Firemaking/Training: Difference between revisions
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{{V|1.0.2}} | {{V|1.0.2}} | ||
{{Disclaimer|This guide only contains instructions for the base game, and does not take {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] options into consideration}} | |||
{{Otheruses|training the Firemaking skill|the skill itself|Firemaking}} | {{Otheruses|training the Firemaking skill|the skill itself|Firemaking}} | ||
Revision as of 06:46, 23 August 2023
This page was last updated for (v1.0.2). |
Training
While Firemaking, the player has the option to light a bonfire at the cost of 10 logs. This action itself does not give experience; bonfires instead provide bonus experience for Firemaking when lit. Generally, this is not worth the effort, as the fire must be relit manually each time and consumes a great deal of logs.
Instead of lighting bonfires manually, players should use Controlled Heat Potions, which will relight bonfires for free after the first has been lit. It is not advisable to fully level up Firemaking without these potions, as the bonus is significant. It requires only Level 20, as well as Mahogany Logs. This can be combined with the Devil and Bear Summoning synergy for another 5% bonus XP, if available.
Log | Bonfire Bonus XP | Level | Time Lit | Potion Doses p/hr |
---|---|---|---|---|
Normal Logs | 5% | 1 | 0 min 20 sec | 180 |
Oak Logs | 10% | 10 | 0 min 30 sec | 120 |
Willow Logs | 15% | 25 | 0 min 40 sec | 90 |
Teak Logs | 20% | 35 | 0 min 50 sec | 72 |
Maple Logs | 25% | 45 | 1 min 00 sec | 60 |
Mahogany Logs | 30% | 55 | 1 min 10 sec | 51.4 |
Yew Logs | 35% | 60 | 1 min 20 sec | 45 |
Magic Logs | 40% | 75 | 1 min 30 sec | 40 |
Redwood Logs | 45% | 90 | 1 min 40 sec | 36 |
Note that:
- The With Bonfire section assumes that Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using Controlled Heat Potions is highly recommended due to the significant time and log saving they provide.
- The below table assumes no XP bonuses or burn time reductions apply. In reality, the time experienced by the player will be lower than is stated below due to each log's burn time reducing by 0.1% for each Mastery level that same log has, and any other burn time reductions the player may have active (See Boosters).
- Log amounts stated are before resource preservation, so the actual number of logs used will be lower if the player is using things that provide a chance to preserve resources such as the Crown of Rhaelyx, Astrology Modifiers, or one of the many Agility obstacles that provides resource preservation.
- If the player does not have enough Magic Logs to reach level 99, then burning Yew Logs instead is preferred to Redwood Logs due to their higher XP rate.
Log | Level | Burn Time | Without Bonfire | With Bonfire | |||||
---|---|---|---|---|---|---|---|---|---|
XP/Log | Logs | Time | XP/Log | Logs | Time | Potion Doses | |||
Normal Logs | 1-10 | 2s | 15 | 77 | 2 mins, 34 secs | 15.75 | 74 | 2 mins, 28 secs | 8 |
Oak Logs | 10-25 | 2s | 30 | 223 | 7 mins, 26 secs | 33 | 203 | 6 mins, 46 secs | 14 |
Willow Logs | 25-35 | 3s | 40 | 365 | 18 mins, 15 secs | 46 | 317 | 15 mins, 51 secs | 24 |
Teak Logs | 35-45 | 4s | 65 | 602 | 40 mins, 8 secs | 78 | 501 | 33 mins, 24 secs | 41 |
Maple Logs | 45-55 | 5s | 80 | 1,314 | 1 hour, 49 mins, 30 secs | 100 | 1,052 | 1 hour, 27 mins, 40 secs | 88 |
Mahogany Logs | 55-60 | 6s | 100 | 1,071 | 1 hour, 47 mins, 6 secs | 130 | 824 | 1 hour, 22 mins, 24 secs | 71 |
Yew Logs | 60-75 | 7s | 150 | 6,245 | 12 hours, 8 mins, 35 secs | 202.5 | 4,626 | 8 hours, 59 mins, 42 secs | 405 |
Magic Logs1 | 75-99 | 10s | 225 | 52,551 | 145 hours, 58 mins, 30 secs | 315 | 37,536 | 104 hours, 16 mins | 4,171 |
Total | 62,448 | 162 hours, 52 mins, 4 secs | 45,133 | 117 hours, 4 mins, 15 secs | 4,822 |
1 Due to the time taken to gather Magic Logs, burning them is only worthwhile if they have already been acquired. If additional Magic Logs would have to be acquired through Woodcutting or otherwise, then consider burning Yew Logs instead.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Stepping Stones | Agility Obstacle 3 | +3% Firemaking Skill XP | -6% Woodcutting Interval |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Ancient Ring of Skills | Item (Ring) | +8% Non-Combat Skill XP | |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Burning Amulet of XP | Item (Amulet) | +15% Firemaking Skill XP | |
Burning Mans Body | Item (Platebody) | +2% Firemaking Skill XP | |
Burning Mans Boots | Item (Boots) | +2% Firemaking Skill XP | |
Burning Mans Hat | Item (Helmet) | +2% Firemaking Skill XP | |
Burning Mans Leggings | Item (Platelegs) | +2% Firemaking Skill XP | |
Candelabra (Lit) | Item (Consumable) | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
Cape of Completion | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking |
Golden Wreath | Item (Helmet, Passive) | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
Lost Ring of the Abyss | Item (Ring) | +8% Non-Combat Skill XP | +8% Global Abyssal XP |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming |
Skillers Body | Item (Platebody) | +2% Non-Combat Skill XP | |
Skillers Boots | Item (Boots) | +2% Non-Combat Skill XP | |
Skillers Hat | Item (Helmet) | +2% Non-Combat Skill XP | |
Skillers Leggings | Item (Platelegs) | +2% Non-Combat Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore |
Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit |
Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | |
Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Monkey Bars | Agility Obstacle 2 | -4% Firemaking Interval | |
Tier 8 - 2 | Agility Obstacle 8 | -3% Firemaking Interval | -3% Smithing Interval +1 additional quantity of primary resource gained in Smithing (Cannot be doubled) +5% Smithing Mastery XP for Abyssal Realm only +5% Firemaking Mastery XP for Abyssal Realm only |
Tier 10 - 3 | Agility Obstacle 10 | -5% Firemaking Interval | -5% Herblore Interval -16% Global Evasion +4% Mastery XP for Abyssal Realm only -16% Global Accuracy |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Abyssal Devil | Item (Summon1, Summon2) | -5% Firemaking Interval | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
Devil | Item (Summon1, Summon2) | -5% Firemaking Interval | |
Firemaking Lesser Relic | Item (Consumable) | -5% Firemaking Interval | -10% damage taken from dragonbreath |
Kindling Pouch | Item (Consumable) | -5% Firemaking Interval | +200% GP gained from Firemaking |
Kindling Pouch II | Item (Consumable) | -8% Firemaking Interval | +250% GP gained from Firemaking |
Warm Beanie | Item (Helmet) | -2% Firemaking Interval | +3% Firemaking Mastery XP +2% Chance to Double Items in Firemaking |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all Non-Combat Skills | -3% Attack Interval |
Harold | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally |
Art of Control | Upgrade | -15% Firemaking Interval | -15% Cooking Interval -15% Smithing Interval |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |