Summoning: Difference between revisions
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| {{ItemIcon|Salamander}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | | {{ItemIcon|Salamander}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | ||
|- | |||
| {{ItemIcon|Unicorn}} || 10 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Gold)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Bear}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Devil}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Dragon}} || 10 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Gold)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
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==Skill Boosts== | ==Skill Boosts== | ||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | ||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap | {{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Revision as of 05:01, 16 May 2024
This page is up to date (v1.2.2). |
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains Attack, Strength, or Defence XP and the Mark of the Ent, which is discovered while Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
5 | 15 | 46 | Unlocks the ability to use this familiar in synergies with Tier 4 familiars |
6 | 15 | 61 | Unlocks the ability to use this familiar in synergies with Tier 5 familiars |
Note that:
- Marks for all Combat skills (including Slayer) have a chance of being obtained on each hit rather than on kill
- Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
- Prayer marks can only be found when using a prayer that costs points per player attack
- Magic marks can be found when doing Alt. Magic
- Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 2 if the familiar is equipped & discovered in a Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
Firemaking | 60% of the log's base burn interval |
Cooking | 85% of the recipe's base cooking interval |
Smithing | 1.7 |
Fletching | 1.3 |
Crafting | 1.65 |
Runecrafting | 1.7 |
Herblore | 1.7 |
Summoning | 4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]
Where:
- Mark Chance is the Mark Chance from above
- Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
Skill | Summon | Tier | 50% Confidence | 75% Confidence | 90% Confidence | 95% Confidence |
---|---|---|---|---|---|---|
Smithing | Salamander | 3 | 1305 | 2609 | 4334 | 5638 |
Fletching | Beaver | 5 | 3839 | 7678 | 12752 | 16591 |
Crafting | Monkey | 3 | 1344 | 2688 | 4465 | 5809 |
Runecrafting | Crow | 2 | 734 | 1468 | 2437 | 3171 |
Herblore | Bear | 3 | 1305 | 2609 | 4334 | 5638 |
Summoning | Fox | 5 | 1029 | 2058 | 3418 | 4446 |
Maximising Mark Discovery Chance
The chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding Alt. Magic), and double the chance for Combat skills as well as Alt. Magic
- Burning the log with the highest Mastery level for Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills: Cooking, Smithing, Fletching, Crafting, Runecrafting, and Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets.
The interval can be reduced by using -5% with Forest Trail, -5% with Rune Crawl, -3% with the Elite Pillar of Expertise, -5% from Qimican, -15% with the Eagle and Fox synergy, -10% with the Superior Summoning Skillcape, -10% with the Summoner's Altar, -2% with Harold, -3% with 944 Cartography Hex Mastery, -1s with the Necromancer Set (purchased from the Shop with Slayer Coins), -0.3s with Old Summoning Gloves, and -0.2s with Ring of Summoning. This gives a total of 58% interval reduction and 1.5s flat interval reduction resulting in a 0.6s action time.
The number of tablets created can be increased by +3 with Runic Trail, +6 with Rune Crawl, +20 with Elite Pillar of Endowment, up to +5 with Necromancer Potion, +2 for each Necromancer Set piece and an additional +5 when wearing the entire set, +15 with Summoning Scrolls, +3 with Old Summoning Gloves, +10 with the 95% Mastery Pool Checkpoint for Summoning, +10 with the Summoning Skillcape, and +10 at 99 mastery for that tablet for a total of +95 additional tablets per craft.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]
For example, creating Pig summoning tablets (requiring Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, Occultist and Witch Summoning Tablets will only be consumed, and provide XP, through combat, not Alt. Magic.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts} }[/math]
Where [math]\displaystyle{ \text{XP Boosts} }[/math] is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.
For example, when cooking with Pig Summoning Tablets equipped ( Level 25 required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625 }[/math] xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.
Unlocking And Using Synergies
- Main article: Synergy
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between Golbin Thief (Tier 1) and Minotaur (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the Ent + Mole Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the Fox + Unicorn synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health.
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.
Summoning Marks
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.
Summoning Tablets
Name | Level | Tier | Effect | Max Hit | Shard Cost | Secondary | Creation XP | |
---|---|---|---|---|---|---|---|---|
Golbin Thief | 1 | 1 | +30 GP Gained on successful Enemy Hit | 21 | 6 | 50 OR 50 OR 50 OR 50 OR 14 OR 12 OR 7 OR 1 |
5 | |
Ent | 1 | 1 | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | N/A | 6 | 50 OR 50 OR 50 OR 50 OR 28 OR 20 OR 13 OR 2 OR 40 |
5 | |
Mole | 5 | 1 | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | N/A | 6 | 50 OR 50 OR 50 OR 50 OR 40 OR 33 OR 15 OR 11 OR 10 OR 7 |
7 | |
Occultist | 5 | 1 | +10% Global Evasion | 40 | 6 | 16 | 7 | |
Wolf | 15 | 1 | +2% Lifesteal | 59 | 6 | 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 15 OR 10 OR 37 OR 24 OR 17 OR 11 OR 9 OR 6 OR 7 OR 4 OR 4 OR 3 OR 4 OR 2 OR 3 OR 2 OR 2 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 |
11 | |
Octopus | 15 | 1 | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | N/A | 6 | 50 OR 50 OR 50 OR 50 OR 25 OR 50 OR 25 OR 28 OR 15 OR 5 OR 12 OR 20 OR 8 OR 7 OR 5 OR 3 OR 4 OR 1 OR 1 |
11 | |
Minotaur | 25 | 2 | +3% Melee Accuracy Rating +3% Melee Maximum Hit |
78 | 8 , 6 | 50 OR 47 OR 40 OR 40 OR 5 OR 4 OR 2 OR 1 |
15 | |
Pig | 25 | 2 | +10% Chance to Preserve Resources in Cooking | N/A | 8 , 6 | 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 15 OR 10 OR 37 OR 24 OR 17 OR 11 OR 9 OR 6 OR 7 OR 4 OR 4 OR 3 OR 4 OR 2 OR 3 OR 2 OR 2 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 |
15 | |
Crow | 35 | 2 | Create +2 Additional Runes of the same type in Runecrafting | N/A | 8 , 6 | 50 OR 50 OR 50 OR 50 OR 50 OR 50 |
19 | |
Centaur | 35 | 2 | +3% Ranged Accuracy Rating +3% Ranged Maximum Hit |
97 | 8 , 6 | 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 25 OR 25 OR 11 OR 11 OR 3 OR 3 OR 50 OR 50 |
19 | |
Witch | 45 | 2 | +3% Magic Maximum Hit +3% Magic Accuracy Rating |
116 | 8 , 6 | 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 OR 50 |
23 | |
Leprechaun | 45 | 2 | +50 GP From Thieving | N/A | 8 , 6 | 1,000 | 23 | |
Monkey | 55 | 3 | +10% Chance to Double Items in Crafting | N/A | 10 , 8 , 6 | 5 OR 5 OR 3 OR 3 OR 2 OR 2 OR 2 OR 2 OR 1 OR 1 OR 4 OR 4 OR 4 OR 3 OR 2 OR 2 OR 2 OR 2 OR 1 OR 1 |
27 | |
Cyclops | 55 | 3 | +10% Slayer Coins | 135 | 10 , 8 , 6 | 1,000 | 27 | |
Yak | 65 | 3 | +1% Damage Reduction | 154 | 10 , 8 , 6 | 50 OR 50 OR 43 OR 20 OR 6 OR 5 OR 3 OR 1 |
31 | |
Salamander | 65 | 3 | +5% Chance to Preserve Resources in Smithing | N/A | 10 , 8 , 6 | 50 OR 50 OR 19 OR 7 OR 8 OR 5 OR 4 OR 1 OR 33 |
31 | |
Tortoise | 70 | 1 | +75% Summoning Familiar damage added as extra damage to Barrier | 160 | 14 , 6 | 10 OR 10 OR 3 OR 2 OR 1 OR 1 OR 1 |
33 | |
Unicorn | 80 | 3 | +50% Hitpoint Regeneration | 173 | 10 , 8 , 6 | 22 | 37 | |
Bear | 80 | 3 | +5% Chance to Preserve Resources in Herblore | N/A | 10 , 8 , 6 | 50 OR 50 OR 50 OR 25 OR 12 OR 6 OR 4 OR 3 |
37 | |
Devil | 90 | 3 | -5% Firemaking Interval | N/A | 10 , 8 , 6 | 4 OR 2 OR 1 OR 1 OR 1 |
41 | |
Dragon | 90 | 3 | +10% Chance to apply burn when attacking | 192 | 10 , 8 , 6 | 5 | 41 | |
Lightning Spirit | 100 | 4 | +5% chance to apply a Stun for 1 Attack Turn when hitting with any attack | 202 | 12 , 10 , 8 | 40 | 45 | |
Eagle | 100 | 4 | -5% Agility Interval | N/A | 12 , 10 , 8 | 50 | 45 | |
Owl | 105 | 4 | -5% Astrology Interval | N/A | 12 , 10 , 8 | 50 OR 1 |
47 | |
Siren | 105 | 4 | +5% chance to apply Sleep when hitting with any attack | 207 | 12 , 10 , 8 | 3 OR 10 OR 1 OR 3 OR 1 OR 13 OR 4 OR 1 OR 1 OR 3 OR 1 OR 1 OR 1 OR 1 OR 1 |
47 | |
Spider | 110 | 5 | +5% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack +5% chance to apply poison when hitting with an attack |
212 | 14 , 12 , 10 | 20 | 49 | |
Beaver | 110 | 5 | +5% Chance to Double Items in Fletching | N/A | 14 , 10 , 8 | 50 OR 50 OR 26 OR 6 OR 4 OR 3 OR 1 OR 1 OR 1 OR 1 OR 1 OR 1 |
49 | |
Fox | 115 | 5 | +5% Summoning Maximum Hit -5% Summoning Interval |
N/A | 14 , 10 , 8 | 20 OR 20 OR 10 OR 10 OR 6 OR 6 |
51 | |
Spectre | 115 | 5 | Target Damage Reduction is decreased by flat 5% | 217 | 14 , 12 , 10 | 1 | 51 |
Summoning Tablets - Shard's Gold cost
Name | Shard Cost | Gold Cost |
---|---|---|
Golbin Thief | 6 | 1200 |
Ent | 6 | 1200 |
Mole | 6 | 1200 |
Occultist | 6 | 1200 |
Wolf | 6 | 1200 |
Octopus | 6 | 1200 |
Minotaur | 8 6 | 4000 |
Pig | 8 6 | 4000 |
Crow | 8 6 | 4000 |
Centaur | 8 6 | 4000 |
Witch | 8 6 | 4000 |
Leprechaun | 8 6 | 4000 |
Monkey | 10 8 6 | 8000 |
Cyclops | 10 8 6 | 8000 |
Yak | 10 8 6 | 8000 |
Salamander | 10 8 6 | 8000 |
Unicorn | 10 8 6 | 8000 |
Bear | 10 8 6 | 8000 |
Devil | 10 8 6 | 8000 |
Dragon | 10 8 6 | 8000 |
Synergies
Familiar 1 | Familiar 2 | Effect | Requirements | ||
---|---|---|---|---|---|
Tortoise | Centaur | +90 Flat Barrier damage added to Summon Familiar if using Ranged | Level 70 Tortoise Mark Level 3 Centaur Mark Level 2 | ||
Tortoise | Cyclops | +20% Summoning Familiar damage added as extra damage to Barrier | Level 70 Tortoise Mark Level 4 Cyclops Mark Level 2 | ||
Tortoise | Dragon | +20% chance for Summon to apply a Barrier Burn to the enemy | Level 90 Tortoise Mark Level 4 Dragon Mark Level 2 | ||
Tortoise | Golbin Thief | Grants GP equal to 100% damage dealt to Barrier | Level 70 Tortoise Mark Level 2 Golbin Thief Mark Level 2 | ||
Tortoise | Minotaur | +90 Flat Barrier damage added to Summon Familiar if using Melee | Level 70 Tortoise Mark Level 3 Minotaur Mark Level 2 | ||
Tortoise | Occultist | Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down. | Level 70 Tortoise Mark Level 2 Occultist Mark Level 2 | ||
Tortoise | Unicorn | While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage | Level 80 Tortoise Mark Level 4 Unicorn Mark Level 2 | ||
Tortoise | Witch | +90 Flat Barrier damage added to Summon Familiar if using Magic | Level 70 Tortoise Mark Level 3 Witch Mark Level 2 | ||
Tortoise | Wolf | +10% chance for Summon to apply a Barrier Bleed to the enemy that deals damage equal to 250% Summon Max Hit over 10s | Level 70 Tortoise Mark Level 2 Wolf Mark Level 2 | ||
Tortoise | Yak | +2% Damage Reduction if the Target has Barrier | Level 70 Tortoise Mark Level 4 Yak Mark Level 2 | ||
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. | Level 90 Bear Mark Level 4 Devil Mark Level 4 | ||
Bear | Beaver | +5% Resource Preservation cap in Fletching | Level 110 Bear Mark Level 6 Beaver Mark Level 4 | ||
Bear | Eagle | -10% Herblore Interval | Level 100 Bear Mark Level 5 Eagle Mark Level 4 | ||
Bear | Fox | +5% Resource Preservation cap in Herblore | Level 115 Bear Mark Level 6 Fox Mark Level 4 | ||
Bear | Owl | +1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | Level 105 Bear Mark Level 5 Owl Mark Level 4 | ||
Centaur | Cyclops | +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Level 55 Centaur Mark Level 4 Cyclops Mark Level 3 | ||
Centaur | Dragon | +10% chance to apply burn when attacking with Ranged | Level 90 Centaur Mark Level 4 Dragon Mark Level 3 | ||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | Level 80 Centaur Mark Level 4 Unicorn Mark Level 3 | ||
Centaur | Witch | While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. | Level 45 Centaur Mark Level 3 Witch Mark Level 3 | ||
Centaur | Yak | +2% Damage Reduction when fighting a Magic Enemy | Level 65 Centaur Mark Level 4 Yak Mark Level 3 | ||
Centaur | Lightning Spirit | If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment | Level 100 Centaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Centaur | Siren | While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack. | Level 105 Centaur Mark Level 5 Siren Mark Level 3 | ||
Centaur | Spectre | While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%. | Level 115 Centaur Mark Level 6 Spectre Mark Level 3 | ||
Centaur | Spider | While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack. | Level 110 Centaur Mark Level 6 Spider Mark Level 3 | ||
Crow | Bear | While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion. | Level 80 Crow Mark Level 4 Bear Mark Level 3 | ||
Crow | Devil | +10 Fire Runes gained when Runecrafting elemental runes -5% Runecrafting Skill XP |
Level 90 Crow Mark Level 4 Devil Mark Level 3 | ||
Crow | Leprechaun | +1 Rune Essence gained when Thieving the Miner | Level 45 Crow Mark Level 3 Leprechaun Mark Level 3 | ||
Crow | Monkey | +20% chance to double items in Crafting when making Leather or Dragonhide armour | Level 55 Crow Mark Level 4 Monkey Mark Level 3 | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | Level 65 Crow Mark Level 4 Salamander Mark Level 3 | ||
Crow | Beaver | +100% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled) | Level 110 Crow Mark Level 6 Beaver Mark Level 3 | ||
Crow | Eagle | -10% Runecrafting Interval | Level 100 Crow Mark Level 5 Eagle Mark Level 3 | ||
Crow | Fox | -30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | Level 115 Crow Mark Level 6 Fox Mark Level 3 | ||
Crow | Owl | +1.5% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology | Level 105 Crow Mark Level 5 Owl Mark Level 3 | ||
Cyclops | Dragon | -25% damage taken from dragonbreath | Level 90 Cyclops Mark Level 4 Dragon Mark Level 4 | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | Level 80 Cyclops Mark Level 4 Unicorn Mark Level 4 | ||
Cyclops | Yak | +3% Damage Reduction when fighting a Slayer Task monster | Level 65 Cyclops Mark Level 4 Yak Mark Level 4 | ||
Cyclops | Lightning Spirit | If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins. | Level 100 Cyclops Mark Level 5 Lightning Spirit Mark Level 4 | ||
Cyclops | Siren | If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins. | Level 105 Cyclops Mark Level 5 Siren Mark Level 4 | ||
Cyclops | Spectre | If Target is current Slayer Task, gain Slayer Coins equal to their base Damage Reduction | Level 115 Cyclops Mark Level 6 Spectre Mark Level 4 | ||
Cyclops | Spider | +200% of Poison damage dealt is gained as Slayer Coins | Level 110 Cyclops Mark Level 6 Spider Mark Level 4 | ||
Devil | Beaver | -10% Chance to Double Items in Fletching +2 Bolts produced per action in Fletching |
Level 110 Devil Mark Level 6 Beaver Mark Level 4 | ||
Devil | Eagle | +10% Agility Mastery XP. -100% GP from Agility. | Level 100 Devil Mark Level 5 Eagle Mark Level 4 | ||
Devil | Fox | +100% Summoning Skill XP -1000 Base Quantity for Summoning Tablet Creation +100% Summoning Mastery XP |
Level 115 Devil Mark Level 6 Fox Mark Level 4 | ||
Devil | Owl | Adds an additional +4 to regular stardust drops, gain no golden stardust | Level 105 Devil Mark Level 5 Owl Mark Level 4 | ||
Dragon | Lightning Spirit | If Target is currently Stunned, +15% Chance to apply burn when attacking. | Level 100 Dragon Mark Level 5 Lightning Spirit Mark Level 4 | ||
Dragon | Siren | If Target is currently Sleeping, +15% Chance to apply burn when attacking. | Level 105 Dragon Mark Level 5 Siren Mark Level 4 | ||
Dragon | Spectre | If Target is currently Burning, Target Damage Reduction is decreased by flat 8%. | Level 115 Dragon Mark Level 6 Spectre Mark Level 4 | ||
Dragon | Spider | If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit. | Level 110 Dragon Mark Level 6 Spider Mark Level 4 | ||
Ent | Bear | +1 minimum Bird Nests received from Woodcutting when the Bird Nest Potion is active | Level 80 Ent Mark Level 4 Bear Mark Level 2 | ||
Ent | Crow | +20% chance to preserve resources in Runecrafting when making staves | Level 35 Ent Mark Level 3 Crow Mark Level 2 | ||
Ent | Devil | +15% Woodcutting XP added as Firemaking XP Chance to double Logs while Woodcutting is halved |
Level 90 Ent Mark Level 4 Devil Mark Level 2 | ||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP. | Level 45 Ent Mark Level 3 Leprechaun Mark Level 2 | ||
Ent | Mole | +5% chance to receive a gem per Woodcutting action | Level 5 Ent Mark Level 2 Mole Mark Level 2 | ||
Ent | Monkey | +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting | Level 55 Ent Mark Level 4 Monkey Mark Level 2 | ||
Ent | Octopus | +6% Chance for Bird Nests to drop in Woodcutting +6% Special Item chance in Fishing |
Level 15 Ent Mark Level 2 Octopus Mark Level 2 | ||
Ent | Pig | +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | Level 25 Ent Mark Level 3 Pig Mark Level 2 | ||
Ent | Salamander | +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing. | Level 65 Ent Mark Level 4 Salamander Mark Level 2 | ||
Ent | Beaver | +30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled) | Level 110 Ent Mark Level 6 Beaver Mark Level 2 | ||
Ent | Eagle | -0.3s Woodcutting Interval | Level 100 Ent Mark Level 5 Eagle Mark Level 2 | ||
Ent | Fox | -30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | Level 115 Ent Mark Level 6 Fox Mark Level 2 | ||
Ent | Owl | +1.5% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology | Level 105 Ent Mark Level 5 Owl Mark Level 2 | ||
Golbin Thief | Centaur | +200% of ranged damage dealt gained as GP | Level 35 Golbin Thief Mark Level 3 Centaur Mark Level 2 | ||
Golbin Thief | Cyclops | +400% GP from Slayer Task monsters | Level 55 Golbin Thief Mark Level 4 Cyclops Mark Level 2 | ||
Golbin Thief | Dragon | +200% GP from burning Monsters | Level 90 Golbin Thief Mark Level 4 Dragon Mark Level 2 | ||
Golbin Thief | Minotaur | +250% of melee damage dealt gained as GP | Level 25 Golbin Thief Mark Level 3 Minotaur Mark Level 2 | ||
Golbin Thief | Occultist | +15% of enemy's highest evasion rating as GP on kill | Level 5 Golbin Thief Mark Level 2 Occultist Mark Level 2 | ||
Golbin Thief | Unicorn | +100% of passively regenerated health gained as GP | Level 80 Golbin Thief Mark Level 4 Unicorn Mark Level 2 | ||
Golbin Thief | Witch | +150% of magic damage dealt gained as GP | Level 45 Golbin Thief Mark Level 3 Witch Mark Level 2 | ||
Golbin Thief | Wolf | +350 GP From Monsters | Level 15 Golbin Thief Mark Level 2 Wolf Mark Level 2 | ||
Golbin Thief | Yak | +30 GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn) | Level 65 Golbin Thief Mark Level 4 Yak Mark Level 2 | ||
Golbin Thief | Lightning Spirit | If Target is currently Stunned, +150% Damage Dealt gained as GP. | Level 100 Golbin Thief Mark Level 5 Lightning Spirit Mark Level 2 | ||
Golbin Thief | Siren | If Target is currently Sleeping, +200% Damage Dealt gained as GP. | Level 105 Golbin Thief Mark Level 5 Siren Mark Level 2 | ||
Golbin Thief | Spectre | +100% of damage dealt to Hitpoints by Summoning Familiars gained as GP | Level 115 Golbin Thief Mark Level 6 Spectre Mark Level 2 | ||
Golbin Thief | Spider | If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level. | Level 110 Golbin Thief Mark Level 6 Spider Mark Level 2 | ||
Leprechaun | Bear | +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer | Level 80 Leprechaun Mark Level 4 Bear Mark Level 3 | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | Level 90 Leprechaun Mark Level 4 Devil Mark Level 3 | ||
Leprechaun | Monkey | Automatically sell Common Drops from Thieving for 15x their base sale price | Level 55 Leprechaun Mark Level 4 Monkey Mark Level 3 | ||
Leprechaun | Salamander | +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner | Level 65 Leprechaun Mark Level 4 Salamander Mark Level 3 | ||
Leprechaun | Beaver | +20% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price | Level 110 Leprechaun Mark Level 6 Beaver Mark Level 3 | ||
Leprechaun | Eagle | +30% GP from Agility per active Obstacle | Level 100 Leprechaun Mark Level 5 Eagle Mark Level 3 | ||
Leprechaun | Fox | +10 Base Quantity for Leprechaun Tablet Creation in Summoning +100% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) |
Level 115 Leprechaun Mark Level 6 Fox Mark Level 3 | ||
Leprechaun | Owl | +1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | Level 105 Leprechaun Mark Level 5 Owl Mark Level 3 | ||
Minotaur | Centaur | While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. | Level 35 Minotaur Mark Level 3 Centaur Mark Level 3 | ||
Minotaur | Cyclops | +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Level 55 Minotaur Mark Level 4 Cyclops Mark Level 3 | ||
Minotaur | Dragon | If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating). | Level 90 Minotaur Mark Level 4 Dragon Mark Level 3 | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | Level 80 Minotaur Mark Level 4 Unicorn Mark Level 3 | ||
Minotaur | Witch | +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Level 45 Minotaur Mark Level 3 Witch Mark Level 3 | ||
Minotaur | Yak | +2% Damage Reduction when fighting a Ranged Enemy | Level 65 Minotaur Mark Level 4 Yak Mark Level 3 | ||
Minotaur | Lightning Spirit | If Target is currently Stunned, +15% Melee Strength Bonus from Equipment. | Level 100 Minotaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Minotaur | Siren | While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack. | Level 105 Minotaur Mark Level 5 Siren Mark Level 3 | ||
Minotaur | Spectre | While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%. | Level 115 Minotaur Mark Level 6 Spectre Mark Level 3 | ||
Minotaur | Spider | While using Melee Attack Style, +30% chance to apply poison when hitting with an attack. | Level 110 Minotaur Mark Level 6 Spider Mark Level 3 | ||
Mole | Bear | +25 Mining node Hitpoints when using Perfect Swing Potions | Level 80 Mole Mark Level 4 Bear Mark Level 2 | ||
Mole | Crow | x2 Rune Essence received from Mining | Level 35 Mole Mark Level 3 Crow Mark Level 2 | ||
Mole | Devil | +10% chance to receive a Diamond per action in Firemaking (Cannot be doubled). | Level 90 Mole Mark Level 4 Devil Mark Level 2 | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | Level 45 Mole Mark Level 3 Leprechaun Mark Level 2 | ||
Mole | Monkey | x2 Gold and Silver Ore received from Mining | Level 55 Mole Mark Level 4 Monkey Mark Level 2 | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | Level 15 Mole Mark Level 2 Octopus Mark Level 2 | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | Level 25 Mole Mark Level 3 Pig Mark Level 2 | ||
Mole | Salamander | +15% chance to recieve the bar version of an ore when Mining | Level 65 Mole Mark Level 4 Salamander Mark Level 2 | ||
Mole | Beaver | +100% chance for +5 Arrows produced per action in Fletching (Cannot be doubled) | Level 110 Mole Mark Level 6 Beaver Mark Level 2 | ||
Mole | Eagle | -0.2s Mining Interval | Level 100 Mole Mark Level 5 Eagle Mark Level 2 | ||
Mole | Fox | +10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | Level 115 Mole Mark Level 6 Fox Mark Level 2 | ||
Mole | Owl | +30% chance for +1 Meteorite Ore in Mining (Cannot be doubled) | Level 105 Mole Mark Level 5 Owl Mark Level 2 | ||
Monkey | Bear | +100% Crafting Potion charges | Level 80 Monkey Mark Level 4 Bear Mark Level 4 | ||
Monkey | Devil | +400% of Log base sale price granted as GP when Burnt in Firemaking | Level 90 Monkey Mark Level 4 Devil Mark Level 4 | ||
Monkey | Salamander | +33% chance to preserve resources in Crafting when making jewelry | Level 65 Monkey Mark Level 4 Salamander Mark Level 4 | ||
Monkey | Beaver | +1 base Javelins produced per action in Fletching +100% Resource Cost for Javelins in Fletching |
Level 110 Monkey Mark Level 6 Beaver Mark Level 4 | ||
Monkey | Eagle | -10% Agility Interval | Level 100 Monkey Mark Level 5 Eagle Mark Level 4 | ||
Monkey | Fox | +50% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) -5% Summoning Interval for equipped Summoning Tablets +15 Base Quantity when creating equipped Summoning Tablets |
Level 115 Monkey Mark Level 6 Fox Mark Level 4 | ||
Monkey | Owl | +1.5% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology | Level 105 Monkey Mark Level 5 Owl Mark Level 4 | ||
Occultist | Centaur | -20% Enemy Ranged Evasion Rating. | Level 35 Occultist Mark Level 3 Centaur Mark Level 2 | ||
Occultist | Cyclops | -20% Slayer Task monster Accuracy Rating | Level 55 Occultist Mark Level 4 Cyclops Mark Level 2 | ||
Occultist | Dragon | If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus. | Level 90 Occultist Mark Level 4 Dragon Mark Level 2 | ||
Occultist | Minotaur | -20% Enemy Melee Evasion Rating. | Level 25 Occultist Mark Level 3 Minotaur Mark Level 2 | ||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | Level 80 Occultist Mark Level 4 Unicorn Mark Level 2 | ||
Occultist | Witch | +100 Magic Defence Bonus | Level 45 Occultist Mark Level 3 Witch Mark Level 2 | ||
Occultist | Wolf | When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings). | Level 15 Occultist Mark Level 2 Wolf Mark Level 2 | ||
Occultist | Yak | Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus) | Level 65 Occultist Mark Level 4 Yak Mark Level 2 | ||
Occultist | Lightning Spirit | When a Stun is applied to the Target, -10% Global Evasion Rating to the Target for the remainder of the fight (Stacks up to 3 times) | Level 100 Occultist Mark Level 5 Lightning Spirit Mark Level 2 | ||
Occultist | Siren | When a Sleep is applied to the Target, -10% Global Evasion Rating applied to the Target for the remainder of the fight (Stacks up to 3 times) | Level 105 Occultist Mark Level 5 Siren Mark Level 2 | ||
Occultist | Spectre | Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction | Level 115 Occultist Mark Level 6 Spectre Mark Level 2 | ||
Occultist | Spider | If Target is currently Poisoned, apply -20% Global Evasion to the Target. | Level 110 Occultist Mark Level 6 Spider Mark Level 2 | ||
Octopus | Bear | +200% Fisherman's Potion charges | Level 80 Octopus Mark Level 4 Bear Mark Level 2 | ||
Octopus | Crow | +5 base quantity when creating Combination runes that require Water Runes in Runecrafting | Level 35 Octopus Mark Level 3 Crow Mark Level 2 | ||
Octopus | Devil | +5% Cooking Mastery XP -10% Cooking Skill XP |
Level 90 Octopus Mark Level 4 Devil Mark Level 2 | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | Level 45 Octopus Mark Level 3 Leprechaun Mark Level 2 | ||
Octopus | Monkey | +33% chance to gain a random gem when creating jewelry in Crafting | Level 55 Octopus Mark Level 4 Monkey Mark Level 2 | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | Level 25 Octopus Mark Level 3 Pig Mark Level 2 | ||
Octopus | Salamander | +15% chance to preserve resources in Smithing when making Dragon Gear | Level 65 Octopus Mark Level 4 Salamander Mark Level 2 | ||
Octopus | Beaver | +30% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled) | Level 110 Octopus Mark Level 6 Beaver Mark Level 2 | ||
Octopus | Eagle | -0.5s Fishing Interval | Level 100 Octopus Mark Level 5 Eagle Mark Level 2 | ||
Octopus | Fox | -20% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) -5% Summoning Interval when making Octopus Tablets |
Level 115 Octopus Mark Level 6 Fox Mark Level 2 | ||
Octopus | Owl | +1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology | Level 105 Octopus Mark Level 5 Owl Mark Level 2 | ||
Pig | Bear | +200% Generous Cook Potion charges | Level 80 Pig Mark Level 4 Bear Mark Level 3 | ||
Pig | Crow | +15% Chance to Preserve Resources in Cooking +15% chance to preserve resources when Runecrafting runes |
Level 35 Pig Mark Level 3 Crow Mark Level 3 | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | Level 90 Pig Mark Level 4 Devil Mark Level 3 | ||
Pig | Leprechaun | Take no damage when stunned by the Chef in Thieving | Level 45 Pig Mark Level 3 Leprechaun Mark Level 3 | ||
Pig | Monkey | -1 Dragonhide costs when Crafting (Cannot be reduced below 1) | Level 55 Pig Mark Level 4 Monkey Mark Level 3 | ||
Pig | Salamander | -0.3s Cooking Interval -0.3s Smithing Interval |
Level 65 Pig Mark Level 4 Salamander Mark Level 3 | ||
Pig | Beaver | -15% Passive Cook Interval | Level 110 Pig Mark Level 6 Beaver Mark Level 3 | ||
Pig | Eagle | -10% Cooking Interval | Level 100 Pig Mark Level 5 Eagle Mark Level 3 | ||
Pig | Fox | -30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | Level 115 Pig Mark Level 6 Fox Mark Level 3 | ||
Pig | Owl | +1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | Level 105 Pig Mark Level 5 Owl Mark Level 3 | ||
Salamander | Bear | x2 Silver and Gold bars received from Smithing when using Seeing Gold Potions | Level 80 Salamander Mark Level 4 Bear Mark Level 4 | ||
Salamander | Devil | -3 Coal required for Smithing Item production. | Level 90 Salamander Mark Level 4 Devil Mark Level 4 | ||
Salamander | Beaver | +30% chance for +3 Javelins produced per action in Fletching (Cannot be doubled) | Level 110 Salamander Mark Level 6 Beaver Mark Level 4 | ||
Salamander | Eagle | -20% Smithing Interval | Level 100 Salamander Mark Level 5 Eagle Mark Level 4 | ||
Salamander | Fox | Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost) +200% Salamander Tablets made in Summoning |
Level 115 Salamander Mark Level 6 Fox Mark Level 4 | ||
Salamander | Owl | +1.5% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology | Level 105 Salamander Mark Level 5 Owl Mark Level 4 | ||
Unicorn | Dragon | +100% Burn lifesteal | Level 90 Unicorn Mark Level 4 Dragon Mark Level 4 | ||
Unicorn | Lightning Spirit | When a Stun is applied to you, heal for +10% of your Max HP | Level 100 Unicorn Mark Level 5 Lightning Spirit Mark Level 4 | ||
Unicorn | Siren | When Sleep is applied to you, heal for +20% of your Max HP | Level 105 Unicorn Mark Level 5 Siren Mark Level 4 | ||
Unicorn | Spectre | Disables all sources of lifesteal Heal for +200% of the Target's base Damage Reduction on a successful attack (once per turn) |
Level 115 Unicorn Mark Level 6 Spectre Mark Level 4 | ||
Unicorn | Spider | Grants poison immunity | Level 110 Unicorn Mark Level 6 Spider Mark Level 4 | ||
Witch | Cyclops | +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins | Level 55 Witch Mark Level 4 Cyclops Mark Level 3 | ||
Witch | Dragon | +30 Minimum Damage for all Standard Magic Spells. | Level 90 Witch Mark Level 4 Dragon Mark Level 3 | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | Level 80 Witch Mark Level 4 Unicorn Mark Level 3 | ||
Witch | Yak | +2% Damage Reduction when fighting a Melee Enemy | Level 65 Witch Mark Level 4 Yak Mark Level 3 | ||
Witch | Lightning Spirit | If Target is currently Stunned, +15% Magic Damage Bonus from Equipment. | Level 100 Witch Mark Level 5 Lightning Spirit Mark Level 3 | ||
Witch | Siren | While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack. | Level 105 Witch Mark Level 5 Siren Mark Level 3 | ||
Witch | Spectre | While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%. | Level 115 Witch Mark Level 6 Spectre Mark Level 3 | ||
Witch | Spider | While using Magic Attack Style, +30% chance to apply poison when hitting with an attack. | Level 110 Witch Mark Level 6 Spider Mark Level 3 | ||
Wolf | Centaur | +8% Ranged lifesteal | Level 35 Wolf Mark Level 3 Centaur Mark Level 2 | ||
Wolf | Cyclops | +20% of lifesteal healing gained as Slayer Coins | Level 55 Wolf Mark Level 4 Cyclops Mark Level 2 | ||
Wolf | Dragon | +100% Lifesteal for Summoning attacks | Level 90 Wolf Mark Level 4 Dragon Mark Level 2 | ||
Wolf | Minotaur | +12% Melee lifesteal | Level 25 Wolf Mark Level 3 Minotaur Mark Level 2 | ||
Wolf | Unicorn | +50% Bleed lifesteal | Level 80 Wolf Mark Level 4 Unicorn Mark Level 2 | ||
Wolf | Witch | +4% Magic lifesteal | Level 45 Wolf Mark Level 3 Witch Mark Level 2 | ||
Wolf | Yak | Heal for 50% of your damage reduction on attacking an enemy (once per turn) | Level 65 Wolf Mark Level 4 Yak Mark Level 2 | ||
Wolf | Lightning Spirit | If Target is currently Stunned, +15% Lifesteal. | Level 100 Wolf Mark Level 5 Lightning Spirit Mark Level 2 | ||
Wolf | Siren | If Target is currently Sleeping, +25% Lifesteal. | Level 105 Wolf Mark Level 5 Siren Mark Level 2 | ||
Wolf | Spectre | Heal for +100% of the Target's base Damage Reduction on a successful attack (once per turn) | Level 115 Wolf Mark Level 6 Spectre Mark Level 2 | ||
Wolf | Spider | +50% Poison lifesteal | Level 110 Wolf Mark Level 6 Spider Mark Level 2 | ||
Yak | Dragon | You take no damage from BURNING. | Level 90 Yak Mark Level 4 Dragon Mark Level 4 | ||
Yak | Unicorn | +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints. | Level 80 Yak Mark Level 4 Unicorn Mark Level 4 | ||
Yak | Lightning Spirit | +3% Damage Reduction while Stunned. | Level 100 Yak Mark Level 5 Lightning Spirit Mark Level 4 | ||
Yak | Siren | +3% Damage Reduction while Sleeping. | Level 105 Yak Mark Level 5 Siren Mark Level 4 | ||
Yak | Spectre | If Damage Reduction is less than the Targets, +2% Damage Reduction. | Level 115 Yak Mark Level 6 Spectre Mark Level 4 | ||
Yak | Spider | +3% Damage Reduction while Poisoned. | Level 110 Yak Mark Level 6 Spider Mark Level 4 | ||
Beaver | Fox | +5 Base Quantity when creating equipped Summoning Tablets -15% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) |
Level 115 Beaver Mark Level 6 Fox Mark Level 6 | ||
Eagle | Beaver | -0.3s Fletching Interval when making Arrows | Level 110 Eagle Mark Level 6 Beaver Mark Level 5 | ||
Eagle | Fox | -10% Summoning Interval | Level 115 Eagle Mark Level 6 Fox Mark Level 5 | ||
Eagle | Owl | -10% Astrology Interval | Level 105 Eagle Mark Level 5 Owl Mark Level 5 | ||
Fox | Centaur | +5% Ranged critical hit chance | Level 115 Fox Mark Level 3 Centaur Mark Level 6 | ||
Fox | Cyclops | -15% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) +5 Base Quantity for Cyclops Tablet Creation in Summoning |
Level 115 Fox Mark Level 4 Cyclops Mark Level 6 | ||
Fox | Dragon | Burn applied to the Target deal +5% Max HP as extra damage | Level 115 Fox Mark Level 4 Dragon Mark Level 6 | ||
Fox | Golbin Thief | +60 GP Gained on successful Enemy Hit | Level 115 Fox Mark Level 2 Golbin Thief Mark Level 6 | ||
Fox | Minotaur | +5% Melee critical hit chance | Level 115 Fox Mark Level 3 Minotaur Mark Level 6 | ||
Fox | Occultist | Occultist Familiar effect is doubled. | Level 115 Fox Mark Level 2 Occultist Mark Level 6 | ||
Fox | Unicorn | +15 Flat Hitpoints Regeneration | Level 115 Fox Mark Level 4 Unicorn Mark Level 6 | ||
Fox | Witch | +5% Magic critical hit chance | Level 115 Fox Mark Level 3 Witch Mark Level 6 | ||
Fox | Wolf | -10% Auto Eat Efficiency Doubles the Attacker Lifesteal percent -10% Auto Eat Hitpoints Limit |
Level 115 Fox Mark Level 2 Wolf Mark Level 6 | ||
Fox | Yak | While at Full Hitpoints, +3% Damage Reduction. | Level 115 Fox Mark Level 4 Yak Mark Level 6 | ||
Fox | Lightning Spirit | +10% chance to increase the length of stun inflicted by 1 turn | Level 115 Fox Mark Level 5 Lightning Spirit Mark Level 6 | ||
Fox | Siren | +10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn | Level 115 Fox Mark Level 5 Siren Mark Level 6 | ||
Fox | Spectre | While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%. | Level 115 Fox Mark Level 6 Spectre Mark Level 6 | ||
Fox | Spider | +10% chance to apply Deadly Poison to the Target | Level 115 Fox Mark Level 6 Spider Mark Level 6 | ||
Lightning Spirit | Siren | +10% chance to avoid Sleep +10% chance to avoid being Stunned |
Level 105 Lightning Spirit Mark Level 5 Siren Mark Level 5 | ||
Lightning Spirit | Spectre | If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%. | Level 115 Lightning Spirit Mark Level 6 Spectre Mark Level 5 | ||
Lightning Spirit | Spider | If Target is currently Stunned, -10% Attack Interval. | Level 110 Lightning Spirit Mark Level 6 Spider Mark Level 5 | ||
Owl | Beaver | +1.5% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology | Level 110 Owl Mark Level 6 Beaver Mark Level 5 | ||
Owl | Fox | +1.5% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology | Level 115 Owl Mark Level 6 Fox Mark Level 5 | ||
Siren | Spectre | If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%. | Level 115 Siren Mark Level 6 Spectre Mark Level 5 | ||
Siren | Spider | If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack. | Level 110 Siren Mark Level 6 Spider Mark Level 5 | ||
Spider | Spectre | +100% Summoning Maximum Hit | Level 115 Spider Mark Level 6 Spectre Mark Level 6 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,450,000 xp | +5% Summoning Mastery XP |
25% | 3,625,000 xp | +1 Shard Cost Reduction for Tier 1 & Tier 2 Summoning Tablets |
50% | 7,250,000 xp | +10% resource preservation chance for Summoning |
95% | 13,775,000 xp | +1 Shard Cost Reduction for Tier 3 Summoning Tablets. +10 Base Quantity for Summoning Tablet Creation. |
Total Mastery Pool XP | 14,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Summoning Skillcape | Level 99 | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation | |
Superior Summoning Skillcape | Level 120 | +15% Chance to preserve Summoning Charges +25% Chance to Preserve Resources in Summoning -10% Summoning Interval +10% Summoning Maximum Hit +10 Base Quantity for Summoning Tablet Creation |
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
Pet | Name | Effect |
---|---|---|
Tim the Wolf | -1 Shard Cost when creating Familiars in Summoning | |
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Necromancer Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 15 | +1 Base Quantity for Summoning Tablet Creation | |
II | 30 | +2 Base Quantity for Summoning Tablet Creation | |
III | 45 | +3 Base Quantity for Summoning Tablet Creation | |
IV | 60 | +5 Base Quantity for Summoning Tablet Creation |
Skill Boosts
This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Summoning Boosts | Other Modifiers |
---|---|---|---|
Forest Trail | Agility Obstacle 6 | -5% Summoning Interval +5% Summoning Mastery XP |
-6% Farming Yield |
Runic Trail | Agility Obstacle 8 | +5% Chance to Preserve Resources in Summoning +3 Base Quantity for Summoning Tablet Creation |
-16% Chance to Preserve Resources in Herblore +15% Chance to preserve Summoning Charges |
Rune Crawl | Agility Obstacle 12 | -5% Summoning Interval +6 Base Quantity for Summoning Tablet Creation |
-20% Chance To Preserve Potion Charge +10% Chance to preserve Summoning Charges |
Elite Pillar of Endowment | Agility Pillar | +20 Base Quantity for Summoning Tablet Creation | +50 Bank Space +20% chance to preserve Consumable Slot charges +20% Chance To Preserve Potion Charge +20% Chance to preserve Summoning Charges |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP |
Qimican | Constellation | -5% Summoning Interval +8% Chance to Double Items in Summoning +8% Summoning Mastery XP +8% Summoning Skill XP |
-5% Herblore Interval +8% Chance to Double Items in Herblore +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Herblore Skill XP +5% Chance to preserve Summoning Charges |
Necromancer Potion I | Item | +1 Base Quantity for Summoning Tablet Creation | |
Necromancer Potion II | Item | +2 Base Quantity for Summoning Tablet Creation | |
Necromancer Potion III | Item | +3 Base Quantity for Summoning Tablet Creation | |
Necromancer Potion IV | Item | +5 Base Quantity for Summoning Tablet Creation | |
Ancient Ring of Skills | Item (Ring) | +8% non-Combat Skill XP | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all non-Combat Skills +4% non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +25% Mastery Pool XP Cap +20% Chance to Preserve Resources in Summoning +10 Base Quantity for Summoning Tablet Creation |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +150 Stealth while Thieving |
Fox | Item (Summon1, Summon2) | -5% Summoning Interval | +5% Summoning Maximum Hit |
Golden Wreath | Item (Helmet, Passive) | +3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
Maximum Skillcape | Item (Cape) | +20% Chance to Preserve Resources in Summoning +10 Base Quantity for Summoning Tablet Creation |
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +150 Stealth while Thieving |
Necromancer Boots | Item (Boots, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Necromancer Bottoms | Item (Platelegs, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Necromancer Hat | Item (Helmet, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Necromancer Robes | Item (Platebody, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Old Summoning Gloves | Item (Gloves) | -0.3s Summoning Interval +3% Summoning Mastery XP +3 Base Quantity for Summoning Tablet Creation |
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Ring of Summoning | Item (Ring, Passive) | -0.2s Summoning Interval +8% Summoning Skill XP |
+5% Chance to preserve Summoning Charges |
Skillers Body | Item (Platebody) | +2% non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% non-Combat Skill XP | |
Summoners Bag | Item (Consumable) | +10 Base Quantity for Summoning Tablet Creation | +10% Chance to preserve Summoning Charges |
Summoning Lesser Relic | Item (Consumable) | -5% Summoning Interval +15 Base Quantity for Summoning Tablet Creation |
-0.3s Monster Respawn Timer |
Summoning Scrolls | Item (Consumable) | +10% Chance to Preserve Resources in Summoning +15 Base Quantity for Summoning Tablet Creation |
+10% Chance to preserve Summoning Charges |
Summoning Skillcape | Item (Cape) | +20% Chance to Preserve Resources in Summoning +10 Base Quantity for Summoning Tablet Creation |
+10% Chance to preserve Summoning Charges |
Superior Cape of Completion | Item (Cape) | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +10 Base Quantity for Summoning Tablet Creation |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +10 Base Quantity for Summoning Tablet Creation |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Summoning Skillcape | Item (Cape) | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +10 Base Quantity for Summoning Tablet Creation |
+15% Chance to preserve Summoning Charges +10% Summoning Maximum Hit |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all non-Combat Skills +50% Mastery Pool XP Cap |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges |
Tim the Wolf | Pet | -1 Shard Cost when creating Familiars in Summoning | |
Summoner's Altar | Upgrade | -10% Summoning Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |