Agility/Training: Difference between revisions
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{{V| | {{V|1.2.2}} | ||
{{Otheruses|training the Agility skill|the skill itself|Agility}} | {{Otheruses|training the Agility skill|the skill itself|Agility}} | ||
== | ==Training== | ||
===Total Costs=== | |||
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if [[Agility#Mastery Unlocks|Mastery Pool checkpoints]] are active or if the same obstacle is constructed multiple times. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Cost | |||
![[Full Version|Base Game]]<br/>Level 1-99 | |||
!{{TotH}}<br/>Level 100-120 | |||
!Total | |||
|- | |||
| {{Icon|Gold Pieces|img=Coins}} || {{formatnum:46110000}} || {{formatnum:510000000}} || {{formatnum:556110000}} | |||
|- | |||
| {{Icon|Slayer Coins}} || {{formatnum:150000}} || {{formatnum:500000}} || {{formatnum:650000}} | |||
|- | |||
| {{ItemIcon|Raw Herring}} || 300 ||class="table-na"| N/A || 300 | |||
|- | |||
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300 | |||
|- | |||
| {{ItemIcon|Mind Rune}} || 500 ||class="table-na"| N/A || 500 | |||
|- | |||
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}} | |||
|- | |||
| {{ItemIcon|Iron Arrows}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}} | |||
|- | |||
| {{ItemIcon|Chaos Rune}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}} | |||
|- | |||
| {{ItemIcon|Watermelons}} || {{formatnum:3000}} ||class="table-na"| N/A || {{formatnum:3000}} | |||
|- | |||
| {{ItemIcon|Barrentoe Herb}} || {{formatnum:5000}} ||class="table-na"| N/A || {{formatnum:5000}} | |||
|- | |||
| {{ItemIcon|Crab}} || {{formatnum:2500}} ||class="table-na"| N/A || {{formatnum:2500}} | |||
|- | |||
| {{ItemIcon|Coal Ore}} || {{formatnum:5000}} ||class="table-na"| N/A || {{formatnum:5000}} | |||
|- | |||
| {{ItemIcon|Diamond}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}} | |||
|- | |||
| {{ItemIcon|Bones}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}} | |||
|- | |||
| {{ItemIcon|Dragonite Bar}} || {{formatnum:10000}} ||class="table-na"| N/A || {{formatnum:10000}} | |||
|- | |||
| {{ItemIcon|Redwood Logs}} || {{formatnum:10000}} ||class="table-na"| N/A || {{formatnum:10000}} | |||
|- | |||
| {{ItemIcon|Emerald}} || {{formatnum:2000}} ||class="table-na"| N/A || {{formatnum:2000}} | |||
|- | |||
| {{ItemIcon|Lava Fish}} ||class="table-na"| N/A || {{formatnum:8000}} || {{formatnum:8000}} | |||
|- | |||
| {{ItemIcon|Corundumite Bar}} ||class="table-na"| N/A || {{formatnum:6000}} || {{formatnum:6000}} | |||
|- | |||
| {{ItemIcon|Oricha}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}} | |||
|- | |||
| {{ItemIcon|Magic Logs}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}} | |||
|- | |||
| {{ItemIcon|Cerulean}} ||class="table-na"| N/A || {{formatnum:5000}} || {{formatnum:5000}} | |||
|- | |- | ||
| {{ItemIcon|Palladium Bar}} ||class="table-na"| N/A || {{formatnum:15000}} || {{formatnum:15000}} | |||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Pure Essence}} ||class="table-na"| N/A || {{formatnum:20000}} || {{formatnum:20000}} | ||
|- | |- | ||
| {{ | | {{ItemIcon|Meteorite Bar}} ||class="table-na"| N/A || {{formatnum:10000}} || {{formatnum:10000}} | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Meteorite Javelin}} ||class="table-na"| N/A || {{formatnum:15000}} || {{formatnum:15000}} | ||
|- | |- | ||
| {{ | | {{ItemIcon|Revenant Logs}} ||class="table-na"| N/A || {{formatnum:25000}} || {{formatnum:25000}} | ||
| | |||
|} | |} | ||
== | ===Total Skill Requirements=== | ||
In order to follow this guide, you'll need the following skills: | |||
* Level 1-99 ([[Full Version|Base Game]]) | |||
** {{SkillReq|Defence|70}} | |||
** {{SkillReq|Prayer|70}} | |||
** {{SkillReq|Slayer|60}} | |||
** {{SkillReq|Woodcutting|99}} | |||
** {{SkillReq|Firemaking|99}} | |||
** {{SkillReq|Cooking|60}} | |||
** {{SkillReq|Mining|60}} | |||
** {{SkillReq|Thieving|60}} | |||
** {{SkillReq|Farming|80}} | |||
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]]) | |||
** {{SkillReq|Slayer|100}} | |||
** {{SkillReq|Cooking|100}} | |||
** {{SkillReq|Defence|110}} | |||
** {{SkillReq|Ranged|110}} | |||
** {{SkillReq|Magic|110}} | |||
** {{SkillReq|Smithing|115}} | |||
** {{SkillReq|Fletching|115}} | |||
** {{SkillReq|Crafting|115}} | |||
===Obstacles=== | |||
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice. | The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice. | ||
This changes | This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP. | ||
{| class="wikitable stickyHeader" | {| class="wikitable stickyHeader" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
!Levels!!Course Changes!!style="min-width: | !Levels!!Course Changes!!style="min-width:190px"|Costs!!style="min-width:90px"|Requirements!!Full Course | ||
|- | |- | ||
!1-10 | !1-10 | ||
Line 41: | Line 109: | ||
|- | |- | ||
!20-30 | !20-30 | ||
|Build Pit | |Build Pit Jump | ||
|{{GP|150000}}<br/>{{ItemIcon|Raw Herring|qty=300}}<br/>{{ItemIcon|Raw Salmon|qty=300}}|| | |{{GP|150000}}<br/>{{ItemIcon|Raw Herring|qty=300}}<br/>{{ItemIcon|Raw Salmon|qty=300}}|| | ||
|Cargo Net, Balance Beam, Pit | |Cargo Net, Balance Beam, Pit Jump | ||
|- | |- | ||
!30-40 | !30-40 | ||
|Build | |Build Gap Jump | ||
|{{GP| | |{{GP|250000}}<br/>{{ItemIcon|Mind Rune|qty=500}}|| | ||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump | |||
|Cargo Net, | |||
|- | |- | ||
!40-50 | !40-50 | ||
|Build Tree Climb | |Build Tree Climb | ||
|{{GP| | |{{GP|500000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}} | ||
|{{SkillReq|Firemaking|60}} | |{{SkillReq|Firemaking|60}} | ||
|Cargo Net, Balance Beam, Pit | |Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb | ||
|- | |- | ||
!50-60 | !50-60 | ||
|Build Raft Drifting | |Build Raft Drifting | ||
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}} | |{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}} | ||
|{{SkillReq|Farming|60}} | |{{SkillReq|Farming|60}} | ||
|Cargo Net, Balance Beam, Pit | |Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting | ||
|- | |- | ||
!60-70 | !60-70 | ||
|Build Heat Trap | |Build Heat Trap | ||
|{{GP| | |{{GP|2500000}}|| | ||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap | |||
|Cargo Net, | |||
|- | |- | ||
!70-80 | !70-80 | ||
|Build Tree Hang | |Build Tree Hang | ||
|{{GP| | |{{GP|5000000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}} | ||
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}} | |{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}} | ||
|Cargo Net, Balance Beam, Pit | |Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap, Tree Hang | ||
|- | |- | ||
!80-90 | !80-90 | ||
|Build Ice Jump<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance | |Build Ice Jump<br/>Swap Pit Jump for Balance Seesaw<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance | ||
|{{GP| | |{{GP|11650000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}} | ||
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}} | |{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}} | ||
|Cargo Net, Balance Beam, | |Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Tree Hang, Ice Jump | ||
|- | |- | ||
!90- | !90-100 | ||
|Build Boulder Move<br/>Swap | |Build Boulder Move<br/>Swap Tree Hang for Spike Jump | ||
|{{GP| | |{{GP|25000000}}<br/>{{SC|150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Emerald|qty=2000}} | ||
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}} | |{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}<br/>{{SkillReq|Defence|70}}<br/>{{SkillReq|Prayer|70}} | ||
|Cargo Net, Balance Beam, Balance Seesaw, | |Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move | ||
|- | |||
!100-105 | |||
|Build Forest Maze | |||
|{{GP|30000000}}<br/>{{SC|500000}}<br/>{{ItemIcon|Lava Fish|qty=8000}}<br/>{{ItemIcon|Corundumite Bar|qty=6000}} | |||
|{{SkillReq|Cooking|100}}<br/>{{SkillReq|Slayer|100}}<br/>{{SkillReq|Smithing|100}} | |||
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move, Forest Maze | |||
|- | |||
!105-110 | |||
|Build Forest Jog<br/>Swap Spike Jump for A Lovely Jog | |||
|{{GP|55000000}}<br/>{{ItemIcon|Oricha|qty=5000}}<br/>{{ItemIcon|Magic Logs|qty=5000}} | |||
| | |||
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog | |||
|- | |||
!110-115 | |||
|Build Cave Trap | |||
|{{GP|75000000}} | |||
| | |||
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap | |||
|- | |||
!115-118 | |||
|Build Freezing Climb | |||
|{{GP|150000000}}<br/>{{ItemIcon|Cerulean|qty=5000}}<br/>{{ItemIcon|Palladium Bar|qty=15000}}<br/>{{ItemIcon|Pure Essence|qty=20000}} | |||
|{{SkillReq|Defence|110}}<br/>{{SkillReq|Ranged|110}}<br/>{{SkillReq|Magic|110}} | |||
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb | |||
|- | |||
!118-120 | |||
|Build Mountain Trail | |||
|{{GP|200000000}}<br/>{{ItemIcon|Meteorite Bar|qty=10000}}<br/>{{ItemIcon|Meteorite Javelin|qty=15000}}<br/>{{ItemIcon|Revenant Logs|qty=25000}} | |||
|{{SkillReq|Smithing|115}}<br/>{{SkillReq|Fletching|115}}<br/>{{SkillReq|Crafting|115}} | |||
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb, Mountain Trail | |||
|} | |} | ||
=== | ==Boosters== | ||
===XP=== | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Agility}} | |||
===GP=== | |||
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}} | |||
The {{ItemIcon|Fine Coinpurse}} can be equipped instead of the {{ItemIcon|Book of Scholars}} if the player's preference is a +25% bonus to {{GP}} [[GP]] gained (+10% from the {{ItemIcon|Fine Coinpurse|Coinpurse}}, and effectively +15% from the removal of the {{ItemIcon|Book of Scholars|Book}} which provides a 15% decrease) instead of the +3% skill XP provided by the {{ItemIcon|Book of Scholars|Book}}. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger. | |||
===Action Time=== | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Agility}} | |||
{{Menu}}[[Category:Guides]] | {{SkillGuideMenu}} | ||
{{Menu}} | |||
[[Category:Guides]] | |||
[[Category:Skill Training]] |
Revision as of 11:07, 1 April 2024
This page was last updated for (v1.2.2). |
Training
Total Costs
This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.
Cost | Base Game Level 1-99 |
Level 100-120 |
Total |
---|---|---|---|
Gold Pieces | 46,110,000 | 510,000,000 | 556,110,000 |
Slayer Coins | 150,000 | 500,000 | 650,000 |
Raw Herring | 300 | N/A | 300 |
Raw Salmon | 300 | N/A | 300 |
Mind Rune | 500 | N/A | 500 |
Mahogany Logs | 1,000 | N/A | 1,000 |
Iron Arrows | 2,000 | N/A | 2,000 |
Chaos Rune | 2,000 | N/A | 2,000 |
Watermelons | 3,000 | N/A | 3,000 |
Barrentoe Herb | 5,000 | N/A | 5,000 |
Crab | 2,500 | N/A | 2,500 |
Coal Ore | 5,000 | N/A | 5,000 |
Diamond | 2,000 | N/A | 2,000 |
Bones | 1,000 | N/A | 1,000 |
Dragonite Bar | 10,000 | N/A | 10,000 |
Redwood Logs | 10,000 | N/A | 10,000 |
Emerald | 2,000 | N/A | 2,000 |
Lava Fish | N/A | 8,000 | 8,000 |
Corundumite Bar | N/A | 6,000 | 6,000 |
Oricha | N/A | 5,000 | 5,000 |
Magic Logs | N/A | 5,000 | 5,000 |
Cerulean | N/A | 5,000 | 5,000 |
Palladium Bar | N/A | 15,000 | 15,000 |
Pure Essence | N/A | 20,000 | 20,000 |
Meteorite Bar | N/A | 10,000 | 10,000 |
Meteorite Javelin | N/A | 15,000 | 15,000 |
Revenant Logs | N/A | 25,000 | 25,000 |
Total Skill Requirements
In order to follow this guide, you'll need the following skills:
- Level 1-99 (Base Game)
- Level 100-120 ( Throne of the Herald Expansion)
Obstacles
The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.
This changes from Level 80 onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
Levels | Course Changes | Costs | Requirements | Full Course |
---|---|---|---|---|
1-10 | Build Cargo Net | 10,000 | Cargo Net | |
10-20 | Build Balance Beam | 50,000 | Cargo Net, Balance Beam | |
20-30 | Build Pit Jump | 150,000 300 Raw Herring 300 Raw Salmon |
Cargo Net, Balance Beam, Pit Jump | |
30-40 | Build Gap Jump | 250,000 500 Mind Rune |
Cargo Net, Balance Beam, Pit Jump, Gap Jump | |
40-50 | Build Tree Climb | 500,000 1,000 Mahogany Logs 2,000 Iron Arrows 2,000 Chaos Rune |
Level 60 | Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb |
50-60 | Build Raft Drifting | 1,000,000 3,000 Watermelons |
Level 60 | Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting |
60-70 | Build Heat Trap | 2,500,000 | Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap | |
70-80 | Build Tree Hang | 5,000,000 5,000 Barrentoe Herb |
Level 80 Level 80 |
Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat Trap, Tree Hang |
80-90 | Build Ice Jump Swap Pit Jump for Balance Seesaw Swap Tree Climb for Mountain Climb Swap Raft Drifting for Tree Balance |
11,650,000 2,500 Crab 5,000 Coal Ore 2,000 Diamond 1,000 Bones |
Level 60 Level 60 Level 60 Level 60 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Tree Hang, Ice Jump |
90-100 | Build Boulder Move Swap Tree Hang for Spike Jump |
25,000,000 150,000 10,000 Dragonite Bar 10,000 Redwood Logs 2,000 Emerald |
Level 99 Level 99 Level 70 Level 70 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move |
100-105 | Build Forest Maze | 30,000,000 500,000 8,000 Lava Fish 6,000 Corundumite Bar |
Level 100 Level 100 Level 100 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move, Forest Maze |
105-110 | Build Forest Jog Swap Spike Jump for A Lovely Jog |
55,000,000 5,000 Oricha 5,000 Magic Logs |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog | |
110-115 | Build Cave Trap | 75,000,000 | Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap | |
115-118 | Build Freezing Climb | 150,000,000 5,000 Cerulean 15,000 Palladium Bar 20,000 Pure Essence |
Level 110 Level 110 Level 110 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb |
118-120 | Build Mountain Trail | 200,000,000 10,000 Meteorite Bar 15,000 Meteorite Javelin 25,000 Revenant Logs |
Level 115 Level 115 Level 115 |
Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb, Mountain Trail |
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Balance Beam | Agility Obstacle 2 | +2% Agility Skill XP | |
Balance Seesaw | Agility Obstacle 3 | +2% Agility Skill XP | +2% Agility Mastery XP |
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Ko | Constellation | +8% Agility Skill XP | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +50 Stealth while Thieving |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Performance Enhancing Body | Item (Platebody) | +2% Agility Skill XP | |
Performance Enhancing Boots | Item (Boots) | +2% Agility Skill XP | |
Performance Enhancing Hat | Item (Helmet) | +2% Agility Skill XP | |
Performance Enhancing Leggings | Item (Platelegs) | +2% Agility Skill XP | |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
GP
Source | Type | GP Boost | Other Modifiers |
---|---|---|---|
Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP |
Mountain Climb | Agility Obstacle 5 | +15% GP From Agility | -2% Agility Mastery XP -12% Agility Interval -8% Agility Skill XP |
Forest Jog | Agility Obstacle 12 | +25% GP From Agility | -5% Agility Obstacle Build Costs -6% Global Mastery XP |
Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat |
Waterfall Climb | Agility Obstacle 14 | +40% GP From Agility | -16% Agility Skill XP +10% Agility Mastery XP |
Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP |
Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges |
Ko | Constellation | +5% GP From Agility | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving |
Rosaniya | Constellation | +5% Global GP (except Item Sales) | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP |
Agility Skillcape | Item (Cape) | +10% GP From Agility | -20% Agility Obstacle Build Costs |
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP From Agility | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP from Firemaking +100% GP From Monsters +100% GP From Thieving |
Cape of Completion | Item (Cape) | +10% GP From Agility | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | |
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | |
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | |
Maximum Skillcape | Item (Cape) | +10% GP From Agility | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving |
Stamina Pouch | Item (Consumable) | +20% GP From Agility | -5% Agility Interval |
Superior Agility Skillcape | Item (Cape) | +20% GP From Agility | -30% Agility Obstacle Build Costs -20% Agility Pillar build costs |
Superior Cape of Completion | Item (Cape) | +20% GP From Agility | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +20% GP From Agility | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | |
Harold | Pet | +5% Global GP (except Item Sales) | -0.1s Attack Interval -2% Interval for all non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | |
Sam | Pet | +15% GP From Agility |
The Fine Coinpurse can be equipped instead of the Book of Scholars if the player's preference is a +25% bonus to GP gained (+10% from the Coinpurse, and effectively +15% from the removal of the Book which provides a 15% decrease) instead of the +3% skill XP provided by the Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Mountain Climb | Agility Obstacle 5 | -12% Agility Interval | -2% Agility Mastery XP -8% Agility Skill XP +15% GP From Agility |
Tree Balance | Agility Obstacle 6 | -12% Agility Interval | -4% Global Skill XP |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Ko | Constellation | -5% Agility Interval | -5% Thieving Interval +8% Chance to Double Items in Thieving +5% GP From Agility +8% Thieving Mastery XP +8% Agility Mastery XP +8% Thieving Skill XP +8% Agility Skill XP +50 Stealth while Thieving |
Performance Enhancing Potion I | Item | -4% Agility Interval | |
Performance Enhancing Potion II | Item | -6% Agility Interval | |
Performance Enhancing Potion III | Item | -8% Agility Interval | |
Performance Enhancing Potion IV | Item | -12% Agility Interval | |
Agility Lesser Relic | Item (Consumable) | -5% Agility Interval | -10% Agility Obstacle Item Costs -5% Attack Interval |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Eagle | Item (Summon1, Summon2) | -5% Agility Interval | |
Stamina Pouch | Item (Consumable) | -5% Agility Interval | +20% GP From Agility |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |