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=== Introduction ===
There is no right or wrong way to progress in the game, and you will rarely, if ever, be punished for experimenting. Melvor Idle is about the journey not the destination. This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is not a complete walkthrough, nor optimal for all play styles.
This page presents one possible way to start your Melvor journey. Please note that the instructions below are for the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]. For {{Icon|Adventure|nolink=true}}, please refer to [[Adventure/Guide]].


The goal of the provided steps is to give you a helping hand in the early stages of the game by acting as tutorial by introducing you to more intermediate concepts of the game and some inter-skill synergies. Please keep in mind that this guide is NOT intended to be the most efficient way to do things. ''There is no right or wrong way to progress in the game''. Therefore, new players are heavily encouraged to try a larger diversity of [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics.
=Why not to use this guide?=
This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
*If you are playing {{Icon|Adventure|nolink=true}} gamemode then please refer to the [[Adventure/Guide]].
*If you are playing {{AoD}} [[Ancient Relics]] gamemode then please refer to the [[Ancient Relics/Guide]].


This page was originally inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
=Before you start=
In general:
* You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* Melvor Idle has true offline progression, when the game is opened after being turned off, it will automatically calculate the difference in time and reward all progress made in the time spent offline up to 24 hours.
** If you find the 24 hour timespan too limiting, it can be extended with the "Unlimited Offline" [[Mods|Mod]]. Longer periods of inactivity may lead to long load times.
** Mods to any game always come with inherent risk, use your own discretion before downloading mods and keep regular backups.  


=== Steps ===
==Skills That Buff Other Skills==


# Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}})
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses that work on other skills unlock in a specific order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill pages for how they provide buffs for combat skills.
#* Once {{SkillReq|Astrology|10}} is achieved, training on the {{Icon|Iridan|type=constellation}} constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
# Continue training {{Skill|Astrology}} on the {{Icon|Ameria|type=constellation}} constellation until {{Icon|Mastery}} level 80 is achieved in Ameria.
#* Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}}. All of these bonuses are good, however, be aware that the cost '''doubles''' for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
#** For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#** For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#** ''You can always come back for more bonuses later!''
# Train {{Skill|Woodcutting}} until you obtain one {{Icon|Ent|type=mark|Mark of the Ent}}
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} (by combining 2 {{ItemIcon|Compost}} with 10 {{ItemIcon|Rune Essence}} in the {{Icon|Shop}}) when planting seeds as this guarantees their growth.
#** Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
# Train {{Skill|Summoning}} by creating {{ItemIcon|Ent}} Tablets until about {{SkillReq|Summoning|10}}.
#* We will use these Tablets in {{Skill|Woodcutting}} to further level {{Skill|Summoning}} to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] for Fishing later in the guide. You can see all possible {{Skill|Summoning|Synergies}} here.
#* Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of Tablets, making them significantly easier over time.
# Train {{Skill|Woodcutting}} with your {{ItemIcon|Ent}} Tablets equipped, until 5 more {{Icon|Ent|type=mark|Marks of the Ent}} have been discovered, making your {{Icon|Ent|type=mark|Mark of the Ent}} level 2, enabling one half of the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} synergy.
#* No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Tablet}} equipped that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action.
#* Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
#* We want to prepare unlocking the {{ItemIcon|Ent}} half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
# If not already {{SkillReq|Summoning|15}}, train {{Skill|Summoning}} until {{SkillReq|Summoning|15}}. You can train Summoning by either:
#* Preferably, equipping and using Tablets in its appropriate action (e.g. equipping {{ItemIcon|Ent}} while {{Skill|Woodcutting}})
#* Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating {{ItemIcon|Ent}} Tablets)
# Train {{Skill|Fishing}} until you receive one {{Icon|Octopus|type=mark|Mark of the Octopus}}.
#* Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
# Create at least 1 batch of {{ItemIcon|Octopus}} Tablets to enable finding additional {{Icon|Octopus|type=mark|Marks of the Octopus}}
# Train {{Skill|Fishing}} with both {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until {{SkillReq|Summoning|25}}
#* Equipping both prepares you for the likely chance that you accumulate enough {{Icon|Octopus|type=mark|Marks of the Octopus}} to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
#* Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active.
# Train {{Skill|Cooking}} until you find a total of six {{Icon|Pig|type=mark|Mark of the Pig}}.
#* Again, remember to craft at least one batch of {{ItemIcon|Pig}} to be able to find more than one {{Icon|Pig|type=mark|Mark of the Pig}}.
#* The chance of mark discovery per action scales with the recipe's base cooking time for {{Skill|Cooking}}, therefore the recipe chosen has no impact on the mark drop rate.
# Train {{Skill|Fishing}} with {{ItemIcon|Octopus}} and either {{ItemIcon|Ent}} or {{ItemIcon|Pig}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired.
#* Remember that these rings are incredibly rare and may take a very long time to obtain, ''feel free to do something else if you get bored.'' You can always come back later when you have more bonuses.
#* Use the raw fish you catch to create {{ItemIcon|Octopus|Octopi}} and the cooked fish you earn from the synergy to create {{ItemIcon|Pig|Pigs}}. Some resources cannot be used to create Tablets.
#* {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} should be phased out as you progress and transition into {{ItemIcon|Octopus}} and {{ItemIcon|Pig}}. The synergy will require the {{ItemIcon|Octopus}} to be Mark Level 3, and the {{ItemIcon|Pig}} to be Mark Level 2.
#* {{ItemIcon|Pig}} allows you to ''make money'' while training Fishing and Summoning, instead of pouring all of your {{GP}} into familiar tablets.
#* Once you start making more raw and cooked fish than you need to create Tablets, sell the excess for spare {{Icon|GP}}.
#* Most summoning Tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example, {{ItemIcon|Pig}} needs 50 {{ItemIcon|Shrimp}} available at {{SkillReq|Fishing|1}}, making good {{ItemIcon|Pig}} Tablet uptime hard, but only needs 7 {{ItemIcon|Swordfish}} which is available at {{SkillReq|Fishing|50}}.
#* It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
#* Like with Woodcutting's Axe upgrades, [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops, as this greatly reduces the catch time for all fish.
#* Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}, as long as you don't cap your pool.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Once you've obtained a decent amount of of {{Icon|GP}}, you can begin saving any {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} Tablets later, and for various other skills further down the line.
#* Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough {{Icon|GP}} to fund fishing rod upgrades
#** Special drops can be seen on [[Fishing#Special|Fishing Specials]], other notable drops include {{ItemIcon|Circlet of Rhaelyx}}
#* Once the 2M {{Icon|GP}} for the [[Dragon Fishing Rod]] upgrade is acquired, all gems can reasonably be saved at this point.
#* Catching the following fish is suggested:
#** Below {{SkillReq|Fishing|99}}:
#*** See [[Fishing/Training|Fishing Training]]. Your fish selection should always be the highest XP/h fish.
#**** Keep leveling {{Skill|Summoning}} simultaneously by always having the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of {{Skill|Fishing}} XP/h.
#** {{SkillReq|Fishing|99}} with [[Fishing Skillcape]] unlocked (requiring {{SkillReq|Fishing|99}} and costing 1M [[Currency#Gold Pieces|GP]]):
#*** {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} Tablets ({{ItemIcon|Octopus}}, {{ItemIcon|Wolf}}, and {{ItemIcon|Pig}}), as well as other uses, including as a resource for an {{Skill|Agility}} Obstacle.
#*** {{ItemIcon|Raw Magic Fish|Magic Fish}} are generally not recommended if using Summoning. If you're ''not'' using Summoning, they are technically worth approximately [[Money Making#Fishing (Max  4,421k/hr)|1% more]] GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However {{ItemIcon|Raw Whale|Whales}} seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} synergy.
#** For maximum special drops, once {{ItemIcon|Message in a Bottle}} is acquired: ('''Only suggested if stacked on cooked fish and GP'''):
#*** By reading the {{ItemIcon|Message in a Bottle}}, you unlock the [[Secret Area|Secret Fishing area]] which has a 5% special catch rate, the highest in the base game. With Level 50 {{Icon|Mastery}} in the respective fish, the special catch rate is 8%.
#*** Equipping the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} Synergy for an additional +6% chance to acquire special items will push the special chance to 11%, or 14% with Level 50 {{Icon|Mastery}} in the respective fish.
#**** The Level 20 {{Icon|Mastery}} Unique star from the {{Icon|Ameria|type=constellation}} constellation in {{Skill|Astrology}} can further increase the special catch rate by another +1% per point invested.
#**# For the most special rolls per hour: {{ItemIcon|Raw Seahorse|Seahorses}}
#**#* Fastest catch speed in this area, which maximizes the chance of acquiring both rings
#**#* Contrary to the other fish in the Secret Area, Seahorses can be synergized with {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} if {{ItemIcon|Ent}} resources are hard to come by.
#**# For prayer points: {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}
#**#* Can be redeemed for 3 {{Skill|Prayer}} points each, but can not be cooked
#**# {{ItemIcon|Raw Magic Fish|Magic Fish}} is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} having an almost 100% increased rate of special catches per hour in comparison.
#* Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 3M) remaining to be able to afford Shards for additional {{Skill|Summoning}} Tablets, as well as other upgrades.
#* When your {{Skill|Fishing}} Mastery pool exceeds 95%, you can start spending your Mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
#** Level 88 {{Icon|Mastery}} is an approximate point where spending Mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
#** Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}.
#* Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|15}}
#* The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}.
#* '''Equip the {{ItemIcon|Ancient Ring of Skills}} before starting.'''
#* Any [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then plant those you can in {{Skill|Farming}}. Don't forget to buy new Farming plots when available.
#** Keep all {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep 3000x {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#** High Mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its Mastery level is high enough.
#* Manually lighting bonfires is ''not'' recommended
# Train {{Skill|Agility}} until {{SkillReq|Agility|10}} is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval
# Train to {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}
#* If you haven't already trained {{Skill|Township}} a bit ({{SkillReq|Township|15}}), it is worth doing this now to unlock {{ItemIcon|Warm Beanie}} for additional {{Skill|Firemaking}} boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach {{SkillReq|Township|80}} or higher, so it is highly recommended to be mindful when spending ticks.
# Train {{Skill|Agility}} once more, this time until {{SkillReq|Agility|20}} is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Continue training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|99}}
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one {{Icon|Devil|type=mark|Mark of the Devil}} you can begin to craft {{ItemIcon|Devil}} and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
#* Once again, keep planting seeds awarded from [[Bird Nest]]s and keep the ones noted in the first {{Skill|Woodcutting}} section.
#* Skip cutting {{ItemIcon|Magic Logs|Magic Trees}} due to the long cut time
#* It is highly suggested to have the {{UpgradeIcon|Multi-Tree}} upgrade by the time you reach {{ItemIcon|Redwood Logs|Redwood Tree}}s as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ({{ItemIcon|Yew Logs}}) intact
#** This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Although lighting bonfires will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
#** Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion}}s is highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
# Purchase and equip the {{ItemIcon|Firemaking Skillcape}}
#* It might be worth checking your {{Skill|Firemaking}} {{Icon|Mastery}} pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered {{ItemIcon|Yew Logs}} you should be getting a bit more than 1% pool per hour.
#* Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses, including the {{ItemIcon|Astrology Skillcape}}, which - when equipped - further speeds up the rate at which you find both types of Dust.
# Go back to {{Skill|Astrology}} and ensure all your constellations are at least {{Icon|Mastery}} Level 40, and train those which are not.
#* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
#* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page.


At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
A far more comprehensive list of what skills do can be found in the [[Beginners Guide]].


The choices on what path to take next start to open up, some suggestions are:
If you wish to see how Skills effect other Skills please expand the column below.
* {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills.
* {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used.
* {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


{{SkillGuideMenu}}
{| class="mw-collapsible mw-collapsed wikitable"
{{Menu}}
|+
[[Category:Guides]]
|-
!Skill!!Description!!Order of unlocks for other skills
|-
|{{Skill|Astrology}}|| style="width: 50%" |This is the most straightforward Skill that buffs other skills. Study constellations to unlock "stars", then purchase permanent bonuses with {{ItemIcon|Stardust}}. ||* {{Skill|Farming}} <br> * {{Skill|Woodcutting}} <br> * {{Skill|Smithing}} <br> * {{Skill|Firemaking}} <br> * {{Skill|Fishing}} <br> * {{Skill|Mining}} <br> * {{Skill|Cooking}} <br> * {{AoD}}{{Skill|Cartography}} <br> * {{Skill|Archaeology}} <br> * {{Skill|Fletching}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Agility}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Herblore}} <br> * {{Skill|Summoning}} <br> * {{TotH}} {{Skill|Astrology}}
|-
|{{Skill|Summoning}}||Create Summoning familiars that provide a bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials bought for {{GP}}. Much stronger bonuses utilizing [[synergies]] are unlocked as a reward for heavy usage of multiple familiars.||* {{Skill|Woodcutting}}  <br> * {{Skill|Mining}} <br> * {{Skill|Fishing}} <br> * {{Skill|Cooking}} <br> * {{Skill|Runecrafting}} <br> * {{Skill|Thieving}} <br> * {{Skill|Crafting}} <br> * {{Skill|Smithing}}  <br> * {{Skill|Herblore}} <br> * {{Skill|Firemaking}}  <br> * {{TotH}} {{Skill|Agility}} <br> * {{TotH}} {{Skill|Astrology}} <br> * {{TotH}} {{Skill|Fletching}}  <br> * {{TotH}} {{Skill|Summoning}}
|-
|{{Skill|Firemaking}}||Firemaking provides XP bonuses for all skills: Skill XP in the form of {{ItemIcon|Firemaking Skillcape}}, and [[Mastery]] XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better [[Cooking|cooking fires]].||* {{Skill|Cooking}}
 
|-
|{{Skill|Herblore}}||Most skills have at least one potion that provides a bonus. Potions provide passive effects while active, and consume one "charge" for each action performed in the relevant skill. ||* {{Skill|Firemaking}} - {{ItemIcon|Controlled Heat Potion}} <br> * {{Skill|Astrology}} - {{ItemIcon|Secret Stardust Potion}} <br> * {{Skill|Mining}} - {{ItemIcon|Perfect Swing Potion}} <br> * {{Skill|Agility}} - {{ItemIcon|Performance Enhancing Potion}} <br> * {{Skill|Runecrafting}} - {{ItemIcon|Elemental Potion}}
|-
|{{Skill|Agility}}||Build obstacles that provide bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. These obstacles can be expensive in both {{GP}} and items, but they also provide some of the strongest bonuses in the game. There is no single "best" agility course.||Agility has bonuses for all skills in no particular order.
|}
 
== Raw Material Gathering Skills ==
 
These skills provide items that usually are necessary for training other skills. <br> {{Skill|Herblore}} and {{Skill|Agility}} aren't explicitly included because the materials for these skills come from everywhere.
 
If you wish to look at which Skills power which other Skills, please expand the table below.
 
{| class="mw-collapsible mw-collapsed wikitable"
|+
|-
!Skill!!Description!!Primary skills powered by these items
|-
|{{Skill|Woodcutting}}|| style="width: 30%" |Chop trees. Get logs.||* {{Skill|Firemaking}} <br> * {{Skill|Fletching}} - Bows & Javelins <br> * {{Skill|Farming}} - {{ItemIcon|Bird Nest}} and {{TotH}}  {{ItemIcon|Raven Nest}} <br> * {{TotH}} {{Skill|Crafting}} - Hardwood Armor
|-
|{{Skill|Mining}}|| Hit rocks. Get ore.||* {{Skill|Smithing}} <br> * {{Skill|Crafting}} - Gems <br> * {{Skill|Runecrafting}} - {{ItemIcon|Rune Essence}} and {{TotH}} {{ItemIcon|Pure Essence}}
|-
|{{Skill|Fishing}}||Catch fish.||* {{Skill|Cooking}}  <br> * {{Skill|Crafting}} - [[Gems]]
|-
|{{Skill|Thieving}}||Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills.||These items are used everywhere.
|-
|{{Skill|Farming}}||Plant and harvest crops. Farming is passive output, you don't activate Farming.||* {{Skill|Cooking}} - "Allotments" or vegetables <br> * {{Skill|Herblore}} - Herbs  <br /> * {{Skill|Woodcutting}} - Logs
|-
|{{AoD}} {{Skill|Archaeology}}||Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions.||* {{Skill|Woodcutting}} <br> * {{Skill|Crafting}}  <br> * {{Skill|Summoning}}
|}
==Artisan Skills==
 
These skills provide finished items, primarily used for combat.
 
If you wish to look at these skills, please expand the table below.
 
{| class="mw-collapsible mw-collapsed wikitable"
|+
|-
!Skill!!Description!!Primary skills powered by these items
|-
|{{Skill|Smithing}}|| style="width: 30%" |Make bars (ingots), then turn them into metal items.||* [[Melee]] weapons and armor. <br/>{{Skill|Fletching}} - the metal components for Javelins, Arrows and Crossbows.
|-
|{{Skill|Crafting}}||Make items that you wouldn't use a forge for.||* {{Skill|Ranged}} armor <br/> * Jewelry (a wide variety of uses) <br /> * Consumables (also wide variety of uses)
|-
|{{Skill|Fletching}}||Ranged weapons and ammunition.||* {{Skill|Ranged}}
|-
|{{Skill|Runecrafting}}||Transform {{ItemIcon|Rune Essence}} (from {{Skill|Mining}}) into Runes and Magic equipment.||* {{Skill|Magic}} <br/> * {{Skill|Alt. Magic}}
|-
|}
 
=Before Settling on Desired Gameplay=
 
Before we get into the actual different ways to play. It is advised to get a feel for the game and how each skill works / interacts with other skills by leveling each skill to around Level 30-40. Once done, you should have a better understanding of how the game works. The core game mechanics won't really change much at higher levels, just a bit more complex interactions. The process of leveling each skill to around level 35 should take only a few hours. Switch to {{Skill|Astrology}} if in doubt about where to go next.
 
# Open the {{Skill|Township}} menu and select a worship. {{MonsterIcon|Aeris}} grants the most useful benefits of the various gods.
#* {{Skill|Township}} is trained passively and will be important later, however, completely ignore it for now.
# Train {{Skill|Astrology}} until at least level 40.
#* Buy the the first 5 levels of the first 2 [[Astrology#Modifiers|Stars]] (the Blue ones) in each [[Astrology#Constellations|Constellation]] ({{ConstellationIcon|Deedree}}, {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Ameria}}, {{ConstellationIcon|Terra}} and {{ConstellationIcon|Vale}}) if you have enough {{ItemIcon|Stardust}}.
#* This will grant 5% Skill experience and {{Icon|Mastery}} experience in {{Skill|Woodcutting}}, {{Skill|Farming}}, {{Skill|Smithing}}, {{Skill|Fishing}}, {{Skill|Firemaking}}, {{Skill|Mining}} as well as 15% Global [[Accuracy]] and 5% Experience in {{Skill|Attack}} and {{Skill|Strength}}
# Train {{Skill|Woodcutting}} and {{Skill|Summoning}} at the same time.
#* Summoning is a very important skill that benefits all your other skills, and it is leveled by equipping and using Summoning Familiars (tablets). It levels slowly while training other skills, and cannot really be sped up, making it an important skill to train early.
#* Train {{Skill|Woodcutting}} until you get your first mark of the {{ItemIcon|Ent}}.
#* Sell some of your logs and use the money to buy {{ItemIcon|Summoning Shard (Green)}} to make {{ItemIcon|Ent}} tablets.
#* Repeat (remember to change to {{ItemIcon|Oak Logs}} and {{ItemIcon|Willow Logs}} as they become available) until {{SkillReq|Summoning|15}}.
# Next, train {{Skill|Fishing}} and {{Skill|Cooking}} (and more {{Skill|Summoning}}).
#* The goal here it to gain enough {{GP}} to purchase the [[Shop]] upgrades for the first {{UpgradeIcon|Black Axe}}, {{UpgradeIcon|Black Fishing Rod}}, {{UpgradeIcon|Black Pickaxe}}, {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} tablets, as well as some extra bank slots.
#* Once you get to roughly {{SkillReq|Fishing|23}} you should get enough {{GP}} to upgrade the Fishing Rod to the {{UpgradeIcon|Black Fishing Rod}}.
#* Train {{Skill|Fishing}} until you get your first mark of the {{ItemIcon|Octopus}}.
#* Sell all [[Junk]] and about half of the fish, then make and equip some {{ItemIcon|Octopus}} tablets.
#* Continue training {{Skill|Fishing}} until {{SkillReq|Summoning|25}}.
#* Train {{Skill|Cooking}} using the fish caught in {{Skill|Fishing}} until you get your first mark of the {{ItemIcon|Pig}}.
#* Make sure to save 300 {{ItemIcon|Raw Herring}} and 300 {{ItemIcon|Raw Salmon}} for the next section.
# Finally, train {{Skill|Agility}}.
#* This skill has bonuses for {{Skill|Woodcutting}}, {{Skill|Cooking}}, {{Skill|Agility}}, {{Skill|Herblore}}, {{Skill|Firemaking}}, {{Skill|Mining}} at low levels.
#* Switching {{Skill|Agility}} Obstacles can be quite pricy at these levels, especially before you have a good source of income. Choose a single obstacle in each tier and leave them for now, optimizing Agility itself can come later.
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|Pit Jump}} as your Tier 3 obstacle with the {{ItemIcon|Raw Salmon|notext=true}} {{ItemIcon|Raw Herring|notext=true}} fish you saved from the previous step. See the next section for more options in {{Skill|Agility}}.
# Follow these basic outlines to level rest of the skills to Level 30. Some Artisan Skills may pose an issue as the raw materials may not be accessible yet, come back to these later.
 
There are several ways to earn {{GP}} in this Game. Below are some suggestions on how you can obtain them effectively.
The first {{GP|2500000}} should go to {{UpgradeIcon|Auto Eat}}, {{UpgradeIcon|Multi-Tree}}, and a pair of {{ItemIcon|Gem Gloves}}
 
{| class="wikitable"
|Skill
|Level
|Method
|Comment
|-
|{{Skill|Thieving}}||54 / 57 / 77|| At appropriate levels Thieving provides very good income, but requires a bit of investment in the form of {{ItemIcon|Gloves of Silence}} or {{ItemIcon|Thieving Gloves}}, as well as time spent in Thieving to obtain the {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Golbin Mask}}, {{ItemIcon|Thiever's Cape}}, {{ItemIcon|Sneak-Ers}}. Enabling the "Continue Thieving on Stun" option if you have plenty of Food available
|-
|{{Skill|Fishing}}||??|| Fishing is an easy and accessible method to grind out the first few millions.
|-
|{{Skill|Mining}}||0|| Low Level Mining with {{ItemIcon|Gem Gloves}} can provide passive income while mining, as well as providing raw gems for {{Skill|Crafting}}
|-
|{{AoD}} {{Skill|Mining}}||85||With {{AoD}}, Mining becomes a serious contender for early {{GP}}. {{ItemIcon|Pure Crystal}} sells for {{GP|750}} each, which racks up quickly. {{ItemIcon|Perfect Swing Potion}} multiplies how much effective HP the rock has, and helps the player mine for much longer before waiting for the rock to respawn.
|-
|}
 
With this minor preparation of our skills, we're now ready to start choosing a way to play the game, be it Skilling or [[Combat]] you should be set for both!
 
=Ways To Play The Game=
 
There are several ways to play the game, depending on your goals and preferred gameplay. Here are some suggested ways to play the game and a guide on how to do it.
 
*[[#Laid back|Laid back]]: Only logging in once/twice per day or at least not actively playing, knowing what to set your offline times to and what to do when online.
*[[#Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery|Combat Focus for Max efficiency with Throne of the Herald/Atlas of Discovery]]: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush {{PetIcon|Harold}}, after which skills and item collection will be done.
 
 
==Laid Back==
This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day.
If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.
 
# We start off with a little preparing to do some minor [[Combat]].
#* This is where our [[Combat]] section starts. If time is of importance, it is suggested you progress through the Steps #2-5 until you want to take a break from the game. Continue on with step #6 until you feel like revisiting these Steps at a later time.
# Level {{Skill|Mining}} to Level 50. This gives us access to {{ItemIcon|Mithril Ore}}.
#* Save all the [[Ore]] you mine for the next step.
# Level {{Skill|Smithing}} to Level 57. - Has a minimal Guide [[Smithing/Training|here]].
#* At {{SkillReq|Smithing|57}} Smith 2x {{ItemIcon|Mithril Helmet}}, 1x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}}, 2x {{ItemIcon|Mithril Boots}}, {{ItemIcon|Mithril Gloves}} and a {{ItemIcon|Mithril Sword}}
#** Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#** Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) by pressing Upgrade in the bank (orange button on the right). The first step requires a certain amount of {{ItemIcon|Silver Bar}} and the second upgrade will require {{ItemIcon|Gold Bar|Gold Bars}} after both those upgrades are done the items gain the [[Damage Reduction]] stat too. [[Gloves]] have no upgrades but do provide [[Evasion Rating]].
#*** This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
# Sell all the Crafted {{Skill|Smithing}} Items and sell all the rest of your [[Ore|Ores]].
#* This should get you closer to {{GP|1000000}}.
#** Either go {{Skill|Fishing}} or mine {{ItemIcon|Crystal}} in {{Skill|Mining}} (Requires the {{AoD}}[[Atlas of Discovery Expansion]]) until you reach {{GP|1000000}}
#** Once {{GP|1000000}} has been obtained, buy {{UpgradeIcon|Auto Eat}} from the [[Shop]].
#** If you still have some food from leveling {{Skill|Fishing}} to Level 30, equip the food and you're ready for some Combat.
#** If you're out of [[Food]] Fish up some {{ItemIcon|Shrimp}} and cook those in {{Skill|Cooking}} so they can be eaten.
#** To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page.
#** If you skipped the "Level everything to Level 30" step, Craft some [[Bronze Equipment]] and level all your [[Melee]] Combat Skills to Level 5, then craft some [[Steel Equipment]] and level your Combat Skills to Level 20. {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} are your suggested Targets. They don't do too much Damage and have relatively little Health.
#** The suggested target for now is the {{MonsterIcon|Master Farmer}}. He drops Seeds which will be needed for {{Skill|Farming}}. With {{UpgradeIcon|Auto Eat}} and {{Skill|Hitpoints}} Level 30 this should be completely safe as long as you don't run out of food. Killing {{MonsterIcon|Master Farmer}} will {{UpgradeIcon|Auto Eat}} around {{ItemIcon|Shrimp|qty=420}} per hour. If you have higher healing food than {{ItemIcon|Shrimp}} you will be using less than 420 per hour.
# Plant a few of your found [[Seeds]] in {{Skill|Farming}} [[Farming#Farming_Plots|Farming Plots]].
#* Be sure to this once every so often to passively Level {{Skill|Farming}}.
#** If you run out of [[Seeds]] that you can plant, you can always get more from the {{MonsterIcon|Master Farmer}}.
# {{Skill|Astrology}} is our next Skill.
# The first large goal is to reach {{SkillReq|Astrology|99}}, this increases {{Icon|Mastery}} and {{ItemIcon|Stardust}} gains.
#* Start with Deedree and work your way up through the other [[Constellations]] when they unlock.
#* If they're close to Level 80 {{Icon|Mastery}} it will be worth waiting a little while then switch as soon as they reach Level 80 {{Icon|Mastery}}.
#* Once you're {{SkillReq|Astrology|99}} buy the {{ItemIcon|Astrology Skillcape}} from the [[Shop]] and equip it.
#* Keep training {{Skill|Astrology}} until all [[Constellations]] are at least Level 80 {{Icon|Mastery}}, this allows you to Purchase 5 of the 6 Stars.
#** There are a few [[Constellations]] where it's worth to Level them all the way to 99 {{Icon|Mastery}} and Purchase all the stars, those are: {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{AoD}}{{ConstellationIcon|Nysa}}, {{ConstellationIcon|Arachi}} and {{ConstellationIcon|Ko}}.
#* If the {{TotH}}[[Throne of the Herald Expansion]] is owned, this skill can go to Level 120.
#** In which case it's worth sticking to {{Skill|Astrology}}.
#** {{ConstellationIcon|Haemir}}’s benefits aren't all that useful at this point, however it does give the most xp/h so it's only purpose is to level {{Skill|Astrology}} faster if you're not at Level 110 yet.
#*** If you're already at {{SkillReq|Astrology|110}} you can completely ignore {{ConstellationIcon|Haemir}}, the rewards from this [[Constellations|Constellation]] will not provide any bonuses for now.
#** {{ConstellationIcon|Rosaniya}} is a very good [[Constellations|Constellation]] and should be fully maxed to 99 {{Icon|Mastery}} and Purchase all the stars.
#** {{ConstellationIcon|Ashtar}} is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this [[Constellations|Constellation]] to 99 {{Icon|Mastery}} too and Purchase all the stars.
# The next step is to make some {{GP}}
#* This is the start of the Money Making Method, for an alternative Method go [[#Alternative Money Maker with Atlas of Discovery|here]]
#** It is still advised you start by following the {{Skill|Woodcutting}}, {{Skill|Fishing}} and {{Skill|Cooking}} steps first. As the other Method will take time to set up.
#* We start by {{Skill|Woodcutting}}.
#* Keep {{Skill|Woodcutting}} until you find the {{ItemIcon|Ent}} [[Mark]]
#** Craft {{ItemIcon|Ent}} Tablets until you're out of wood.
#*** You'll need to buy some [[Summoning Shards]] from the [[Shop]], which you should have enough {{GP}} for from selling all the stuff you got from leveling everything to Level 30.
#*** You will need to craft at least 1 Tablet to be able obtain more [[Marks]] for the same Familiar.
#*** Equipping the Tablet doubles your chances of getting [[Marks]].
#* After the {{ItemIcon|Ent}} tablets have been crafted, equip them.
#* Then continue {{Skill|Woodcutting}} until you find {{ItemIcon|Ent|Ent Mark Level 2}}.
#* Don't Sell your {{ItemIcon|Normal Logs}} for now. Keep {{ItemIcon|Normal Logs|qty=630}} in the [[Bank]], they will be needed later.
# {{Skill|Fishing}} is our next target.
#* Start by buying the {{UpgradeIcon|Iron Fishing Rod}} from the [[Shop]] for {{GP|100}}.
#* Buy further Fishing Rod upgrades when they unlock at Levels 10, 20, 35, 50, 60 and 80.
#* Fish the highest experience Fish you can, there is a list of the experience/second to be referenced [[Fishing#Fish| here]]. Alternatively you can installed the "ETA" [[Mods|Mod]] which will tell you exactly how much Experience per Hour you'll get on each Fish.
#* Just pick the highest one until you get to {{ItemIcon|Shark}} then keep fishing {{ItemIcon|Shark}} until {{SkillReq|Fishing|85}}
#* Open any {{ItemIcon|Treasure Chest}} you get in the hopes of getting a {{ItemIcon|Amulet of Fishing}}. Equip it as soon as you find one.
#* When a {{ItemIcon|Pirates Lost Ring}} is found, you should also Equip it as soon as possible.
#** At {{SkillReq|Fishing|85}} it is best to switch to {{ItemIcon|Manta Ray}} until {{SkillReq|Fishing|95}}
#** At {{SkillReq|Fishing|95}} it is best to switch to {{ItemIcon|Whale}}
#* Keep {{Skill|Fishing}} until you find a {{ItemIcon|Octopus}} Mark
#** Make a bunch of {{ItemIcon|Octopus}} Tablets and Equip them in the other slot than where {{ItemIcon|Ent}} is equiped
#*** 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2 {{ItemIcon|Octopus}} and 1 {{ItemIcon|Ent}} as soon as the Synergy is active.
#**** Synergies require {{Skill|Summoning|Summoning Marks}} to be a certain Level, their current Level can be viewed in the {{Skill|Summoning}} Menu. In this Case with {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} it will require both [[Marks]] to be Level 2. As soon as you find enough {{ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
#** Keep {{Skill|Fishing}} until your {{Skill|Summoning}} reaches Level 25 and your {{ItemIcon|Octopus}} is Mark Level 3.
# Start by {{Skill|Cooking}} the [[Fish]] you caught in {{Skill|Fishing}}.
#** We're looking for {{ItemIcon|Pig}} [[Marks]] here
#** Once you receive your first Mark, craft some {{ItemIcon|Pig}} Tablets and continue {{Skill|Cooking}}.
#** Keep Cooking your Fish until your {{ItemIcon|Pig}} is Mark Level 3.
#*** If you run out of [[Fish]] you can buy {{ItemIcon|Bag of Flour}} and turn those into {{ItemIcon|Bread}}.
#*** For this the {{UpgradeIcon|Basic Furnace}} will be needed. If your {{ItemIcon|Pig}} is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
#**** Go to {{Skill|Firemaking}} and burn {{ItemIcon|Normal Logs|qty=130}} to reach Level 15.
#**** Mine {{ItemIcon|Copper Ore|qty=500}} and {{ItemIcon|Tin Ore|qty=500}} in {{Skill|Mining}}.
#**** Smelt {{ItemIcon|Bronze Bar|qty=500}} in {{Skill|Smithing}}
#**** Purchase the [[Shop]] Upgrade {{UpgradeIcon|Basic Furnace}}
#The {{Synergy|Pig|Octopus}} will give a 75% chance to give you a Cooked version of the Fish you're fishing.
#* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
#* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
# This is also a good time to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} for {{GP|5000000}} and then {{UpgradeIcon|Auto Eat - Tier III}} for {{GP|20000000}}. This makes your {{UpgradeIcon|Auto Eat}} more effective.
# Visit {{Skill|Township}} and check out the [[Tasks]] some are quite easy to do and very worth your time.
#* You can buy {{ItemIcon|Bar Box I}}, {{ItemIcon|Wood Box I}} and {{ItemIcon|Herb Box I}} after completing 40 [[Tasks]] and having Level 40 in the relevant skill. These boxes will help a lot while leveling {{Skill|Smithing}}, {{Skill|Fletching}} and {{Skill|Herblore}}.
#* Now that you have a way to make {{GP}} start investing in your Town. Build buildings that increase your resource generation.
#** You can't completely mess up your Town, if you don't notice in time that one of your resources is running low and you're not producing very much of it, all that it is gonna do is cost you time. Production of resources never falls to 0 so you will be able to build some buildings eventually. It just might take time.
#** Looking up a Guide for how to build your Town is not needed, almost all guides relating to that are from before the rework of {{Skill|Township}} and are no longer relevant.
# If {{AoD}}[[Atlas of Discovery Expansion]] is owned {{Skill|Agility}} is next.
#* There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain the items, you can click the items to view their sources and requirements.
#* The 3 required skills and {{Skill|Fishing}} have Guides next to them with tips on how to Level them,.
#* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
#* {{ItemIcon|Raw Herring|qty=300}}
#* {{ItemIcon|Raw Salmon|qty=300}}
#* {{ItemIcon|Bones|qty=300}}
#* {{ItemIcon|Mind Rune|qty=500}}
#* {{ItemIcon|Maple Logs|qty=1500}}
#* {{ItemIcon|Coral|qty=500}} - Obtainable from {{Hex|22|6}}{{POIIcon|The Vibrant Coral Gardens}}.
#* {{ItemIcon|Paper|qty=5500}}
#* {{ItemIcon|Magic Logs|qty=10000}}
#* {{SC|250000}}
#** Visit {{Hex|4|26}}{{POIIcon|Shrouded Horizon}} for {{SC|50000}}
#** Visit {{Hex|22|13}}{{POIIcon|Dragon Valley}} for {{SC|50000}}
#** Visit {{Hex|2|10}}{{POIIcon|Shrouded Badlands}} for {{SC|150000}}
#* {{SkillReq|Archaeology|70}} - Has a Guide [[Archaeology/Training|here]]
#* {{SkillReq|Cartography|70}} - Has a Guide [[Cartography/Training|here]]
#* {{SkillReq|Fishing|70}} - Should already be covered in previous Steps.
#* {{SkillReq|Mining|70}} - Has a Guide [[Mining/Training|here]]
#* {{SkillReq|Firemaking|70}} - Has a Guide [[Firemaking/Training|here]]
#* Now to actually start {{Skill|Agility}}
#* Build {{AgilityIcon|Cargo Net}}
#* At {{SkillReq|Agility|10}} build {{AgilityIcon|River Crossing}} and continue training {{Skill|Agility}}. Build {{AgilityIcon|Balance Beam}} if {{AoD}} is not owned.
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|Pipe Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|30}} build {{AgilityIcon|Gap Jump}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|40}} build {{AgilityIcon|Mountain Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #19.
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.
# The next Skill is {{Skill|Cartography}}
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #19.
# Continue training {{Skill|Agility}}
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
#* If {{TotH}}[[Throne of the Herald Expansion]] is owned, we continue to {{SkillReq|Agility|120}}.
#* For this the following items and Skill Levels will be required.
#** {{SkillReq|Smithing|115}} - Has a minimal Guide [[Smithing/Training|here]].
#** {{SkillReq|Mining|120}} - Has a minimal Guide [[Mining/Training|here]]
#** {{SkillReq|Fishing|120}} - Has a Guide [[Fishing/Training|here]] if needed.
#** {{SkillReq|Woodcutting|120}} - Has a Guide [[Woodcutting/Training|here]].
#** {{ItemIcon|Corundumite Ore|qty=12500}}
#** {{ItemIcon|Meteorite Ore|qty=5000}}
#** {{ItemIcon|Oricha|qty=12500}}
#** {{ItemIcon|Terrorfish|qty=20000}}
#** {{ItemIcon|Divinite Ore|qty=20000}}
#** {{ItemIcon|Carrion Logs|qty=20000}}
#* At this point it is advised you level {{Skill|Crafting}} to Level 115 for access to {{ItemIcon|Stamina Pouch}}.
#** You can get {{ItemIcon|Basic Bag}} from {{Skill|Thieving}} or if you have the {{AoD}}[[Atlas of Discovery Expansion]] the better choice is to dig up {{ItemIcon|Ancient Woven Bags}} from {{POIIcon|Bazaar}} (Medium) and turn those in to {{ItemIcon|Basic Bag}} in {{Skill|Crafting}}.
#* To continue {{Skill|Agility}}. These aren't the most effective Obstacles but they are the easiest to build.
#* At {{SkillReq|Agility|100}} build {{AgilityIcon|Pit Maze}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|105}} build {{AgilityIcon|Forest Jog}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|110}} build {{AgilityIcon|Ice Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|115}} build {{AgilityIcon|Forest Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
# The final Skill covered in this Guide is {{Skill|Firemaking}}.
#* Has a Guide [[Firemaking/Training|here]].
#* {{Skill|Firemaking}} has 2 main benefits that effect almost all other Skills.
#** The {{ItemIcon|Firemaking Skillcape}} grants 5% increased experience when worn. (8% for the {{ItemIcon|Superior Firemaking Skillcape}}).
#** The second benefit is {{Icon|Mastery|Global Mastery Bonus}}.
#*** The {{Icon|Mastery|95% Pool Mastery}} threshold grant 5% {{Icon|Mastery}} bonus.
#*** Every [[Log]] brought to {{Icon|Mastery|Mastery Level 99}} grant an additional 0.25% bonus {{Icon|Mastery}}.
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
#* The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found [[#Raw Material Gathering Skills|here]].
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
#* You can also follow the [[#Combat_Focus_for_Max_efficiency_with_Throne_of_the_Herald_/_Age_of_Discover|Combat Focused Guide]] from this point, you'll have a leg up when you start that after following this Guide, just skip the steps you've already done.
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]].
 
 
===Alternative Money Making with Atlas of Discovery===
This takes a while to set up due to having to grow [[Herbs]] to level {{Skill|Herblore}}. There is a guide to leveling {{Skill|Herblore}} [[Herblore/Training|here]]. <br>
It is however much more {{GP}} per hour than {{Skill|Fishing}}.
# Start by leveling {{Skill|Mining}} to Level 85.
#* Make sure to buy all the [[Mining#Pickaxes|Pickaxe Upgrades]] from the [[Shop]].
#* Craft a {{ItemIcon|Mole}} Tablet as soon as you receive the [[Marks|Mark]].
# Level {{Skill|Herblore}} to Level 53.
#* Craft {{ItemIcon|Perfect Swing Potion}}, preferably until you reach {{MasteryReq|Perfect Swing Potion IV|90}}.
#** The higher Tier Potion, the better effect you're getting.
# Buy {{ItemIcon|Mining Gloves}} from the [[Shop]].
#* Keep an eye out for how many charges you have left on your gloves, they double all the {{ItemIcon|Pure Crystal}} you get.
# Mine {{ItemIcon|Pure Crystal}} for profit and sell them all.
#* This will net you approximately 4 to 39.5 Million {{GP}} per hour.
#** Ways to increase the profit per hour can be found [[Money_Making/Mining_Pure_Crystal#Improves_GP_Rate|here]]
 
==Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery==
 
This Method aims at clearing {{ZoneIcon|Throne of the Herald}} as soon as possible for the {{PetIcon|Harold}} pet. This gives:
* Max Pool Mastery Cap increased by 25%
*2% Global Interval reduction
* 0.1s Attack Speed Interval reduction
*5% Global Mastery Gain
*as well as many more useful things.
 
Doing this first has many benefits to every skill.
 
This will be combat focused. Level as little non-combat as possible to rush {{PetIcon|Harold}} for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
 
It is recommended you completely ignore {{Skill|Township}} buildings after setting {{MonsterIcon|Aeris}} as your [[Worship]].
*Keeping {{Skill|Township}} low will allow for cheaper rerolls of [[Township#Casual_Tasks|Casual Tasks]].
*We will be using these [[Township#Casual_Tasks|Casual Tasks]] for free {{SC}}[[Slayer Coins]].
*Tasks that provide {{SC}}[[Slayer Coins]] will reward {{SC|1000}} per {{Skill|Slayer}} Level.
**{{Skill|Township}} Level has no influence on that.
**Equipment that awards extra {{SC}} does effect the amount, so wearing [[Slayer Equipment]], {{ItemIcon|Hunter's Ring}} and the {{Skill|Cartography}} Point of Interest {{POIIcon|Dark Waters}} do effect the amount.
*Once you feel you no longer need the [[Food]], [[Prayer Points]], [[Bolts]] or [[Arrows]] from them, and you have a decent Gold {{GP}} income, feel free to start leveling {{Skill|Township}}.
 
 
Before going into Combat it is recommended to Level these Non-Combat Skills:
{| class="wikitable"
|-
!Skill!!Level!!Reason
|-
|{{Skill|Astrology}}||60|| Max out the first stars (They give Global Accuracy which applies to all Attack Styles) <br>in the [[Constellations]] {{ConstellationIcon|Iridan}}, {{ConstellationIcon|Terra}}, {{ConstellationIcon|Vale}}, {{ConstellationIcon|Syllia}} and {{ConstellationIcon|Arachi}}. If there is not enough {{ItemIcon|Stardust}} obtained, try to balance out where you spend it and maximize the amount of [[Accuracy]] Gained.
|-
|{{Skill|Runecrafting}}||85|| For {{ItemIcon|Ancient Rune|Ancient Runes}} & decently crafted [[Wizard Equipment]].
|-
|{{Skill|Mining}} & {{Skill|Smithing}}||40||At 40 {{Skill|Mining}} and 40 {{Skill|Smithing}} you can mine & craft {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}, which are required to upgrade [[Melee]] Armour to (G), so they actually get their [[Damage Reduction]].
|-
|{{Skill|Agility}}||70||To start with {{SkillReq|Agility|50}} will be enough. {{SkillReq|Agility|99}} should be the aim once {{ZoneIcon|Impending Darkness Event}} is beaten.
|}
 
Later Aims should be:
 
{| class="wikitable"
|-
!Skill!!Level!!Reason
|-
|{{Skill|Herblore}} or {{Skill|Cartography}}||90||Both these Skills grant access to {{ItemIcon|Damage Reduction Potion IV}} which is very helpful, especially in the {{TotH}}[[Throne of the Herald Expansion]]. <br> When {{Skill|Herblore}} is chosen it will also need {{MasteryReq|Damage Reduction Potion IV|90}}. In {{Skill|Cartography}} 1000 can be  obtained at {{Hex|31|19}} {{POIIcon|The Sand-Covered Treasure}}. These can be turned in for {{ItemIcon|Damage Reduction Potion IV|qty=5000}} with [[Township/Tasks#Hard|Township Task Hard 15]].
|-
|{{Skill|Archaeology}}||90||Only when also doing {{SkillReq|Cartography|90}}, since this allows access to {{ZoneIcon|Underwater Ruins}} which has the very powerful {{ItemIcon|Engulfing Vortex Longbow}}. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
|-
|{{Skill|Archaeology}}|| 118||'''This is highly Optional''' Not required but very fun to play with, {{ItemIcon|Merman Pendant}} and {{ItemIcon|Pirate Hook}} are 2 very powerful items only obtainable from very high {{Skill|Archaeology}}. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.
|-
|}
 
====Starting Off Your Journey====
 
Once you've got all the skills at around Level 30, with {{Skill|Astrology}} at level 60, {{Skill|Agility}} at Level 50, {{Skill|Runecrafting}} at Level 85 and {{Skill|Mining}} & {{Skill|Smithing}} at Level 40. You're ready to start your Combat Journey.
<!-- Original: It is assumed that Combat Stats are also at Level 30. I have assumed that 30 is a typo and replaced it with 5 - please revise -->
 
#It is assumed that Combat Stats are also at Level 30.
#* If your Combat Skills are not Level 30, go beat up some {{MonsterIcon|Chicken}}, {{MonsterIcon|Cow}} or {{MonsterIcon|Golbin}} to get to at least {{Skill|Attack}} and {{Skill|Defence}} Level 5.
#* Craft some [[Steel Equipment]] and upgrade it twice with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to it's (G) version so it gets the [[Damage Reduction]].
#**Equip the armour and continue your Combat.
#**It is suggested to do [[Slayer Task|Slayer Tasks]]. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
# When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
#*Collect: 2x {{ItemIcon|Mithril Helmet}}, 1x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
#**Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#**Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too.
#***This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
#Continue Farming {{Skill|Slayer}} while leveling your Combat Skills.
#*Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for [[Rune Equipment]], completely skipping [[Adamant Equipment]].
#**We also can't craft [[Rune Equipment]] so we'll be getting it from {{MonsterIcon|Rune Knight}}.
#**This will be the last [[Melee]] [[Armour]] Set needed before upgrading to [[God Equipment]].
#**A good Weapon alternative at this point is {{ItemIcon|Ice Sword}} or {{ItemIcon|Ice Dagger}} or {{ItemIcon|Ice Battleaxe}}. This can be obtained from {{ZoneIcon|Frozen Cove}}.
#***A {{ItemIcon|Rune Claw}} would also be a very good weapon but requires some {{Icon|Barrier}} combat.
#**Upgrade the {{ItemIcon|Rune Helmet}}, {{ItemIcon|Rune Platebody}}, {{ItemIcon|Rune Platelegs}}, {{ItemIcon|Rune Boots}} and {{ItemIcon|Rune Shield}} to (G).
#*** This will require {{ItemIcon|Silver Bar|qty=2000}} and {{ItemIcon|Gold Bar|qty=3750}}.
#You will also need to level your {{Skill|Magic}} and {{Skill|Ranged}}.
#*{{Skill|Magic}} [[Wizard Equipment|Wizard Armour]] you can craft in {{Skill|Runecrafting}}.
#**Simply craft the highest [[Wizard Equipment|Wizard Armour]] you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
#**A {{ItemIcon|Magic Wand (Powerful)}} can be crafted by upgrading {{ItemIcon|Magic Wand (Basic)|qty=100}} 
#***Or as a drop from {{MonsterIcon|Angel}} or {{MonsterIcon|Dark Wizard}}, which are both {{Skill|Magic}} enemies and can be rather rough unless your {{Skill|Ranged}} is already decently leveled.
#*[[D-Hide Equipment]] is slightly harder to come by. For this, {{ZoneIcon|Spider Forest}} needs to be cleared several times
#**This drops [[D-Hide_Equipment#Green D-Hide|Green D-Hide Equipment]] (Level 40), [[D-Hide_Equipment#Blue D-Hide|Blue D-Hide Equipment]] (Level 50), [[D-Hide_Equipment#Red D-Hide|Red D-Hide Equipment]] (Level 60) and [[D-Hide_Equipment#Black D-Hide|Black D-Hide Equipment]] (Level 70).
#**Clearing {{ZoneIcon|Spider Forest}} 30 times rewards {{SC|10000}}, {{GP|25000}} and a {{ItemIcon|(U) Green D-hide Body}} through [[Township/Tasks#Normal|Normal Township Task #3]]
#**{{ItemIcon|Amulet of Looting}} also drops in this dungeon. When worn this item loots all items directly into your bank instead of the Loot Box. 
#***It is recommended you keep {{ItemIcon|Amulet of Looting|qty=5}} for the {{UpgradeIcon|Loot Container Stacking}} later on.
#***There is also a [[Township/Tasks|Township Task]] to turn one in, although this only provides {{GP|25000}} and is not worth it at this time.
#** You can get a {{ItemIcon|Adamant Crossbow}}, {{ItemIcon|Rune Crossbow}} or {{ItemIcon|Dragon Crossbow}} by thieving {{Icon|Marauder|type=thieving}} at {{SkillReq|Thieving|21}}.
#**An easy way to get [[Bolts]] is by buying [[Slayer Resupplies]]. This will also provide you [[Prayer Points]] and some [[Food]].
#At this point you should have all 3 Combat Styles available to you. Keep fighting {{Skill|Slayer}} tasks until you reach {{SkillReq|Hitpoints|77}}.
#*At {{SkillReq|Hitpoints|77}} you're set to start {{ZoneIcon|Volcanic Cave}}, you can find a guide [[Volcanic_Cave/Guide|here]].
# This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
#*Further [[Guides]] can be found with each [[Dungeons|Dungeon]]. They all have a list of recommended/required [[Equipment]] and Skill Levels.
#* The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
#*If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
# After defeating {{ZoneIcon|Throne of the Herald}}.
#* Fully max out {{Skill|Cartography}} if {{AoD}}[[Atlas of Discovery Expansion]] is owned. Including Hex Mastery.
#* Level {{Skill|Agility}} to Level 120. Guide to which obstacles to pick for minimum effort/other skills can be found [[#Laid_Back|here at step 15]].
#** It is suggested to get {{Skill|Crafting}} to Level 115 for {{ItemIcon|Stamina Pouch}} to lower interval even further.
#* You will need several Skills at high Levels to be able to build {{Skill|Agility}} Obstacles.
#* Build your {{AgilityIcon|Pillar of Expertise}} when available.

Latest revision as of 00:46, 13 June 2024

This page is up to date (v1.3).

There is no right or wrong way to progress in the game, and you will rarely, if ever, be punished for experimenting. Melvor Idle is about the journey not the destination. This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is not a complete walkthrough, nor optimal for all play styles.

Why not to use this guide?

This guide is intended for Standard and Hardcore Game Modes:

Before you start

In general:

  • You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Melvor Idle has true offline progression, when the game is opened after being turned off, it will automatically calculate the difference in time and reward all progress made in the time spent offline up to 24 hours.
    • If you find the 24 hour timespan too limiting, it can be extended with the "Unlimited Offline" Mod. Longer periods of inactivity may lead to long load times.
    • Mods to any game always come with inherent risk, use your own discretion before downloading mods and keep regular backups.

Skills That Buff Other Skills

These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses that work on other skills unlock in a specific order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill pages for how they provide buffs for combat skills.

A far more comprehensive list of what skills do can be found in the Beginners Guide.

If you wish to see how Skills effect other Skills please expand the column below.

Skill Description Order of unlocks for other skills
Astrology This is the most straightforward Skill that buffs other skills. Study constellations to unlock "stars", then purchase permanent bonuses with Stardust. * Farming
* Woodcutting
* Smithing
* Firemaking
* Fishing
* Mining
* Cooking
* Cartography
* Archaeology
* Fletching
* Runecrafting
* Agility
* Thieving
* Crafting
* Herblore
* Summoning
* Astrology
Summoning Create Summoning familiars that provide a bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials bought for GP. Much stronger bonuses utilizing synergies are unlocked as a reward for heavy usage of multiple familiars. * Woodcutting
* Mining
* Fishing
* Cooking
* Runecrafting
* Thieving
* Crafting
* Smithing
* Herblore
* Firemaking
* Agility
* Astrology
* Fletching
* Summoning
Firemaking Firemaking provides XP bonuses for all skills: Skill XP in the form of Firemaking Skillcape, and Mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better cooking fires. * Cooking
Herblore Most skills have at least one potion that provides a bonus. Potions provide passive effects while active, and consume one "charge" for each action performed in the relevant skill. * Firemaking - Controlled Heat Potion
* Astrology - Secret Stardust Potion
* Mining - Perfect Swing Potion
* Agility - Performance Enhancing Potion
* Runecrafting - Elemental Potion
Agility Build obstacles that provide bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. These obstacles can be expensive in both GP and items, but they also provide some of the strongest bonuses in the game. There is no single "best" agility course. Agility has bonuses for all skills in no particular order.

Raw Material Gathering Skills

These skills provide items that usually are necessary for training other skills.
Herblore and Agility aren't explicitly included because the materials for these skills come from everywhere.

If you wish to look at which Skills power which other Skills, please expand the table below.

Skill Description Primary skills powered by these items
Woodcutting Chop trees. Get logs. * Firemaking
* Fletching - Bows & Javelins
* Farming - Bird Nest and Raven Nest
* Crafting - Hardwood Armor
Mining Hit rocks. Get ore. * Smithing
* Crafting - Gems
* Runecrafting - Rune Essence and Pure Essence
Fishing Catch fish. * Cooking
* Crafting - Gems
Thieving Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. These items are used everywhere.
Farming Plant and harvest crops. Farming is passive output, you don't activate Farming. * Cooking - "Allotments" or vegetables
* Herblore - Herbs
* Woodcutting - Logs
Archaeology Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. * Woodcutting
* Crafting
* Summoning

Artisan Skills

These skills provide finished items, primarily used for combat.

If you wish to look at these skills, please expand the table below.

Skill Description Primary skills powered by these items
Smithing Make bars (ingots), then turn them into metal items. * Melee weapons and armor.
Fletching - the metal components for Javelins, Arrows and Crossbows.
Crafting Make items that you wouldn't use a forge for. * Ranged armor
* Jewelry (a wide variety of uses)
* Consumables (also wide variety of uses)
Fletching Ranged weapons and ammunition. * Ranged
Runecrafting Transform Rune Essence (from Mining) into Runes and Magic equipment. * Magic
* Alt. Magic

Before Settling on Desired Gameplay

Before we get into the actual different ways to play. It is advised to get a feel for the game and how each skill works / interacts with other skills by leveling each skill to around Level 30-40. Once done, you should have a better understanding of how the game works. The core game mechanics won't really change much at higher levels, just a bit more complex interactions. The process of leveling each skill to around level 35 should take only a few hours. Switch to Astrology if in doubt about where to go next.

  1. Open the Township menu and select a worship. Aeris grants the most useful benefits of the various gods.
    • Township is trained passively and will be important later, however, completely ignore it for now.
  2. Train Astrology until at least level 40.
  3. Train Woodcutting and Summoning at the same time.
    • Summoning is a very important skill that benefits all your other skills, and it is leveled by equipping and using Summoning Familiars (tablets). It levels slowly while training other skills, and cannot really be sped up, making it an important skill to train early.
    • Train Woodcutting until you get your first mark of the Ent.
    • Sell some of your logs and use the money to buy Summoning Shard (Green) to make Ent tablets.
    • Repeat (remember to change to Oak Logs and Willow Logs as they become available) until Summoning Level 15.
  4. Next, train Fishing and Cooking (and more Summoning).
  5. Finally, train Agility.
    • This skill has bonuses for Woodcutting, Cooking, Agility, Herblore, Firemaking, Mining at low levels.
    • Switching Agility Obstacles can be quite pricy at these levels, especially before you have a good source of income. Choose a single obstacle in each tier and leave them for now, optimizing Agility itself can come later.
    • At Agility Level 20 build Pit Jump as your Tier 3 obstacle with the fish you saved from the previous step. See the next section for more options in Agility.
  6. Follow these basic outlines to level rest of the skills to Level 30. Some Artisan Skills may pose an issue as the raw materials may not be accessible yet, come back to these later.

There are several ways to earn GP in this Game. Below are some suggestions on how you can obtain them effectively. The first 2,500,000GP should go to Auto Eat, Multi-Tree, and a pair of Gem Gloves

Skill Level Method Comment
Thieving 54 / 57 / 77 At appropriate levels Thieving provides very good income, but requires a bit of investment in the form of Gloves of Silence or Thieving Gloves, as well as time spent in Thieving to obtain the Chapeau Noir, Golbin Mask, Thiever's Cape, Sneak-Ers. Enabling the "Continue Thieving on Stun" option if you have plenty of Food available
Fishing ?? Fishing is an easy and accessible method to grind out the first few millions.
Mining 0 Low Level Mining with Gem Gloves can provide passive income while mining, as well as providing raw gems for Crafting
Mining 85 With , Mining becomes a serious contender for early GP. Pure Crystal sells for 750GP each, which racks up quickly. Perfect Swing Potion multiplies how much effective HP the rock has, and helps the player mine for much longer before waiting for the rock to respawn.

With this minor preparation of our skills, we're now ready to start choosing a way to play the game, be it Skilling or Combat you should be set for both!

Ways To Play The Game

There are several ways to play the game, depending on your goals and preferred gameplay. Here are some suggested ways to play the game and a guide on how to do it.


Laid Back

This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day. If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.

  1. We start off with a little preparing to do some minor Combat.
    • This is where our Combat section starts. If time is of importance, it is suggested you progress through the Steps #2-5 until you want to take a break from the game. Continue on with step #6 until you feel like revisiting these Steps at a later time.
  2. Level Mining to Level 50. This gives us access to Mithril Ore.
    • Save all the Ore you mine for the next step.
  3. Level Smithing to Level 57. - Has a minimal Guide here.
  4. Sell all the Crafted Smithing Items and sell all the rest of your Ores.
    • This should get you closer to 1,000,000GP.
      • Either go Fishing or mine Crystal in Mining (Requires the Atlas of Discovery Expansion) until you reach 1,000,000GP
      • Once 1,000,000GP has been obtained, buy Auto Eat from the Shop.
      • If you still have some food from leveling Fishing to Level 30, equip the food and you're ready for some Combat.
      • If you're out of Food Fish up some Shrimp and cook those in Cooking so they can be eaten.
      • To consume food, it must first be equipped through the Bank and then selected using the food drop-down menu on the Combat or Thieving page.
      • If you skipped the "Level everything to Level 30" step, Craft some Bronze Equipment and level all your Melee Combat Skills to Level 5, then craft some Steel Equipment and level your Combat Skills to Level 20. Chicken, Cow or Golbin are your suggested Targets. They don't do too much Damage and have relatively little Health.
      • The suggested target for now is the Master Farmer. He drops Seeds which will be needed for Farming. With Auto Eat and Hitpoints Level 30 this should be completely safe as long as you don't run out of food. Killing Master Farmer will Auto Eat around 420 Shrimp per hour. If you have higher healing food than Shrimp you will be using less than 420 per hour.
  5. Plant a few of your found Seeds in Farming Farming Plots.
    • Be sure to this once every so often to passively Level Farming.
      • If you run out of Seeds that you can plant, you can always get more from the Master Farmer.
  6. Astrology is our next Skill.
  7. The first large goal is to reach Astrology Level 99, this increases Mastery and Stardust gains.
    • Start with Deedree and work your way up through the other Constellations when they unlock.
    • If they're close to Level 80 Mastery it will be worth waiting a little while then switch as soon as they reach Level 80 Mastery.
    • Once you're Astrology Level 99 buy the Astrology Skillcape from the Shop and equip it.
    • Keep training Astrology until all Constellations are at least Level 80 Mastery, this allows you to Purchase 5 of the 6 Stars.
    • If the Throne of the Herald Expansion is owned, this skill can go to Level 120.
      • In which case it's worth sticking to Astrology.
      • Haemir’s benefits aren't all that useful at this point, however it does give the most xp/h so it's only purpose is to level Astrology faster if you're not at Level 110 yet.
        • If you're already at Astrology Level 110 you can completely ignore Haemir, the rewards from this Constellation will not provide any bonuses for now.
      • Rosaniya is a very good Constellation and should be fully maxed to 99 Mastery and Purchase all the stars.
      • Ashtar is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this Constellation to 99 Mastery too and Purchase all the stars.
  8. The next step is to make some GP
    • This is the start of the Money Making Method, for an alternative Method go here
      • It is still advised you start by following the Woodcutting, Fishing and Cooking steps first. As the other Method will take time to set up.
    • We start by Woodcutting.
    • Keep Woodcutting until you find the Ent Mark
      • Craft Ent Tablets until you're out of wood.
        • You'll need to buy some Summoning Shards from the Shop, which you should have enough GP for from selling all the stuff you got from leveling everything to Level 30.
        • You will need to craft at least 1 Tablet to be able obtain more Marks for the same Familiar.
        • Equipping the Tablet doubles your chances of getting Marks.
    • After the Ent tablets have been crafted, equip them.
    • Then continue Woodcutting until you find Ent Mark Level 2.
    • Don't Sell your Normal Logs for now. Keep 630 Normal Logs in the Bank, they will be needed later.
  9. Fishing is our next target.
    • Start by buying the Iron Fishing Rod from the Shop for 100GP.
    • Buy further Fishing Rod upgrades when they unlock at Levels 10, 20, 35, 50, 60 and 80.
    • Fish the highest experience Fish you can, there is a list of the experience/second to be referenced here. Alternatively you can installed the "ETA" Mod which will tell you exactly how much Experience per Hour you'll get on each Fish.
    • Just pick the highest one until you get to Shark then keep fishing Shark until Fishing Level 85
    • Open any Treasure Chest you get in the hopes of getting a Amulet of Fishing. Equip it as soon as you find one.
    • When a Pirates Lost Ring is found, you should also Equip it as soon as possible.
      • At Fishing Level 85 it is best to switch to Manta Ray until Fishing Level 95
      • At Fishing Level 95 it is best to switch to Whale
    • Keep Fishing until you find a Octopus Mark
      • Make a bunch of Octopus Tablets and Equip them in the other slot than where Ent is equiped
        • 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2 Octopus and 1 Ent as soon as the Synergy is active.
          • Synergies require Summoning Marks to be a certain Level, their current Level can be viewed in the Summoning Menu. In this Case with Octopus and Ent it will require both Marks to be Level 2. As soon as you find enough Octopus Marks for another Level, the Synergy will activate.
      • Keep Fishing until your Summoning reaches Level 25 and your Octopus is Mark Level 3.
  10. Start by Cooking the Fish you caught in Fishing.
  11. The Pig SynergyIcon.png Octopus will give a 75% chance to give you a Cooked version of the Fish you're fishing.
    • Keep Fishing selling all the Raw and Cooked fish you obtain. Your goal is around 47,000,000GP to prepare for Agility
    • You can also keep Fishing for more GP to buy some Bank Slots. How many slots is up to the Player, a minimum of 100-150 would be suggested.
  12. This is also a good time to upgrade to Auto Eat - Tier II for 5,000,000GP and then Auto Eat - Tier III for 20,000,000GP. This makes your Auto Eat more effective.
  13. Visit Township and check out the Tasks some are quite easy to do and very worth your time.
    • You can buy Bar Box I, Wood Box I and Herb Box I after completing 40 Tasks and having Level 40 in the relevant skill. These boxes will help a lot while leveling Smithing, Fletching and Herblore.
    • Now that you have a way to make GP start investing in your Town. Build buildings that increase your resource generation.
      • You can't completely mess up your Town, if you don't notice in time that one of your resources is running low and you're not producing very much of it, all that it is gonna do is cost you time. Production of resources never falls to 0 so you will be able to build some buildings eventually. It just might take time.
      • Looking up a Guide for how to build your Town is not needed, almost all guides relating to that are from before the rework of Township and are no longer relevant.
  14. If Atlas of Discovery Expansion is owned Agility is next.
  15. The next Skill is Cartography
    • Visit This Wiki Page for more information on how to level it.
    • The goal here is Cartography Level 120 and Full Hex Mastery.
    • If is NOT owned, skip this step and go to step #19.
  16. Continue training Agility
  17. The final Skill covered in this Guide is Firemaking.
  18. This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
    • The order in which Skills get leveled does not matter a whole lot, as the remaining Skills don't have Global Bonusses. There is however a relationship between Gathering and Artisan Skills, this can be found here.
  19. When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
    • You can also follow the Combat Focused Guide from this point, you'll have a leg up when you start that after following this Guide, just skip the steps you've already done.
  20. Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of Food.


Alternative Money Making with Atlas of Discovery

This takes a while to set up due to having to grow Herbs to level Herblore. There is a guide to leveling Herblore here.
It is however much more GP per hour than Fishing.

  1. Start by leveling Mining to Level 85.
  2. Level Herblore to Level 53.
    • Craft Perfect Swing Potion, preferably until you reach Level 90.
      • The higher Tier Potion, the better effect you're getting.
  3. Buy Mining Gloves from the Shop.
    • Keep an eye out for how many charges you have left on your gloves, they double all the Pure Crystal you get.
  4. Mine Pure Crystal for profit and sell them all.
    • This will net you approximately 4 to 39.5 Million GP per hour.
      • Ways to increase the profit per hour can be found here

Combat Focus for Max efficiency with Throne of the Herald / Atlas of Discovery

This Method aims at clearing Throne of the Herald as soon as possible for the Harold pet. This gives:

  • Max Pool Mastery Cap increased by 25%
  • 2% Global Interval reduction
  • 0.1s Attack Speed Interval reduction
  • 5% Global Mastery Gain
  • as well as many more useful things.

Doing this first has many benefits to every skill.

This will be combat focused. Level as little non-combat as possible to rush Harold for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.

It is recommended you completely ignore Township buildings after setting Aeris as your Worship.


Before going into Combat it is recommended to Level these Non-Combat Skills:

Skill Level Reason
Astrology 60 Max out the first stars (They give Global Accuracy which applies to all Attack Styles)
in the Constellations Iridan, Terra, Vale, Syllia and Arachi. If there is not enough Stardust obtained, try to balance out where you spend it and maximize the amount of Accuracy Gained.
Runecrafting 85 For Ancient Runes & decently crafted Wizard Equipment.
Mining & Smithing 40 At 40 Mining and 40 Smithing you can mine & craft Silver Bar and Gold Bar, which are required to upgrade Melee Armour to (G), so they actually get their Damage Reduction.
Agility 70 To start with Agility Level 50 will be enough. Agility Level 99 should be the aim once Impending Darkness Event is beaten.

Later Aims should be:

Skill Level Reason
Herblore or Cartography 90 Both these Skills grant access to Damage Reduction Potion IV which is very helpful, especially in the Throne of the Herald Expansion.
When Herblore is chosen it will also need Level 90. In Cartography 1000 can be obtained at (31, 19) The Sand-Covered Treasure. These can be turned in for 5,000 Damage Reduction Potion IV with Township Task Hard 15.
Archaeology 90 Only when also doing Cartography Level 90, since this allows access to Underwater Ruins which has the very powerful Engulfing Vortex Longbow. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content
Archaeology 118 This is highly Optional Not required but very fun to play with, Merman Pendant and Pirate Hook are 2 very powerful items only obtainable from very high Archaeology. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.

Starting Off Your Journey

Once you've got all the skills at around Level 30, with Astrology at level 60, Agility at Level 50, Runecrafting at Level 85 and Mining & Smithing at Level 40. You're ready to start your Combat Journey.

  1. It is assumed that Combat Stats are also at Level 30.
  2. When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to Mithril Equipment. Seeing as our Mining and Smithing isn't high enough to craft this, we can get these items from Mithril Knight.
  3. Continue Farming Slayer while leveling your Combat Skills.
  4. You will also need to level your Magic and Ranged.
  5. At this point you should have all 3 Combat Styles available to you. Keep fighting Slayer tasks until you reach Hitpoints Level 77.
  6. This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
    • Further Guides can be found with each Dungeon. They all have a list of recommended/required Equipment and Skill Levels.
    • The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
    • If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
  7. After defeating Throne of the Herald.