Firemaking/Training: Difference between revisions
m (woopsy) |
(Add modifiers) |
||
Line 70: | Line 70: | ||
==Boosters== | ==Boosters== | ||
===XP=== | ===XP=== | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Firemaking}} | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Firemaking}} | ||
===Action Time=== | ===Action Time=== | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Firemaking}} | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Firemaking}} | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |
Revision as of 11:19, 13 November 2022
This page was last updated for (v1.0.2). |
Training
While Firemaking, the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for Firemaking when lit. Generally, this is not worth the effort, as the fire must be relit manually each time and consumes a great deal of logs.
Instead of lighting bonfires manually, players should use Controlled Heat Potions, which will relight bonfires for free after the first has been lit. It is not advisable to fully level up Firemaking without these potions, as the bonus is significant. It requires only
Level 20, as well as
Mahogany Logs. This can be combined with the
Devil and
Bear Summoning synergy for another 5% bonus XP, if available.
Log | Bonfire Bonus XP | Time Lit | Potion Doses p/hr | |
---|---|---|---|---|
![]() |
5% | 1 | 0 min 20 sec | 180 |
![]() |
10% | 10 | 0 min 30 sec | 120 |
![]() |
15% | 25 | 0 min 40 sec | 90 |
![]() |
20% | 35 | 0 min 50 sec | 72 |
![]() |
25% | 45 | 1 min 00 sec | 60 |
![]() |
30% | 55 | 1 min 10 sec | 51.4 |
![]() |
35% | 60 | 1 min 20 sec | 45 |
![]() |
40% | 75 | 1 min 30 sec | 40 |
![]() |
45% | 90 | 1 min 40 sec | 36 |
Note that:
- The With Bonfire section assumes that
Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using
Controlled Heat Potions is highly recommended due to the significant time and log saving they provide.
- The below table assumes no XP bonuses or burn time reductions apply. In reality, the time experienced by the player will be lower than is stated below due to each log's burn time reducing by 0.1% for each
Mastery level that same log has, and any other burn time reductions the player may have active (See Boosters).
- Log amounts stated are before resource preservation, so the actual number of logs used will be lower if the player is using things that provide a chance to preserve resources such as the
Crown of Rhaelyx,
Astrology Modifiers, or one of the many
Agility obstacles that provides resource preservation.
- If the player does not have enough
Magic Logs to reach level 99, then burning
Yew Logs instead is preferred to
Redwood Logs due to their higher XP rate.
Log | Burn Time | Without Bonfire | With Bonfire | ||||||
---|---|---|---|---|---|---|---|---|---|
XP/Log | Logs | Time | XP/Log | Logs | Time | Potion Doses | |||
![]() |
1-10 | 2s | 15 | 77 | 2 mins, 34 secs | 15.75 | 74 | 2 mins, 28 secs | 8 |
![]() |
10-25 | 2s | 30 | 223 | 7 mins, 26 secs | 33 | 203 | 6 mins, 46 secs | 14 |
![]() |
25-35 | 3s | 40 | 365 | 18 mins, 15 secs | 46 | 317 | 15 mins, 51 secs | 24 |
![]() |
35-45 | 4s | 65 | 602 | 40 mins, 8 secs | 78 | 501 | 33 mins, 24 secs | 41 |
![]() |
45-55 | 5s | 80 | 1,314 | 1 hour, 49 mins, 30 secs | 100 | 1,052 | 1 hour, 27 mins, 40 secs | 88 |
![]() |
55-60 | 6s | 100 | 1,071 | 1 hour, 47 mins, 6 secs | 130 | 824 | 1 hour, 22 mins, 24 secs | 71 |
![]() |
60-75 | 7s | 150 | 6,245 | 12 hours, 8 mins, 35 secs | 202.5 | 4,626 | 8 hours, 59 mins, 42 secs | 405 |
![]() |
75-99 | 10s | 225 | 52,551 | 145 hours, 58 mins, 30 secs | 315 | 37,536 | 104 hours, 16 mins | 4,171 |
Total | 62,448 | 162 hours, 52 mins, 4 secs | 45,133 | 117 hours, 4 mins, 15 secs | 4,822 |
1 Due to the time taken to gather Magic Logs, burning them is only worthwhile if they have already been acquired. If additional Magic Logs would have to be acquired through
Woodcutting or otherwise, then consider burning
Yew Logs instead.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 3 | +3% Firemaking Skill XP | -6% Woodcutting Interval | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +8% Firemaking Skill XP | -5% Fishing Interval -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP | |
![]() |
Item (Ring) | +8% non-Combat Skill XP | |
![]() |
Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
![]() |
Item (Amulet) | +15% Firemaking Skill XP | |
![]() |
Item (Platebody) | +2% Firemaking Skill XP | |
![]() |
Item (Boots) | +2% Firemaking Skill XP | |
![]() |
Item (Helmet) | +2% Firemaking Skill XP | |
![]() |
Item (Platelegs) | +2% Firemaking Skill XP | |
![]() |
![]() |
+4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
![]() |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
![]() |
Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
![]() |
![]() |
+3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
![]() |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
![]() |
Item (Platebody) | +2% non-Combat Skill XP | |
![]() |
Item (Boots) | +2% non-Combat Skill XP | |
![]() |
Item (Helmet) | +2% non-Combat Skill XP | |
![]() |
Item (Platelegs) | +2% non-Combat Skill XP | |
![]() |
+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
![]() |
+8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
![]() |
+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
![]() |
+5% Global Skill XP | ||
![]() |
Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Agility Obstacle 2 | -4% Firemaking Interval | ||
-3% Interval for all non-Combat Skills | +8% Chance to Double Items Globally +40% Global GP (except Item Sales) +8% Global Mastery XP | ||
Constellation | -5% Firemaking Interval | -5% Fishing Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP | |
![]() |
![]() |
-3% Interval for all non-Combat Skills | +4% Global Mastery XP +3% Chance to Preserve Resources in Skills +4% non-Combat Skill XP |
Item (Summon1, Summon2) | -5% Firemaking Interval | ||
![]() |
![]() |
-5% Firemaking Interval | -10% damage taken from dragonbreath +10% Chance to apply burn when attacking |
![]() |
-5% Firemaking Interval | +200% GP from Firemaking | |
![]() |
-8% Firemaking Interval | +250% GP from Firemaking | |
![]() |
Item (Consumable) | -2% Firemaking Interval | |
![]() |
Item (Consumable) | -5% Firemaking Interval | |
![]() |
Item (Helmet) | -2% Firemaking Interval | +2% Chance to Double Items in Firemaking +3% Firemaking Mastery XP |
![]() |
-3% Interval for all non-Combat Skills | -3% Attack Interval | |
![]() |
-2% Interval for all non-Combat Skills | -0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
![]() |
![]() |
-0.1s Firemaking Interval | -0.1s Cooking Interval -0.1s Smithing Interval +10% Chance to gain +1 additional resource in Cooking (Cannot be doubled) +10% Chance to gain +1 additional resource in Firemaking (Cannot be doubled) +10% Chance to gain +1 additional resource in Smithing (Cannot be doubled) |
Upgrade | -15% Firemaking Interval | -15% Cooking Interval -15% Smithing Interval |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |