Difference between revisions of "Summoning"
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[[File:Summoning (skill).svg|thumb|right|Summoning]] | [[File:Summoning (skill).svg|thumb|right|Summoning]] | ||
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time. | Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time. |
Revision as of 21:21, 28 November 2021
This page is out of date (v0.20). |
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Contents
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains
Attack,
Strength, or
Defence XP and the Mark of the Ent, which is discovered while
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
Note that:
- Marks for all
Combat skills (including
Slayer) have a chance of being obtained on each hit rather than on kill
Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
Prayer marks can only be found when using a prayer that costs points per player attack
Magic marks can be found when doing
Alt Magic
Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 1.75 if the familiar is equipped & discovered in a
Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest
Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
Therefore, the chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding
Alt Magic), and increases the chance by 1.75 times for
Combat skills as well as
Alt Magic
- Burning the log with the highest
Mastery level for
Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills:
Cooking,
Smithing,
Fletching,
Crafting,
Runecrafting, and
Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For
Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks is not beneficial, as marks are only rolled on the first attack
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail Agility Obstacle.
The number of tablets created can be increased in a number of ways, including the Runic Trail Agility Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the
Summoning Skillcape, Necromancer Robes, and Necromancer Potions.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor[/math]
For example, creating Pig summoning tablets (requiring
Level 25) will grant [math]5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, Occultist and
Witch Summoning Tablets will be consumed for each
Alt Magic action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}[/math]
When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to Mastery XP. Specifically this applies to skills which consume resources. These skills and their action times are listed above.
For example, when cooking with Pig Summoning Tablets equipped (
Level 25 required) the XP earned will be [math]\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21[/math] xp even if the player's actual cooking action time is the default 3 seconds.
When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the table above, or the actual action time for all other skills.
Unlocking And Using Synergies
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between Golbin Thief (Tier 1) and
Minotaur (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the Ent +
Mole Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.
Summoning Marks
Summoning Tablets
Name | Tier | Effect | Description | Shard Cost | Secondary | Creation XP | |||
---|---|---|---|---|---|---|---|---|---|
Golbin Thief | 1 | 1 | +30 GP Gained on successful Enemy Hit | 21 | Small and cunning these creatures have developed an art of robbing adventurers when they least suspect it. Gold is all they really want no matter what it takes to get it. | 6 ![]() |
50 OR 50 OR 50 OR 50 OR 14 OR 12 OR 7 OR 1 |
5 | |
Ent | 1 | 1 | +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled | Wise and controlling these creatures are often the guardians of their forest land. Though protective they will sometimes allow people to also benefit from the forest. | 6 ![]() |
50 OR 50 OR 50 OR 50 OR 28 OR 20 OR 13 OR 2 OR 40 |
5 | ||
Occultist | 5 | 1 | +10% Global Evasion. -10% Enemy Evasion Ratings. | 40 | A witch who was lost to the darker arts now plays with its victims without mercy. Their manipulation and evil magic knows no bounds leading to debilitating curses left on their victims. | 6 ![]() |
16 |
7 | |
Mole | 5 | 1 | +3% Chance to gain +1 additional resource in Mining. Cannot be doubled | A small underground tunnel digger these creatures are experts of the underground. What lies below could be extremely valuable so having them around is of great benefit. | 6 ![]() |
50 OR 50 OR 50 OR 50 OR 40 OR 33 OR 15 OR 11 OR 10 OR 7 |
7 | ||
Wolf | 15 | 1 | +2% Lifesteal | 59 | The Wolf Familiar: These intelligent creatures hunt in packs surviving off their skills in hunting for prey. Once their prey is chosen it is only a matter of time before they fall victim to them. | 6 ![]() |
50 OR 50 OR 50 OR 15 OR 37 OR 17 OR 9 OR 7 OR 4 OR 4 OR 3 OR 2 OR 1 OR 1 OR 1 OR 1 |
11 | |
Octopus | 15 | 1 | +3% Chance to gain +1 additional resource in Fishing. Cannot be doubled | Highly intelligent these creatures roam the sea beds hunting for their next meal. Their knowledge of hunting fish would prove useful to your fishing adventures. | 6 ![]() |
50 OR 50 OR 50 OR 50 OR 25 OR 50 OR 25 OR 28 OR 15 OR 5 OR 12 OR 20 OR 8 OR 7 OR 5 OR 3 OR 4 OR 1 OR 1 |
11 | ||
Minotaur | 25 | 2 | +5% Melee Maximum Hit and +5% Melee Accuracy Rating | 78 | The Minotaur Familiar: Powerful and intimidating these creatures swing their axe with terrifying force. Overwhelminging their opponents with their melee abilities is their specialty. | 8 ![]() ![]() |
50 OR 47 OR 40 OR 40 OR 5 OR 4 OR 2 OR 1 |
15 | |
Pig | 25 | 2 | +10% Chance to Preserve Resources in Cooking | Is there anything you need more in a simple life besides eating and sleeping. These creatures are not picky eaters and therefore could help sustain some cooking. | 8 ![]() ![]() |
50 OR 50 OR 50 OR 15 OR 37 OR 17 OR 9 OR 7 OR 4 OR 4 OR 3 OR 2 OR 1 OR 1 OR 1 OR 1 |
15 | ||
Centaur | 35 | 2 | +5% Ranged Maximum Hit and +5% Ranged Accuracy Rating | 97 | Being trained from a young age their speed and deadly precision lead them to be masters in battle with a bow. Their ranged prowess will greatly benefit your own marksman skills. | 8 ![]() ![]() |
50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 25 OR 25 OR 11 OR 11 OR 3 OR 3 OR 50 OR 50 |
19 | |
Crow | 35 | 2 | Create +2 Additional Runes of the same type in Runecrafting | Often found in a large group these creatures are drawn to places where magic is the most potent. Where ever they go it would be best to follow if you want to pursue better runecrafting. | 8 ![]() ![]() |
50 OR 50 OR 50 OR 50 OR 50 OR 50 |
19 | ||
Witch | 45 | 2 | +5% Magic Maximum Hit and +5% Magic Accuracy Rating | 116 | Dedicating their life to the study of the magic arts there are no limits as to what they can do with it. Skilled in the art of combat magic they will help you with your magic prowess while in combat. | 8 ![]() ![]() |
50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 |
23 | |
Leprechaun | 45 | 2 | +50 GP From Thieving | These magical creatures seem to randomly appear every now and then after the rain bringing gold. Understanding and learning about these creatures could lead to even more gold. | 8 ![]() ![]() |
23 | |||
Cyclops | 55 | 3 | +10% Slayer Coins | 135 | Sometimes being the smartest isn't needed when a simple swing of a large club is enough. Brute force would indeed benefit you in order to deal with the dangers that slayer presents. | 10 ![]() ![]() ![]() |
27 | ||
Monkey | 55 | 3 | +10% Chance to Double Items in Crafting | The cheeky monkey has always been a hassle around adventurers often stealing jewellery. Loving jewellery these creatures know where to look and may also help in your crafting. | 10 ![]() ![]() ![]() |
5 OR 5 OR 3 OR 3 OR 2 OR 2 OR 2 OR 2 OR 1 OR 1 OR 4 OR 4 OR 4 OR 3 OR 2 OR 2 OR 2 OR 2 OR 1 OR 1 |
27 | ||
Yak | 65 | 3 | +1% Damage Reduction | 154 | Sturdy and enduring these creatures are often used as beast of burdens by fellow adventurers. The endurance of these creatures could prove useful against powerful foes. | 10 ![]() ![]() ![]() |
50 OR 50 OR 43 OR 20 OR 6 OR 5 OR 3 OR 1 |
31 | |
Salamander | 65 | 3 | +5% Chance to Preserve Resources in Smithing | The salamander loves to dwell in places of high heat and will find any stable sources it can. The heat from these sources may prove useful in your smithing goals. | 10 ![]() ![]() ![]() |
50 OR 50 OR 19 OR 7 OR 8 OR 5 OR 4 OR 1 OR 33 |
31 | ||
Unicorn | 80 | 3 | +50% Hitpoint Regeneration | 173 | Resilient and majestic these magical creatures roam the land in search for safety from things that would hunt them. This has lead to a boost in their inherent ability to survive which you can learn from. | 10 ![]() ![]() ![]() |
22 |
37 | |
Bear | 80 | 3 | +5% Chance to Preserve Resources in Herblore | Intelligent and resourceful the bear is the master of the region it lives in. Their understanding of the land means they are able to locate different herbs throughout which may prove useful to you. | 10 ![]() ![]() ![]() |
50 OR 50 OR 50 OR 25 OR 12 OR 6 OR 4 OR 3 |
37 | ||
Dragon | 90 | 3 | +10% Chance to apply burn when attacking | 192 | Fiery and often chaotic these creatures are able to produce fire from within making them feared across the lands. Adding their might to your own nothing will stand in your way. | 10 ![]() ![]() ![]() |
5 |
41 | |
Devil | 90 | 3 | -5% Firemaking Interval | Tricky and dangerous these dark creatures shouldn't be messed unless you know what you're up against. Often times they will offer things but be warned some may come at a hidden cost. | 10 ![]() ![]() ![]() |
4 OR 2 OR 1 OR 1 OR 1 |
41 |
Synergies
Familiar 1 | Familiar 2 | Effect | Requirements | ||
---|---|---|---|---|---|
Golbin Thief | Occultist | Upon killing an Enemy, grants GP equal to 10% of their highest base Evasion Rating. | Golbin Thief Mark Level 2 Occultist Mark Level 2 | ||
Golbin Thief | Wolf | Upon killing an Enemy, grants +200 GP. | Golbin Thief Mark Level 2 Wolf Mark Level 2 | ||
Golbin Thief | Minotaur | Grants GP equal to 25% of your MELEE damage dealt. | Golbin Thief Mark Level 3 Minotaur Mark Level 2 | ||
Golbin Thief | Centaur | Grants GP equal to 20% of your RANGED damage dealt. | Golbin Thief Mark Level 3 Centaur Mark Level 2 | ||
Golbin Thief | Witch | Grants GP equal to 15% of your MAGIC damage dealt. | Golbin Thief Mark Level 3 Witch Mark Level 2 | ||
Golbin Thief | Cyclops | Upon killing a Slayer Task Enemy, grants +50% GP. | Golbin Thief Mark Level 4 Cyclops Mark Level 2 | ||
Golbin Thief | Yak | Upon being hit by an Enemy, grants GP equal to (20 * Your Damage Reduction). This can only proc once every Enemy Attack Turn. | Golbin Thief Mark Level 4 Yak Mark Level 2 | ||
Golbin Thief | Unicorn | Every time you regenerate Hitpoints (Not eating), grants GP equal to (100 * Hitpoints Regenerated). | Golbin Thief Mark Level 4 Unicorn Mark Level 2 | ||
Golbin Thief | Dragon | Upon killing an Enemy that is BURNING, grants +100% GP. | Golbin Thief Mark Level 4 Dragon Mark Level 2 | ||
Occultist | Wolf | When player has full HP, effects from the Occultist Familiar are tripled. | Occultist Mark Level 2 Wolf Mark Level 2 | ||
Occultist | Minotaur | -15% Enemy Melee Evasion Rating. | Occultist Mark Level 3 Minotaur Mark Level 2 | ||
Occultist | Centaur | -15% Enemy Ranged Evasion Rating. | Occultist Mark Level 3 Centaur Mark Level 2 | ||
Occultist | Witch | +100 Magic Defence Bonus. | Occultist Mark Level 3 Witch Mark Level 2 | ||
Occultist | Cyclops | If the Enemy is your current Slayer Task, -15% Enemy Accuracy Rating. | Occultist Mark Level 4 Cyclops Mark Level 2 | ||
Occultist | Yak | Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction | Occultist Mark Level 4 Yak Mark Level 2 | ||
Occultist | Unicorn | If the Enemy has more combined Evasion Ratings than the Player, grants +200% Hitpoint Regeneration. | Occultist Mark Level 4 Unicorn Mark Level 2 | ||
Occultist | Dragon | If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus. | Occultist Mark Level 4 Dragon Mark Level 2 | ||
Wolf | Minotaur | If using a Melee Attack Style, grants +6% Lifesteal. | Wolf Mark Level 3 Minotaur Mark Level 2 | ||
Wolf | Centaur | If using a Ranged Attack Style, grants +4% Lifesteal. | Wolf Mark Level 3 Centaur Mark Level 2 | ||
Wolf | Witch | If using a Magic Attack Style, grants +2% Lifesteal. | Wolf Mark Level 3 Witch Mark Level 2 | ||
Wolf | Cyclops | Grants Slayer Coins equal to 5% of HP leeched from Lifesteal. | Wolf Mark Level 4 Cyclops Mark Level 2 | ||
Wolf | Yak | Upon attacking an Enemy, heals you for 50% of your Damage Reduction. This can only proc on the first attack of multi-hit attacks. | Wolf Mark Level 4 Yak Mark Level 2 | ||
Wolf | Unicorn | +50% Lifesteal from Bleed damage. | Wolf Mark Level 4 Unicorn Mark Level 2 | ||
Wolf | Dragon | Heals you for all damage dealt by the Wolf & Dragon Familiars. | Wolf Mark Level 4 Dragon Mark Level 2 | ||
Ent | Mole | +2% chance per action in Woodcutting to gain a random Gem. | Ent Mark Level 2 Mole Mark Level 2 | ||
Ent | Octopus | +3% Increased Special Item chance in Fishing. +3% Increased chance to obtain a Bird Nests in Woodcutting. | Ent Mark Level 2 Octopus Mark Level 2 | ||
Ent | Pig | +15% chance to receive +1 Cooked Food in Cooking. Cannot be doubled. | Ent Mark Level 3 Pig Mark Level 2 | ||
Ent | Crow | +20% Runecrafting Preservation Chance when creating Staves. | Ent Mark Level 3 Crow Mark Level 2 | ||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +1 Bird Nest instead of GP. | Ent Mark Level 3 Leprechaun Mark Level 2 | ||
Ent | Monkey | In Woodcutting, +30% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest. | Ent Mark Level 4 Monkey Mark Level 2 | ||
Ent | Salamander | +5% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing. | Ent Mark Level 4 Salamander Mark Level 2 | ||
Ent | Bear | While the Bird Nest Potion is active in Woodcutting, grants +1 minimum Bird Nest. | Ent Mark Level 4 Bear Mark Level 2 | ||
Ent | Devil | 15% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved. | Ent Mark Level 4 Devil Mark Level 2 | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | Mole Mark Level 2 Octopus Mark Level 2 | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | Mole Mark Level 3 Pig Mark Level 2 | ||
Mole | Crow | Base quantity for Rune Essence in Mining is doubled. | Mole Mark Level 3 Crow Mark Level 2 | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +20% chance to get a random Gem. | Mole Mark Level 3 Leprechaun Mark Level 2 | ||
Mole | Monkey | Base quantity for Silver Ore & Gold Ore is doubled in Mining. | Mole Mark Level 4 Monkey Mark Level 2 | ||
Mole | Salamander | +15% chance to receive a smithed version of the Ore you are Mining. | Mole Mark Level 4 Salamander Mark Level 2 | ||
Mole | Bear | While the Perfect Swing Potion is active in Mining, all Mining Nodes have +20 Max HP. | Mole Mark Level 4 Bear Mark Level 2 | ||
Mole | Devil | +10% chance to receive a Diamond per action in Firemaking (Cannot be doubled). | Mole Mark Level 4 Devil Mark Level 2 | ||
Octopus | Pig | +75% chance to receive an extra Fish as a Cooked version while Fishing. | Octopus Mark Level 3 Pig Mark Level 2 | ||
Octopus | Crow | In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce +5 extra Combination Runes. | Octopus Mark Level 3 Crow Mark Level 2 | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | Octopus Mark Level 3 Leprechaun Mark Level 2 | ||
Octopus | Monkey | 33% chance to gain a random Gem while creating Jewelry in Crafting. | Octopus Mark Level 4 Monkey Mark Level 2 | ||
Octopus | Salamander | While creating Dragon Gear in Smithing, grants +5% Smithing Preservation chance. | Octopus Mark Level 4 Salamander Mark Level 2 | ||
Octopus | Bear | +200% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action. | Octopus Mark Level 4 Bear Mark Level 2 | ||
Octopus | Devil | +5% Cooking Mastery XP. -10% Cooking Skill XP. | Octopus Mark Level 4 Devil Mark Level 2 | ||
Minotaur | Centaur | While fighting a Ranged Enemy, grants +15 Melee Accuracy Bonus and +15 Melee Strength Bonus. | Minotaur Mark Level 3 Centaur Mark Level 3 | ||
Minotaur | Witch | While fighting your current Slayer Task, grants +5% of your Magic Max Hit as Minimum Damage. | Minotaur Mark Level 3 Witch Mark Level 3 | ||
Minotaur | Cyclops | While fighting your current Slayer Task, grants +10% of your Melee Max Hit as Minimum Damage. | Minotaur Mark Level 4 Cyclops Mark Level 3 | ||
Minotaur | Yak | While fighting a Ranged Enemy, grants +2% Damage Reduction. | Minotaur Mark Level 4 Yak Mark Level 3 | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Max Hit as Flat HP Regen. | Minotaur Mark Level 4 Unicorn Mark Level 3 | ||
Minotaur | Dragon | If the Enemy is BURNING, effects from the Minotaur Familiar are tripled. | Minotaur Mark Level 4 Dragon Mark Level 3 | ||
Centaur | Witch | While fighting a Magic Enemy, grants +15 Ranged Accuracy Bonus and +15 Ranged Strength Bonus. | Centaur Mark Level 3 Witch Mark Level 3 | ||
Centaur | Cyclops | While fighting your current Slayer Task, grants +10% of your Ranged Max Hit as Minimum Damage. | Centaur Mark Level 4 Cyclops Mark Level 3 | ||
Centaur | Yak | While fighting a Magic Enemy, grants +2% Damage Reduction. | Centaur Mark Level 4 Yak Mark Level 3 | ||
Centaur | Unicorn | While using a Ranged Weapon, grants +7% of your Ranged Max Hit as HP Regeneration. | Centaur Mark Level 4 Unicorn Mark Level 3 | ||
Centaur | Dragon | Your Ranged Attacks now have +20% to inflict BURNING on the Enemy. | Centaur Mark Level 4 Dragon Mark Level 3 | ||
Witch | Cyclops | Grants Slayer Coins equal to 2% of your Magic Damage while on Slayer Task. | Witch Mark Level 4 Cyclops Mark Level 3 | ||
Witch | Yak | While fighting a Melee Enemy, grants +2% Damage Reduction. | Witch Mark Level 4 Yak Mark Level 3 | ||
Witch | Unicorn | Grants +5% of your Max Hit as HP Regeneration if using a Magic Attack Style. | Witch Mark Level 4 Unicorn Mark Level 3 | ||
Witch | Dragon | +30 Minimum Damage for all Standard Magic Spells. | Witch Mark Level 4 Dragon Mark Level 3 | ||
Pig | Crow | +5% chance to preserve resources in Cooking, and when creating Runes in Runecrafting. | Pig Mark Level 3 Crow Mark Level 3 | ||
Pig | Leprechaun | The Chef in Thieving now deals no damage to you. | Pig Mark Level 3 Leprechaun Mark Level 3 | ||
Pig | Monkey | Crafting Recipes that require Dragonhide now use -1 quantity to create. Recipe cost cannot go below 1. | Pig Mark Level 4 Monkey Mark Level 3 | ||
Pig | Salamander | -0.1s Skill Interval for Cooking & Smithing. | Pig Mark Level 4 Salamander Mark Level 3 | ||
Pig | Bear | Generous Cook Potions now provide +200% charges. This bonus is applied when a new potion is activated. | Pig Mark Level 4 Bear Mark Level 3 | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | Pig Mark Level 4 Devil Mark Level 3 | ||
Crow | Leprechaun | Successfully pickpocketting the Miner in Thieving will now grant +1 Rune Essence. | Crow Mark Level 3 Leprechaun Mark Level 3 | ||
Crow | Monkey | +10% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting. | Crow Mark Level 4 Monkey Mark Level 3 | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | Crow Mark Level 4 Salamander Mark Level 3 | ||
Crow | Bear | While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion. | Crow Mark Level 4 Bear Mark Level 3 | ||
Crow | Devil | Grants +10 Fire Runes while creating Elemental Runes. -5% Runecrafting Skill XP. | Crow Mark Level 4 Devil Mark Level 3 | ||
Leprechaun | Monkey | Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price. | Leprechaun Mark Level 4 Monkey Mark Level 3 | ||
Leprechaun | Salamander | Upon successfully pickpocketting an item from the Miner in Thieving, 50% chance to receive a random Bar. | Leprechaun Mark Level 4 Salamander Mark Level 3 | ||
Leprechaun | Bear | +3% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained. | Leprechaun Mark Level 4 Bear Mark Level 3 | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | Leprechaun Mark Level 4 Devil Mark Level 3 | ||
Cyclops | Yak | While fighting your current Slayer Task, +3% Damage Reduction. | Cyclops Mark Level 4 Yak Mark Level 4 | ||
Cyclops | Unicorn | While fighting your current Slayer Task, +150% Hitpoints Regeneration. | Cyclops Mark Level 4 Unicorn Mark Level 4 | ||
Cyclops | Dragon | You take 25% less damage from Dragonbreath Special Attacks. | Cyclops Mark Level 4 Dragon Mark Level 4 | ||
Yak | Unicorn | +200% Hitpoints Regeneration if you have less than 75% Current HP. | Yak Mark Level 4 Unicorn Mark Level 4 | ||
Yak | Dragon | You take no damage from BURNING. | Yak Mark Level 4 Dragon Mark Level 4 | ||
Unicorn | Dragon | You now heal for all BURNING damage you or the Dragon Familiar applies. | Unicorn Mark Level 4 Dragon Mark Level 4 | ||
Monkey | Salamander | +33% chance to preserve resources in Crafting when creating Rings or Amulets only. | Monkey Mark Level 4 Salamander Mark Level 4 | ||
Monkey | Bear | Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action. | Monkey Mark Level 4 Bear Mark Level 4 | ||
Monkey | Devil | Burning Logs in Firemaking grants GP equal to 400% of its base sale price. | Monkey Mark Level 4 Devil Mark Level 4 | ||
Salamander | Bear | While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output. | Salamander Mark Level 4 Bear Mark Level 4 | ||
Salamander | Devil | -3 Coal required for Smithing Item production. | Salamander Mark Level 4 Devil Mark Level 4 | ||
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. | Bear Mark Level 4 Devil Mark Level 4 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,000,000 xp | +5% increased Summoning Mastery XP |
25% | 2,500,000 xp | +1 Shard Cost Reduction for Tier 1 & Tier 2 Summoning Tablets |
50% | 5,000,000 xp | +10% resource preservation chance for Summoning |
95% | 9,500,000 xp | +1 Shard Cost Reduction for Tier 3 Summoning Tablets. +10 Base Quantity for Summoning Tablet Creation. |
Total Mastery Pool XP | 10,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Effect |
---|---|---|
Summoning Skillcape | +20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 Base Quantity for Summoning Tablet Creation |
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.
Pet | Name | Effect |
---|---|---|
Tim the Wolf | -1 Shard Cost when creating Familiars in Summoning | |
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 15 | +1 Base Quantity for Summoning Tablet Creation | |
II | 30 | +2 Base Quantity for Summoning Tablet Creation | |
III | 45 | +3 Base Quantity for Summoning Tablet Creation | |
IV | 60 | +5 Base Quantity for Summoning Tablet Creation |
Skill Boosts
This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Summoning Boosts | Other Modifiers |
---|---|---|---|
Item | +1 Base Quantity for Summoning Tablet Creation | ||
Item | +2 Base Quantity for Summoning Tablet Creation | ||
Item | +3 Base Quantity for Summoning Tablet Creation | ||
Item | +5 Base Quantity for Summoning Tablet Creation | ||
Item (Boots, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
||
Item (Cape) | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving | |
Item (Cape) | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving | |
Item (Cape) | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
||
Item (Helmet, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
||
Item (Platebody, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
||
Item (Platelegs, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
||
Item (Ring) | +8% Summoning Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Thieving Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Herblore Skill XP +8% Agility Skill XP +8% Astrology Skill XP | |
Agility Obstacle 6 | -3% Summoning Interval +3% Summoning Mastery XP |
-6% Farming Yield | |
Agility Obstacle 8 | +5% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +3 Base Quantity for Summoning Tablet Creation |
-16% Chance to Preserve Resources in Herblore | |
Agility Pillar | +5% Chance to preserve Summoning Charges | +10 Bank Space +10% Chance To Preserve Potion Charge +10% GP from all sources (Except Item Selling) +5 Charges per Potion | |
Constellation | -1-15% Summoning Interval +1-15% Chance to Double Items in Summoning +1-15% Summoning Mastery XP +1-15% Summoning Skill XP +1-15% Chance to preserve Summoning Charges |
-1-15% Herblore Interval +1-15% Chance to Double Items in Herblore +1-15% Chance To Preserve Potion Charge +1-15% Herblore Mastery XP +1-15% Herblore Skill XP | |
Pet | +10% Chance to preserve Summoning Charges | ||
Pet | -1 Shard Cost when creating Familiars in Summoning |
Melvor Idle version v1.0.3 (Released: 28th February 2022) | ||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |