Smithing/Training: Difference between revisions
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{{V|1.1.2}} | |||
{{Disclaimer|This guide only contains instructions for the base game, and does not take {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] options into consideration}} | |||
{{Otheruses|training the Smithing skill|the skill itself|Smithing}} | {{Otheruses|training the Smithing skill|the skill itself|Smithing}} | ||
== Training == | |||
=== Maximum XP === | |||
Make items that use the most bars, usually Platebodies if they are unlocked. Stop on {{ItemIcon|Rune Platebody}} and make it until {{SkillReq|Smithing|99}}. | |||
== | The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. {{ItemIcon|Steel Bar|Steel Bars}} are skipped because it triples {{Skill|Mining}} time, and you're likely to overmine something with such short timings. {{ItemIcon|Adamantite Bar|Adamantite Bars}} are skipped because you will miss {{Icon|Mastery}} bonuses for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise. The numbers below are without XP bonuses, except for the {{ItemIcon|Smithing Gloves}}. With bonuses, the number of required bars is lower. | ||
{{SpoilerBox|text= | |||
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets and Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br> | |||
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br> | |||
<math>x = 1523</math>. | |||
|title=Details|color=default}} | |||
{| class="wikitable" | |||
|- class="headerRow-0" | |||
! rowspan="2"| Level | |||
! rowspan="2"| Item | |||
! colspan="2"| Quantity Required | |||
|- class="headerRow-1" | |||
! Without {{ItemIcon|Smithing Gloves|Gloves}} | |||
! With {{ItemIcon|Smithing Gloves|Gloves}} | |||
|- | |||
|1-10 || {{ItemIcon|Bronze Bar}} || 78 || 49 | |||
|- | |||
|10-30 || {{ItemIcon|Iron Bar}} || 437 || 274 | |||
|- | |||
|30-40 || {{ItemIcon|Silver Bar}} || 1,591 || 995 | |||
|- | |||
|40-70 || {{ItemIcon|Mithril Bar}} || 8,241 || 5,151 | |||
|- | |||
|70-99 || {{ItemIcon|Runite Bar}} || 98,375 || 61,485 | |||
|} | |||
=== Useful Items === | |||
The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just {{Skill|Smithing}}, but should save time in the long run. | |||
The table below provides notable examples where the bars can be used. For {{Skill|Summoning}} in particular, various tablet recipes make use of {{ItemIcon|Dragonite Bar|Bars|nolink=true}}, {{ItemIcon|Dragon Dagger|Daggers|nolink=true}}, {{ItemIcon|Dragon Battleaxe|Battleaxes|nolink=true}}, and {{ItemIcon|Dragon Shield|Shields|nolink=true}}. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level | |||
! Bars | |||
! Used where | |||
! How many | |||
|- | |- | ||
|1-10 || {{ItemIcon|Bronze Bar|Bronze}} || {{UpgradeIcon|Basic Furnace}}<br>{{UpgradeIcon|Basic Pot}} || 900 | |||
| | |||
| {{ItemIcon| | |||
|- | |- | ||
| {{ | |10-30 || {{ItemIcon|Steel Bar|Steel}} || {{UpgradeIcon|Strong Furnace}}<br>{{UpgradeIcon|Strong Pot}} || {{formatnum:1800}} | ||
|- | |- | ||
| {{ItemIcon| | |30-40 || {{ItemIcon|Silver Bar|Silver}} || [[Upgrading Items|Upgrading]] || {{formatnum:7700}}+ | ||
|- | |- | ||
| {{ | |40-55 || {{ItemIcon|Gold Bar|Gold}} || [[Upgrading Items|Upgrading]] || {{formatnum:7700}}+ | ||
|- | |- | ||
| | |40-99 | ||
| {{ItemIcon|Mithril Bar|Mithril}}<br>{{ItemIcon|Adamantite Bar|Adamant}}<br>{{ItemIcon|Runite Bar|Rune}}<br>{{ItemIcon|Dragonite Bar|Dragon}} | |||
| {{ItemIcon| | | {{Skill|Summoning}} | ||
| Varies | |||
| {{ | |||
| | |||
|} | |} | ||
== | ==Boosters== | ||
===XP=== | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Smithing}} | |||
== | |||
=== | |||
===Action Time=== | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Smithing}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | |||
[[Category:Guides]] | |||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Latest revision as of 21:35, 15 November 2023
This page was last updated for (v1.1.2). |
Training
Maximum XP
Make items that use the most bars, usually Platebodies if they are unlocked. Stop on Rune Platebody and make it until
Level 99.
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. Steel Bars are skipped because it triples
Mining time, and you're likely to overmine something with such short timings.
Adamantite Bars are skipped because you will miss
Mastery bonuses for
Mithril and
Runite otherwise. The numbers below are without XP bonuses, except for the
Smithing Gloves. With bonuses, the number of required bars is lower.
Details |
---|
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets and Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 ![]() [math]\displaystyle{ x\times 50 + x\times35 = 2589\times 50 }[/math], |
Level | Item | Quantity Required | |
---|---|---|---|
Without ![]() |
With ![]() | ||
1-10 | ![]() |
78 | 49 |
10-30 | ![]() |
437 | 274 |
30-40 | ![]() |
1,591 | 995 |
40-70 | ![]() |
8,241 | 5,151 |
70-99 | ![]() |
98,375 | 61,485 |
Useful Items
The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just Smithing, but should save time in the long run.
The table below provides notable examples where the bars can be used. For Summoning in particular, various tablet recipes make use of
Bars,
Daggers,
Battleaxes, and
Shields.
Level | Bars | Used where | How many |
---|---|---|---|
1-10 | ![]() |
900 | |
10-30 | ![]() |
1,800 | |
30-40 | ![]() |
Upgrading | 7,700+ |
40-55 | ![]() |
Upgrading | 7,700+ |
40-99 | ![]() ![]() ![]() ![]() |
Varies |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
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+5% Smithing Skill XP | +5% Smithing Mastery XP for Melvor Realm only -0.2s Smithing Interval |
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Item (Ring) | +8% Non-Combat Skill XP | |
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+4% Smithing Skill XP | +4% Smithing Mastery XP for Melvor Realm only +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
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Item (Platebody) | +2% Smithing Skill XP | |
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Item (Boots) | +2% Smithing Skill XP | |
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+75% Smithing Skill XP | +3% Smithing Mastery XP for Melvor Realm only -0.1s Smithing Interval | |
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Item (Helmet) | +2% Smithing Skill XP | |
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Item (Platelegs) | +2% Smithing Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
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+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
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Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming |
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Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
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+8% Non-Combat Skill XP | +8% Global Abyssal XP |
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Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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+8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
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+8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit |
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Item (Enhancement3) | +2% Global Skill XP | |
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Item (Enhancement3) | +4% Global Skill XP | |
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+5% Global Skill XP | ||
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Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
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-3% Smithing Interval | -3% Firemaking Interval +1 additional quantity of primary resource gained in Smithing (Cannot be doubled) +5% Smithing Mastery XP for Abyssal Realm only +5% Firemaking Mastery XP for Abyssal Realm only | |
-0.2s Smithing Interval | -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore -20% Chance to Preserve Resources in Skills | ||
-3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
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-0.2s Smithing Interval | +5% Smithing Mastery XP for Melvor Realm only +5% Smithing Skill XP |
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-0.1s Smithing Interval | +3% Smithing Mastery XP for Melvor Realm only +75% Smithing Skill XP | |
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-3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
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-5% Smithing Interval | +1% Damage Reduction +10% Global Evasion |
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-3% Interval for all Non-Combat Skills | -3% Attack Interval | |
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-2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Upgrade | -15% Smithing Interval | -15% Cooking Interval -15% Firemaking Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |