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  • Astrology (section Potions)
    10% Owl itself provides 5% interval reduction, so equipping the synergy gives a total of 15% action interval reduction. Increasing the drop chance Stardust:
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  • Thieving (section Potion)
    seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of damage reduction (DR). Damage taken while
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  • action. Down from 1 in 1000 Damage Reduction Potion charges increased to 10/15/20/30, up from 3/3/3/5 Damage Reduction Potion % benefit increased to 2/4/6/10
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  • like a Damage Reduction Potion or Leonardo. Many monsters have Damage Reduction modifiers that affect their defensive stats. The player's damage reduction
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  • unlikely for them to obtain maximum stacks before they are killed. Use Damage Reduction Potion IV for 10% extra DR. Weakness Exploiter Cape has marginally higher
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  • auto-eat threshold and damage reduction to idle this enemy! Requirements Discover Melantis Damage Reduction Potion IV 70%+ Damage Reduction depending on hitpoints
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  • Interval and Enemy Damage Reduction decreased by 5%, from Ashtar For spells, use Dragon Storm Call and Surge II Use Damage Reduction Potion IV for 10% extra
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  • Slicing Maelstrom and Surge II Despair Damage Reduction Potion IV This build has 1,200 Hitpoints and 78% Damage Reduction. It also relies on Leviathan Shield
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  • 42,000 Necromancer Potion I 1 - 300 5/64 7.81% 225 - 67,500 Herblore Potion I 1 - 300 5/96 5.21% 450 - 135,000 Damage Reduction Potion I 1 - 300 7/192 3
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  • and Yak level 3 synergy to give extra 2% DR against ranged. Equip Damage Reduction Potion III (or higher) for improved DR. This build is designed to make
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  • the use of Damage Reduction Potion IV, and will consume significantly more food, runes, and potions Cloudburst Staff: Damage Reduction Potion IV Battleheart
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  • Divine Crossbow, use the highest level crossbow you can obtain. Use Damage Reduction Potion IV for 10% extra DR. If you are unable to obtain Meteorite Bolts
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  • following potions provide Slayer-specific benefits. The following items provide slayer specific benefits such as increased damage, or increased damage reduction
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  • have 1040 HP and 68 DR. This is achieved by using Damage Reduction Potion IV instead of Diamond Luck Potions. This clocks in around 21 to 22 scrolls per hour
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  • V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect
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  • Diamond Luck Potion IV or Damage Reduction Potion IV. Alternatively: Melee Strength Potion IV, Ranged Strength Potion IV, or Magic Damage Potion IV Hinder
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  • Crossing obstacle is active use Damage Reduction Potion IV or Ranged Strength Potion IV, otherwise use Diamond Luck Potion IV. Fox and Dragon Siren and Dragon
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  • Alchemist's Bag +10% Chance To Preserve Potion Charge and +5 Charges per Potion. One item is consumed when a Potion charge is used. Fishing Scroll of XP +3%
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  • Sand-Covered Treasure 31 17 Level 90 1,000,000 500 Diamond 1,000 Damage Reduction Potion IV
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  • combat style prayers you have available. For all combat styles, use Damage Reduction Potion IV For all combat styles, use Spectre and Occultist. This synergy
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  • is active use Damage Reduction Potion IV or Magic Damage Potion IV, otherwise use Diamond Luck Potion IV. Yak and Dragon - Avoids damage from burns inflicted
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  • Crossing obstacle is active use Damage Reduction Potion IV or Melee Strength Potion IV, otherwise use Diamond Luck Potion IV. Fox and Dragon Siren and Dragon
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  • monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and
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  • Arctair, use Damage Reduction Potion IV. For Harkair, the Damage Reduction requirement is lower such that potions such as the Penetration Potion or Ranged
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  • received per damage to Barrier is increased from 0.45 -> 0.67 per damage dealt. Tortoise: Increased Summon Familiar damage added as extra damage to Barrier
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  • only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like Poison or Burn, that extra damage does not reward
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  • Block Bonus +2% Damage Reduction +20 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier
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  • stunned and takes +50% Damage during effect) +5% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar
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  • actually activates for that action. For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a
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  • Mining (section Potion)
    to function. The Perfect Swing Potion provides a chance to mine from a rock without lowering the rock's HP. This potion has no effect while mining from
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  • Regeneration Potion (category Potion)
    other combat potions such as Diamond Luck Potions and Damage Reduction Potions are usually preferred for their greater utility. The tier of potion created depends
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  • Higher Hitpoints will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. Thieving Gloves or Gloves of
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  • bonus damage, particularly against enemies with high Damage Reduction. and Fox - a lot of bonus damage, particularly against enemies with less Damage Reduction
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  • away: Food, food auto-swap (provided by Cooking Upgrade 2), Damage Reduction Prayers, Potions, Summons. Disable Auto Slayer if you don't intend to use it
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  • \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math] where: [math]\displaystyle{ \left \lfloor
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  • Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance
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  • substituted for other potions, but preferably Damage Reduction Potion IV. Summoning Tablets: Dragon and Minotaur, Centaur, or Witch. Fox and Minotaur, Centaur
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  • other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion IV and Damage Reduction Potion IV are desired for late game combat
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  • \times \text{Buildings Built} \times \left ( 1 - \frac{\text{Building Cost Reduction %}}{100} \right ) \times \left ( 1 + \frac{\text{Repair Cost %}}{100} \right
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  • Diamond Luck Potions. If you absolutely need the extra damage reduction and can find no other source for it, use Damage Reduction Potions For Ranged, with
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  • Helmet) for a particular task DPS - Damage per Second DR - Damage Reduction Tx - Tier x, often used for potions (Tier 1, 2, 3 and 4) or the level equipment
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  • Obstacle 11 -20% Chance To Double Loot in Combat Target Damage Reduction is decreased by flat 5% +5% Damage To Dungeon Monsters Water Maze Agility Obstacle 11
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  • Rating 3 +10 Hidden Attack Level 4 -15% Melee Attack Interval 5 Target Damage Reduction is decreased by flat 10% 6 Apply -1% Melee Evasion to the Target per
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  • Frostspark Boots for Vorloran Protector Boots. Potion: Penetration Potion IV or Damage Reduction Potion IV if you do not have the Superior Cape of Completion
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  • Stats Defensive Stats Strength Bonus 30 Defence Bonus 22 Stab Bonus 30 Damage Reduction 3% Slash Bonus 30 Defence Bonus 22 Block Bonus 30 Defence Bonus 27
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  • Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using Controlled Heat Potions is highly recommended
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  • offline Melee Evasion, Damage Reduction and Divine Potions no longer use charges on player attack Melee Evasion & Damage Reduction Potions now only use charges
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  • or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints
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  • 42,000 Necromancer Potion I 1 - 300 5/64 7.81% 225 - 67,500 Herblore Potion I 1 - 300 5/96 5.21% 450 - 135,000 Damage Reduction Potion I 1 - 300 7/192 3
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  • Food. Q: Does Damage Reduction from armour work when Thieving? A: Yes. The damage taken when stunned is reduced by any Damage Reduction you currently have
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  • Penetration Potion (category Potion)
    The Penetration Potion is a potion that can be made with Herblore. When used, the enemy's Damage Reduction is reduced. The tier of potion created depends
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  • Defensive Stats Attack Speed 4.0s Defence Bonus 0 Attack Type Melee Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 0 Slash
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  • Attack 1 - 594 Magic Damage 50% Harmful Concoction The enemy throws a potion that explodes into a noxious cloud, dealing 200 damage 15 times over 5.6s.
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  • Penetration Potion IV (category Potion)
    Penetration Potion IV No Description Item ID: melvorTotH:Penetration_Potion_IV Category: Herblore Type: Potion Sells For: 1,697 Charges:
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  • Penetration Potion I (category Potion)
    Penetration Potion I No Description Item ID: melvorTotH:Penetration_Potion_I Category: Herblore Type: Potion Sells For: 1,275 Charges: 10
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  • Penetration Potion II (category Potion)
    Penetration Potion II No Description Item ID: melvorTotH:Penetration_Potion_II Category: Herblore Type: Potion Sells For: 1,402 Charges:
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  • Penetration Potion III (category Potion)
    Penetration Potion III No Description Item ID: melvorTotH:Penetration_Potion_III Category: Herblore Type: Potion Sells For: 1,542 Charges:
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  • stunned and takes +50% Damage during effect) +5% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar
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  • DR%) Normal Hit damage (Eg. 25% DR = up to 125% normal hit damage). On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable
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  • by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the
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  • 60% Normal Attack 1 - 407 Ranged Damage 40% Webshot Fire an unavoidable, sticky, silk shot that deals 450 damage and gives you +30% Attack Interval for
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  • hit damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. Intimidation Reduce Player damage reduction by 19%
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  • Crafting (section Potion)
    Agility obstacle (0.2 second reduction), the Elite Pillar of Expertise (3% interval reduction), Hyden (5% interval reduction), Superior Crafting Skillcape
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  • Bonus +3% Damage Reduction Target Damage Reduction is increased by flat 2% Golden Fire Cape 1 Fire Cape 10 Golden Silk +1% Damage Reduction +5% chance
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  • you gain +4% Item Cost Reduction for that Obstacle only. Stacks up to 10 times maximum for a total of +40% Item Cost Reduction. Reaching Level 80 Mastery
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  • the following interval reduction bonuses: All other equipment should be the best Ranged equipment available to the player. Reductions to the monster respawn
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  • 200% damage if 100% HP, 100% damage if 50% HP). Avoidable. 30% Shadow Bite The enemy bites you dealing damage equal to 150% of the enemy's max hit and heals
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  • 330 Ranged Damage 50% Poison Spike Skin Gives the enemy +30% Reflect Damage, +50% chance to poison attackers when hit, and +5% Damage Reduction for 3 of
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  • V1.0 (section New Potion)
    between 100-200: 5% Damage Reduction Combat Level between 201-300: 10% Damage Reduction Combat Level between 301-400: 15% Damage Reduction Combat Level between
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  • Runecrafting (section Potion)
    for a for a 3% interval reduction, Harold for a 2% interval reduction, and the Eagle + Crow synergy for a 10% interval reduction. Additionally, the Cool
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  • the enemy's normal damage. On a hit, has a 40% chance to apply stun for 1 turn. Avoidable. Intimidation Reduce Player damage reduction by 35% Rage When Target
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  • Firemaking (section Potion)
    also double the bonus from Ameria, for another 5% reduction. Therefore, the maximum possible reduction in is 66.9% + 0.2s flat in standard, and 71.9% +
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  • Normal Attack 1 - 800 Magic Damage 50% Foresight An avoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, gives the enemy
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  • that deals damage equal to 100% of the enemy's normal damage 3 times over 0.4s. 20% Ghostly Cannonball An avoidable attack that deals damage equal to 100%
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  • 100% Blunderbuss An avoidable attack that deals damage equal to 35% of your normal damage 8 times over 1.05s. Barrier Regeneration Regenerates 25% Barrier
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  • prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving. Prayer experience is earned when dealing damage to an enemy while
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  • Fletching (section Potion)
    interval reductions: Sharp Fletcher Gloves provide a 0.1 second reduction when equipped, and the Mountain Trail Obstacle provides a 0.2 second reduction when
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  • Gold Emerald Ring will not. Alt. Magic benefits from the same Rune Cost Reduction bonuses as Magic. Salem can be received while training Alt. Magic, with
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  • Stats Defensive Stats Strength Bonus 0 Defence Bonus 9 Stab Bonus 0 Damage Reduction 0% Slash Bonus 0 Defence Bonus 9 Block Bonus 0 Defence Bonus 9 Attack
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  • 80% Normal Attack 1 - 600 Ranged Damage 20% Shared Toxins An avoidable attack that deals 100% of the enemy's normal damage. On a hit, inflicts Poison that
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  • Melee) are particularly useful. Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed
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  • 50% Normal Attack 1 - 360 Ranged Damage 30% Bloating Shot An avoidable attack that deals 100% of the enemy's max hit damage. On a hit, Inflicts Poison that
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  • before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can
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  • 344 Chapeau Noir 0.81 25,888 Sneak-Ers 1.11 16,590 Reaper Potion I 587.13 745,650 Reaper Potion II 586.57 819,444 Blood Ring 1.73 103,680 Blood Vial 50,166
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  • of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval. The base attack interval for all weapons
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  • If Damage Reduction is less than the Targets, +2% Damage Reduction. Level 115 Yak Mark Level 6 Spectre Mark Level 4 Yak Spider +3% Damage Reduction while
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • between 100-200: 5% Damage Reduction Combat Level between 201-300: 10% Damage Reduction Combat Level between 301-400: 15% Damage Reduction Combat Level between
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  • Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage Glacia God Boots
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  • Deterer -10% damage taken from dragonbreath 95 Complete Dragons Den 10 times Level 40 Fervor Scroll While above 75% hitpoints, Target Damage Reduction is decreased
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added
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  • gamemode. They typically provide between 2-3 modifiers. A Skill Interval reduction (always), a modifier to buff the respective skill, and a combat related
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  • without requiring a refresh. Guardian Amulet now correctly resets the Damage Reduction upon defeating an enemy. Fixed an issue where the Guardian Amulet would
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  • & Strength XP. The Fishermans Potion has a new effect - (x)% less chance to catch Junk, where (x) changes based on Potion Level. This table outlines the
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  • Gear which typically give +x Flat Summoning Damage as well as +x% Summoning Familiar damage added as extra damage to Barrier Starting from (B) Mithril, (B)
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  • Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit). The Book of Eli has a
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  • debuff. Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from. Special
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