Agility/Training: Difference between revisions

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{{V|0.20}}
{{V|1.2.2}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}


==Boosts==
==Training==
There are several items you can use to increase the rate at which you train the Agility skill:
===Total Costs===
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.


{| class="wikitable"
{| class="wikitable"
! Cost
![[Full Version|Base Game]]<br/>Level 1-99
!{{TotH}}<br/>Level 100-120
!Total
|-
| {{Icon|Gold Pieces|img=Coins}} || {{formatnum:46110000}} || {{formatnum:510000000}} || {{formatnum:556110000}}
|-
| {{Icon|Slayer Coins}} || {{formatnum:150000}} || {{formatnum:500000}} || {{formatnum:650000}}
|-
| {{ItemIcon|Raw Herring}} || 300 ||class="table-na"| N/A || 300
|-
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
|-
| {{ItemIcon|Mind Rune}} || 500 ||class="table-na"| N/A || 500
|-
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
|-
| {{ItemIcon|Iron Arrows}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Chaos Rune}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Watermelons}} || {{formatnum:3000}} ||class="table-na"| N/A || {{formatnum:3000}}
|-
| {{ItemIcon|Barrentoe Herb}} || {{formatnum:5000}} ||class="table-na"| N/A || {{formatnum:5000}}
|-
| {{ItemIcon|Crab}} || {{formatnum:2500}} ||class="table-na"| N/A || {{formatnum:2500}}
|-
| {{ItemIcon|Coal Ore}} || {{formatnum:5000}} ||class="table-na"| N/A || {{formatnum:5000}}
|-
| {{ItemIcon|Diamond}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Bones}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
|-
| {{ItemIcon|Dragonite Bar}} || {{formatnum:10000}} ||class="table-na"| N/A || {{formatnum:10000}}
|-
| {{ItemIcon|Redwood Logs}} || {{formatnum:10000}} ||class="table-na"| N/A || {{formatnum:10000}}
|-
| {{ItemIcon|Emerald}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Lava Fish}} ||class="table-na"| N/A || {{formatnum:8000}} || {{formatnum:8000}}
|-
| {{ItemIcon|Corundumite Bar}} ||class="table-na"| N/A || {{formatnum:6000}} || {{formatnum:6000}}
|-
| {{ItemIcon|Oricha}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}}
|-
| {{ItemIcon|Magic Logs}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}}
|-
| {{ItemIcon|Cerulean}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}}
|-
|-
! style="width:180px" | Name
| {{ItemIcon|Palladium Bar}} ||class="table-na"| N/A || {{formatnum:15000}} || {{formatnum:15000}}
!Description
|-
|-
| {{ItemIcon|Ancient Ring of Skills}} || The Ancient Ring of Skills is a rare drop that can be found while {{Skill|Fishing}}. It increases the XP gained from non-combat skills by 8%.
| {{ItemIcon|Pure Essence}} ||class="table-na"| N/A || {{formatnum:20000}} || {{formatnum:20000}}
|-
|-
| {{PetIcon|Firemaking}} || The Firemaking pet provides a +1% boost to XP gained in any skill.
| {{ItemIcon|Meteorite Bar}} ||class="table-na"| N/A || {{formatnum:10000}} || {{formatnum:10000}}
|-
|-
| {{ItemIcon|Firemaking Skillcape}} || The Firemaking Skillcape provides a +5% boost to XP gained in any skill when worn.
| {{ItemIcon|Meteorite Javelin}} ||class="table-na"| N/A || {{formatnum:15000}} || {{formatnum:15000}}
|-
|-
| {{#invoke:Icons|Icon|Performance Enhancing Potion|img=Performance Enhancing Potion I|type=item}}
| {{ItemIcon|Revenant Logs}} ||class="table-na"| N/A || {{formatnum:25000}} || {{formatnum:25000}}
| The Performance Enhancing Potion can be made at {{SkillReq|Herblore|62}} and decreases the amount of time it takes to complete Agility obstacles.
|}
|}


==Best Courses for XP/hr==
===Total Skill Requirements===
In order to follow this guide, you'll need the following skills:
* Level 1-99 ([[Full Version|Base Game]])
** {{SkillReq|Defence|70}}
** {{SkillReq|Prayer|70}}
** {{SkillReq|Slayer|60}}
** {{SkillReq|Woodcutting|99}}
** {{SkillReq|Firemaking|99}}
** {{SkillReq|Cooking|60}}
** {{SkillReq|Mining|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Farming|80}}
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
** {{SkillReq|Slayer|100}}
** {{SkillReq|Cooking|100}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Magic|110}}
** {{SkillReq|Smithing|115}}
** {{SkillReq|Fletching|115}}
** {{SkillReq|Crafting|115}}


===Obstacles===
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.


This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Levels!!Course Changes!!style="min-width:140px"|Costs!!style="min-width:80px"|Skill Reqs!!Full Course
!Levels!!Course Changes!!style="min-width:190px"|Costs!!style="min-width:90px"|Requirements!!Full Course
|-
|-
!1-10
!1-10
Line 46: Line 114:
|-
|-
!30-40
!30-40
|Build Gap Jump.<br/>Swap Balance Beam for Monkey Bars
|Build Gap Jump
|{{GP|300000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|250000}}<br/>{{ItemIcon|Mind Rune|qty=500}}||
|{{SkillReq|Firemaking|15}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump
|-
|-
!40-50
!40-50
|Build Tree Climb.<br/>Swap Monkey Bars for Balance Beam
|Build Tree Climb
|{{GP|550000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{GP|500000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{SkillReq|Firemaking|60}}
|{{SkillReq|Firemaking|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|-
|-
!50-60
!50-60
|Build Raft Drifting.
|Build Raft Drifting
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{SkillReq|Farming|60}}
|{{SkillReq|Farming|60}}
Line 64: Line 131:
|-
|-
!60-70
!60-70
|Build Heat Trap<br/>Swap Balance Beam for Monkey Bars
|Build Heat Trap
|{{GP|2550000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|2500000}}||
|{{SkillReq|Firemaking|15}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|-
|-
!70-80
!70-80
|Build Tree Hang<br/>Swap Monkey Bars for Balance Beam
|Build Tree Hang
|{{GP|5050000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{GP|5000000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|-
|-
!80-90
!80-90
|Build Ice Jump<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|Build Ice Jump<br/>Swap Pit Jump for Balance Seesaw<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|{{GP|11500000}}<br/>{{ItemIcon|Crab|qty=5000}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{GP|11650000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|-
|-
!90-99
!90-100
|Build Boulder Move<br/>Swap Pit Jump for Balance Seesaw
|Build Boulder Move<br/>Swap Tree Hang for Spike Jump
|{{GP|20150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}
|{{GP|25000000}}<br/>{{SC|150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Emerald|qty=2000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}<br/>{{SkillReq|Defence|70}}<br/>{{SkillReq|Prayer|70}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|-
!100-105
|Build Forest Maze
|{{GP|30000000}}<br/>{{SC|500000}}<br/>{{ItemIcon|Lava Fish|qty=8000}}<br/>{{ItemIcon|Corundumite Bar|qty=6000}}
|{{SkillReq|Cooking|100}}<br/>{{SkillReq|Slayer|100}}<br/>{{SkillReq|Smithing|100}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|-
!105-110
|Build Forest Jog<br/>Swap Spike Jump for A Lovely Jog
|{{GP|55000000}}<br/>{{ItemIcon|Oricha|qty=5000}}<br/>{{ItemIcon|Magic Logs|qty=5000}}
|
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog
|-
!110-115
|Build Cave Trap
|{{GP|75000000}}
|
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap
|-
!115-118
|Build Freezing Climb
|{{GP|150000000}}<br/>{{ItemIcon|Cerulean|qty=5000}}<br/>{{ItemIcon|Palladium Bar|qty=15000}}<br/>{{ItemIcon|Pure Essence|qty=20000}}
|{{SkillReq|Defence|110}}<br/>{{SkillReq|Ranged|110}}<br/>{{SkillReq|Magic|110}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb
|-
!118-120
|Build Mountain Trail
|{{GP|200000000}}<br/>{{ItemIcon|Meteorite Bar|qty=10000}}<br/>{{ItemIcon|Meteorite Javelin|qty=15000}}<br/>{{ItemIcon|Revenant Logs|qty=25000}}
|{{SkillReq|Smithing|115}}<br/>{{SkillReq|Fletching|115}}<br/>{{SkillReq|Crafting|115}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb, Mountain&nbsp;Trail
|}
|}


===Total Costs===
==Boosters==
This is the total cost to build or change all obstacles as listed in the guide above, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Agility}}


* {{GP|41310000}}
===GP===
* {{ItemIcon|Raw Herring|qty=300}}
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}
* {{ItemIcon|Raw Salmon|qty=300}}
* {{ItemIcon|Oak Logs|qty=500}}
* {{ItemIcon|Mahogany Logs|qty=1000}}
* {{ItemIcon|Iron Arrows|qty=2000}}
* {{ItemIcon|Chaos Rune|qty=2000}}
* {{ItemIcon|Watermelons|qty=3000}}
* {{ItemIcon|Barrentoe Herb|qty=5000}}
* {{ItemIcon|Crab|qty=5000}}
* {{ItemIcon|Coal Ore|qty=5000}}
* {{ItemIcon|Diamond|qty=2000}}
* {{ItemIcon|Bones|qty=1000}}
* {{ItemIcon|Dragonite Bar|qty=10000}}
* {{ItemIcon|Redwood Logs|qty=10000}}


===Total Skill Requirements===
The {{ItemIcon|Fine Coinpurse}} can be equipped instead of the {{ItemIcon|Book of Scholars}} if the player's preference is a +25% bonus to {{GP}} [[GP]] gained (+10% from the {{ItemIcon|Fine Coinpurse|Coinpurse}}, and effectively +15% from the removal of the {{ItemIcon|Book of Scholars|Book}} which provides a 15% decrease) instead of the +3% skill XP provided by the {{ItemIcon|Book of Scholars|Book}}. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.
In order to follow this guide, you'll need the following skills (Agility levels aren't listed as you will gain them while following the guide)


* {{SkillReq|Cooking|60}}
===Action Time===
* {{SkillReq|Mining|60}}
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Agility}}
* {{SkillReq|Slayer|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Firemaking|99}}
* {{SkillReq|Woodcutting|99}}


{{Menu}}[[Category:Guides]]
{{SkillGuideMenu}}
{{Menu}}
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]

Latest revision as of 11:07, 1 April 2024

This page is up to date (v1.2.2).
This article is about training the Agility skill. For the skill itself, see Agility.

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Cost Base Game
Level 1-99
 
Level 100-120
Total
  Gold Pieces 46,110,000 510,000,000 556,110,000
  Slayer Coins 150,000 500,000 650,000
  Raw Herring 300 N/A 300
  Raw Salmon 300 N/A 300
  Mind Rune 500 N/A 500
  Mahogany Logs 1,000 N/A 1,000
  Iron Arrows 2,000 N/A 2,000
  Chaos Rune 2,000 N/A 2,000
  Watermelons 3,000 N/A 3,000
  Barrentoe Herb 5,000 N/A 5,000
  Crab 2,500 N/A 2,500
  Coal Ore 5,000 N/A 5,000
  Diamond 2,000 N/A 2,000
  Bones 1,000 N/A 1,000
  Dragonite Bar 10,000 N/A 10,000
  Redwood Logs 10,000 N/A 10,000
  Emerald 2,000 N/A 2,000
  Lava Fish N/A 8,000 8,000
  Corundumite Bar N/A 6,000 6,000
  Oricha N/A 5,000 5,000
  Magic Logs N/A 5,000 5,000
  Cerulean N/A 5,000 5,000
  Palladium Bar N/A 15,000 15,000
  Pure Essence N/A 20,000 20,000
  Meteorite Bar N/A 10,000 10,000
  Meteorite Javelin N/A 15,000 15,000
  Revenant Logs N/A 25,000 25,000

Total Skill Requirements

In order to follow this guide, you'll need the following skills:

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes from   Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Boosters

XP

GP

The   Fine Coinpurse can be equipped instead of the   Book of Scholars if the player's preference is a +25% bonus to   GP gained (+10% from the   Coinpurse, and effectively +15% from the removal of the   Book which provides a 15% decrease) instead of the +3% skill XP provided by the   Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.

Action Time


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