Fishing/Training: Difference between revisions
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{{V|1. | {{V|1.2.2}} | ||
{{Otheruses|training the Fishing skill|the skill itself|Fishing}} | {{Otheruses|training the Fishing skill|the skill itself|Fishing}} | ||
== | == Fastest Experience == | ||
Generally, you should train on the highest level fish you have unlocked, or follow the list below. This list takes junk into account for the fastest leveling. | |||
{| class="wikitable sortable col-1-right" | |||
! rowspan="2" | {{Skill|Fishing|notext=true}} Level !! rowspan="2" colspan="2" | Fish !! colspan="2" | Base XP/s | |||
|- | |||
! Without Junk !! With Junk | |||
|- | |||
| 1-5 || {{ItemIcon|Raw Shrimp|notext=true}} || [[Raw Shrimp]] || 0.83 || 0.63 | |||
|- | |||
| 5-8 || {{ItemIcon|Raw Sardine|notext=true}} || [[Raw Sardine]] || 1.67 || 1.33 | |||
|- | |||
| 8-10 || {{ItemIcon|Raw Blowfish|notext=true}} || [[Raw Blowfish]] || 2.18 || 1.57 | |||
|- | |||
| 10-15 || {{ItemIcon|Raw Herring|notext=true}} || [[Raw Herring]] || 2.50 || 2.00 | |||
|- | |||
| 15-35 || {{ItemIcon|Raw Seahorse|notext=true}} || [[Raw Seahorse]] {{ItemIcon|Message in a Bottle|notext=true}} || 3.85 || 3.85 | |||
|- | |||
| 35-40 || {{ItemIcon|Leaping Salmon|notext=true}} || [[Leaping Salmon]] || 5.33 || 5.07 | |||
|- | |||
| 40-45 || {{ItemIcon|Raw Halibut|notext=true}} || {{AoD}} [[Raw Halibut]]<sup>1</sup> || 7.33 || 6.09 | |||
|- | |||
| 45-55 || {{ItemIcon|Raw Skeleton Fish|notext=true}} || [[Raw Skeleton Fish]] {{ItemIcon|Message in a Bottle|notext=true}} || 9.09 || 9.09 | |||
|- | |||
| 55-75 || {{ItemIcon|Raw Fanfish|notext=true}} || [[Raw Fanfish]] || 17.14 || 12.17 | |||
|- | |||
| 75-85 || {{ItemIcon|Raw Tilapia|notext=true}} || {{AoD}} [[Raw Tilapia]]<sup>1</sup> || 28.70 || 23.82 | |||
|- | |||
| 85-95 || {{ItemIcon|Raw Manta Ray|notext=true}} || [[Raw Manta Ray]] || 29.12 || 20.67 | |||
|- | |||
| 95-100 || {{ItemIcon|Raw Whale|notext=true}} || [[Raw Whale]] || 32.86 || 29.57 | |||
|- | |||
| 100-101 || {{ItemIcon|Raw Lava Fish|notext=true}} || {{TotH}} [[Raw Lava Fish]] || 41.73 || 35.47 | |||
|- | |||
| 101-104 || {{ItemIcon|Raw Spike Fish|notext=true}} || {{TotH}} [[Raw Spike Fish]] || 47.64 || 38.11 | |||
|- | |||
| 104-105 || {{ItemIcon|Raw Blue Crab|notext=true}} || {{TotH}} [[Raw Blue Crab]] || 52.41 || 41.93 | |||
|- | |||
| 105-106 || {{ItemIcon|Raw Magma Fish|notext=true}} || {{TotH}} [[Raw Magma Fish]] || 52.57 || 44.69 | |||
|- | |||
| 106-110 || {{ItemIcon|Raw Large Blowfish|notext=true}} || {{TotH}} [[Raw Large Blowfish]] || 58.73 || 46.98 | |||
|- | |||
| 110-115 || {{ItemIcon|Raw Frost Crab|notext=true}} || {{TotH}} [[Raw Frost Crab]] || 63.29 || 56.96 | |||
|- | |||
| 115-118 || {{ItemIcon|Raw Ghost Fish|notext=true}} || {{TotH}} [[Raw Ghost Fish]] || 71.40 || 49.27 | |||
|- | |||
| 118-120 || {{ItemIcon|Raw Terrorfish|notext=true}} || {{TotH}} [[Raw Terrorfish]] || 72.77 || 50.21 | |||
|}<sup>1</sup>The {{AoD}} [[Fisherman's Enclave]] fishing area is unlocked in {{Skill|Cartography}} at coordinates (22, 22) and requires {{SkillReq|Cartography|20}} to survey. | |||
=== Alternate Methods === | |||
This list is to be used in conjunction with the list above. | |||
== | {| class="wikitable col-1-right" | ||
! rowspan="2" | {{Skill|Fishing|notext=true}} Level !! rowspan="2" colspan="2" | Fish !! colspan="2" | Base XP/s | |||
|- | |||
! Without Junk !! With Junk | |||
|- | |||
| 15-20 || {{ItemIcon|Raw Herring|notext=true}} || [[Raw Herring]] || 2.50 || 2.00 | |||
|- | |||
| 20-30 || {{ItemIcon|Raw Trout|notext=true}} || [[Raw Trout]] || 2.86 || 2.03 | |||
|- | |||
| 30-35 || {{ItemIcon|Raw Poison Fish|notext=true}} || [[Raw Poison Fish]] || 3.85 || 2.77 | |||
|- | |||
| 35-40 || {{ItemIcon|Raw Salmon|notext=true}} || [[Raw Salmon]] || 5.71 || 4.06 | |||
|- | |||
| 40-50 || {{ItemIcon|Raw Lobster|notext=true}} || [[Raw Lobster]] || 6.67 || 5.00 | |||
|- | |||
| rowspan="2" | 50-55 || {{ItemIcon|Raw Swordfish|notext=true}} || [[Raw Swordfish]] || 9.41 || 6.68 | |||
|- | |||
| {{ItemIcon|Raw Anglerfish|notext=true}} || [[Raw Anglerfish]] || 11.76 || 8.47 | |||
|- | |||
| 75-85 || {{ItemIcon|Raw Cave Fish|notext=true}} || [[Raw Cave Fish]] || 26.09 || 18.78 | |||
|} | |||
Selling the fish should result in enough gold to upgrade to the best available [[Shop#Fishing_Rods|Fishing Rod]] in the [[Shop]]. It is to be noted that only fishing rods up to {{UpgradeIcon|Dragon Fishing Rod}} actually help with speeding up the experience gain. {{Skill|Cooking}} your fish will increase their value when sold, and will get you Cooking experience at the same time! | |||
=== Junk === | === Junk === | ||
Line 42: | Line 82: | ||
Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates. | Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates. | ||
Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until | Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until they achieve the 25% {{Icon|Mastery}}[[Fishing#Mastery_Pool_Checkpoints|Mastery Pool Checkpoint]] or when the {{Icon|Mastery}} level for an individual fish reaches 65. | ||
Therefore, it is reasonable to spend your | Therefore, it is reasonable to spend your [[Mastery#The_Mastery_Pool|Mastery Pool]] on getting {{ItemIcon|Fanfish}}, {{ItemIcon|Raw Cave Fish}}, {{ItemIcon|Manta Ray|Manta Rays}}, and {{ItemIcon|Whale|Whales}} to level 65 in order to remove the chance of Junk, which will boost your speed of progress. | ||
=== Additional Information === | |||
The single most efficient item to obtain for training fishing is the {{ItemIcon|Amulet of Fishing}}, then [[Shop#Fishing_Rods|Fishing Rod]] upgrades in the Shop, then {{ItemIcon|Pirates Lost Ring}}. The {{ItemIcon|Amulet of Fishing}} is obtained by opening {{ItemIcon|Treasure Chest|Treasure Chests}}. | |||
There is a small chance to acquire the {{ItemIcon|Message in a Bottle}}. It will unlock the [[Fishing#Area|Secret Area]] that gives no Junk and has a higher chance of special items. This area has {{ItemIcon|Raw Seahorse}}, {{ItemIcon|Raw Skeleton Fish}}, and {{ItemIcon|Raw Magic Fish}}. | |||
Fishing for {{ItemIcon|Raw Seahorse}} is used to get special items at the fastest possible rate, and are surprisingly efficient Cooking materials. {{ItemIcon|Raw Skeleton Fish}} is a decent way to get {{Skill|Prayer}} points. {{ItemIcon|Raw Magic Fish}} is a decent way to make GP and food '''without''' {{Skill|Cooking}}. Getting to level 99 before fishing any of these fish - especially {{ItemIcon|Raw Magic Fish}} - is strongly recommended as they all have poor xp rates, and the {{ItemIcon|Fishing Skillcape}} doubles all fish you catch. | |||
Another hidden area is unlocked with the {{ItemIcon|Barbarian Gloves}}, this area has {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, and {{ItemIcon|Leaping Broad Fish}}. While these have no direct benefits to Fishing, they provide {{Skill|Strength}} xp. Generally only {{ItemIcon|Leaping Broad Fish}} are worth the effort, although this is a minor benefit at best, and is no longer efficient beyond roughly {{SkillReq|Strength|40}}. | |||
==Boosters== | |||
===XP=== | |||
{{ModifierTable|increasedGlobalSkillXP,increasedNonCombatSkillXP,increasedSkillXP|XP Boost|false|skill=Fishing}} | |||
===Action Time=== | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Fishing}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Latest revision as of 04:47, 28 November 2023
This page was last updated for (v1.2.2). |
Fastest Experience
Generally, you should train on the highest level fish you have unlocked, or follow the list below. This list takes junk into account for the fastest leveling.
Level | Fish | Base XP/s | ||
---|---|---|---|---|
Without Junk | With Junk | |||
1-5 | Raw Shrimp | 0.83 | 0.63 | |
5-8 | Raw Sardine | 1.67 | 1.33 | |
8-10 | Raw Blowfish | 2.18 | 1.57 | |
10-15 | Raw Herring | 2.50 | 2.00 | |
15-35 | Raw Seahorse | 3.85 | 3.85 | |
35-40 | Leaping Salmon | 5.33 | 5.07 | |
40-45 | Raw Halibut1 | 7.33 | 6.09 | |
45-55 | Raw Skeleton Fish | 9.09 | 9.09 | |
55-75 | Raw Fanfish | 17.14 | 12.17 | |
75-85 | Raw Tilapia1 | 28.70 | 23.82 | |
85-95 | Raw Manta Ray | 29.12 | 20.67 | |
95-100 | Raw Whale | 32.86 | 29.57 | |
100-101 | Raw Lava Fish | 41.73 | 35.47 | |
101-104 | Raw Spike Fish | 47.64 | 38.11 | |
104-105 | Raw Blue Crab | 52.41 | 41.93 | |
105-106 | Raw Magma Fish | 52.57 | 44.69 | |
106-110 | Raw Large Blowfish | 58.73 | 46.98 | |
110-115 | Raw Frost Crab | 63.29 | 56.96 | |
115-118 | Raw Ghost Fish | 71.40 | 49.27 | |
118-120 | Raw Terrorfish | 72.77 | 50.21 |
1The Fisherman's Enclave fishing area is unlocked in Cartography at coordinates (22, 22) and requires Level 20 to survey.
Alternate Methods
This list is to be used in conjunction with the list above.
Level | Fish | Base XP/s | ||
---|---|---|---|---|
Without Junk | With Junk | |||
15-20 | Raw Herring | 2.50 | 2.00 | |
20-30 | Raw Trout | 2.86 | 2.03 | |
30-35 | Raw Poison Fish | 3.85 | 2.77 | |
35-40 | Raw Salmon | 5.71 | 4.06 | |
40-50 | Raw Lobster | 6.67 | 5.00 | |
50-55 | Raw Swordfish | 9.41 | 6.68 | |
Raw Anglerfish | 11.76 | 8.47 | ||
75-85 | Raw Cave Fish | 26.09 | 18.78 |
Selling the fish should result in enough gold to upgrade to the best available Fishing Rod in the Shop. It is to be noted that only fishing rods up to Dragon Fishing Rod actually help with speeding up the experience gain. Cooking your fish will increase their value when sold, and will get you Cooking experience at the same time!
Junk
Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates.
Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until they achieve the 25% MasteryMastery Pool Checkpoint or when the Mastery level for an individual fish reaches 65.
Therefore, it is reasonable to spend your Mastery Pool on getting Fanfish, Raw Cave Fish, Manta Rays, and Whales to level 65 in order to remove the chance of Junk, which will boost your speed of progress.
Additional Information
The single most efficient item to obtain for training fishing is the Amulet of Fishing, then Fishing Rod upgrades in the Shop, then Pirates Lost Ring. The Amulet of Fishing is obtained by opening Treasure Chests.
There is a small chance to acquire the Message in a Bottle. It will unlock the Secret Area that gives no Junk and has a higher chance of special items. This area has Raw Seahorse, Raw Skeleton Fish, and Raw Magic Fish.
Fishing for Raw Seahorse is used to get special items at the fastest possible rate, and are surprisingly efficient Cooking materials. Raw Skeleton Fish is a decent way to get Prayer points. Raw Magic Fish is a decent way to make GP and food without Cooking. Getting to level 99 before fishing any of these fish - especially Raw Magic Fish - is strongly recommended as they all have poor xp rates, and the Fishing Skillcape doubles all fish you catch.
Another hidden area is unlocked with the Barbarian Gloves, this area has Leaping Trout, Leaping Salmon, and Leaping Broad Fish. While these have no direct benefits to Fishing, they provide Strength xp. Generally only Leaping Broad Fish are worth the effort, although this is a minor benefit at best, and is no longer efficient beyond roughly Level 40.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Ameria | Constellation | +8% Fishing Skill XP | -5% Fishing Interval -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Firemaking Skill XP |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Candelabra (Lit) | Item (Consumable) | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Fishermans Body | Item (Platebody) | +2% Fishing Skill XP | |
Fishermans Boots | Item (Boots) | +2% Fishing Skill XP | |
Fishermans Hat | Item (Helmet) | +2% Fishing Skill XP | |
Fishermans Leggings | Item (Platelegs) | +2% Fishing Skill XP | |
Fishing Scroll of XP | Item (Consumable) | +3% Fishing Skill XP | |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Pirates Lost Ring | Item (Ring) | +15% Fishing Skill XP | |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Ameria | Constellation | -5% Fishing Interval | -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP |
Amulet of Fishing | Item (Amulet) | -15% Fishing Interval | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Fishing Lesser Relic | Item (Consumable) | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow effects |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
The Fisherman's Bounty | Point of Interest | -3% Fishing Interval | +20% chance to gain GP equal to base fish sale price while Fishing +10% chance to gain 1 cooked version of a fish when Fishing |
Adamant Fishing Rod | Upgrade | -5% Fishing Interval | |
Black Fishing Rod | Upgrade | -5% Fishing Interval | |
Dragon Fishing Rod | Upgrade | -10% Fishing Interval | |
Iron Fishing Rod | Upgrade | -5% Fishing Interval | |
Mithril Fishing Rod | Upgrade | -5% Fishing Interval | |
Rune Fishing Rod | Upgrade | -5% Fishing Interval | |
Steel Fishing Rod | Upgrade | -5% Fishing Interval |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |