Thieving/Training: Difference between revisions

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{{V|0.20}}
{{V|1.1.2}}
{{Disclaimer|This guide only contains instructions for the base game, and does not take {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] options into consideration}}
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}


== Introduction ==
== Training ==
 
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details.  
This page goes through the general method and tips of training the [[Thieving]] skill.
 
== Equipment ==


There is no requirement to start [[Thieving]].
When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and {{GP}} earned, as well as decrease the interval of actions, all of which greatly improve the leveling process.


== Boosters ==
Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience.


The following things can be used to increase the amount of Thieving XP received: <br>
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}.
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}}


In addition the following gloves can be worn to increase success chance: <br>
If the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.
The {{ItemIcon|Gloves of Silence|Gloves of Silence}} provides a 5% increase success chance on enemies, and an additional 150gp to each successful theft. <br>
The {{ItemIcon|Thieving Gloves|Thieving Gloves}} purchased from the [[Shop#Gloves|Shop]] provide a 10% increase in success chance on enemies and allows success rate to go beyond the 95% cap. <br>


== Training ==
==Boosters==
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Thieving}}


Prominently [[Thieving]] leveling will be done by swapping to the highest experience per action enemy to gain levels quickly. Though many people will stay thieving the {{Icon|type=thieving|Farmer}} until they gain access to {{Icon|type=thieving|Knight}}. This gives the player a large base of seeds either to start [[Farming]] with, or to sell as the {{Icon|type=thieving|Farmer}} has the highest GP gains per hour.
===GP===
{{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|skill=Thieving}}


===== Items of note =====
===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Thieving}}


* {{ItemIcon|Chapeau Noir}} - Provides increased double drop chances of both gp and items rewarded in thieving and combat by 10%
===Stealth===
* {{ItemIcon|Bobby's Pocket}} - Can be sold for {{GP|4000.00}}
Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.
{{ModifierTable|increasedThievingStealth|Stealth|false|skill=Thieving}}


===Food===
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides [[Damage Reduction]].


{{SkillGuideMenu}}
{{Menu}}
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[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]

Latest revision as of 01:39, 20 November 2023

This page was last updated for (v1.1.2).
This guide only contains instructions for the base game, and does not take Throne of the Herald options into consideration
This article is about training the Thieving skill. For the skill itself, see Thieving.

Training

Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. This spreadsheet can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using this experimental one instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details.

When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and   earned, as well as decrease the interval of actions, all of which greatly improve the leveling process.

Note that in the later stages, the   Lumberjack and especially   Acolyte have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the   Squire, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience.

It is worth considering spending extra time pickpocketing the   Golbin Chief for the   Golbin Mask, and   Bandit Thug for the   Thiever's Cape to increase XP rates as well as success chance.   Farmer is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with   Farming, especially   Strawberry Seeds for the   Gentle Hands Potion.

If the player's   Prayer is high enough,   Protect Item and   Safeguard /  Stone Skin can be used without costing any prayer points.

Boosters

XP

GP

Action Time

Stealth

Because of the unique Stealth and Perception mechanics (please see the main page for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.

Food

Food is highly recommended for anything with a less than 100% success rate. Higher   Hitpoints will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food.   Thieving Gloves or   Gloves of Silence will be helpful if you can afford them, but are not necessary.   Auto Eat is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides Damage Reduction.


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