Crafting/Training: Difference between revisions
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{{V|1.2.2}} | |||
{{Otheruses|training the Crafting skill|the skill itself|Crafting}} | {{Otheruses|training the Crafting skill|the skill itself|Crafting}} | ||
==Acquiring Materials== | |||
Although it is possible to receive {{ItemIcon|Leather}} and {{ItemIcon|Green Dragonhide|Dragonhides}} from fighting various [[Monsters]], it is much faster to buy them from the {{Icon|Shop}}. {{ItemIcon|Leather}} can be purchased directly from the {{Icon|Shop}} for {{GP|100}} per piece, and {{ItemIcon|Green Dragonhide|Dragonhides}} can be purchased for an amount of GP and {{ItemIcon|Leather}} depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means. | |||
Although it is possible to receive {{ItemIcon|Leather}} and {{ItemIcon|Green Dragonhide|Dragonhides}} from fighting various [[Monsters]], it is much faster to buy them from the | |||
Note that the amount of dragonhides required can be reduced by using the {{ItemIcon|Monkey}} & {{ItemIcon|Pig}} [[synergy]], or alternatively the {{ItemIcon|Monkey}} & {{ItemIcon|Crow}} synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy. | |||
=== | ==Fastest Experience== | ||
From {{SkillReq|Crafting| | ===Levels 1-20/60: Leather Armour=== | ||
From {{SkillReq|Crafting|1 to 60}}, players should make the highest-level {{ItemIcon|Leather}} item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have {{ItemIcon|Gold Bar|Gold Bars}} and gems on hand may choose to mix them in to speed things up slightly. Once you reach {{SkillReq|Crafting|18}}, you should craft {{ItemIcon|Leather Chaps}} all the way until {{SkillReq|Crafting|57}}. This is the most efficient craft per {{ItemIcon|Leather}}. If you have an abundance of GP or {{ItemIcon|Leather}}, then just continue making the highest level item until {{SkillReq|Crafting|60}}. | |||
{| class="wikitable sortable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 1-7 || {{ItemIcon|Leather Gloves|notext=true}} || colspan="2" | [[Leather Gloves]] || 13 || {{ItemIcon|Leather|qty=50|notext=true}} | |||
|- | |||
| 7-9 || {{ItemIcon|Leather Boots|notext=true}} || colspan="2" | [[Leather Boots]] || 16 || {{ItemIcon|Leather|qty=20|notext=true}} | |||
|- | |||
| 9-11 || {{ItemIcon|Leather Cowl|notext=true}} || colspan="2" | [[Leather Cowl]] || 18 ||{{ItemIcon|Leather|qty=22|notext=true}} | |||
|- | |||
| 11-14 || {{ItemIcon|Leather Vambraces|notext=true}} || colspan="2" | [[Leather Vambraces]] || 22 || {{ItemIcon|Leather|qty=35|notext=true}} | |||
|- | |||
| 14-18 || {{ItemIcon|Leather Body|notext=true}} || colspan="2" | [[Leather Body]] || 25 || {{ItemIcon|Leather|qty=57|notext=true}} | |||
|- | |||
| 18-28 || {{ItemIcon|Leather Chaps|notext=true}} || colspan="2" | [[Leather Chaps]] || 27 || {{ItemIcon|Leather|qty=271|notext=true}} | |||
|- | |||
| 28-33 || {{ItemIcon|Hard Leather Boots|notext=true}} || colspan="2" | [[Hard Leather Boots]] || 32 || {{ItemIcon|Leather|qty=696|notext=true}} | |||
|- | |||
| 33-39 || {{ItemIcon|Hard Leather Cowl|notext=true}} || colspan="2" | [[Hard Leather Cowl]] || 36 || {{ItemIcon|Leather|qty=1284|notext=true}} | |||
|- | |||
| 39-44 || {{ItemIcon|Hard Leather Vambraces|notext=true}} || colspan="2" | [[Hard Leather Vambraces]] || 44 || {{ItemIcon|Leather|qty=1503|notext=true}} | |||
|- | |||
| 44-50 || {{ItemIcon|Hard Leather Body|notext=true}} || colspan="2" | [[Hard Leather Body]] || 50 || {{ItemIcon|Leather|qty=2742|notext=true}} | |||
|- | |||
| 50-60 || {{ItemIcon|Hard Leather Chaps|notext=true}} || colspan="2" | [[Hard Leather Chaps]] || 54 || {{ItemIcon|Leather|qty=9579|notext=true}} | |||
|- class="sortbottom" | |||
! colspan="5" | Total !! {{ItemIcon|Leather|qty=16259|notext=true}} | |||
|} | |||
===Level | ===Levels 20-63: Gold Necklaces=== | ||
After reaching {{SkillReq|Crafting|71}}, players | From {{SkillReq|Crafting|20 to 63}}, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more. | ||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 20-25 || {{ItemIcon|Gold Sapphire Necklace|notext=true}} || colspan="2" | [[Gold Sapphire Necklace]] || 45 || {{ItemIcon|Gold Bar|qty=75|notext=true}}, {{ItemIcon|Sapphire|qty=75|notext=true}} | |||
|- | |||
| 25-50 || {{ItemIcon|Gold Ruby Necklace|notext=true}} || colspan="2" | [[Gold Ruby Necklace]] || 60 || {{ItemIcon|Gold Bar|qty=1159|notext=true}}, {{ItemIcon|Ruby|qty=1159|notext=true}} | |||
|- | |||
| 50-63 || {{ItemIcon|Gold Emerald Necklace|notext=true}} || colspan="2" | [[Gold Emerald Necklace]] || 130 || {{ItemIcon|Gold Bar|qty=2056|notext=true}}, {{ItemIcon|Emerald|qty=2056|notext=true}} | |||
|} | |||
===Levels 60/63-99: D-hide Bodies=== | |||
From {{SkillReq|Crafting|63}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the {{Icon|Shop}} for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}} | |||
effect. | |||
After reaching {{SkillReq|Crafting|71}}, players will be able to craft {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}}. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]]. Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach the break-even point. | |||
From {{SkillReq|Crafting|77}} onwards, the player can create {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling (<math>D</math> in percent), can be expressed as <math>\frac{300 - 8D}{11}</math>. | |||
{{ItemIcon|Black Dragonhide}} cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} are preferable all the way to 99. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| rowspan="2" | 60-63 || {{ItemIcon|Green D-hide Chaps|notext=true}} || colspan="2" | [[Green D-hide Chaps]] || rowspan="2" | 99 || rowspan="2" | {{ItemIcon|Green Dragonhide|qty=1918|notext=true}} | |||
|- | |||
| {{ItemIcon|Green D-hide Shield|notext=true}} || colspan="2" | [[Green D-hide Shield]] | |||
|- | |||
| 63-71 || {{ItemIcon|Green D-hide Body|notext=true}} || colspan="2" | [[Green D-hide Body]] || 148 || {{ItemIcon|Green Dragonhide|qty=9038|notext=true}} | |||
|- | |||
| 71-77 || {{ItemIcon|Blue D-hide Body|notext=true}} || colspan="2" | [[Blue D-hide Body]] || 168 || {{ItemIcon|Blue Dragonhide|qty=11806|notext=true}} | |||
|- | |||
| 77-99 || {{ItemIcon|Red D-hide Body|notext=true}} || colspan="2" | [[Red D-hide Body]] || 187 || {{ItemIcon|Red Dragonhide|qty=185439|notext=true}} | |||
|} | |||
===Levels 100-120: Hardwood Armour=== | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 100-102 || {{ItemIcon|Elderwood Vambraces|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Vambraces]] || 1,700 || {{ItemIcon|Elderwood Logs|qty=185500|notext=true}} | |||
|- | |||
| rowspan="2" | 102-104 || {{ItemIcon|Elderwood Chaps|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Chaps]] || rowspan="2" | 3,400 || rowspan="2" | {{ItemIcon|Elderwood Logs|qty=141375|notext=true}} | |||
|- | |||
| {{ItemIcon|Elderwood Shield|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Shield]] | |||
|- | |||
| 104-110 || {{ItemIcon|Elderwood Body|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Body]] || 5100 || {{ItemIcon|Elderwood Logs|qty=510450|notext=true}} | |||
|- | |||
| 110-120 || {{ItemIcon|Revenant Body|notext=true}} || colspan="2" | {{TotH}} [[Revenant Body]] || 5460 || {{ItemIcon|Revenant Logs|qty=1800450|notext=true}} | |||
|} | |||
==Other Methods== | |||
===Levels 80-84: Gold Diamond Necklaces=== | |||
Crafting {{ItemIcon|Gold Diamond Necklace|Gold Diamond Necklaces}} provides the fastest experience from {{SkillReq|Crafting|80 to 84}}. '''This is an extremely expensive method''', and {{ItemIcon|Diamond|Diamonds}} should generally be saved for other craftable items such as {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}}. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 80-84 || {{ItemIcon|Gold Diamond Necklace|notext=true}} || colspan="2" | [[Gold Diamond Necklace]] || 250 || {{ItemIcon|Gold Bar|qty=3862|notext=true}}, {{ItemIcon|Diamond|qty=3862|notext=true}} | |||
|} | |||
===Levels 84-99: Black D-hide Bodies=== | |||
From {{SkillReq|Crafting|84 to 99}}, the player can return to crafting Dragonhide Bodies. The {{ItemIcon|Black D-hide Body}} provides the fastest experience rate up to {{SkillReq|Crafting|99}}, but {{ItemIcon|Black Dragonhide}} cannot be purchased from the {{Icon|Shop}}. For this reason, this method is only efficient if the player has previously farmed {{MonsterIcon|Black Dragon|Black Dragons}}. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 84-99 || {{ItemIcon|Black D-hide Body|notext=true}} || colspan="2" | [[Black D-hide Body]] || 258 || {{ItemIcon|Black Dragonhide|qty=117246|notext=true}} | |||
|} | |||
===Levels 99-120: Red D-hide Bodies=== | |||
At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for {{ItemIcon|Red Dragonhide}} is {{ItemIcon|Leather|qty=2927448}} and {{GP|512303400}}. If you buy the {{ItemIcon|Leather}} from the {{Icon|Shop}} as well, then it would cost {{GP|805048200}} in total. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 99-120 || {{ItemIcon|Red D-hide Body|notext=true}} || colspan="2" | [[Red D-hide Body]] || 187 || {{ItemIcon|Red Dragonhide|qty=1463724|notext=true}} | |||
|} | |||
===Levels 100-120: Superior Jewellery=== | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 100-102 || {{ItemIcon|Iridium Onyx Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Onyx Necklace]] || 326 || {{ItemIcon|Iridium Bar|qty=48345|notext=true}}, {{ItemIcon|Onyx|qty=9669|notext=true}} | |||
|- | |||
| 102-105 || {{ItemIcon|Iridium Oricha Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Oricha Necklace]] || 380 || {{ItemIcon|Iridium Bar|qty=79845|notext=true}}, {{ItemIcon|Oricha|qty=15969|notext=true}} | |||
|- | |||
| 105-108 || {{ItemIcon|Iridium Cerulean Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Cerulean Necklace]] || 449 || {{ItemIcon|Iridium Bar|qty=90945|notext=true}}, {{ItemIcon|Cerulean|qty=18189|notext=true}} | |||
|- | |||
| 108-115 || {{ItemIcon|Iridium Runestone Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Runestone Necklace]] || 506 || {{ItemIcon|Iridium Bar|qty=314010|notext=true}}, {{ItemIcon|Runestone|qty=62802|notext=true}} | |||
|- | |||
| 115-120 || {{ItemIcon|Palladium Runestone Necklace|notext=true}} || colspan="2" | {{TotH}} [[Palladium Runestone Necklace]] || 547 || {{ItemIcon|Palladium Bar|qty=372195|notext=true}}, {{ItemIcon|Runestone|qty=74439|notext=true}} | |||
|} | |||
==Boosters== | ==Boosters== | ||
===XP=== | ===XP=== | ||
The following things can be used to increase the amount of Crafting XP received. | The following things can be used to increase the amount of Crafting XP received. | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Crafting}} | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Crafting}} | ||
===Action Time=== | ===Action Time=== | ||
The following things can be used to reduce the amount of time per action in Crafting. | The following things can be used to reduce the amount of time per action in Crafting. | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Crafting}} | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Crafting}} | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |
Latest revision as of 12:01, 1 April 2024
This page is up to date (v1.2.2). |
Acquiring Materials
Although it is possible to receive Leather and Dragonhides from fighting various Monsters, it is much faster to buy them from the Shop. Leather can be purchased directly from the Shop for 100 per piece, and Dragonhides can be purchased for an amount of GP and Leather depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.
Note that the amount of dragonhides required can be reduced by using the Monkey & Pig synergy, or alternatively the Monkey & Crow synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy.
Fastest Experience
Levels 1-20/60: Leather Armour
From Level 1 to 60, players should make the highest-level Leather item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have Gold Bars and gems on hand may choose to mix them in to speed things up slightly. Once you reach Level 18, you should craft Leather Chaps all the way until Level 57. This is the most efficient craft per Leather. If you have an abundance of GP or Leather, then just continue making the highest level item until Level 60.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
1-7 | Leather Gloves | 13 | 50 | ||
7-9 | Leather Boots | 16 | 20 | ||
9-11 | Leather Cowl | 18 | 22 | ||
11-14 | Leather Vambraces | 22 | 35 | ||
14-18 | Leather Body | 25 | 57 | ||
18-28 | Leather Chaps | 27 | 271 | ||
28-33 | Hard Leather Boots | 32 | 696 | ||
33-39 | Hard Leather Cowl | 36 | 1,284 | ||
39-44 | Hard Leather Vambraces | 44 | 1,503 | ||
44-50 | Hard Leather Body | 50 | 2,742 | ||
50-60 | Hard Leather Chaps | 54 | 9,579 | ||
Total | 16,259 |
Levels 20-63: Gold Necklaces
From Level 20 to 63, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
20-25 | Gold Sapphire Necklace | 45 | 75 , 75 | ||
25-50 | Gold Ruby Necklace | 60 | 1,159 , 1,159 | ||
50-63 | Gold Emerald Necklace | 130 | 2,056 , 2,056 |
Levels 60/63-99: D-hide Bodies
From Level 63 to Level 71, items made out of Green Dragonhide are the most efficient XP/level. Since Green Dragonhide can effectively be purchased from the Shop for 200 per piece and items made from Green Dragonhide sell for an amount equal to 200 per piece of dragonhide required, making Green Dragonhide items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the Mastery effect.
After reaching Level 71, players will be able to craft Blue D-hide bodies. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of item mastery bonuses (+0.2% per level) and other global Skill Boosts. Taking advantage of Crafting specific and global doubling bonuses will lower the amount of preservation required to reach the break-even point.
From Level 77 onwards, the player can create Red D-hide Bodies for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling ([math]\displaystyle{ D }[/math] in percent), can be expressed as [math]\displaystyle{ \frac{300 - 8D}{11} }[/math].
Black Dragonhide cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why Red D-hide Bodies are preferable all the way to 99.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
60-63 | Green D-hide Chaps | 99 | 1,918 | ||
Green D-hide Shield | |||||
63-71 | Green D-hide Body | 148 | 9,038 | ||
71-77 | Blue D-hide Body | 168 | 11,806 | ||
77-99 | Red D-hide Body | 187 | 185,439 |
Levels 100-120: Hardwood Armour
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
100-102 | Elderwood Vambraces | 1,700 | 185,500 | ||
102-104 | Elderwood Chaps | 3,400 | 141,375 | ||
Elderwood Shield | |||||
104-110 | Elderwood Body | 5100 | 510,450 | ||
110-120 | Revenant Body | 5460 | 1,800,450 |
Other Methods
Levels 80-84: Gold Diamond Necklaces
Crafting Gold Diamond Necklaces provides the fastest experience from Level 80 to 84. This is an extremely expensive method, and Diamonds should generally be saved for other craftable items such as Diamond Luck Potions.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
80-84 | Gold Diamond Necklace | 250 | 3,862 , 3,862 |
Levels 84-99: Black D-hide Bodies
From Level 84 to 99, the player can return to crafting Dragonhide Bodies. The Black D-hide Body provides the fastest experience rate up to Level 99, but Black Dragonhide cannot be purchased from the Shop. For this reason, this method is only efficient if the player has previously farmed Black Dragons.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
84-99 | Black D-hide Body | 258 | 117,246 |
Levels 99-120: Red D-hide Bodies
At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for Red Dragonhide is 2,927,448 Leather and 512,303,400. If you buy the Leather from the Shop as well, then it would cost 805,048,200 in total.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
99-120 | Red D-hide Body | 187 | 1,463,724 |
Levels 100-120: Superior Jewellery
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
100-102 | Iridium Onyx Necklace | 326 | 48,345 , 9,669 | ||
102-105 | Iridium Oricha Necklace | 380 | 79,845 , 15,969 | ||
105-108 | Iridium Cerulean Necklace | 449 | 90,945 , 18,189 | ||
108-115 | Iridium Runestone Necklace | 506 | 314,010 , 62,802 | ||
115-120 | Palladium Runestone Necklace | 547 | 372,195 , 74,439 |
Boosters
XP
The following things can be used to increase the amount of Crafting XP received.
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Hyden | Constellation | +8% Crafting Skill XP | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Crafting Mastery XP +8% Prayer Skill XP |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Crafters Body | Item (Platebody) | +2% Crafting Skill XP | |
Crafters Boots | Item (Boots) | +2% Crafting Skill XP | |
Crafters Hat | Item (Helmet) | +2% Crafting Skill XP | |
Crafters Leggings | Item (Platelegs) | +2% Crafting Skill XP | |
Crafting Scroll Of XP | Item (Consumable) | +3% Crafting Skill XP | |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
The following things can be used to reduce the amount of time per action in Crafting.
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Mountain Trail | Agility Obstacle 15 | -0.2s Crafting Interval | -20% Chance to Preserve Resources in Skills -0.2s Smithing Interval -0.2s Fletching Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Hyden | Constellation | -5% Crafting Interval | +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP |
Artisan Pouch | Item (Consumable) | -0.2s Crafting Interval | +10% Chance to Double Items in Crafting |
Artisan Pouch II | Item (Consumable) | -0.3s Crafting Interval | +15% Chance to Double Items in Crafting |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Cape of Completion | Item (Cape) | -0.5s Crafting Interval | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Chisel | Item (Weapon) | -0.1s Crafting Interval | +3% Crafting Mastery XP |
Crafting Lesser Relic | Item (Consumable) | -5% Crafting Interval | All Bone drops from Combat are doubled +5% chance for Urns produced in Crafting to be Enchanted |
Crafting Skillcape | Item (Cape) | -0.5s Crafting Interval | |
Maximum Skillcape | Item (Cape) | -0.5s Crafting Interval | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Superior Cape of Completion | Item (Cape) | -0.8s Crafting Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Crafting Skillcape | Item (Cape) | -0.8s Crafting Interval | +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) |
Superior Max Skillcape | Item (Cape) | -0.8s Crafting Interval | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Caaarrrlll | Pet | -0.2s Crafting Interval | |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Aeris Dungeon Ruins | Point of Interest | -0.1s Crafting Interval | -0.1s Fletching Interval +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) |
Perpetual Haste | Upgrade | -15% Crafting Interval | -15% Fletching Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |