Fishing/Training: Difference between revisions
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{{V|1.0.2}} | |||
{{Otheruses|training the Fishing skill|the skill itself|Fishing}} | {{Otheruses|training the Fishing skill|the skill itself|Fishing}} | ||
== Training == | |||
Generally, you should train on the highest level fish you have unlocked, or follow the list below: | |||
{| class="wikitable" | |||
|- | |||
!Level | |||
!Fish | |||
|- | |||
| 1-5 || {{ItemIcon|Raw Shrimp}} | |||
|- | |||
| 5-10 || {{ItemIcon|Raw Sardine}} | |||
|- | |||
| 10-20 || {{ItemIcon|Raw Herring}} | |||
|- | |||
| 20-35 || {{ItemIcon|Raw Trout}} | |||
|- | |||
| 35-40 || {{ItemIcon|Raw Salmon}} | |||
|- | |||
| 40-50 || {{ItemIcon|Raw Lobster}} | |||
|- | |||
| 50-55 || {{ItemIcon|Raw Anglerfish}} | |||
|- | |||
| 55-75 || {{ItemIcon|Raw Fanfish}} | |||
|- | |||
| 75-85 || {{ItemIcon|Raw Cave Fish}} | |||
|- | |||
| 85-95 || {{ItemIcon|Raw Manta Ray}} | |||
|- | |||
| 95-99 || {{ItemIcon|Raw Whale}} | |||
|} | |||
Selling the fish should result in enough gold to upgrade to the best available [[Shop#Fishing_Rods|Fishing Rod]] in the [[Shop]]. | |||
=== Junk === | |||
Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates. | |||
Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until their total {{Icon|Mastery}} progression is at 25% or when the {{Icon|Mastery}} level for an individual fish reaches 65. | |||
Therefore, it is reasonable to spend your mastery pool on getting {{ItemIcon|Fanfish}}, {{ItemIcon|Manta Ray|Manta Rays}}, and {{ItemIcon|Whale|Whales}} to level 65 in order to remove the chance of Junk, which will boost your speed of progress. | |||
=== Additional Information === | |||
== | |||
The single most efficient item to obtain for training fishing is the {{ItemIcon|Amulet of Fishing}}, then [[Shop#Fishing_Rods|Fishing Rod]] upgrades in the Shop, then {{ItemIcon|Pirates Lost Ring}}. The {{ItemIcon|Amulet of Fishing}} is obtained by opening {{ItemIcon|Treasure Chest|Treasure Chests}}. | |||
There is a small chance to acquire the {{ItemIcon|Message in a Bottle}}. It will unlock the [[Fishing#Area|Secret Area]] that gives no Junk and has a higher chance of special items. This area has {{ItemIcon|Raw Seahorse}}, {{ItemIcon|Raw Skeleton Fish}}, and {{ItemIcon|Raw Magic Fish}}. | |||
Fishing for {{ItemIcon|Raw Seahorse}} is used to get special items and the [[Pets|Pet]] faster. {{ItemIcon|Raw Skeleton Fish}} is a decent way to get {{Skill|Prayer}} points. {{ItemIcon|Raw Magic Fish}} is used to farm GP. | |||
==Boosters== | |||
===XP=== | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Fishing}} | |||
=== | ===Action Time=== | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Fishing}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Revision as of 21:57, 4 February 2022
This page was last updated for (v1.0.2). |
Training
Generally, you should train on the highest level fish you have unlocked, or follow the list below:
Level | Fish |
---|---|
1-5 | Raw Shrimp |
5-10 | Raw Sardine |
10-20 | Raw Herring |
20-35 | Raw Trout |
35-40 | Raw Salmon |
40-50 | Raw Lobster |
50-55 | Raw Anglerfish |
55-75 | Raw Fanfish |
75-85 | Raw Cave Fish |
85-95 | Raw Manta Ray |
95-99 | Raw Whale |
Selling the fish should result in enough gold to upgrade to the best available Fishing Rod in the Shop.
Junk
Changing fishing targets too often has one downside - Junk. It provides 1 XP when received, greatly reducing your overall XP and GP rates.
Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until their total Mastery progression is at 25% or when the Mastery level for an individual fish reaches 65.
Therefore, it is reasonable to spend your mastery pool on getting Fanfish, Manta Rays, and Whales to level 65 in order to remove the chance of Junk, which will boost your speed of progress.
Additional Information
The single most efficient item to obtain for training fishing is the Amulet of Fishing, then Fishing Rod upgrades in the Shop, then Pirates Lost Ring. The Amulet of Fishing is obtained by opening Treasure Chests.
There is a small chance to acquire the Message in a Bottle. It will unlock the Secret Area that gives no Junk and has a higher chance of special items. This area has Raw Seahorse, Raw Skeleton Fish, and Raw Magic Fish.
Fishing for Raw Seahorse is used to get special items and the Pet faster. Raw Skeleton Fish is a decent way to get Prayer points. Raw Magic Fish is used to farm GP.
Boosters
XP
Source | Type | XP Boost | Other Modifiers |
---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP |
Ameria | Constellation | +8% Fishing Skill XP | -5% Fishing Interval -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Firemaking Skill XP |
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) |
Cape of Completion | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Fishermans Body | Item (Platebody) | +2% Fishing Skill XP | |
Fishermans Boots | Item (Boots) | +2% Fishing Skill XP | |
Fishermans Hat | Item (Helmet) | +2% Fishing Skill XP | |
Fishermans Leggings | Item (Platelegs) | +2% Fishing Skill XP | |
Fishing Scroll of XP | Item (Consumable) | +3% Fishing Skill XP | |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Pirates Lost Ring | Item (Ring) | +15% Fishing Skill XP | |
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | |
Pyro | Pet | +1% Global Skill XP |
Action Time
Source | Type | Action Interval | Other Modifiers |
---|---|---|---|
Ameria | Constellation | -5% Fishing Interval | -5% Firemaking Interval +5% chance to receive a Diamond per action in Firemaking (Cannot be doubled). +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to receive Special Items from Fishing +8% Fishing Mastery XP +8% Firemaking Mastery XP +8% Fishing Skill XP +8% Firemaking Skill XP |
Amulet of Fishing | Item (Amulet) | -15% Fishing Interval | |
Fishing Lesser Relic | Item (Consumable) | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow effects |
The Fisherman's Bounty | Point of Interest | -3% Fishing Interval | +20% chance to gain GP equal to base fish sale price while Fishing +10% chance to gain 1 cooked version of a fish when Fishing |
Adamant Fishing Rod | Upgrade | -5% Fishing Interval | |
Black Fishing Rod | Upgrade | -5% Fishing Interval | |
Dragon Fishing Rod | Upgrade | -10% Fishing Interval | |
Iron Fishing Rod | Upgrade | -5% Fishing Interval | |
Mithril Fishing Rod | Upgrade | -5% Fishing Interval | |
Rune Fishing Rod | Upgrade | -5% Fishing Interval | |
Steel Fishing Rod | Upgrade | -5% Fishing Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |