Smithing/Training: Difference between revisions
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{{V|1.1.2}} | |||
{{Disclaimer|This guide only contains instructions for the base game, and does not take {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] options into consideration}} | |||
{{Otheruses|training the Smithing skill|the skill itself|Smithing}} | {{Otheruses|training the Smithing skill|the skill itself|Smithing}} | ||
== Training == | |||
=== Maximum XP === | |||
Make items that use the most bars, usually Platebodies if they are unlocked. Stop on {{ItemIcon|Rune Platebody}} and make it until {{SkillReq|Smithing|99}}. | |||
== | The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. {{ItemIcon|Steel Bar|Steel Bars}} are skipped because it triples {{Skill|Mining}} time, and you're likely to overmine something with such short timings. {{ItemIcon|Adamantite Bar|Adamantite Bars}} are skipped because you will miss {{Icon|Mastery}} bonuses for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise. The numbers below are without XP bonuses, except for the {{ItemIcon|Smithing Gloves}}. With bonuses, the number of required bars is lower. | ||
{{SpoilerBox|text= | |||
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets and Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br> | |||
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br> | |||
<math>x = 1523</math>. | |||
|title=Details|color=default}} | |||
{| class="wikitable" | |||
|- class="headerRow-0" | |||
! rowspan="2"| Level | |||
! rowspan="2"| Item | |||
! colspan="2"| Quantity Required | |||
|- class="headerRow-1" | |||
! Without {{ItemIcon|Smithing Gloves|Gloves}} | |||
! With {{ItemIcon|Smithing Gloves|Gloves}} | |||
|- | |||
|1-10 || {{ItemIcon|Bronze Bar}} || 78 || 49 | |||
|- | |||
|10-30 || {{ItemIcon|Iron Bar}} || 437 || 274 | |||
|- | |||
|30-40 || {{ItemIcon|Silver Bar}} || 1,591 || 995 | |||
|- | |||
|40-70 || {{ItemIcon|Mithril Bar}} || 8,241 || 5,151 | |||
|- | |||
|70-99 || {{ItemIcon|Runite Bar}} || 98,375 || 61,485 | |||
|} | |||
=== Useful Items === | |||
The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just {{Skill|Smithing}}, but should save time in the long run. | |||
The table below provides notable examples where the bars can be used. For {{Skill|Summoning}} in particular, various tablet recipes make use of {{ItemIcon|Dragonite Bar|Bars|nolink=true}}, {{ItemIcon|Dragon Dagger|Daggers|nolink=true}}, {{ItemIcon|Dragon Battleaxe|Battleaxes|nolink=true}}, and {{ItemIcon|Dragon Shield|Shields|nolink=true}}. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level | |||
! Bars | |||
! Used where | |||
! How many | |||
|- | |- | ||
|1-10 || {{ItemIcon|Bronze Bar|Bronze}} || {{UpgradeIcon|Basic Furnace}}<br>{{UpgradeIcon|Basic Pot}} || 900 | |||
| | |||
| {{ItemIcon| | |||
|- | |- | ||
| {{ | |10-30 || {{ItemIcon|Steel Bar|Steel}} || {{UpgradeIcon|Strong Furnace}}<br>{{UpgradeIcon|Strong Pot}} || {{formatnum:1800}} | ||
|- | |- | ||
| {{ItemIcon| | |30-40 || {{ItemIcon|Silver Bar|Silver}} || [[Upgrading Items|Upgrading]] || {{formatnum:7700}}+ | ||
|- | |- | ||
| {{ | |40-55 || {{ItemIcon|Gold Bar|Gold}} || [[Upgrading Items|Upgrading]] || {{formatnum:7700}}+ | ||
|- | |- | ||
| | |40-99 | ||
| {{ItemIcon|Mithril Bar|Mithril}}<br>{{ItemIcon|Adamantite Bar|Adamant}}<br>{{ItemIcon|Runite Bar|Rune}}<br>{{ItemIcon|Dragonite Bar|Dragon}} | |||
| {{ItemIcon| | | {{Skill|Summoning}} | ||
| Varies | |||
| {{ | |||
| | |||
|} | |} | ||
== | ==Boosters== | ||
===XP=== | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Smithing}} | |||
= | |||
=== | |||
===Action Time=== | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Smithing}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | |||
[[Category:Guides]] | |||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Latest revision as of 21:35, 15 November 2023
This page was last updated for (v1.1.2). |
Training
Maximum XP
Make items that use the most bars, usually Platebodies if they are unlocked. Stop on Rune Platebody and make it until Level 99.
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. Steel Bars are skipped because it triples Mining time, and you're likely to overmine something with such short timings. Adamantite Bars are skipped because you will miss Mastery bonuses for Mithril and Runite otherwise. The numbers below are without XP bonuses, except for the Smithing Gloves. With bonuses, the number of required bars is lower.
Details |
---|
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets and Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 Mithril Bars if you craft items. If you account for the XP from the required bars then it's [math]\displaystyle{ x\times 50 + x\times35 = 2589\times 50 }[/math], |
Level | Item | Quantity Required | |
---|---|---|---|
Without Gloves | With Gloves | ||
1-10 | Bronze Bar | 78 | 49 |
10-30 | Iron Bar | 437 | 274 |
30-40 | Silver Bar | 1,591 | 995 |
40-70 | Mithril Bar | 8,241 | 5,151 |
70-99 | Runite Bar | 98,375 | 61,485 |
Useful Items
The idea of this method is to create items that you will use to buy things or to level other skills. This is considerably slower for just Smithing, but should save time in the long run.
The table below provides notable examples where the bars can be used. For Summoning in particular, various tablet recipes make use of Bars, Daggers, Battleaxes, and Shields.
Level | Bars | Used where | How many |
---|---|---|---|
1-10 | Bronze | Basic Furnace Basic Pot |
900 |
10-30 | Steel | Strong Furnace Strong Pot |
1,800 |
30-40 | Silver | Upgrading | 7,700+ |
40-55 | Gold | Upgrading | 7,700+ |
40-99 | Mithril Adamant Rune Dragon |
Summoning | Varies |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Iridan | Constellation | +8% Smithing Skill XP | -5% Smithing Interval +8% Chance to Double Items in Smithing +8% Accuracy Rating +5 Hidden Attack Level +8% Smithing Mastery XP +5% of Maximum Hit added to Minimum Hit +8% Attack Skill XP |
Ancient Magic Hammer | Item (Consumable) | +5% Smithing Skill XP | -0.2s Smithing Interval +5% Smithing Mastery XP |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Blacksmith Tongs | Item (Shield) | +4% Smithing Skill XP | +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +4% Smithing Mastery XP |
Blacksmiths Body | Item (Platebody) | +2% Smithing Skill XP | |
Blacksmiths Boots | Item (Boots) | +2% Smithing Skill XP | |
Blacksmiths Gloves | Item (Gloves) | +75% Smithing Skill XP | -0.1s Smithing Interval +3% Smithing Mastery XP |
Blacksmiths Hat | Item (Helmet) | +2% Smithing Skill XP | |
Blacksmiths Leggings | Item (Platelegs) | +2% Smithing Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Mountain Trail | Agility Obstacle 15 | -0.2s Smithing Interval | -20% Chance to Preserve Resources in Skills -0.2s Fletching Interval -0.2s Crafting Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Iridan | Constellation | -5% Smithing Interval | +8% Chance to Double Items in Smithing +8% Accuracy Rating +5 Hidden Attack Level +8% Smithing Mastery XP +5% of Maximum Hit added to Minimum Hit +8% Attack Skill XP +8% Smithing Skill XP |
Ancient Magic Hammer | Item (Consumable) | -0.2s Smithing Interval | +5% Smithing Mastery XP +5% Smithing Skill XP |
Blacksmiths Gloves | Item (Gloves) | -0.1s Smithing Interval | +3% Smithing Mastery XP +75% Smithing Skill XP |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Smithing Lesser Relic | Item (Consumable) | -5% Smithing Interval | +1% Damage Reduction +10% Global Evasion |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Ragnar Dungeon Ruins | Point of Interest | -0.1s Smithing Interval | -0.1s Cooking Interval -0.1s Firemaking Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Art of Control | Upgrade | -15% Smithing Interval | -15% Cooking Interval -15% Firemaking Interval |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |