Agility/Training
This page was last updated for (v1.2.2). |
Training
Total Costs
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.
Cost | Base Game Level 1-99 |
Level 100-120 |
Total |
---|---|---|---|
46,110,000 | 510,000,000 | 556,110,000 | |
150,000 | 500,000 | 650,000 | |
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300 | N/A | 300 |
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300 | N/A | 300 |
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500 | N/A | 500 |
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1,000 | N/A | 1,000 |
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2,000 | N/A | 2,000 |
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2,000 | N/A | 2,000 |
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3,000 | N/A | 3,000 |
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5,000 | N/A | 5,000 |
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2,500 | N/A | 2,500 |
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5,000 | N/A | 5,000 |
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2,000 | N/A | 2,000 |
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1,000 | N/A | 1,000 |
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10,000 | N/A | 10,000 |
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10,000 | N/A | 10,000 |
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2,000 | N/A | 2,000 |
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N/A | 8,000 | 8,000 |
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N/A | 6,000 | 6,000 |
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N/A | 5,000 | 5,000 |
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N/A | 5,000 | 5,000 |
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N/A | 5,000 | 5,000 |
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N/A | 15,000 | 15,000 |
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N/A | 20,000 | 20,000 |
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N/A | 10,000 | 10,000 |
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N/A | 15,000 | 15,000 |
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N/A | 25,000 | 25,000 |
Total Skill Requirements
In order to follow this guide, you'll need the following skills:
- Level 1-99 (Base Game)
- Level 100-120 (
Throne of the Herald Expansion)
Obstacles
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.
This changes from Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
Note: Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility in a vacuum. There are three major options:
- Mountain Trail (
Level 115 +
Level 115 +
Level 115)
- This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for
Stamina Pouch.
- However, the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of Elite Pillar of Expertise, will help a lot in leveling these skills, arguably as much as this obstacle will).
- Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
- This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for
- Waterfall Crossing (
Level 120)
- This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
- Since you usually want to be getting this obstacle to 99 mastery anyway, accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
- On the other hand, this option is the slowest of the three good choices for leveling to 120.
- Lava Trail (
Level 120,
Level 120)
- Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
- The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
- For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).
All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.
Levels | Course Changes | Costs | Requirements | Full Course |
---|---|---|---|---|
1-10 | Build Cargo Net | 10,000 |
Cargo Net | |
10-20 | Build Balance Beam | 50,000 |
Cargo Net, Balance Beam | |
20-30 | Build Pit Jump | 150,000 300 ![]() 300 ![]() |
Cargo Net, Balance Beam, Pit Jump | |
30-40 | Build Gap Jump | 250,000 500 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump | |
40-50 | Build Tree Climb | 500,000 1,000 ![]() 2,000 ![]() 2,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb | |
50-60 | Build Raft Drifting | 1,000,000 3,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting | |
60-70 | Build Heat Trap | 2,500,000 |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap | |
70-80 | Build Tree Hang | 5,000,000 5,000 ![]() |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap, Tree Hang | |
80-90 | Build Ice Jump Swap Pit Jump for Balance Seesaw Swap Tree Climb for Mountain Climb Swap Raft Drifting for Tree Balance |
11,650,000 2,500 ![]() 5,000 ![]() 2,000 ![]() 1,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Tree Hang, Ice Jump | |
90-100 | Build Boulder Move Swap Tree Hang for Spike Jump |
25,000,000 150,000 10,000 ![]() 10,000 ![]() 2,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move | |
100-105 | Build Forest Maze | 30,000,000 500,000 8,000 ![]() 6,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move, Forest Maze | |
105-110 | Build Forest Jog Swap Spike Jump for A Lovely Jog |
55,000,000 5,000 ![]() 5,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog | |
110-115 | Build Cave Trap | 75,000,000 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap | |
115-118 | Build Freezing Climb | 150,000,000 5,000 ![]() 15,000 ![]() 20,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb | |
118-120 | Build Mountain Trail | 200,000,000 10,000 ![]() 15,000 ![]() 25,000 ![]() |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb, Mountain Trail |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 2 | +2% Agility Skill XP | ||
Agility Obstacle 3 | +2% Agility Skill XP | +2% Agility Mastery XP | |
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
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Item (Ring) | +8% Non-Combat Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
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+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
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Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming |
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Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
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+8% Non-Combat Skill XP | +8% Global Abyssal XP |
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Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming |
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Item (Platebody) | +2% Agility Skill XP | |
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Item (Boots) | +2% Agility Skill XP | |
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Item (Helmet) | +2% Agility Skill XP | |
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Item (Platelegs) | +2% Agility Skill XP | |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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+8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
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+8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit |
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Item (Enhancement3) | +2% Global Skill XP | |
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Item (Enhancement3) | +4% Global Skill XP | |
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+5% Global Skill XP | ||
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Pet | +1% Global Skill XP |
GP
Source | Type | GP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP | |
Agility Obstacle 5 | +15% GP gained from Agility | -12% Agility Interval -8% Agility Skill XP -2% Agility Mastery XP | |
+25% GP gained from Agility | -6% Mastery XP for Melvor Realm only -5% Melvor Realm Agility Obstacle Build Costs | ||
+15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | ||
+40% GP gained from Agility | +10% Agility Mastery XP for Melvor Realm only -16% Agility Skill XP | ||
+40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only | ||
Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space | |
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Item (Cape) | +10% GP gained from Agility | -20% Melvor Realm Agility Obstacle Build Costs |
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Item (Ring, Passive) | +100% GP gained from Agility | -5% Chance to Double Items in Thieving +10% Chance to Double Items Globally +100% GP from Combat -5% Chance To Double Loot in Combat +100% GP gained from Thieving +100% GP gained from Firemaking |
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Item (Cape) | +10% GP gained from Agility | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
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Item (Shield, Passive) | +10% Global GP (except Item Sales) | |
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Item (Amulet, Passive) | +5% Global GP (except Item Sales) | |
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+40% Global GP (except Item Sales) | |
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Item (Cape) | +10% GP gained from Agility | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen |
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+150% GP gained from Agility | +150% GP gained from Thieving +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +2 additional quantity of primary resource gained globally (Cannot be doubled) +15% Chance to Double Items Globally +150% GP from Combat +150% AP from Combat |
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Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving |
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+20% GP gained from Agility | -5% Agility Interval | |
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+20% GP gained from Agility | -20% Agility Pillar build costs -30% Melvor Realm Agility Obstacle Build Costs | |
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+20% GP gained from Agility | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+20% GP gained from Agility | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Global GP (except Item Sales) | ||
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+5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
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Pet | +5% Global GP (except Item Sales) | |
Pet | +15% GP gained from Agility |
The Fine Coinpurse can be equipped instead of the
Book of Scholars if the player's preference is a +25% bonus to
GP gained (+10% from the
Coinpurse, and effectively +15% from the removal of the
Book which provides a 15% decrease) instead of the +3% skill XP provided by the
Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.
Action Time
Source | Type | Action Interval | Other Modifiers |
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-3% Agility Interval | +5% Global AP (except Item Sales) +10% Agility Abyssal XP -6% Global Abyssal XP | |
Agility Obstacle 5 | -12% Agility Interval | -2% Agility Mastery XP -8% Agility Skill XP +15% GP gained from Agility | |
Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP | |
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-3% Agility Interval | +4% Agility Mastery XP for Abyssal Realm only +8% Agility Abyssal XP | |
-3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
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Item | -4% Agility Interval | |
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Item | -6% Agility Interval | |
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Item | -8% Agility Interval | |
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Item | -12% Agility Interval | |
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-5% Agility Interval | -5% Attack Interval -10% Melvor Realm Agility Obstacle Item Costs |
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-3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
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-5% Agility Interval | ||
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-5% Agility Interval | +20% GP gained from Agility | |
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-3% Interval for all Non-Combat Skills | -3% Attack Interval | |
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-2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |