Nature's Call

From Melvor Idle
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Nature's Call
Nature's Call
Standard Magic ID: melvorF:NaturesCall
Requirements:
Magic Level 40
Nature's Call Staff Equipped
Spell Damage: 210
Description:
Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns.
Runes:
2 Air Rune, 2 Water Rune, 2 Earth Rune, 2 Fire Rune, 2 Nature Rune
OR
2 Steam Rune, 2 Dust Rune, 2 Nature Rune

Nature's Call is a spell which can only be cast while the Nature's Call Staff is equipped. Upon a successful hit, there is a 15% chance that the enemy will either be afflicted with a stun for one turn or will have a 15% longer attack interval for two turns.