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{{ | {{V|1.2.2}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | |||
[[File:Magic (skill).svg|thumb|150px|right|Magic]] | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume [[Runecrafting#Runes|Runes]] per cast. It can also be used outside of combat to cast [[Alternative Magic|Alt. Magic]] spells with various item-transmuting effects. | |||
Magic is | Players using Magic will gain [[Combat Triangle]] bonuses against monsters that use {{Icon|Melee}} and penalties against monsters that use {{Skill|Ranged}}. | ||
== Mechanics == | |||
=== Active Spells and Runes === | |||
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific '''spell''' must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a '''Curse''' and/or an '''Aurora'''. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. '''Ancient Magicks''' and '''Archaic Magicks''' are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell. | |||
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific [[Dungeons|Dungeon]] a certain number of times. | |||
Each cast of any spell consumes [[Runecrafting#Runes|Runes]], which are stored in the Bank and are not equipped. Runes can be created in {{Skill|Runecrafting}} or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI. | |||
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes. | |||
=== Attack Styles === | |||
There are two Magic attack styles: '''Magic''' and '''Defensive'''. Both attack styles use the player's Magic skill, which increases [[Combat#Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] with each level. Magic and {{Skill|Defence}} determine the player's [[Combat#Magic_Evasion_Rating|Evasion Rating]] against monsters using the Magic combat style. | |||
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like [[Combat_Debuff#Poison|Poison]] or [[Combat_Debuff#Burn|Burn]], that extra damage does not reward XP. | |||
In addition to affecting how experience is distributed, each Magic attack style has a special bonus: | |||
* '''Magic:''' +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion | |||
* '''Defence:''' +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion | |||
== Alt. Magic == | |||
{{Main|Reference=Alternative Magic}} | |||
[[Alternative Magic]] (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared. | |||
== Spells == | == Spells == | ||
=== Standard Magic === | |||
{{MagicSpellbookTable|Standard}} | |||
=== Curses === | |||
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. | |||
The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style. | |||
{{MagicSpellbookTable|Curse}} | |||
=== Auroras === | |||
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks. | |||
| | Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style. | ||
| style | {{MagicSpellbookTable|Aurora}} | ||
=== Ancient Magicks === | |||
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold. | |||
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times. | |||
| | {{MagicSpellbookTable|Ancient}} | ||
| | |||
=== Archaic Magicks === | |||
{{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal. | |||
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped. | |||
{{MagicSpellbookTable|Archaic}} | |||
== Skill Level Unlocks == | |||
Increasing the {{PAGENAME}} skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level. | |||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== Skillcapes == | |||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}. | |||
{{SkillcapeInfo}} | |||
== Pet == | |||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Magic XP, including Alt. Magic. | |||
{{PetSkillInfo}} | |||
== Skill Bonuses == | |||
=== Rune Preservation === | |||
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for {{Icon|Combat}} spells and 100% for {{Skill|Alt. Magic}}. | |||
{{ModifierTable|RunePreservation|Rune Preservation|true}} | |||
=== Rune Cost Reduction === | |||
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]]. | |||
The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it. | |||
| | {{RuneProvidingItems}} | ||
| | |||
== Magic Equipment Stats == | |||
=== Weapons === | |||
{{MagicWeaponsTable}} | |||
=== Helmets === | |||
{{MagicHelmetTable}} | |||
=== Bodies === | |||
{{MagicPlatebodyTable}} | |||
=== Legs === | |||
{{MagicPlatelegsTable}} | |||
=== Boots === | |||
{{MagicBootsTable}} | |||
| | |||
| | === Gloves === | ||
{{MagicGlovesTable}} | |||
=== Shields === | |||
{{MagicShieldsTable}} | |||
| | |||
| | |||
=== Capes === | |||
{{MagicCapesTable}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 00:34, 18 January 2024
This page was last updated for (v1.2.2). |
Magic is a Combat skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume Runes per cast. It can also be used outside of combat to cast Alt. Magic spells with various item-transmuting effects.
Players using Magic will gain Combat Triangle bonuses against monsters that use Melee and penalties against monsters that use Ranged.
Mechanics
Active Spells and Runes
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific spell must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a Curse and/or an Aurora. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. Ancient Magicks and Archaic Magicks are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell.
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific Dungeon a certain number of times.
Each cast of any spell consumes Runes, which are stored in the Bank and are not equipped. Runes can be created in Runecrafting or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI.
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes.
Attack Styles
There are two Magic attack styles: Magic and Defensive. Both attack styles use the player's Magic skill, which increases Magic Accuracy Rating and Maximum Hit with each level. Magic and Defence determine the player's Evasion Rating against monsters using the Magic combat style.
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like Poison or Burn, that extra damage does not reward XP.
In addition to affecting how experience is distributed, each Magic attack style has a special bonus:
- Magic: +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion
- Defence: +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion
Alt. Magic
- Main article: Alternative Magic
Alternative Magic (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared.
Spells
Standard Magic
Spell | Requirements | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|
Wind Strike | Level 1 | 20 | Combat spell with a max hit of 20 | 2 , 1 | |
Water Strike | Level 3 | 45 | Combat spell with a max hit of 45 | 1 , 1 , 1 OR 1 , 1 | |
Earth Strike | Level 6 | 70 | Combat spell with a max hit of 70 | 1 , 1 , 1 OR 1 , 1 | |
Fire Strike | Level 10 | 95 | Combat spell with a max hit of 95 | 1 , 1 , 1 OR 1 , 1 | |
Wind Bolt | Level 14 | 90 | Combat spell with a max hit of 90 | 4 , 1 | |
Water Bolt | Level 16 | 105 | Combat spell with a max hit of 105 | 2 , 1 , 2 OR 2 , 1 | |
Earth Bolt | Level 19 | 120 | Combat spell with a max hit of 120 | 2 , 1 , 3 OR 2 , 1 | |
Fire Bolt | Level 23 | 135 | Combat spell with a max hit of 135 | 3 , 1 , 4 OR 3 , 1 | |
Wind Blast | Level 28 | 130 | Combat spell with a max hit of 130 | 6 , 1 | |
Water Blast | Level 30 | 145 | Combat spell with a max hit of 145 | 3 , 1 , 4 OR 3 , 1 | |
Earth Blast | Level 33 | 160 | Combat spell with a max hit of 160 | 3 , 1 , 4 OR 3 , 1 | |
Fire Blast | Level 37 | 175 | Combat spell with a max hit of 175 | 4 , 1 , 5 OR 4 , 1 | |
Nature's Call | Level 40 Nature's Call Staff Equipped |
210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 , 2 , 2 , 2 , 2 OR 2 , 2 , 2 | |
Wind Wave | Level 43 | 170 | Combat spell with a max hit of 170 | 10 , 1 | |
Water Wave | Level 45 | 185 | Combat spell with a max hit of 185 | 5 , 1 , 7 OR 5 , 1 | |
Earth Wave | Level 48 | 200 | Combat spell with a max hit of 200 | 5 , 1 , 7 OR 5 , 1 | |
Fire Wave | Level 52 | 215 | Combat spell with a max hit of 215 | 5 , 1 , 7 OR 5 , 1 | |
Wind Surge | Level 57 | 210 | Combat spell with a max hit of 210 | 10 , 1 | |
Water Surge | Level 61 | 225 | Combat spell with a max hit of 225 | 7 , 1 , 10 OR 7 , 1 | |
Earth Surge | Level 64 | 240 | Combat spell with a max hit of 240 | 7 , 1 , 10 OR 7 , 1 | |
Nature's Wrath | Level 65 Nature's Wrath Staff Equipped |
320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 , 4 , 4 , 4 , 4 OR 4 , 4 , 4 | |
Fire Surge | Level 68 | 255 | Combat spell with a max hit of 255 | 7 , 1 , 10 OR 7 , 1 |
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but do consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
The Miolite Sceptre allows Curses to be cast while using the Melee combat style, and the Voodoo Trinket allows Curses to be cast with any combat style.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Blinding I | Level 10 | 2 , 1 | ||
Soul Split I | Level 15 | 1 , 1 , 1 | ||
Weakening I | Level 20 | 3 , 1 | ||
Anguish I | Level 30 | 2 , 1 | ||
Blinding II | Level 30 | 3 , 1 | ||
Soul Split II | Level 35 | 2 , 2 , 1 | ||
Weakening II | Level 40 | 3 , 1 | ||
Confusion | Level 45 | 3 , 2 , 1 | ||
Anguish II | Level 50 | 3 , 2 | ||
Blinding III | Level 50 | 4 , 2 , 2 | ||
Soul Split III | Level 55 | 3 , 3 , 2 , 1 | ||
Weakening III | Level 60 | 3 , 1 , 2 | ||
Fatigue | Level 65 Cursed Arcana Equipped |
3 , 3 , 2 | ||
Anguish III | Level 70 | 4 , 3 , 2 | ||
Decay | Level 80 | 2 , 1 , 3 | ||
Petrified | Level 90 Cursed Arcana Equipped |
5 , 3 , 3 | ||
Madness | Level 105 Complete Cursed Forest 25 times |
5 , 6 | ||
Torment | Level 110 Complete Cursed Forest 50 times |
6 , 7 , 3 | ||
Despair | Level 115 Complete Cursed Forest 100 times |
8 , 8 |
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
Tier 3 Auroras can only be cast while the Book of Eli is equipped, and Tier 4 Auroras can only be cast while the Book of the Ancients is equipped. The Miolite Sceptre allows Auroras to be cast while using the Melee combat style.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Surge I | Level 15 | +5% Ranged Evasion -0.1s Attack Interval |
3 , 1 | |
Fury I | Level 25 | +5% Magic Evasion +25 Max Hit |
3 , 1 | |
Fervor I | Level 35 | +5% Melee Evasion +5% Lifesteal |
3 , 1 | |
Surge II | Level 40 | +10% Ranged Evasion -0.2s Attack Interval |
4 , 2 | |
Crystallization | Level 40 | +10% Magic Max Hit | 3 , 3 , 3 | |
Charged I | Level 45 | +10 Minimum Hit | 2 , 2 , 1 | |
Fury II | Level 50 | +10% Magic Evasion +50 Max Hit |
4 , 2 | |
Fervor II | Level 60 | +10% Melee Evasion +10% Lifesteal |
4 , 2 | |
Surge III | Level 65 Book of Eli Equipped |
+15% Ranged Evasion -0.3s Attack Interval |
5 , 3 | |
Charged II | Level 70 | +20 Minimum Hit | 3 , 3 , 2 | |
Fury III | Level 75 Book of Eli Equipped |
+15% Magic Evasion +75 Max Hit |
5 , 3 | |
Fervor III | Level 85 Book of Eli Equipped |
+15% Melee Evasion +15% Lifesteal |
5 , 3 | |
Crystal Sanction | Level 85 | -2% Attack Interval +15% Global Evasion |
5 , 4 , 4 | |
Charged III | Level 95 Book of Eli Equipped |
+40 Minimum Hit | 4 , 4 , 3 | |
Fury IV | Level 102 Book of the Ancients Equipped |
+25% Magic Evasion +125 Max Hit |
5 , 5 , 5 , 5 , 3 | |
Fervor IV | Level 105 Book of the Ancients Equipped |
+25% Melee Evasion +20% Lifesteal |
8 , 5 , 8 | |
Charged IV | Level 110 Book of the Ancients Equipped |
+100 Minimum Hit | 8 , 5 , 8 | |
Surge IV | Level 112 Book of the Ancients Equipped |
+25% Ranged Evasion -0.4s Attack Interval |
8 , 5 , 8 |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based Special Attacks, and Max Hit modifiers from any source will have no effect. Auroras can be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific Dungeon a certain number of times.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Slicing Winds | Level 70 Complete Volcanic Cave 100 times |
Attack 3 times for 1750 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. (0.30s delay between attacks. 0.60s total duration.) |
20 , 5 | |
Icicle Volley | Level 74 Complete Volcanic Cave 100 times |
Attack 5 times for 1700 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.20s delay between attacks. 0.80s total duration.) |
20 , 5 | |
Crushing Waves | Level 78 Ancient Arcana Equipped |
An avoidable attack that deals 3000 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. (0.40s delay between attacks. 0.80s total duration.) |
10 , 10 , 5 | |
Ignite | Level 82 Complete Volcanic Cave 100 times |
Attack once dealing 6800 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 20 , 5 | |
Gust | Level 86 Complete Air God Dungeon 100 times |
Attack 4 times dealing 2000 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.50s delay between attacks. 1.50s total duration.) |
25 , 5 , 5 | |
Frostbite | Level 90 Complete Water God Dungeon 100 times |
Attack once dealing 7500 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 25 , 6 , 6 | |
Quake | Level 94 Complete Earth God Dungeon 100 times |
Attack 2 times dealing 5400 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. (0.40s delay between attacks.) |
25 , 7 , 7 | |
Whirlpool | Level 96 Ancient Arcana Equipped |
Perform 6 avoidable attacks over 3s that deal 18000 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. (0.60s delay between attacks. 3.00s total duration.) |
15 , 15 , 10 , 10 | |
Incinerate | Level 98 Complete Fire God Dungeon 100 times |
Attack 14 times dealing 630 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.15s delay between attacks. 1.95s total duration.) |
30 , 10 , 10 |
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based Special Attacks. Curses, Auroras, and any Max Hit modifiers can be used as normal.
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
Spell | Requirements | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|
Poison Pods | Level 100 Complete Ancient Sanctuary |
100 | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks. 4.50s total duration.) |
10 , 5 OR 5 , 5 , 5 | |
Giant Fireball | Level 102 Complete Underground Lava Lake |
290 | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 10 , 5 OR 5 , 5 , 5 | |
Thunder Strike | Level 104 Complete Lightning Region |
310 | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. | 10 , 5 OR 5 , 5 , 5 | |
Meteor Shower | Level 106 Meteorite Staff Equipped |
90 | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 2.00s total duration.) |
10 , 5 , 5 OR 5 , 5 , 5 , 5 | |
Tsunami | Level 108 100 Kills |
190 | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. (0.30s delay between attacks. 0.60s total duration.) |
25 , 5 , 5 | |
Natures Bloom | Level 110 Complete Ancient Sanctuary 100 times |
70 | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. (0.50s delay between attacks. 3.50s total duration.) |
16 , 5 , 5 OR 8 , 8 , 5 , 5 | |
Infernal Power | Level 112 Complete Underground Lava Lake 100 times |
90 | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 1.20s total duration.) |
16 , 5 , 5 OR 8 , 8 , 5 , 5 | |
Soulash | Level 115 Ethereal Staff Equipped |
225 | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. (0.60s delay between attacks. 1.80s total duration.) |
20 , 5 , 5 | |
Dragon Storm Call | Level 118 Complete Lightning Region 100 times |
175 | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks. 0.60s total duration.) |
16 , 5 , 5 OR 8 , 8 , 5 , 5 | |
Slicing Maelstrom | Level 120 Slicing Maelstrom Wand Equipped |
235 | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.15s delay between attacks. 0.30s total duration.) |
20 , 20 , 5 , 5 |
Skill Level Unlocks
Increasing the Magic skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level. Lua error in Module:SkillUnlocks at line 924: bad argument #1 to 'ipairs' (table expected, got nil).
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Reaching Level 120 requires the Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Magic Skillcape | Level 99 | Items that reduce Rune costs are now 2x as effective | |
Superior Magic Skillcape | Level 120 | Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment |
Pet
This skill's pet can be unlocked by performing any action that provides Magic XP, including Alt. Magic.
Pet | Name | Effect |
---|---|---|
Salem | +5% Rune Preservation |
Skill Bonuses
Rune Preservation
Rune Preservation provides a chance to consume no runes when casting any spell. Alt. Magic benefits from both overall Rune Preservation and its own preservation bonuses. Rune Preservation is capped at 80% for Combat spells and 100% for Alt. Magic.
Source | Type | Rune Preservation | Other Modifiers |
---|---|---|---|
Skull Cape | Item (Cape) | +20% Rune Preservation | |
Sloth Obelisk | Agility Pillar | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges |
Wizard's Scroll II | Item (Consumable) | +15% Rune Preservation | |
Cave Maze | Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers |
Lava Waterfall Dodge | Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills |
Superior Cape of Completion | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Max Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Runecrafting Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting |
Wizard's Scroll | Item (Consumable) | +10% Rune Preservation | |
Tier 3 - 3 | Agility Obstacle 3 | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) |
Cave Climb | Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit |
Tier 5 - 2 | Agility Obstacle 5 | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) |
Tree Hop | Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation |
Salem | Pet | +5% Rune Preservation | |
Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills |
Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | |
Harold | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally |
Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | |
Jelly Jim | Pet | +2% Rune Preservation | |
Tree Climb | Agility Obstacle 5 | -10% Rune Preservation | +3% Global Mastery XP +4% Global Skill XP -10% Ammo Preservation -10% Chance to Preserve Resources in Skills |
Frozen Maze | Agility Obstacle 11 | -20% Rune Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Ammo Preservation -0.1s Monster Respawn Timer |
Freezing Trap | Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Rune Cost Reduction
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by Equipment, especially Staves and Wands. For example, while a Staff of Air is equipped, any spells that use Air Runes will use up to three fewer Air Runes per cast. This bonus can reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the Combat Passive Slot.
The Magic Skillcape will double any active Rune Cost Reduction while equipped, and the Superior Magic Skillcape will quadruple it.
Magic Equipment Stats
Weapons
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Description | ||||||||||||
Air Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Water Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Earth Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Fire Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Mystic Air Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Magic Wand (Basic) | 2.6s | No | 0 | 0 | 0 | 12 | 0 | 0% | 0 | 0 | 12 | 0% | 0 | 1 | ||
Magic Wand (Powerful) | 2.6s | No | 0 | 0 | 0 | 21 | 0 | 0% | 0 | 0 | 21 | 0% | 0 | 30 | ||
Magic Wand (Elite) | 2.6s | No | 0 | 0 | 0 | 28 | 0 | 12% | 0 | 0 | 28 | 0% | 0 | 60 | ||
Staff of Air | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Staff of Water | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Staff of Earth | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Staff of Fire | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Mystic Water Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Mystic Earth Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Mystic Fire Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Cloudburst Staff | 3.0s | Yes | 0 | 0 | 0 | 45 | 0 | 30% | 5 | 0 | 28 | 0% | 0 | 85 | +400 Maximum Water Spell Dmg. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Air Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Water Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Earth Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Fire Imbued Wand | 2.6s | No | 0 | 0 | 0 | 32 | 0 | 18% | 0 | 0 | 32 | 0% | 0 | 70 | Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon (Cost cannot go below 1). | |
Ocean Song | 2.6s | No | 0 | 0 | 0 | 38 | 0 | 60% | 0 | 0 | 38 | 0% | 0 | 90 | Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon (Cost cannot go below 1). | |
Nature's Call Staff | 3.0s | Yes | 0 | 0 | 0 | 12 | 0 | 0% | 0 | 0 | 12 | 0% | 0 | 40 | Reduces the Nature Rune cost of spells by 1 (Cost cannot go below 1), and grants access to the Nature's Call Spell | |
Nature's Wrath Staff | 3.0s | Yes | 0 | 0 | 0 | 18 | 0 | 6% | 0 | 0 | 18 | 0% | 0 | 65 | Reduces the Nature Rune cost of spells by 1 (Cost cannot go below 1), and grants access to the Nature's Wrath Spell. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. | |
Poison Staff | 3.0s | Yes | 0 | 0 | 0 | 39 | 0 | 61% | 0 | 0 | 39 | 0% | 0 | 100 | Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon (Cost cannot go below 1). | |
Infernal Staff | 3.0s | Yes | 0 | 0 | 0 | 40 | 0 | 62% | 0 | 0 | 40 | 0% | 0 | 102 | Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon (Cost cannot go below 1). | |
Lightning Staff | 3.0s | Yes | 0 | 0 | 0 | 41 | 0 | 63% | 0 | 0 | 41 | 0% | 0 | 105 | Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon (Cost cannot go below 1). | |
Meteorite Staff | 3.0s | Yes | 0 | 0 | 0 | 42 | 0 | 64% | 0 | 0 | 42 | 0% | 0 | 106 | Grants access to the Meteor Shower Archaic Spell. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. | |
Despair Wand | 2.6s | No | 0 | 0 | 0 | 40 | 0 | 62% | 0 | 0 | 40 | 0% | 0 | 105 | Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Archaic Wand | 2.6s | No | 0 | 0 | 0 | 41 | 0 | 63% | 0 | 0 | 41 | 0% | 0 | 110 | Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Calamity Wand | 2.6s | No | 0 | 0 | 0 | 42 | 0 | 64% | 0 | 0 | 42 | 0% | 0 | 115 | Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon (Cost cannot go below 1). | |
Lightning Coil 2H Staff | 3.0s | Yes | 0 | 0 | 0 | 48 | 0 | 71% | 0 | 0 | 48 | 8% | 0 | 110 | ||
Ethereal Staff | 3.0s | Yes | 0 | 0 | 0 | 56 | 0 | 71% | 80 | 80 | 80 | 11% | 0 | 115 | Gives the Enemy: -10% Damage Reduction | |
Slicing Maelstrom Wand | 2.6s | No | 0 | 0 | 0 | 65 | 0 | 80% | 0 | 0 | 48 | 0% | 0 | 120 | Grants access to Slicing Maelstrom Archaic Spell | |
Magic Flute | 3.0s | Yes | 0 | 0 | 0 | 18 | 0 | 6% | 0 | 0 | 18 | 0% | 0 | 65 | ||
Magical Broomstick | 3.6s | Yes | -4 | 64 | 64 | 0 | 79 | 0% | 0 | 0 | 0 | 0% | 30 | 30 | +1 Melee Strength Bonus based on your current Magic Level | |
Familiar Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | -30% Maximum Hit, +60% Summoning Maximum Hit, +15% Summoning Familiar damage added as extra damage to Barrier, and +200 Flat Barrier damage added to Summon Familiar | |
Crystal Battlestaff | 3.0s | Yes | 0 | 0 | 0 | 15 | 0 | 10% | 3 | 0 | 15 | 0% | 0 | 30 | ||
Mystic Pure Crystal Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 40 | Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Basic Staff | 3.0s | Yes | 0 | 0 | 0 | 10 | 0 | 5% | 3 | 0 | 10 | 0% | 0 | 1 | +1 Hidden Magic Level for every 3 levels of Magic | |
Mudball Staff | 3.0s | Yes | 0 | 0 | 0 | 12 | 0 | 4% | 3 | 0 | 15 | 0% | 0 | 35 | ||
Soul Taker Wand | 2.6s | No | 0 | 0 | 0 | 35 | 0 | 20% | 0 | 0 | 0 | 0% | 0 | 75 | ||
Rotten Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 3 | 0 | 23 | 0% | 0 | 75 | ||
Lich Staff | 3.0s | Yes | 0 | 0 | 0 | 24 | 0 | 8% | 3 | 0 | 23 | 0% | 0 | 75 | ||
Trickery Mirror | 2.6s | No | 0 | 0 | 0 | 30 | 0 | 15% | 0 | 0 | 28 | 0% | 0 | 65 | ||
Powered Red Crystal | 2.6s | No | 0 | 0 | 0 | 30 | 0 | 15% | 0 | 0 | 28 | 0% | 0 | 68 | ||
Foresight Wand | 3.0s | No | 0 | 0 | 0 | 27 | 0 | 20% | 0 | 0 | 0 | 0% | 0 | 80 | ||
Water Pulse Staff | 3.0s | Yes | 0 | 0 | 0 | 49 | 0 | 33% | 5 | 0 | 31 | 8% | 0 | 90 | Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon (Cost cannot go below 1). | |
Unholy Staff (m) | 3.0s | Yes | 0 | 0 | 0 | 18 | 0 | 6% | 0 | 0 | 18 | 2% | 0 | 40 | +1 Unholy Mark stacks applied when hitting with an attack and Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers | |
Cursed Staff (m) | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 20% | 20 | 0 | 23 | 2% | 0 | 65 | +1 Unholy Mark stacks applied when hitting with an attack and Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers | |
Abyssal Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 36% | 10 | 0 | 30 | 0% | 0 | 99 | Reduces the Abyss Rune cost of Magic Spells by 1 when equipped as a Weapon (Cost cannot go below 1). | |
Brume Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 46% | 10 | 0 | 30 | 0% | 0 | 99 | Reduces the Brume Rune cost of Magic Spells by 1 when equipped as a Weapon (Cost cannot go below 1). | |
Gloom Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 55% | 10 | 0 | 30 | 0% | 0 | 99 | Reduces the Gloom Rune cost of Magic Spells by 1 when equipped as a Weapon (Cost cannot go below 1). | |
Wither Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 64% | 10 | 0 | 30 | 0% | 0 | 99 | Reduces the Wither Rune cost of Magic Spells by 1 when equipped as a Weapon (Cost cannot go below 1). | |
Nether Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 68% | 10 | 0 | 30 | 0% | 0 | 99 | Reduces the Nether Rune cost of Magic Spells by 1 when equipped as a Weapon (Cost cannot go below 1). | |
Abyssal Wand | 2.6s | No | 0 | 0 | 0 | 37 | 0 | 35% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Brume Wand | 2.6s | No | 0 | 0 | 0 | 37 | 0 | 45% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Gloom Wand | 2.6s | No | 0 | 0 | 0 | 37 | 0 | 54% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Wither Wand | 2.6s | No | 0 | 0 | 0 | 37 | 0 | 63% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Nether Wand | 2.6s | No | 0 | 0 | 0 | 37 | 0 | 67% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Desolation Wand | 2.6s | No | 0 | 0 | 0 | 41 | 0 | 70% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Cataclysm Wand | 2.6s | No | 0 | 0 | 0 | 45 | 0 | 75% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Lacerating Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 37% | 10 | 0 | 30 | 0% | 0 | 99 | Reduces the Abyss Rune cost of Magic Spells by 1 when equipped as a Weapon (Cost cannot go below 1). | |
Toxic Fumes Wand | 2.6s | No | 0 | 0 | 0 | 37 | 0 | 49% | 0 | 0 | 30 | 0% | 0 | 99 | Gives the Enemy: +30% Damage taken from Toxin | |
Blight Burst Staff | 3.0s | Yes | 0 | 0 | 0 | 26 | 0 | 50% | 10 | 0 | 30 | 0% | 0 | 99 | ||
Shadow Wand | 2.6s | No | 0 | 0 | 0 | 41 | 0 | 55% | 0 | 0 | 30 | 0% | 0 | 99 | +15% Magic critical hit chance and Gives the Enemy: -3% Abyssal Resistance | |
Witherbind Wand | 2.6s | No | 0 | 0 | 0 | 45 | 0 | 64% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Silent Tangle Wand | 2.6s | No | 0 | 0 | 0 | 49 | 0 | 66% | 0 | 0 | 30 | 0% | 0 | 99 | ||
Hollow Doom Staff | 3.0s | Yes | 0 | 0 | 0 | 66 | 0 | 90% | 20 | 0 | 40 | 0% | 0 | 99 | ||
Voidfire Cascade Wand | 2.6s | No | 0 | 0 | 0 | 55 | 0 | 85% | 0 | 0 | 40 | 0% | 0 | 99 | ||
Blazing Shadow Staff | 3.0s | Yes | 0 | 0 | 0 | 23 | 0 | 60% | 10 | 0 | 30 | 0% | 0 | 99 |
Helmets
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | ||||||||||||
Green Wizard Hat | 0 | 0 | 0 | 0 | 2 | 2% | 0 | 0 | 2 | 1% | 0 | 1 | ||
Blue Wizard Hat | 0 | 0 | 0 | 0 | 3 | 3% | 0 | 0 | 3 | 2% | 0 | 10 | ||
Red Wizard Hat | 0 | 0 | 0 | 0 | 4 | 4% | 0 | 0 | 4 | 3% | 0 | 30 | ||
Black Wizard Hat | 0 | 0 | 0 | 0 | 6 | 5% | 0 | 0 | 6 | 4% | 0 | 50 | ||
Ancient Wizard Hat | 0 | 0 | 0 | 0 | 8 | 2% | 0 | 0 | 8 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
Slayer Wizard Hat (Basic) | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 2% | 0 | 0 | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Strong) | 0 | 0 | 0 | 0 | 3 | 5% | 0 | 0 | 3 | 2% | 0 | 30 | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Hat (Elite) | 0 | 0 | 0 | 0 | 4 | 10% | 0 | 0 | 4 | 4% | 0 | 60 | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Glacia God Helmet | 0 | 0 | 0 | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +25 Magic Minimum Hit when using Elemental Spells | |
Air Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Magic Minimum Hit when using Air Spells | |
Water Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Magic Minimum Hit when using Water Spells | |
Earth Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Magic Minimum Hit when using Earth Spells | |
Fire Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5 Magic Minimum Hit when using Fire Spells | |
Air Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 35 | +15 Magic Minimum Hit when using Air Spells | |
Water Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 39 | +15 Magic Minimum Hit when using Water Spells | |
Earth Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 43 | +15 Magic Minimum Hit when using Earth Spells | |
Fire Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 48 | +15 Magic Minimum Hit when using Fire Spells | |
Air Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 65 | +20 Magic Minimum Hit when using Air Spells | |
Water Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 69 | +20 Magic Minimum Hit when using Water Spells | |
Earth Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 73 | +20 Magic Minimum Hit when using Earth Spells | |
Fire Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 78 | +20 Magic Minimum Hit when using Fire Spells | |
Miolite Helmet | 0 | 0 | 0 | -6 | 5 | 0% | 27 | -1 | 5 | 2% | 40 | 40 | ||
Slayer Wizard Hat (Master) | 0 | 0 | 0 | 0 | 6 | 12% | 0 | 0 | 6 | 6% | 0 | 80 | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Poison Master Wizard Hat | 0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Poison Spells | |
Infernal Master Wizard Hat | 0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Infernal Spells | |
Lightning Master Wizard Hat | 0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Lightning Spells | |
Poison Legendary Wizard Hat | 0 | 0 | 0 | 0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Poison Spells | |
Infernal Legendary Wizard Hat | 0 | 0 | 0 | 0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Infernal Spells | |
Lightning Legendary Wizard Hat | 0 | 0 | 0 | 0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Lightning Spells | |
Poison Mythical Wizard Hat | 0 | 0 | 0 | 0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Poison Spells | |
Infernal Mythical Wizard Hat | 0 | 0 | 0 | 0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Infernal Spells | |
Lightning Mythical Wizard Hat | 0 | 0 | 0 | 0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Lightning Spells | |
Lightning Aura Helmet | 0 | 0 | 0 | 0 | 12 | 26% | 7 | 4 | 12 | 12% | 0 | 110 | ||
Mask of Despair | 0 | 0 | 0 | 0 | 20 | 45% | 8 | 5 | 14 | 13% | 0 | 112 | +20% chance to ignore Curses | |
Vorloran Devastator Helmet | 0 | 0 | 0 | 0 | 22 | 50% | 9 | 6 | 15 | 14% | 0 | 120 | ||
Slayer Wizard Hat (Legendary) | 0 | 0 | 0 | 0 | 8 | 15% | 0 | 0 | 8 | 10% | 0 | 100 | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Wizard Hat (Mythical) | 0 | 0 | 0 | 0 | 12 | 20% | 0 | 0 | 12 | 12% | 0 | 110 | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Mask of Weakening | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 3% | 0 | 20 | ||
Mask of Confusion | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 4 | 3% | 0 | 45 | ||
Underwater Helmet | 20 | 20 | 20 | 20 | 20 | 0% | 40 | 40 | 40 | 8% | 0 | 85 | ||
(B) Air Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Air Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Water Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Water Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Earth Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Earth Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Fire Acolyte Wizard Hat | 0 | 0 | 0 | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Fire Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Air Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 35 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Air Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 39 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Water Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 43 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Earth Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Adept Wizard Hat | 0 | 0 | 0 | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 48 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Fire Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 65 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Air Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 69 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Water Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 73 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Earth Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Expert Wizard Hat | 0 | 0 | 0 | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 78 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Fire Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Ancient Wizard Hat | 0 | 0 | 0 | 0 | 8 | 2% | 0 | 0 | 8 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +6% Magic Accuracy Rating when using Surge Spells +25% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit +40 Flat Barrier damage added to Summon Familiar | |
Glacia God Helmet (B) | 0 | 0 | 0 | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Helmet (C) | 0 | 0 | 0 | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Abyssal Elite Wizard Hat | 0 | 0 | 0 | 0 | 13 | 0% | 2 | 2 | 13 | 0% | 0 | 99 | ||
Abyssal Elite Wizard Hat (U) | 0 | 0 | 0 | 0 | 14 | 9% | 2 | 2 | 14 | 0% | 0 | 99 | ||
Abyssal Master Wizard Hat | 0 | 0 | 0 | 0 | 15 | 9% | 4 | 4 | 15 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Master Wizard Hat (U) | 0 | 0 | 0 | 0 | 16 | 18% | 4 | 4 | 16 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Brume Master Wizard Hat | 0 | 0 | 0 | 0 | 15 | 9% | 6 | 6 | 15 | 0% | 0 | 99 | ||
Brume Master Wizard Hat (U) | 0 | 0 | 0 | 0 | 16 | 18% | 6 | 6 | 16 | 0% | 0 | 99 | ||
Abyssal Mystic Wizard Hat | 0 | 0 | 0 | 0 | 17 | 18% | 8 | 8 | 17 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mystic Wizard Hat (U) | 0 | 0 | 0 | 0 | 18 | 27% | 8 | 8 | 18 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Brume Mystic Wizard Hat | 0 | 0 | 0 | 0 | 17 | 18% | 10 | 10 | 17 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Brume Mystic Wizard Hat (U) | 0 | 0 | 0 | 0 | 18 | 27% | 10 | 10 | 18 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Gloom Mystic Wizard Hat | 0 | 0 | 0 | 0 | 17 | 18% | 12 | 12 | 17 | 0% | 0 | 99 | ||
Gloom Mystic Wizard Hat (U) | 0 | 0 | 0 | 0 | 18 | 27% | 12 | 12 | 18 | 0% | 0 | 99 | ||
Abyssal Legendary Wizard Hat | 0 | 0 | 0 | 0 | 19 | 27% | 14 | 14 | 19 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Legendary Wizard Hat (U) | 0 | 0 | 0 | 0 | 21 | 36% | 14 | 14 | 21 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Brume Legendary Wizard Hat | 0 | 0 | 0 | 0 | 19 | 27% | 16 | 16 | 19 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Brume Legendary Wizard Hat (U) | 0 | 0 | 0 | 0 | 21 | 36% | 16 | 16 | 21 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Gloom Legendary Wizard Hat | 0 | 0 | 0 | 0 | 19 | 27% | 18 | 18 | 19 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Gloom Legendary Wizard Hat (U) | 0 | 0 | 0 | 0 | 21 | 36% | 18 | 18 | 21 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Wither Legendary Wizard Hat | 0 | 0 | 0 | 0 | 19 | 27% | 20 | 20 | 19 | 0% | 0 | 99 | ||
Wither Legendary Wizard Hat (U) | 0 | 0 | 0 | 0 | 21 | 36% | 20 | 20 | 21 | 0% | 0 | 99 | ||
Abyssal Mythical Wizard Hat | 0 | 0 | 0 | 0 | 22 | 36% | 22 | 22 | 22 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mythical Wizard Hat (U) | 0 | 0 | 0 | 0 | 24 | 45% | 22 | 22 | 24 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Brume Mythical Wizard Hat | 0 | 0 | 0 | 0 | 22 | 36% | 24 | 24 | 22 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Brume Mythical Wizard Hat (U) | 0 | 0 | 0 | 0 | 24 | 45% | 24 | 24 | 24 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Gloom Mythical Wizard Hat | 0 | 0 | 0 | 0 | 22 | 36% | 26 | 26 | 22 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Gloom Mythical Wizard Hat (U) | 0 | 0 | 0 | 0 | 24 | 45% | 26 | 26 | 24 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Wither Mythical Wizard Hat | 0 | 0 | 0 | 0 | 22 | 36% | 28 | 28 | 22 | 0% | 0 | 99 | ||
Wither Mythical Wizard Hat (U) | 0 | 0 | 0 | 0 | 24 | 45% | 28 | 28 | 24 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Nether Mythical Wizard Hat | 0 | 0 | 0 | 0 | 22 | 36% | 30 | 30 | 22 | 0% | 0 | 99 | ||
Nether Mythical Wizard Hat (U) | 0 | 0 | 0 | 0 | 24 | 45% | 30 | 30 | 24 | 0% | 0 | 99 | ||
Voidium Vagrant Helmet | 0 | 0 | 0 | 0 | 26 | 69% | 44 | 44 | 77 | 0% | 0 | 99 | ||
Abyssal Slayer Wizard Hat (Woeful) | 0 | 0 | 0 | 0 | 6 | 9% | 2 | 2 | 6 | 0% | 0 | 99 | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) +2% Damage To Slayer Tasks | |
Abyssal Slayer Wizard Hat (Decayer) | 0 | 0 | 0 | 0 | 10 | 18% | 4 | 4 | 12 | 0% | 0 | 99 | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) +3% Damage To Slayer Tasks | |
Abyssal Slayer Wizard Hat (Fearful) | 0 | 0 | 0 | 0 | 14 | 27% | 7 | 7 | 16 | 0% | 0 | 99 | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) +4% Damage To Slayer Tasks | |
Abyssal Slayer Wizard Hat (Ruiner) | 0 | 0 | 0 | 0 | 18 | 36% | 14 | 14 | 25 | 0% | 0 | 99 | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat | |
Abyssal Slayer Wizard Hat (Isolator) | 0 | 0 | 0 | 0 | 22 | 45% | 18 | 18 | 33 | 0% | 0 | 99 | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat | |
Abyssal Slayer Wizard Hat (Dissolver) | 0 | 0 | 0 | 0 | 26 | 54% | 25 | 25 | 45 | 0% | 0 | 99 | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Abyssal Slayer Wizard Hat (Resolver) | 0 | 0 | 0 | 0 | 30 | 76% | 40 | 40 | 71 | 0% | 0 | 99 | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Eldritch Harbinger Helmet | 0 | 0 | 0 | 0 | 24 | 63% | 40 | 40 | 71 | 0% | 0 | 99 |
Bodies
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
Green Wizard Robes | 0 | 3 | 2% | 0 | 0 | 3 | 1% | 0 | 1 | ||
Blue Wizard Robes | 0 | 10 | 3% | 0 | 0 | 10 | 2% | 0 | 10 | ||
Red Wizard Robes | 0 | 20 | 4% | 0 | 0 | 20 | 3% | 0 | 30 | ||
Black Wizard Robes | 0 | 22 | 5% | 0 | 0 | 22 | 4% | 0 | 50 | ||
Ancient Wizard Robes | 0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
Slayer Wizard Robes (Basic) | 0 | 3 | 0% | 0 | 0 | 3 | 1% | 0 | 0 | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Global Slayer Coins (except Item Sales) +5% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Strong) | 0 | 10 | 5% | 0 | 0 | 10 | 2% | 0 | 30 | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Global Slayer Coins (except Item Sales) +10% Flat Slayer Area Effect Negation | |
Slayer Wizard Robes (Elite) | 0 | 20 | 10% | 0 | 0 | 20 | 4% | 0 | 60 | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | |
Glacia God Platebody | 0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +25 Magic Minimum Hit when using Elemental Spells | |
Air Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 1 | +5 Magic Minimum Hit when using Air Spells | |
Water Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 5 | +5 Magic Minimum Hit when using Water Spells | |
Earth Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 9 | +5 Magic Minimum Hit when using Earth Spells | |
Fire Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 14 | +5 Magic Minimum Hit when using Fire Spells | |
Air Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 35 | +15 Magic Minimum Hit when using Air Spells | |
Water Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 39 | +15 Magic Minimum Hit when using Water Spells | |
Earth Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 43 | +15 Magic Minimum Hit when using Earth Spells | |
Fire Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 48 | +15 Magic Minimum Hit when using Fire Spells | |
Air Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 65 | +20 Magic Minimum Hit when using Air Spells | |
Water Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 69 | +20 Magic Minimum Hit when using Water Spells | |
Earth Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 73 | +20 Magic Minimum Hit when using Earth Spells | |
Fire Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 78 | +20 Magic Minimum Hit when using Fire Spells | |
Miolite Platebody | -10 | 15 | 0% | 78 | -6 | 15 | 2% | 40 | 40 | ||
Slayer Wizard Robes (Master) | 0 | 26 | 12% | 0 | 0 | 26 | 6% | 0 | 80 | +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Global Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Poison Master Wizard Robes | 0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Poison Spells | |
Infernal Master Wizard Robes | 0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Infernal Spells | |
Lightning Master Wizard Robes | 0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Lightning Spells | |
Poison Legendary Wizard Robes | 0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Poison Spells | |
Infernal Legendary Wizard Robes | 0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Infernal Spells | |
Lightning Legendary Wizard Robes | 0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Lightning Spells | |
Poison Mythical Wizard Robes | 0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Poison Spells | |
Infernal Mythical Wizard Robes | 0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Infernal Spells | |
Lightning Mythical Wizard Robes | 0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Lightning Spells | |
Freezing Touch Body | 0 | 37 | 26% | 15 | 8 | 37 | 12% | 110 | 0 | ||
Vorloran Devastator Platebody | 0 | 41 | 35% | 17 | 8 | 43 | 14% | 0 | 120 | ||
Slayer Wizard Robes (Legendary) | 0 | 26 | 12% | 0 | 0 | 26 | 10% | 0 | 100 | +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Global Slayer Coins (except Item Sales) +4% Chance To Double Loot in Combat | |
Slayer Wizard Robes (Mythical) | 0 | 32 | 16% | 0 | 0 | 30 | 12% | 0 | 110 | +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Global Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Unholy Wizard Robes (m) | 0 | 12 | 0% | 0 | 0 | 12 | 4% | 0 | 40 | +1 Unholy Mark stacks applied when hitting with an attack Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers | |
Cursed Wizard Robes (m) | 0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 65 | +1 Unholy Mark stacks applied when hitting with an attack Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers | |
(B) Air Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 1 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Air Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Water Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 5 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Water Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Earth Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 9 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Earth Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Fire Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 14 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Fire Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Air Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 35 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Air Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 39 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Water Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 43 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Earth Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 48 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Fire Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 65 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Air Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 69 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Water Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 73 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Earth Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 78 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Fire Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Ancient Wizard Robes | 0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +6% Magic Accuracy Rating when using Surge Spells +25% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit +40 Flat Barrier damage added to Summon Familiar | |
Cult Robes | 0 | 10 | 3% | 0 | 0 | 10 | 2% | 0 | 10 | +20 Flat Magic Maximum Hit when using Bolt Spells | |
Glacia God Platebody (B) | 0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Platebody (C) | 0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Abyssal Elite Wizard Robes | 0 | 39 | 0% | 4 | 4 | 39 | 0% | 0 | 99 | ||
Abyssal Elite Wizard Robes (U) | 0 | 43 | 9% | 4 | 4 | 43 | 0% | 0 | 99 | ||
Abyssal Master Wizard Robes | 0 | 45 | 9% | 6 | 6 | 45 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Master Wizard Robes (U) | 0 | 49 | 18% | 6 | 6 | 49 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Brume Master Wizard Robes | 0 | 45 | 9% | 8 | 8 | 45 | 0% | 0 | 99 | ||
Brume Master Wizard Robes (U) | 0 | 49 | 18% | 8 | 8 | 49 | 0% | 0 | 99 | ||
Abyssal Mystic Wizard Robes | 0 | 52 | 18% | 10 | 10 | 52 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mystic Wizard Robes (U) | 0 | 57 | 27% | 10 | 10 | 57 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Brume Mystic Wizard Robes | 0 | 52 | 18% | 12 | 12 | 52 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Brume Mystic Wizard Robes (U) | 0 | 57 | 27% | 12 | 12 | 57 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Gloom Mystic Wizard Robes | 0 | 52 | 18% | 14 | 14 | 52 | 0% | 0 | 99 | ||
Gloom Mystic Wizard Robes (U) | 0 | 57 | 27% | 14 | 14 | 57 | 0% | 0 | 99 | ||
Abyssal Legendary Wizard Robes | 0 | 59 | 27% | 16 | 16 | 59 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Legendary Wizard Robes (U) | 0 | 65 | 36% | 16 | 16 | 65 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Brume Legendary Wizard Robes | 0 | 59 | 27% | 18 | 18 | 59 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Brume Legendary Wizard Robes (U) | 0 | 65 | 36% | 18 | 18 | 65 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Gloom Legendary Wizard Robes | 0 | 59 | 27% | 20 | 20 | 59 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Gloom Legendary Wizard Robes (U) | 0 | 65 | 36% | 20 | 20 | 65 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Wither Legendary Wizard Robes | 0 | 59 | 27% | 22 | 22 | 59 | 0% | 0 | 99 | ||
Wither Legendary Wizard Robes (U) | 0 | 65 | 36% | 22 | 22 | 65 | 0% | 0 | 99 | ||
Abyssal Mythical Wizard Robes | 0 | 68 | 36% | 24 | 24 | 68 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mythical Wizard Robes (U) | 0 | 75 | 45% | 24 | 24 | 75 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Brume Mythical Wizard Robes | 0 | 68 | 36% | 26 | 26 | 68 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Brume Mythical Wizard Robes (U) | 0 | 75 | 45% | 26 | 26 | 75 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Gloom Mythical Wizard Robes | 0 | 68 | 36% | 28 | 28 | 68 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Gloom Mythical Wizard Robes (U) | 0 | 75 | 45% | 28 | 28 | 75 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Wither Mythical Wizard Robes | 0 | 68 | 36% | 30 | 30 | 68 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Wither Mythical Wizard Robes (U) | 0 | 75 | 45% | 30 | 30 | 75 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Nether Mythical Wizard Robes | 0 | 68 | 36% | 32 | 32 | 68 | 0% | 0 | 99 | ||
Nether Mythical Wizard Robes (U) | 0 | 75 | 45% | 32 | 32 | 75 | 0% | 0 | 99 | ||
Voidium Vagrant Robes | 0 | 81 | 78% | 77 | 77 | 162 | 0% | 0 | 99 | ||
Abyssal Slayer Wizard Robes (Woeful) | 0 | 26 | 18% | 4 | 4 | 26 | 0% | 0 | 99 | +5% flat Abyssal Slayer Area effect negation +2% Slayer Abyssal XP +2% Global Abyssal Slayer Coins (except Item Sales) +2% Damage To Slayer Tasks | |
Abyssal Slayer Wizard Robes (Decayer) | 0 | 38 | 27% | 8 | 8 | 33 | 0% | 0 | 99 | +10% flat Abyssal Slayer Area effect negation +4% Slayer Abyssal XP +3% Global Abyssal Slayer Coins (except Item Sales) +3% Damage To Slayer Tasks | |
Abyssal Slayer Wizard Robes (Fearful) | 0 | 50 | 36% | 14 | 14 | 48 | 0% | 0 | 99 | +15% flat Abyssal Slayer Area effect negation +6% Slayer Abyssal XP +4% Global Abyssal Slayer Coins (except Item Sales) +4% Damage To Slayer Tasks | |
Abyssal Slayer Wizard Robes (Ruiner) | 0 | 62 | 45% | 21 | 21 | 60 | 0% | 0 | 99 | +20% flat Abyssal Slayer Area effect negation +5% Damage To Slayer Tasks +10% Slayer Abyssal XP +5% Global Abyssal Slayer Coins (except Item Sales) +1% Chance To Double Loot in Combat | |
Abyssal Slayer Wizard Robes (Isolator) | 0 | 74 | 54% | 31 | 31 | 80 | 0% | 0 | 99 | +30% flat Abyssal Slayer Area effect negation +6% Damage To Slayer Tasks +10% Slayer Abyssal XP +6% Global Abyssal Slayer Coins (except Item Sales) +2% Chance To Double Loot in Combat | |
Abyssal Slayer Wizard Robes (Dissolver) | 0 | 86 | 63% | 47 | 47 | 110 | 0% | 0 | 99 | +40% flat Abyssal Slayer Area effect negation +7% Damage To Slayer Tasks +12% Slayer Abyssal XP +7% Global Abyssal Slayer Coins (except Item Sales) +3% Chance To Double Loot in Combat | |
Abyssal Slayer Wizard Robes (Resolver) | 0 | 98 | 86% | 71 | 71 | 150 | 0% | 0 | 99 | +50% flat Abyssal Slayer Area effect negation +8% Damage To Slayer Tasks +15% Slayer Abyssal XP +8% Global Abyssal Slayer Coins (except Item Sales) +5% Chance To Double Loot in Combat | |
Eldritch Harbinger Robes | 0 | 75 | 72% | 71 | 71 | 150 | 0% | 0 | 99 |
Legs
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
Green Wizard Bottoms | 0 | 2 | 2% | 0 | 0 | 2 | 1% | 0 | 1 | ||
Blue Wizard Bottoms | 0 | 8 | 3% | 0 | 0 | 8 | 2% | 0 | 10 | ||
Red Wizard Bottoms | 0 | 15 | 4% | 0 | 0 | 15 | 3% | 0 | 30 | ||
Black Wizard Bottoms | 0 | 17 | 5% | 0 | 0 | 17 | 4% | 0 | 50 | ||
Ancient Wizard Bottoms | 0 | 20 | 3% | 0 | 0 | 20 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platelegs | 0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +25 Magic Minimum Hit when using Elemental Spells | |
Air Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Magic Minimum Hit when using Air Spells | |
Water Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Magic Minimum Hit when using Water Spells | |
Earth Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Magic Minimum Hit when using Earth Spells | |
Fire Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5 Magic Minimum Hit when using Fire Spells | |
Air Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 35 | +15 Magic Minimum Hit when using Air Spells | |
Water Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 39 | +15 Magic Minimum Hit when using Water Spells | |
Earth Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 43 | +15 Magic Minimum Hit when using Earth Spells | |
Fire Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 48 | +15 Magic Minimum Hit when using Fire Spells | |
Air Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 65 | +20 Magic Minimum Hit when using Air Spells | |
Water Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 69 | +20 Magic Minimum Hit when using Water Spells | |
Earth Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 73 | +20 Magic Minimum Hit when using Earth Spells | |
Fire Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 78 | +20 Magic Minimum Hit when using Fire Spells | |
Miolite Platelegs | -21 | 12 | 0% | 47 | -4 | 12 | 2% | 40 | 40 | ||
Poison Master Wizard Bottoms | 0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Poison Spells | |
Infernal Master Wizard Bottoms | 0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Infernal Spells | |
Lightning Master Wizard Bottoms | 0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Lightning Spells | |
Poison Legendary Wizard Bottoms | 0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Poison Spells | |
Infernal Legendary Wizard Bottoms | 0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Infernal Spells | |
Lightning Legendary Wizard Bottoms | 0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Lightning Spells | |
Poison Mythical Wizard Bottoms | 0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Poison Spells | |
Infernal Mythical Wizard Bottoms | 0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Infernal Spells | |
Lightning Mythical Wizard Bottoms | 0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Lightning Spells | |
Vorloran Devastator Platelegs | 0 | 30 | 25% | 13 | 6 | 30 | 14% | 0 | 120 | ||
(B) Air Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Air Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Water Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Water Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Earth Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Earth Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Fire Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit when using Fire Spells +10 Flat Barrier damage added to Summon Familiar | |
(B) Air Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 35 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Air Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 39 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Water Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 43 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Earth Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 48 | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +15 Magic Minimum Hit when using Fire Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 65 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Air Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 69 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Water Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 73 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Earth Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 78 | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +20 Magic Minimum Hit when using Fire Spells +30 Flat Barrier damage added to Summon Familiar | |
(B) Ancient Wizard Bottoms | 0 | 20 | 3% | 0 | 0 | 20 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +6% Magic Accuracy Rating when using Surge Spells +25% Summon Familiar damage added as extra damage to Barrier +5 Magic Minimum Hit +40 Flat Barrier damage added to Summon Familiar | |
Glacia God Platelegs (B) | 0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Platelegs (C) | 0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Abyssal Elite Wizard Legs | 0 | 28 | 0% | 3 | 3 | 12 | 0% | 0 | 99 | ||
Abyssal Elite Wizard Legs (U) | 0 | 30 | 9% | 3 | 3 | 13 | 0% | 0 | 99 | ||
Abyssal Master Wizard Legs | 0 | 32 | 9% | 5 | 5 | 13 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Master Wizard Legs (U) | 0 | 35 | 18% | 5 | 5 | 15 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Brume Master Wizard Legs | 0 | 32 | 9% | 7 | 7 | 13 | 0% | 0 | 99 | ||
Brume Master Wizard Legs (U) | 0 | 35 | 18% | 7 | 7 | 15 | 0% | 0 | 99 | ||
Abyssal Mystic Wizard Legs | 0 | 37 | 18% | 9 | 9 | 15 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mystic Wizard Legs (U) | 0 | 40 | 27% | 9 | 9 | 17 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Brume Mystic Wizard Legs | 0 | 37 | 18% | 11 | 11 | 15 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Brume Mystic Wizard Legs (U) | 0 | 40 | 27% | 11 | 11 | 17 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Gloom Mystic Wizard Legs | 0 | 37 | 18% | 13 | 13 | 15 | 0% | 0 | 99 | ||
Gloom Mystic Wizard Legs (U) | 0 | 40 | 27% | 13 | 13 | 17 | 0% | 0 | 99 | ||
Abyssal Legendary Wizard Legs | 0 | 42 | 27% | 15 | 15 | 17 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Legendary Wizard Legs (U) | 0 | 46 | 36% | 15 | 15 | 19 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Brume Legendary Wizard Legs | 0 | 42 | 27% | 17 | 17 | 17 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Brume Legendary Wizard Legs (U) | 0 | 46 | 36% | 17 | 17 | 19 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Gloom Legendary Wizard Legs | 0 | 42 | 27% | 19 | 19 | 17 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Gloom Legendary Wizard Legs (U) | 0 | 46 | 36% | 19 | 19 | 19 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Wither Legendary Wizard Legs | 0 | 42 | 27% | 21 | 21 | 17 | 0% | 0 | 99 | ||
Wither Legendary Wizard Legs (U) | 0 | 46 | 36% | 21 | 21 | 19 | 0% | 0 | 99 | ||
Abyssal Mythical Wizard Legs | 0 | 48 | 36% | 23 | 23 | 20 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mythical Wizard Legs (U) | 0 | 53 | 45% | 23 | 23 | 22 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Brume Mythical Wizard Legs | 0 | 48 | 36% | 25 | 25 | 20 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Brume Mythical Wizard Legs (U) | 0 | 53 | 45% | 25 | 25 | 22 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Gloom Mythical Wizard Legs | 0 | 48 | 36% | 27 | 27 | 20 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Gloom Mythical Wizard Legs (U) | 0 | 53 | 45% | 27 | 27 | 22 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Wither Mythical Wizard Legs | 0 | 48 | 36% | 29 | 29 | 20 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Wither Mythical Wizard Legs (U) | 0 | 53 | 45% | 29 | 29 | 22 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Nether Mythical Wizard Legs | 0 | 48 | 36% | 31 | 31 | 20 | 0% | 0 | 99 | ||
Nether Mythical Wizard Legs (U) | 0 | 53 | 45% | 31 | 31 | 22 | 0% | 0 | 99 | ||
Voidium Vagrant Bottoms | 0 | 58 | 78% | 54 | 54 | 99 | 0% | 0 | 99 | ||
Eldritch Harbinger Legs | 0 | 53 | 72% | 50 | 50 | 91 | 0% | 0 | 99 |
Boots
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
Green Wizard Boots | 0 | 1 | 2% | 0 | 0 | 1 | 1% | 0 | 1 | ||
Blue Wizard Boots | 0 | 2 | 3% | 0 | 0 | 2 | 2% | 0 | 10 | ||
Red Wizard Boots | 0 | 3 | 4% | 0 | 0 | 3 | 3% | 0 | 30 | ||
Black Wizard Boots | 0 | 5 | 5% | 0 | 0 | 5 | 4% | 0 | 50 | ||
Ancient Wizard Boots | 0 | 7 | 1% | 0 | 0 | 7 | 5% | 0 | 70 | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit when using Elemental Spells | |
Glacia God Boots | 0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +25 Magic Minimum Hit when using Elemental Spells | |
Air Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 1 | +5 Magic Minimum Hit when using Air Spells | |
Water Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 5 | +5 Magic Minimum Hit when using Water Spells | |
Earth Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 9 | +5 Magic Minimum Hit when using Earth Spells | |
Fire Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 14 | +5 Magic Minimum Hit when using Fire Spells | |
Air Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 35 | +15 Magic Minimum Hit when using Air Spells | |
Water Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 39 | +15 Magic Minimum Hit when using Water Spells | |
Earth Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 43 | +15 Magic Minimum Hit when using Earth Spells | |
Fire Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 48 | +15 Magic Minimum Hit when using Fire Spells | |
Air Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 65 | +20 Magic Minimum Hit when using Air Spells | |
Water Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 69 | +20 Magic Minimum Hit when using Water Spells | |
Earth Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 73 | +20 Magic Minimum Hit when using Earth Spells | |
Fire Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 78 | +20 Magic Minimum Hit when using Fire Spells | |
Miolite Boots | -3 | 3 | 0% | 10 | 0 | 3 | 2% | 40 | 40 | ||
Poison Master Wizard Boots | 0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Poison Spells | |
Infernal Master Wizard Boots | 0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Infernal Spells | |
Lightning Master Wizard Boots | 0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Magic Accuracy Rating when using Lightning Spells | |
Poison Legendary Wizard Boots | 0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Poison Spells | |
Infernal Legendary Wizard Boots | 0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Infernal Spells | |
Lightning Legendary Wizard Boots | 0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Magic Accuracy Rating when using Lightning Spells | |
Poison Mythical Wizard Boots | 0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Poison Spells | |
Infernal Mythical Wizard Boots | 0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Infernal Spells | |
Lightning Mythical Wizard Boots | 0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Magic Accuracy Rating when using Lightning Spells | |
Frost Walker Boots | 0 | 10 | 5% | 9 | 5 | 10 | 12% | 0 | 110 | +15% chance to ignore Slow Effects | |
Lightning Boots | 0 | 10 | 5% | 9 | 5 | 10 | 11% | 110 | 0 | ||
Frostspark Boots | 0 | 11 | 6% | 10 | 6 | 11 | 12% | 110 | 110 | +30% chance to ignore Slow Effects | |
Vorloran Devastator Boots | 0 | 12 | 15% | 10 | 5 | 12 | 14% | 0 | 120 | ||
Glacia God Boots (B) | 0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Boots (C) | 0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +25 Magic Minimum Hit when using Elemental Spells +55 Flat Barrier damage added to Summon Familiar | |
Abyssal Elite Wizard Boots | 0 | 13 | 0% | 2 | 2 | 13 | 0% | 0 | 99 | ||
Abyssal Elite Wizard Boots (U) | 0 | 14 | 9% | 2 | 2 | 14 | 0% | 0 | 99 | ||
Abyssal Master Wizard Boots | 0 | 15 | 9% | 4 | 4 | 15 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Master Wizard Boots (U) | 0 | 16 | 18% | 4 | 4 | 16 | 0% | 0 | 99 | +75 Magic Minimum Hit when using Abyssal Spells | |
Brume Master Wizard Boots | 0 | 15 | 9% | 6 | 6 | 15 | 0% | 0 | 99 | ||
Brume Master Wizard Boots (U) | 0 | 16 | 18% | 6 | 6 | 16 | 0% | 0 | 99 | ||
Abyssal Mystic Wizard Boots | 0 | 17 | 18% | 8 | 8 | 17 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mystic Wizard Boots (U) | 0 | 18 | 27% | 8 | 8 | 18 | 0% | 0 | 99 | +190 Magic Minimum Hit when using Abyssal Spells | |
Brume Mystic Wizard Boots | 0 | 17 | 18% | 10 | 10 | 17 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Brume Mystic Wizard Boots (U) | 0 | 18 | 27% | 10 | 10 | 18 | 0% | 0 | 99 | +115 Magic Minimum Hit when using Brume Spells | |
Gloom Mystic Wizard Boots | 0 | 17 | 18% | 12 | 12 | 17 | 0% | 0 | 99 | ||
Gloom Mystic Wizard Boots (U) | 0 | 18 | 27% | 12 | 12 | 18 | 0% | 0 | 99 | ||
Abyssal Legendary Wizard Boots | 0 | 19 | 27% | 14 | 14 | 19 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Legendary Wizard Boots (U) | 0 | 21 | 36% | 14 | 14 | 21 | 0% | 0 | 99 | +345 Magic Minimum Hit when using Abyssal Spells | |
Brume Legendary Wizard Boots | 0 | 19 | 27% | 16 | 16 | 19 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Brume Legendary Wizard Boots (U) | 0 | 21 | 36% | 16 | 16 | 21 | 0% | 0 | 99 | +270 Magic Minimum Hit when using Brume Spells | |
Gloom Legendary Wizard Boots | 0 | 19 | 27% | 18 | 18 | 19 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Gloom Legendary Wizard Boots (U) | 0 | 21 | 36% | 18 | 18 | 21 | 0% | 0 | 99 | +155 Magic Minimum Hit when using Gloom Spells | |
Wither Legendary Wizard Boots | 0 | 19 | 27% | 20 | 20 | 19 | 0% | 0 | 99 | ||
Wither Legendary Wizard Boots (U) | 0 | 21 | 36% | 20 | 20 | 21 | 0% | 0 | 99 | ||
Abyssal Mythical Wizard Boots | 0 | 22 | 36% | 22 | 22 | 22 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Abyssal Mythical Wizard Boots (U) | 0 | 53 | 45% | 22 | 22 | 22 | 0% | 0 | 99 | +540 Magic Minimum Hit when using Abyssal Spells | |
Brume Mythical Wizard Boots | 0 | 22 | 36% | 24 | 24 | 22 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Brume Mythical Wizard Boots (U) | 0 | 24 | 45% | 24 | 24 | 24 | 0% | 0 | 99 | +465 Magic Minimum Hit when using Brume Spells | |
Gloom Mythical Wizard Boots | 0 | 22 | 36% | 26 | 26 | 22 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Gloom Mythical Wizard Boots (U) | 0 | 24 | 45% | 26 | 26 | 24 | 0% | 0 | 99 | +350 Magic Minimum Hit when using Gloom Spells | |
Wither Mythical Wizard Boots | 0 | 22 | 36% | 28 | 28 | 22 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Wither Mythical Wizard Boots (U) | 0 | 24 | 45% | 28 | 28 | 24 | 0% | 0 | 99 | +195 Magic Minimum Hit when using Wither Spells | |
Nether Mythical Wizard Boots | 0 | 22 | 36% | 30 | 30 | 22 | 0% | 0 | 99 | ||
Nether Mythical Wizard Boots (U) | 0 | 24 | 45% | 30 | 30 | 24 | 0% | 0 | 99 | ||
Voidium Vagrant Boots | 0 | 26 | 69% | 44 | 44 | 77 | 0% | 0 | 99 | ||
Eldritch Harbinger Boots | 0 | 24 | 63% | 40 | 40 | 71 | 0% | 0 | 99 |
Gloves
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||
Glacia God Gloves | 0 | 6 | 0 | 4% | 6 | 3 | 6 | 8% | 85 | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. | |
Elementalist Gloves | -4 | 15 | -2 | 15% | 0 | -6 | 0 | 0% | 0 | ||
Burning Madness Gloves | 0 | 12 | 0 | 10% | 7 | 4 | 7 | 8% | 85 | Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. | |
Vorloran Devastator Gauntlets | 0 | 8 | 0 | 20% | 8 | 4 | 8 | 14% | 120 | ||
Unholy Magic Gloves (m) | 0 | 12 | 0 | 3% | -9 | -9 | -9 | 5% | 45 | +1 Unholy Mark stacks applied when hitting with an attack, Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers, and +5% chance to preserve Prayer Points for Unholy Prayers |
Shields
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||||||
Enchanted Shield | 0 | 0 | 0 | -4 | 12 | -8 | 0% | 0 | -6 | 20 | 0% | 0 | 0 | ||
Book of Eli | 0 | 0 | 0 | 0 | 15 | 0 | 10% | 0 | 0 | 18 | 0% | 0 | 1 | Created by Patreon (Eliass) Reduces the Light Rune cost of Auroras only by 1 when equipped as an Off-hand (Cost cannot go below 1). Grants access to Tier III Auroras when equipped. | |
Miolite Shield | 0 | 0 | 0 | -8 | 22 | 0 | 0% | 42 | -1 | 14 | 2% | 40 | 40 | ||
Book of Occults | 0 | 0 | 0 | 0 | 12 | 0 | 6% | 0 | 0 | 13 | 0% | 0 | 1 | Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand (Cost cannot go below 1). +20% Summoning Maximum Hit. | |
Shield of Magic Power | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 9% | 0 | 99 | Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack. Enemies have -5% Damage Reduction. | |
Burning Embers Book | 0 | 0 | 0 | 0 | 20 | 0 | 12% | 0 | 0 | 23 | 0% | 0 | 110 | Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand (Cost cannot go below 1). | |
Book of the Ancients | 0 | 0 | 0 | 0 | 23 | 0 | 18% | 0 | 0 | 26 | 0% | 0 | 110 | While using Normal Damage: +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand (Cost cannot go below 1), and grants access to Tier IV Auroras when equipped. | |
Magicburn Shield | 0 | 0 | 0 | -4 | 16 | -8 | 0% | 0 | -6 | 27 | 7% | 0 | 75 | +10% chance to inflict Frostburn on the Attacker when hit by an attack (once per turn) and +10% chance to apply Burn when hit by an attack (once per turn) | |
Blessed Shield | 0 | 0 | 0 | -4 | 14 | -8 | 0% | 0 | -6 | 24 | 4% | 0 | 50 | +4% Damage Reduction when at least one Prayer is active and +10% Magic Max Hit when at least one Prayer is active | |
Malevolent Ward Shield | 0 | 0 | 0 | -4 | 18 | -8 | 0% | 0 | -6 | 31 | 8% | 0 | 85 | When Enemies are Cursed, they have: -15% Maximum Hit, -25% Global Accuracy, and -25% Global Evasion | |
Cursed Arcana | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 65 | Enables the use of some Magic Curses while equipped. | |
Water Shield | 8 | 8 | 8 | 8 | 8 | 0 | 0% | 0 | 0 | 0 | 8% | 0 | 80 | -30% Global Evasion. When equipped with Water Crown: -10% damage taken during Stun, Freeze or Crystallize. | |
Ancient Arcana | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 78 | Enables the use of new Ancient Magic Spells while equipped. | |
Thorn Ward | 0 | 0 | 0 | 0 | 2 | 0 | 1% | 0 | 0 | 2 | 0% | 0 | 99 | Passive: 0-3,000 Reflect Damage while using Abyssal Damage |
Capes
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||||
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Item | Name | |||||||||||||
Enchanted Cape | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 2% | 0 | 0 | 9 | 0% | 0 | |
Skull Cape | -10 | -10 | -10 | -20 | 20 | -8 | -8 | 5% | 20 | -20 | 20 | 3% | 0 | |
Magic Skillcape | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 9 | 9 | 9 | 0% | 99 | |
Superior Magic Skillcape | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0% | 9 | 9 | 9 | 0% | 120 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |