Agility/Training: Difference between revisions

From Melvor Idle
(Updated and cleaned up guide.)
 
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{{V|1.0.2}}
{{V|1.2.2}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}


==Training==
==Training==
===Total Costs===
===Total Costs===
This is the total cost to build or change all obstacles as listed in the guide above, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times.


* {{GP|41310000}}
{| class="wikitable"
* {{ItemIcon|Raw Herring|qty=300}}
! Cost
* {{ItemIcon|Raw Salmon|qty=300}}
![[Full Version|Base Game]]<br/>Level 1-99
* {{ItemIcon|Oak Logs|qty=500}}
!{{TotH}}<br/>Level 100-120
* {{ItemIcon|Mahogany Logs|qty=1000}}
!Total
* {{ItemIcon|Iron Arrows|qty=2000}}
|-
* {{ItemIcon|Chaos Rune|qty=2000}}
| {{Icon|Gold Pieces|img=Coins}} || {{formatnum:46110000}} || {{formatnum:510000000}} || {{formatnum:556110000}}
* {{ItemIcon|Watermelons|qty=3000}}
|-
* {{ItemIcon|Barrentoe Herb|qty=5000}}
| {{Icon|Slayer Coins}} || {{formatnum:150000}} || {{formatnum:500000}} || {{formatnum:650000}}
* {{ItemIcon|Crab|qty=2500}}
|-
* {{ItemIcon|Coal Ore|qty=5000}}
| {{ItemIcon|Raw Herring}} || 300 ||class="table-na"| N/A || 300
* {{ItemIcon|Diamond|qty=2000}}
|-
* {{ItemIcon|Bones|qty=1000}}
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
* {{ItemIcon|Dragonite Bar|qty=10000}}
|-
* {{ItemIcon|Redwood Logs|qty=10000}}
| {{ItemIcon|Mind Rune}} || 500 ||class="table-na"| N/A || 500
|-
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
|-
| {{ItemIcon|Iron Arrows}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Chaos Rune}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Watermelons}} || {{formatnum:3000}} ||class="table-na"| N/A || {{formatnum:3000}}
|-
| {{ItemIcon|Barrentoe Herb}} || {{formatnum:5000}} ||class="table-na"| N/A || {{formatnum:5000}}
|-
| {{ItemIcon|Crab}} || {{formatnum:2500}} ||class="table-na"| N/A || {{formatnum:2500}}
|-
| {{ItemIcon|Coal Ore}} || {{formatnum:5000}} ||class="table-na"| N/A || {{formatnum:5000}}
|-
| {{ItemIcon|Diamond}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Bones}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
|-
| {{ItemIcon|Dragonite Bar}} || {{formatnum:10000}} ||class="table-na"| N/A || {{formatnum:10000}}
|-
| {{ItemIcon|Redwood Logs}} || {{formatnum:10000}} ||class="table-na"| N/A || {{formatnum:10000}}
|-
| {{ItemIcon|Emerald}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}}
|-
| {{ItemIcon|Lava Fish}} ||class="table-na"| N/A || {{formatnum:8000}} || {{formatnum:8000}}
|-
| {{ItemIcon|Corundumite Bar}} ||class="table-na"| N/A || {{formatnum:6000}} || {{formatnum:6000}}
|-
| {{ItemIcon|Oricha}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}}
|-
| {{ItemIcon|Magic Logs}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}}
|-
| {{ItemIcon|Cerulean}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}}
|-
| {{ItemIcon|Palladium Bar}} ||class="table-na"| N/A || {{formatnum:15000}} || {{formatnum:15000}}
|-
| {{ItemIcon|Pure Essence}} ||class="table-na"| N/A || {{formatnum:20000}} || {{formatnum:20000}}
|-
| {{ItemIcon|Meteorite Bar}} ||class="table-na"| N/A || {{formatnum:10000}} || {{formatnum:10000}}
|-
| {{ItemIcon|Meteorite Javelin}} ||class="table-na"| N/A || {{formatnum:15000}} || {{formatnum:15000}}
|-
| {{ItemIcon|Revenant Logs}} ||class="table-na"| N/A || {{formatnum:25000}} || {{formatnum:25000}}
|}


===Total Skill Requirements===
===Total Skill Requirements===
In order to follow this guide, you'll need the following skills.
In order to follow this guide, you'll need the following skills:
 
* Level 1-99 ([[Full Version|Base Game]])
* {{SkillReq|Cooking|60}}
** {{SkillReq|Defence|70}}
* {{SkillReq|Farming|60}}
** {{SkillReq|Prayer|70}}
* {{SkillReq|Mining|60}}
** {{SkillReq|Slayer|60}}
* {{SkillReq|Slayer|60}}
** {{SkillReq|Woodcutting|99}}
* {{SkillReq|Thieving|60}}
** {{SkillReq|Firemaking|99}}
* {{SkillReq|Firemaking|99}}
** {{SkillReq|Cooking|60}}
* {{SkillReq|Woodcutting|99}}
** {{SkillReq|Mining|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Farming|80}}
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
** {{SkillReq|Slayer|100}}
** {{SkillReq|Cooking|100}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Magic|110}}
** Level 118-120 (See note below)
*** {{SkillReq|Smithing|115}} '''+''' {{SkillReq|Fletching|115}} '''+''' {{SkillReq|Crafting|115}} '''or'''
*** {{SkillReq|Farming|120}} '''+''' {{SkillReq|Astrology|120}} '''or'''
*** {{SkillReq|Herblore|120}}


===Obstacles===
===Obstacles===
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.


This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
 
'''Note:''' Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility '''in a vacuum.''' There are three major options:
 
# {{AgilityIcon|Mountain Trail}} ({{SkillReq|Smithing|115}} + {{SkillReq|Crafting|115}} + {{SkillReq|Fletching|115}})
#* This option is certainly best one '''for Agility skill experience with no other context'''. And often it can be the best one if you have decided to level Crafting to 115 anyway for {{ItemIcon|Stamina Pouch}}.
#* '''However,''' the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of {{AgilityIcon|Elite Pillar of Expertise}}, will help a lot in leveling these skills, arguably as much as this obstacle will).
#* Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
# {{AgilityIcon|Waterfall Crossing}} ({{SkillReq|Herblore|120}})
#* This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
#* Since you usually want to be getting this obstacle to 99 mastery '''anyway''', accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
#* On the other hand, this option is the slowest of the three good choices for leveling to 120.
# {{AgilityIcon|Lava Trail}} ({{SkillReq|Farming|120}}, {{SkillReq|Astrology|120}})
#* Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
#* The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
#* For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).
 
All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Levels!!Course Changes!!style="min-width:140px"|Costs!!style="min-width:80px"|Skill Reqs!!Full Course
!Levels!!Course Changes!! style="min-width:190px" |Costs!! style="min-width:90px" |Requirements!!Full Course
|-
|-
!1-10
!1-10
Line 54: Line 128:
!20-30
!20-30
|Build Pit Jump
|Build Pit Jump
|{{GP|150000}}<br/>{{ItemIcon|Raw Herring|qty=300}}<br/>{{ItemIcon|Raw Salmon|qty=300}}||
|{{GP|150000}}<br />{{ItemIcon|Raw Herring|qty=300}}<br />{{ItemIcon|Raw Salmon|qty=300}}||
|Cargo Net, Balance Beam, Pit Jump
|Cargo Net, Balance Beam, Pit Jump
|-
|-
!30-40
! 30-40
|Build Gap Jump.<br/>Swap Balance Beam for Monkey Bars
|Build Gap Jump
|{{GP|300000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|250000}}<br />{{ItemIcon|Mind Rune|qty=500}}||
|{{SkillReq|Firemaking|15}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump
|-
|-
!40-50
! 40-50
|Build Tree Climb.<br/>Swap Monkey Bars for Balance Beam
|Build Tree Climb
|{{GP|550000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{GP|500000}}<br />{{ItemIcon|Mahogany Logs|qty=1000}}<br />{{ItemIcon|Iron Arrows|qty=2000}}<br />{{ItemIcon|Chaos Rune|qty=2000}}
|{{SkillReq|Firemaking|60}}
|{{SkillReq|Firemaking|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|-
|-
!50-60
!50-60
|Build Raft Drifting.
|Build Raft Drifting
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{GP|1000000}}<br />{{ItemIcon|Watermelons|qty=3000}}
|{{SkillReq|Farming|60}}
|{{SkillReq|Farming|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
|-
|-
!60-70
!60-70
|Build Heat Trap<br/>Swap Balance Beam for Monkey Bars
|Build Heat Trap
|{{GP|2550000}}<br/>{{ItemIcon|Oak Logs|qty=250}}
|{{GP|2500000}} ||
|{{SkillReq|Firemaking|15}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|Cargo Net, Monkey Bars, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|-
|-
!70-80
! 70-80
|Build Tree Hang<br/>Swap Monkey Bars for Balance Beam
|Build Tree Hang
|{{GP|5050000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{GP|5000000}}<br />{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|{{SkillReq|Woodcutting|80}}<br />{{SkillReq|Firemaking|80}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|-
|-
!80-90
! 80-90
|Build Ice Jump<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|Build Ice Jump<br />Swap Pit Jump for Balance Seesaw<br />Swap Tree Climb for Mountain Climb<br />Swap Raft Drifting for Tree Balance
|{{GP|11500000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{GP|11650000}}<br />{{ItemIcon|Crab|qty=2500}}<br />{{ItemIcon|Coal Ore|qty=5000}}<br />{{ItemIcon|Diamond|qty=2000}}<br />{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br />{{SkillReq|Mining|60}}<br />{{SkillReq|Slayer|60}}<br />{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|-
|-
!90-99
!90-100
|Build Boulder Move<br/>Swap Pit Jump for Balance Seesaw
|Build Boulder Move<br />Swap Tree Hang for Spike Jump
|{{GP|20150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}
|{{GP|25000000}}<br />{{SC|150000}}<br />{{ItemIcon|Dragonite Bar|qty=10000}}<br />{{ItemIcon|Redwood Logs|qty=10000}}<br />{{ItemIcon|Emerald|qty=2000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}
|{{SkillReq|Woodcutting|99}}<br />{{SkillReq|Firemaking|99}}<br />{{SkillReq|Defence|70}}<br />{{SkillReq|Prayer|70}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap&nbsp;Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|-
!100-105
|Build Forest Maze
|{{GP|30000000}}<br />{{SC|500000}}<br />{{ItemIcon|Lava Fish|qty=8000}}<br />{{ItemIcon|Corundumite Bar|qty=6000}}
|{{SkillReq|Cooking|100}}<br />{{SkillReq|Slayer|100}}<br />{{SkillReq|Smithing|100}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|-
!105-110
|Build Forest Jog<br />Swap Spike Jump for A Lovely Jog
|{{GP|55000000}}<br />{{ItemIcon|Oricha|qty=5000}}<br />{{ItemIcon|Magic Logs|qty=5000}}
|
| Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog
|-
!110-115
|Build Cave Trap
|{{GP|75000000}}
|
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap
|-
! 115-118
|Build Freezing Climb
|{{GP|150000000}}<br />{{ItemIcon|Cerulean|qty=5000}}<br />{{ItemIcon|Palladium Bar|qty=15000}}<br />{{ItemIcon|Pure Essence|qty=20000}}
|{{SkillReq|Defence|110}}<br />{{SkillReq|Ranged|110}}<br />{{SkillReq|Magic|110}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb
|-
!118-120
|Build Mountain Trail
|{{GP|200000000}}<br />{{ItemIcon|Meteorite Bar|qty=10000}}<br />{{ItemIcon|Meteorite Javelin|qty=15000}}<br />{{ItemIcon|Revenant Logs|qty=25000}}
|{{SkillReq|Smithing|115}}<br />{{SkillReq|Fletching|115}}<br />{{SkillReq|Crafting|115}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb, Mountain&nbsp;Trail
|}
|}
==Full Completion (100% Mastery)==
This section is about how to optimally get 100% {{Icon|Mastery}}. Agility is more interesting than the other skills in this regard because you need to run an obstacle at every level starting from tier 1, so getting full Mastery requires more planning.
It is difficult to give very specific advice like for skilling, because this guide has no way to know what your current Mastery situation is (for instance, some players will have already full mastered obstacles like {{AgilityIcon|Waterfall Crossing}}, {{AgilityIcon|Lava Jump}} and so on, in order to cut the penalties in half, and other players will not have done so). Instead, this guide will provide... guidelines!
There are two schools of thought for how to get Agility Mastery. The first is to focus on +Mastery bonuses like {{ItemIcon|Traps Potion}}, {{Synergy|Eagle|Devil}}, {{AgilityIcon|Tree Climb}} and so on, and the other is to maximize pool income from {{ItemIcon|Mastery Token (Agility)}} by reducing interval as much as possible. It turns out that '''Tokens actually can generate between 2.5% and 3.4% of pool per hour,''' depending on the active obstacles and other bonuses, whereas another +20% mastery or so will not generate nearly that much mastery. See the [[#Action Time|Action Time]] section for a list of all the bonuses. With the {{AgilityIcon|Elite Pillar of Expertise}} active, you have a total of 96% interval reduction, and without it, you have 93%.
With all this in mind, here are the guidelines:
# You will want to run {{ItemIcon|Clue Chasers Insignia}} and {{AoD}} {{ItemIcon|Ghostly Parrot}} the entire time (except when switching obstacles, of course).
# Apart from interval reduction, it is almost always better to run obstacles that are not 99 over ones that are 99, even if the obstacle has a high duration or a mastery penalty.
# You will want {{AgilityIcon|Mountain Climb}} and {{AgilityIcon|Tree Balance}} active for the entire time of getting your 100% mastery.
#* Therefore, you want to spend pool on the other obstacles at tier 5 and 6 all the way to 99.
# You will want to completely pool {{AgilityIcon|Balance Trap}} to 99 without ever running it, so you don't get the 10% penalty.
# You want to prioritize running fast obstacles for their tier (e.g. {{AgilityIcon|Mountain Trail}}) over slow obstacles (e.g. {{AgilityIcon|Freezing Rafting}}. Pay attention to the base interval when choosing your next obstacle to run & pool.
# You don't ever want to run an obstacle at less than 90 mastery, if you can help it.
#* It is probably still better to run an obstacle at 70-89 mastery over a 99 obstacle, however.
#* Make sure to prioritize pooling the next obstacles you will run so that when you finish 99 something, you can switch to something at 90.
#** Apart from the tier 5/6 & {{AgilityIcon|Balance Trap}} exception, you don't want to spend pool on any obstacle beyond 90 (until the very end).
#* Try hard to balance which levels you spend pool on, so that all levels always have another obstacle ready to go.
# Eventually, all obstacles will be at 90 or above. When this happens, spend your pool on higher tier, slow {{TotH}} obstacles like {{AgilityIcon|Freezing Rafting}} and {{AgilityIcon|Rooftop Climb}} so you can run the fast ones instead.
# Because you spent your pool from your previous step on {{TotH}} obstacles, and because these obstacles are slower, eventually you will finish mastering the {{TotH}} obstacles first. When this happens, and not before, '''it's better to destroy tiers that are full 99 than run the best obstacle, even though this loses your access to {{AgilityIcon|Elite Pillar of Expertise}}.''' You will still have 93% interval reduction. Example:
#* You finish mastering all obstacles tier 11-15, so you destroy obstacle 11.
#* Then you finish mastering all obstacles in tier 10, so you destroy obstacle 10
#* ... and so on
Following this strategy should keep your pool XP per hour at around 6.7% between tokens and normal pool XP combined for most of the whole time you are going for 100% mastery completion.


==Boosters==
==Boosters==
===XP===
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Agility}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Agility}}


===GP===
===GP===
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}


The {{ItemIcon|Fine Coinpurse}} can replace the {{ItemIcon|Book of Scholars}} depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.
The {{ItemIcon|Fine Coinpurse}} can be equipped instead of the {{ItemIcon|Book of Scholars}} if the player's preference is a +25% bonus to {{GP}} [[GP]] gained (+10% from the {{ItemIcon|Fine Coinpurse|Coinpurse}}, and effectively +15% from the removal of the {{ItemIcon|Book of Scholars|Book}} which provides a 15% decrease) instead of the +3% skill XP provided by the {{ItemIcon|Book of Scholars|Book}}. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.


===Action Time===
===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Agility}}
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Agility}}


{{SkillGuideMenu}}
{{SkillGuideMenu}}

Latest revision as of 04:55, 31 May 2024

This page is up to date (v1.2.2).
This article is about training the Agility skill. For the skill itself, see Agility.

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Cost Base Game
Level 1-99

Level 100-120
Total
Gold Pieces 46,110,000 510,000,000 556,110,000
Slayer Coins 150,000 500,000 650,000
Raw Herring 300 N/A 300
Raw Salmon 300 N/A 300
Mind Rune 500 N/A 500
Mahogany Logs 1,000 N/A 1,000
Iron Arrows 2,000 N/A 2,000
Chaos Rune 2,000 N/A 2,000
Watermelons 3,000 N/A 3,000
Barrentoe Herb 5,000 N/A 5,000
Crab 2,500 N/A 2,500
Coal Ore 5,000 N/A 5,000
Diamond 2,000 N/A 2,000
Bones 1,000 N/A 1,000
Dragonite Bar 10,000 N/A 10,000
Redwood Logs 10,000 N/A 10,000
Emerald 2,000 N/A 2,000
Lava Fish N/A 8,000 8,000
Corundumite Bar N/A 6,000 6,000
Oricha N/A 5,000 5,000
Magic Logs N/A 5,000 5,000
Cerulean N/A 5,000 5,000
Palladium Bar N/A 15,000 15,000
Pure Essence N/A 20,000 20,000
Meteorite Bar N/A 10,000 10,000
Meteorite Javelin N/A 15,000 15,000
Revenant Logs N/A 25,000 25,000

Total Skill Requirements

In order to follow this guide, you'll need the following skills:

  • Level 1-99 (Base Game)
    • Defence Level 70
    • Prayer Level 70
    • Slayer Level 60
    • Woodcutting Level 99
    • Firemaking Level 99
    • Cooking Level 60
    • Mining Level 60
    • Thieving Level 60
    • Farming Level 80
  • Level 100-120 ( Throne of the Herald Expansion)
    • Slayer Level 100
    • Cooking Level 100
    • Defence Level 110
    • Ranged Level 110
    • Magic Level 110
    • Level 118-120 (See note below)
      • Smithing Level 115 + Fletching Level 115 + Crafting Level 115 or
      • Farming Level 120 + Astrology Level 120 or
      • Herblore Level 120

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes from Agility Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Note: Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility in a vacuum. There are three major options:

  1. Mountain Trail (Smithing Level 115 + Crafting Level 115 + Fletching Level 115)
    • This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for Stamina Pouch.
    • However, the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of Elite Pillar of Expertise, will help a lot in leveling these skills, arguably as much as this obstacle will).
    • Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
  2. Waterfall Crossing (Herblore Level 120)
    • This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
    • Since you usually want to be getting this obstacle to 99 mastery anyway, accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
    • On the other hand, this option is the slowest of the three good choices for leveling to 120.
  3. Lava Trail (Farming Level 120, Astrology Level 120)
    • Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
    • The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
    • For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).

All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.

Full Completion (100% Mastery)

This section is about how to optimally get 100% Mastery. Agility is more interesting than the other skills in this regard because you need to run an obstacle at every level starting from tier 1, so getting full Mastery requires more planning.

It is difficult to give very specific advice like for skilling, because this guide has no way to know what your current Mastery situation is (for instance, some players will have already full mastered obstacles like Waterfall Crossing, Lava Jump and so on, in order to cut the penalties in half, and other players will not have done so). Instead, this guide will provide... guidelines!

There are two schools of thought for how to get Agility Mastery. The first is to focus on +Mastery bonuses like Traps Potion, Eagle SynergyIcon.png Devil, Tree Climb and so on, and the other is to maximize pool income from Mastery Token (Agility) by reducing interval as much as possible. It turns out that Tokens actually can generate between 2.5% and 3.4% of pool per hour, depending on the active obstacles and other bonuses, whereas another +20% mastery or so will not generate nearly that much mastery. See the Action Time section for a list of all the bonuses. With the Elite Pillar of Expertise active, you have a total of 96% interval reduction, and without it, you have 93%.

With all this in mind, here are the guidelines:

  1. You will want to run Clue Chasers Insignia and Ghostly Parrot the entire time (except when switching obstacles, of course).
  2. Apart from interval reduction, it is almost always better to run obstacles that are not 99 over ones that are 99, even if the obstacle has a high duration or a mastery penalty.
  3. You will want Mountain Climb and Tree Balance active for the entire time of getting your 100% mastery.
    • Therefore, you want to spend pool on the other obstacles at tier 5 and 6 all the way to 99.
  4. You will want to completely pool Balance Trap to 99 without ever running it, so you don't get the 10% penalty.
  5. You want to prioritize running fast obstacles for their tier (e.g. Mountain Trail) over slow obstacles (e.g. Freezing Rafting. Pay attention to the base interval when choosing your next obstacle to run & pool.
  6. You don't ever want to run an obstacle at less than 90 mastery, if you can help it.
    • It is probably still better to run an obstacle at 70-89 mastery over a 99 obstacle, however.
    • Make sure to prioritize pooling the next obstacles you will run so that when you finish 99 something, you can switch to something at 90.
      • Apart from the tier 5/6 & Balance Trap exception, you don't want to spend pool on any obstacle beyond 90 (until the very end).
    • Try hard to balance which levels you spend pool on, so that all levels always have another obstacle ready to go.
  7. Eventually, all obstacles will be at 90 or above. When this happens, spend your pool on higher tier, slow obstacles like Freezing Rafting and Rooftop Climb so you can run the fast ones instead.
  8. Because you spent your pool from your previous step on obstacles, and because these obstacles are slower, eventually you will finish mastering the obstacles first. When this happens, and not before, it's better to destroy tiers that are full 99 than run the best obstacle, even though this loses your access to Elite Pillar of Expertise. You will still have 93% interval reduction. Example:
    • You finish mastering all obstacles tier 11-15, so you destroy obstacle 11.
    • Then you finish mastering all obstacles in tier 10, so you destroy obstacle 10
    • ... and so on

Following this strategy should keep your pool XP per hour at around 6.7% between tokens and normal pool XP combined for most of the whole time you are going for 100% mastery completion.

Boosters

XP

GP

The Fine Coinpurse can be equipped instead of the Book of Scholars if the player's preference is a +25% bonus to GP GP gained (+10% from the Coinpurse, and effectively +15% from the removal of the Book which provides a 15% decrease) instead of the +3% skill XP provided by the Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.

Action Time


Melvor Idle Skill Guides
Combat
Woodcutting
Fishing
Firemaking
Cooking
Mining
Smithing
Thieving
Farming
Fletching
Crafting
Runecrafting
Herblore
Agility
Summoning
Astrology
Township
Alternative Magic
Cartography
Archaeology