one of the best ways to get {{Skill|Prayer|nolink=true}} points. Level up {{ItemIcon|Raw Skeleton Fish|nolink=true}} to {{MasteryReq|Raw Skeleton Fish|65}}, to eliminate Junk catches. | |||
If you' | If you still haven't gotten {{ItemIcon|Message in a Bottle}}, stop on {{ItemIcon|Raw Swordfish}} for a while at level 50, leveling it to {{MasteryReq|Raw Swordfish|65}}. The {{Skill|Cooking|cooked}} version ({{ItemIcon|Swordfish}}) is used in {{Icon|Generous Cook Potion|Generous Cook Potions}}, which you will need a lot of eventually. You can switch again to {{ItemIcon|Raw Crab}} at 60, for {{Icon|Fishermans Potion|Fishermans Potions}}. | ||
This is also where you should consider switching to the {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} {{Skill|Summoning}} synergy instead, if you aren't farming {{ItemIcon|Raw Skeleton Fish}}. This will give you a 75% chance to fish up a cooked version of any fish (that can be cooked), which you can either use as food or sell for more GP. If you are early in the game, this is a good source of early GP. However, it may be difficult to unlock the synergy early, so don't worry if you don't have it. | |||
Once you're at 60, fish any of the above fish | Once you're at 60, fish any of the above fish all the way to 99. If you're going to focus on any, make sure to level them to {{Icon|Mastery}} level 65, so you don't catch any Junk. {{ItemIcon|Raw Crab}} are great as cooked food and as a potion ingredient, so it's not a bad idea to fish them for a while. If at any point you get the {{ItemIcon|Message in a Bottle}}, you can switch immediately to {{ItemIcon|Raw Skeleton Fish}} and ride them all the way to 95 or 99. | ||
Finally, fish {{ItemIcon|Raw Whale}} from 95-99, as they are a great source of {{Skill|Cooking|cooked}} food. | Finally, fish {{ItemIcon|Raw Whale}} from 95-99, as they are a great source of {{Skill|Cooking|cooked}} food. | ||
===Quick Reference=== | ===Quick Reference=== | ||
These tables serve as an at a glance reference for some different paths to 99. None of them are strictly needed; feel free to swap fish whenever you want or need. | |||
<div style=display:inline-table> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |||
!colspan=2 | {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} to 99 | |||
|- | |- | ||
!Level | !Level | ||
Line 40: | Line 45: | ||
|- | |- | ||
| 45-99 || {{ItemIcon|Raw Skeleton Fish}} | | 45-99 || {{ItemIcon|Raw Skeleton Fish}} | ||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|- | |||
!colspan=2 | Fish for Other Skills | |||
|- | |||
!Level | |||
!Fish | |||
|- | |||
| 1-5 || {{ItemIcon|Raw Shrimp}} | |||
|- | |||
| 5-10 || {{ItemIcon|Raw Sardine}} | |||
|- | |||
| 10-20 || {{ItemIcon|Raw Herring}} | |||
|- | |||
| 20-30 || {{ItemIcon|Raw Trout}} | |||
|- | |||
| 30-50 || {{ItemIcon|Raw Poison Fish}} | |||
|- | |- | ||
| 50-60 || {{ItemIcon|Raw Swordfish}} | | 50-60 || {{ItemIcon|Raw Swordfish}} | ||
Line 47: | Line 71: | ||
| 95-99 || {{ItemIcon|Raw Whale}} | | 95-99 || {{ItemIcon|Raw Whale}} | ||
|} | |} | ||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|- | |||
!colspan=2 | {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} | |||
|- | |||
!Level | |||
!Fish | |||
|- | |||
| 1-5 || {{ItemIcon|Raw Shrimp}} | |||
|- | |||
| 5-10 || {{ItemIcon|Raw Sardine}} | |||
|- | |||
| 10-20 || {{ItemIcon|Raw Herring}} | |||
|- | |||
| 20-35 || {{ItemIcon|Raw Trout}} | |||
|- | |||
| 35-50 || {{ItemIcon|Raw Salmon}} | |||
|- | |||
| 50-55 || {{ItemIcon|Raw Swordfish}} | |||
|- | |||
| 55-65 || {{ItemIcon|Raw Fanfish}} | |||
|- | |||
| 60-70 || {{ItemIcon|Raw Carp}} | |||
|- | |||
| 70-85 || {{ItemIcon|Raw Shark}} | |||
|- | |||
| 85-95 || {{ItemIcon|Raw Manta Ray}} | |||
|- | |||
| 95-99 || {{ItemIcon|Raw Whale}} | |||
|} | |||
</div> | |||
==Boosters== | ==Boosters== |
Latest revision as of 20:03, 7 March 2022
This page was last updated for (v1.0.3). |
Training
Generally speaking, you should fish the highest level fish available to you. However, since Fishing provides many additional benefits in other skills, it may be worth lingering on certain other fish for some time, saving time down the road.
The most notable considerations are the two items Amulet of Fishing and Pirates Lost Ring. The Amulet provides -15% Fishing Interval, and the Ring provides a massive 15% additional Fishing XP. There is also the Message in a Bottle, which unlocks the Secret Area with many important fish. These can only drop when receiving a "Special" item, so maximizing this chance is very important.
First we want to minimize how much Junk we receive. It provides 1 XP when received, greatly reducing your overall XP and GP rates. Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until their total Mastery Pool is at 25%, or when the Mastery level for an individual fish reaches 65. It will take a longer time initially to reach 25% Mastery Pool, so we will focus on a few fish to boost to Mastery Level 65. You also receive a +3% chance to catch Special items when reaching level 50 for an individual fish.
We're going to swap targets very frequently at the start, since we won't be getting any fish to 65 for a while. Fish Raw Shrimp from 1-5, Raw Sardine from 5-10, Raw Herring from 10-20 (switch to Raw Seahorse if you got the Message in a Bottle, although this is extremely unlikely by level 15), and Raw Trout from 20-30.
This is a good point to consider using the Ent and Octopus Summoning synergy, if you have it. It will give you +3% chance for Special catches, which will let you get important Fishing drops sooner. At level 30, you should fish Raw Poison Fish for a while, which are used in Performance Enhancing Potions and Lethal Toxins Potions. However, depending on where you are at in the game, you may be holding onto these fish for a while. If you prefer, continue swapping to higher level fish until 50.
If you've managed to get the Message in a Bottle by now, you can switch to Raw Skeleton Fish at level 45 and just fish those all the way to level 80 or 95. This will give you a huge abundance of Prayer points, and is one of the best ways to get Prayer points. Level up Raw Skeleton Fish to Level 65, to eliminate Junk catches.
If you still haven't gotten Message in a Bottle, stop on Raw Swordfish for a while at level 50, leveling it to Level 65. The cooked version ( Swordfish) is used in Generous Cook Potions, which you will need a lot of eventually. You can switch again to Raw Crab at 60, for Fishermans Potions.
This is also where you should consider switching to the Octopus and Pig Summoning synergy instead, if you aren't farming Raw Skeleton Fish. This will give you a 75% chance to fish up a cooked version of any fish (that can be cooked), which you can either use as food or sell for more GP. If you are early in the game, this is a good source of early GP. However, it may be difficult to unlock the synergy early, so don't worry if you don't have it.
Once you're at 60, fish any of the above fish all the way to 99. If you're going to focus on any, make sure to level them to Mastery level 65, so you don't catch any Junk. Raw Crab are great as cooked food and as a potion ingredient, so it's not a bad idea to fish them for a while. If at any point you get the Message in a Bottle, you can switch immediately to Raw Skeleton Fish and ride them all the way to 95 or 99.
Finally, fish Raw Whale from 95-99, as they are a great source of cooked food.
Quick Reference
These tables serve as an at a glance reference for some different paths to 99. None of them are strictly needed; feel free to swap fish whenever you want or need.
Skeleton Fish to 99 | |
---|---|
Level | Fish |
1-5 | Raw Shrimp |
5-10 | Raw Sardine |
10-20 | Raw Herring |
20-30 | Raw Trout |
30-50 | Raw Poison Fish |
45-99 | Raw Skeleton Fish |
Fish for Other Skills | |
---|---|
Level | Fish |
1-5 | Raw Shrimp |
5-10 | Raw Sardine |
10-20 | Raw Herring |
20-30 | Raw Trout |
30-50 | Raw Poison Fish |
50-60 | Raw Swordfish |
60-95 | Raw Crab |
95-99 | Raw Whale |
Octopus + Pig | |
---|---|
Level | Fish |
1-5 | Raw Shrimp |
5-10 | Raw Sardine |
10-20 | Raw Herring |
20-35 | Raw Trout |
35-50 | Raw Salmon |
50-55 | Raw Swordfish |
55-65 | Raw Fanfish |
60-70 | Raw Carp |
70-85 | Raw Shark |
85-95 | Raw Manta Ray |
95-99 | Raw Whale |
Boosters
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach 99, and can be easily skipped.
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Ameria | Constellation | +8% Fishing Skill XP | -5% Fishing Interval -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Firemaking Skill XP |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Fishermans Body | Item (Platebody) | +2% Fishing Skill XP | |
Fishermans Boots | Item (Boots) | +2% Fishing Skill XP | |
Fishermans Hat | Item (Helmet) | +2% Fishing Skill XP | |
Fishermans Leggings | Item (Platelegs) | +2% Fishing Skill XP | |
Fishing Scroll of XP | Item (Consumable) | +3% Fishing Skill XP | |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Pirates Lost Ring | Item (Ring) | +15% Fishing Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Ameria | Constellation | -5% Fishing Interval | -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP |
Amulet of Fishing | Item (Amulet) | -15% Fishing Interval | |
Fishing Lesser Relic | Item (Consumable) | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow effects |
The Fisherman's Bounty | Point of Interest | -3% Fishing Interval | +20% chance to gain GP equal to base fish sale price while Fishing +10% chance to gain 1 cooked version of a fish when Fishing |
Adamant Fishing Rod | Upgrade | -5% Fishing Interval | |
Black Fishing Rod | Upgrade | -5% Fishing Interval | |
Dragon Fishing Rod | Upgrade | -10% Fishing Interval | |
Iron Fishing Rod | Upgrade | -5% Fishing Interval | |
Mithril Fishing Rod | Upgrade | -5% Fishing Interval | |
Rune Fishing Rod | Upgrade | -5% Fishing Interval | |
Steel Fishing Rod | Upgrade | -5% Fishing Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |