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{{V0.13}}
{{V|1.2.2}}
[[file:Shop header.svg|thumb|right|Shop]]
[[File:Shop.svg|thumb|right|Shop]]
The shop offers a number of items for purchase for [[GP]] or [[slayer coins]]. For example the player can upgrade their pickaxe, axe, buy some basic ingredients and a couple of other things.
The shop offers a number of items for purchase for {{Icon|Coins|GP}} or {{Icon|Slayer Coins}}. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.


== General Upgrades ==
== General Upgrades ==
=== Miscellaneous ===
=== Miscellaneous ===
{| class="wikitable sortable"
{{ShopMiscUpgradeTable}}
!Upgrade
!Name
!Description
!Cost
|-
| style ="text-align: left;" |[[File:Bank Slot (upgrade).svg|50px|center|link=Bank Slot]]
| style ="text-align: left;" |[[Bank Slot]]
| style ="text-align: right;" |+1 Bank Capacity
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] <math>C_b</math>*
|-
| style ="text-align: left;" |[[File:Multi-Tree (upgrade).svg|50px|center|link=Multi-Tree]]
| style ="text-align: left;" |[[Multi-Tree]]
| style ="text-align: right;" |Cut 2 different trees simultaneously
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 1000000
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 10,000,000
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 300,000
|-
| style ="text-align: left;" |[[File:Dungeon Equipment Swapping (upgrade).svg|50px|center|link=Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[Dungeon Equipment Swapping]]
| style ="text-align: right;" |Enable Equipment Swapping during dungeons.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 30,000,000
|}


*The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:
<nowiki>*</nowiki>The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:<br>
<math>C_b = \left \lfloor \frac{2745731(50(n+2)}{142015^{\frac{163}{122+n}}}\right \rfloor</math>
<math>C_b = \left \lfloor \frac{132\,728\,500 \times (n+2)}{142\,015^{\left (\frac{163}{122+n} \right )}}\right \rfloor</math>
 
Note that the denominator function is 142,015 raised to the exponent of 163 / (122 + n), not a multiplication.
 
The cost of bank slots is capped at {{GP|5000000}}, which occurs after purchasing 118 slot upgrades. For more details see the [[Bank]] page.
 
The purchase limit for bank slots is {{PurchaseStat|Extra Bank Slot|buyLimit}}.
 
A maximum of {{PurchaseStat|Extra Bank Tab|buyLimit}} extra bank tabs may be purchased.


The cost of bank slots is capped at 4,000,000 GP, which occurs when you have purchased 112 slot upgrades, or when you have 120 total bank slots.
=== Auto Eat ===
=== Auto Eat ===
{{Main|Reference=Auto Eat}}
{{AutoEatUpgradeTable}}
{{AutoEatUpgradeTable}}


== Equipment ==
== Skill Upgrades ==
The bonuses provided by any skill upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.
 
=== General ===
{{ShopSkillUpgradeTable}}
=== Axes ===
=== Axes ===
{{AxeUpgradeTable}}
{{AxeUpgradeTable}}
Line 51: Line 33:
=== Pickaxes ===
=== Pickaxes ===
{{PickaxeUpgradeTable}}
{{PickaxeUpgradeTable}}
=== Cooking Fires ===
=== Cooking Utilities ===
{{CookingFireUpgradeTable}}
==== Fires ====
{{CookingUtilityTable|Cooking Fire}}
==== Furnaces ====
{{CookingUtilityTable|Furnace}}
==== Pots ====
{{CookingUtilityTable|Pot}}
===Ship Upgrades===
{{ShipUpgradeTable}}
===Archaeology Tools===
====Brushes====
{{ArchUpgradeTable|Brush}}
====Sieves====
{{ArchUpgradeTable|Sieve}}
====Shovels====
{{ArchUpgradeTable|Shovel}}
====Trowels====
{{ArchUpgradeTable|Trowel}}
=== God Upgrades ===
God upgrades are powerful upgrades that can only be purchased after defeating their respective god [[dungeon]].
{{GodUpgradeTable}}
 
== Slayer ==
{{ShopSlayerTable}}
 
== Gloves ==
The cost of all gloves is permanently reduced by 10% once the player has obtained and read the {{ItemIcon|Merchant's Permit}}.
{{ShopGlovesTable}}


== Skillcapes ==
== Skillcapes ==
In order to purchase a skillcape, level 99 in its corresponding skill is required. Once purchased, the option to buy a skillcape is removed from the shop until it is lost or sold.
In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the {{ItemIcon|Max Skillcape}} level 99 in all skills is required. To purchase the {{ItemIcon|Cape of Completion}}, the player must reach 100% Completion Log progress.
{{ShopSkillcapeTable}}
 
<tabber>
|-|Normal Skillcapes=
{{ShopSkillcapeTable|Normal}}
|-|Superior Skillcapes=
{{ShopSkillcapeTable|Superior}}
</tabber>


== Gloves ==
== Atlas of Discovery ==
{| class="wikitable sortable"
[[Equipment]] which provides bonuses to {{Skill|Archaeology}} become available as the player donates the required number of artefacts to the {{Icon|Museum}}.
!Gloves
{{ShopAoDTable}}
!Name
!Description
!Cost
!Cost per Charge
|-
| style ="text-align: left;" |[[File:Cooking Gloves (item).svg|50px|center|link=Cooking Gloves]]
| style ="text-align: left;" |[[Cooking Gloves]]
| style ="text-align: right;" |+500 Charges<br/>Burn nothing when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 50000
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 100
|-
| style ="text-align: left;" |[[File:Mining Gloves (item).svg|50px|center|link=Mining Gloves]]
| style ="text-align: left;" |[[Mining Gloves]]
| style ="text-align: right;" |+500 Charges<br/>Collect 2x ore when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 75000
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 150
|-
| style ="text-align: left;" |[[File:Smithing Gloves (item).svg|50px|center|link=Smithing Gloves]]
| style ="text-align: left;" |[[Smithing Gloves]]
| style ="text-align: right;" |+500 Charges<br/>+50% Smithing XP when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 100000
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 200
|-
| style ="text-align: left;" |[[File:Thieving Gloves (item).svg|50px|center|link=Thieving Gloves]]
| style ="text-align: left;" |[[Thieving Gloves]]
| style ="text-align: right;" |+500 Charges<br/>+10% Success Rate when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 100000
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 200
|-
| style ="text-align: left;" |[[File:Gem Gloves (item).svg|50px|center|link=Gem Gloves]]
| style ="text-align: left;" |[[Gem Gloves]]
| style ="text-align: right;" |+2000 Charges<br/>Collect a gem for each ore mined.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 500000
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 200
|}


== Materials ==
== Materials ==
{| class="wikitable sortable"
{{ShopMaterialsTable}}
!Item
!Name
!Cost
|-
| style ="text-align: left;" |[[File:Compost (item).svg|50px|center|link=Compost]]
| style ="text-align: left;" |[[Compost]]
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 500
|-
| style ="text-align: left;" |[[File:Weird Gloop (item).svg|50px|center|link=Wierd Gloop]]
| style ="text-align: left;" |[[Weird Gloop]]
| style ="text-align: right;" |[[File:Compost (item).svg|25px|center]] 2<br/>[[File:Rune Essence (item).svg|25px|center|link=Rune Essence]] 10
|-
| style ="text-align: left;" |[[File:Bowstring (item).svg|50px|center|link=Bowstring]]
| style ="text-align: left;" |[[Bowstring]]
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 24
|-
| style ="text-align: left;" |[[File:Leather (item).svg|50px|center|link=Leather]]
| style ="text-align: left;" |[[Leather]]
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 100
|-
| style ="text-align: left;" |[[File:Green Dragonhide (item).svg|50px|center|link=Green Dragonhide]]
| style ="text-align: left;" |[[Green Dragonhide]]
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 100<br/>[[File:Leather (item).svg|25px|center|link=Leather]] 1
|-
| style ="text-align: left;" |[[File:Blue Dragonhide (item).svg|50px|center|link=Blue Dragonhide]]
| style ="text-align: left;" |[[Blue Dragonhide]]
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 250<br/>[[File:Leather (item).svg|25px|center|link=Leather]] 1
|-
| style ="text-align: left;" |[[File:Red Dragonhide (item).svg|50px|center|link=Red Dragonhide]]
| style ="text-align: left;" |[[Red Dragonhide]]
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 350<br/>[[File:Leather (item).svg|25px|center|link=Leather]] 2
|}


== Slayer ==
== Township ==
{| class="wikitable sortable"
The {{Skill|Township}} requirements only apply when purchasing each respective item. An purchase will continue to have its effect even if the requirements for the purchase are no longer met. A certain number of completed [[Township/Tasks|Township Tasks]] are required for certain items.
!Item
{{ShopTownshipTable}}
!Name
!Description
!Cost
|-
| style ="text-align: left;" |[[File:Mirror Shield (item).svg|50px|center|link=Mirror Shield]]
| style ="text-align: left;" |[[Mirror Shield]]
| style ="text-align: right;" |Grants access to Strange Cave.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 2000
|-
| style ="text-align: left;" |[[File:Magical Ring (item).svg|50px|center|link=Magical Ring]]
| style ="text-align: left;" |[[Magical Ring]]
| style ="text-align: right;" |Grants access to High Lands.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Helmet (Basic) (item).svg|50px|center|link=Slayer Helmet (Basic)]]
| style ="text-align: left;" |[[Slayer Helmet (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Platebody (Basic) (item).svg|50px|center|link=Slayer Platebody (Basic)]]
| style ="text-align: left;" |[[Slayer Platebody (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Cowl (Basic) (item).svg|50px|center|link=Slayer Cowl (Basic)]]
| style ="text-align: left;" |[[Slayer Cowl (Basic)]]
| style ="text-align: right;" |Yep, still undefined
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Leather Body (Basic) (item).svg|50px|center|link=Slayer Leather Body (Basic)]]
| style ="text-align: left;" |[[Slayer Leather Body (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Hat (Basic) (item).svg|50px|center|link=Slayer Wizard Hat (Basic)]]
| style ="text-align: left;" |[[Slayer Wizard Hat (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Robes (Basic) (item).svg|50px|center|link=Slayer Wizard Robes (Basic)]]
| style ="text-align: left;" |[[Slayer Wizard Robes (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Helmet (Strong) (item).svg|50px|center|link=Slayer Helmet (Strong)]]
| style ="text-align: left;" |[[Slayer Helmet (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Platebody (Strong) (item).svg|50px|center|link=Slayer Platebody (Strong)]]
| style ="text-align: left;" |[[Slayer Platebody (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Cowl (Strong) (item).svg|50px|center|link=Slayer Cowl (Strong)]]
| style ="text-align: left;" |[[Slayer Cowl (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Leather Body (Strong) (item).svg|50px|center|link=Slayer Leather Body (Strong)]]
| style ="text-align: left;" |[[Slayer Leather Body (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Hat (Strong) (item).svg|50px|center|link=Slayer Wizard Hat (Strong)]]
| style ="text-align: left;" |[[Slayer Wizard Hat (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Robes (Strong) (item).svg|50px|center|link=Slayer Wizard Robes (Strong)]]
| style ="text-align: left;" |[[Slayer Wizard Robes (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Helmet (Elite) (item).svg|50px|center|link=Slayer Helmet (Elite)]]
| style ="text-align: left;" |[[Slayer Helmet (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Platebody (Elite) (item).svg|50px|center|link=Slayer Platebody (Elite)]]
| style ="text-align: left;" |[[Slayer Platebody (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Cowl (Elite) (item).svg|50px|center|link=Slayer Cowl (Elite)]]
| style ="text-align: left;" |[[Slayer Cowl (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Leather Body (Elite) (item).svg|50px|center|link=Slayer Leather Body (Elite)]]
| style ="text-align: left;" |[[Slayer Leather Body (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Hat (Elite) (item).svg|50px|center|link=Slayer Wizard Hat (Elite)]]
| style ="text-align: left;" |[[Slayer Wizard Hat (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Robes (Elite) (item).svg|50px|center|link=Slayer Wizard Robes (Elite)]]
| style ="text-align: left;" |[[Slayer Wizard Robes (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 200000
|}
{{Menu}}
{{Menu}}

Latest revision as of 21:28, 15 November 2023

This page was last updated for (v1.2.2).
Shop

The shop offers a number of items for purchase for GP or Slayer Coins. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.

General Upgrades

Miscellaneous

*The cost of bank slots, [math]\displaystyle{ C_b }[/math] increases with the number of slots purchased, [math]\displaystyle{ n }[/math] by:
[math]\displaystyle{ C_b = \left \lfloor \frac{132\,728\,500 \times (n+2)}{142\,015^{\left (\frac{163}{122+n} \right )}}\right \rfloor }[/math]

Note that the denominator function is 142,015 raised to the exponent of 163 / (122 + n), not a multiplication.

The cost of bank slots is capped at 5,000,000GP, which occurs after purchasing 118 slot upgrades. For more details see the Bank page.

The purchase limit for bank slots is 88 for Hardcore or Unlimited for All other game modes.

A maximum of 10 extra bank tabs may be purchased.

Auto Eat

- Main article: Auto Eat


Skill Upgrades

The bonuses provided by any skill upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.

General

Axes

Fishing Rods

Pickaxes

Cooking Utilities

Fires

Furnaces

Pots

Ship Upgrades

Archaeology Tools

Brushes

Sieves

Shovels

Trowels

God Upgrades

God upgrades are powerful upgrades that can only be purchased after defeating their respective god dungeon.

Slayer

Gloves

The cost of all gloves is permanently reduced by 10% once the player has obtained and read the Merchant's Permit.

Skillcapes

In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the Max Skillcape level 99 in all skills is required. To purchase the Cape of Completion, the player must reach 100% Completion Log progress.

Cape Description Cost
Agility Skillcape Agility Skillcape -20% Agility Obstacle build cost (Melvor Realm only) and +10% GP gained from Agility 1,000,000GP
Archaeology Skillcape Archaeology Skillcape +10% chance to preserve dig site map excavation actions, +1 level of the Sieve Tool in Archaeology, +1 level of the Trowel Tool in Archaeology, +1 level of the Brush Tool in Archaeology, and +1 level of the Shovel Tool in Archaeology 1,000,000GP
Astrology Skillcape Astrology Skillcape +1 base quantity when gaining Stardust from Astrology and +1 base quantity when gaining Golden Stardust from Astrology 1,000,000GP
Attack Skillcape Attack Skillcape +40 Melee Attack Bonus 1,000,000GP
Cartography Skillcape Cartography Skillcape -20% Cartography Dig Site Map upgrade interval, -10% dig site map refinement cost, and +10% Chance to Preserve Resources in Cartography 1,000,000GP
Cooking Skillcape Cooking Skillcape +100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval 1,000,000GP
Crafting Skillcape Crafting Skillcape -0.50s Crafting Interval 1,000,000GP
Defence Skillcape Defence Skillcape +80 All Defence Bonuses 1,000,000GP
Farming Skillcape Farming Skillcape +25% base primary resource quantity gained in Farming 1,000,000GP
Firemaking Skillcape Firemaking Skillcape +5% Global Skill XP, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking 1,000,000GP
Fishing Skillcape Fishing Skillcape x2 Items received from Fishing 1,000,000GP
Fletching Skillcape Fletching Skillcape x2 Items received from Fletching 1,000,000GP
HP Skillcape HP Skillcape +100 Flat Hitpoints Regeneration 1,000,000GP
Herblore Skillcape Herblore Skillcape x2 Items received from Herblore 1,000,000GP
Magic Skillcape Magic Skillcape Items that reduce Rune costs are now 2x as effective 1,000,000GP
Mining Skillcape Mining Skillcape +1 Coal Ore per Ore Mined. (Item doubling does not apply) 1,000,000GP
Prayer Skillcape Prayer Skillcape -50% Prayer Point Cost for Prayers (Cost cannot go below 1) 1,000,000GP
Ranged Skillcape Ranged Skillcape +50% Ammo Preservation 1,000,000GP
Runecrafting Skillcape Runecrafting Skillcape +15% Chance to Double Items in Runecrafting and +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) 1,000,000GP
Slayer Skillcape Slayer Skillcape +5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer 1,000,000GP
Smithing Skillcape Smithing Skillcape -50% Coal Costs for Smithing 1,000,000GP
Strength Skillcape Strength Skillcape +20 Melee Strength Bonus 1,000,000GP
Summoning Skillcape Summoning Skillcape +20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning 1,000,000GP
Thieving Skillcape Thieving Skillcape -0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving 1,000,000GP
Township Skillcape Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000GP
Woodcutting Skillcape Woodcutting Skillcape -15% Woodcutting Interval 1,000,000GP
Maximum Skillcape Maximum Skillcape Inherits all Skillcape perks. Requires Level 99 in all base game Skills. 23,000,000GP
Cape of Completion Cape of Completion Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction. 200,000,000GP
Cape Description Cost
Superior Agility Skillcape Superior Agility Skillcape -30% Agility Obstacle build cost (Melvor Realm only), +20% GP gained from Agility, and -20% Agility Pillar build costs 10,000,000GP
Superior Archaeology Skillcape Superior Archaeology Skillcape +1 base primary resource quantity gained in Archaeology, +15% chance to preserve dig site map excavation actions, +3 levels of the Sieve Tool in Archaeology, +3 levels of the Trowel Tool in Archaeology, +3 levels of the Brush Tool in Archaeology, and +3 levels of the Shovel Tool in Archaeology 10,000,000GP
Superior Astrology Skillcape Superior Astrology Skillcape +2 base quantity when gaining Stardust from Astrology, +2 base quantity when gaining Golden Stardust from Astrology, and -10% Astrology Interval 10,000,000GP
Superior Attack Skillcape Superior Attack Skillcape +5% of Maximum Hit added to Minimum Hit 10,000,000GP
Superior Cartography Skillcape Superior Cartography Skillcape -30% Cartography survey interval, -50% Cartography Dig Site Map upgrade interval, -20% dig site map refinement cost, and +20% Chance to Preserve Resources in Cartography 10,000,000GP
Superior Cooking Skillcape Superior Cooking Skillcape +100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten 10,000,000GP
Superior Crafting Skillcape Superior Crafting Skillcape -0.80s Crafting Interval and +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) 10,000,000GP
Superior Defence Skillcape Superior Defence Skillcape <img class="skill-icon-xxs" src="https://cdn2-main.melvor.net/assets/media/skills/defence/defence.svg">+5% Reflect Damage 10,000,000GP
Superior Farming Skillcape Superior Farming Skillcape +40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming 10,000,000GP
Superior Firemaking Skillcape Superior Firemaking Skillcape +8% Global Skill XP, +100% chance to gain Charcoal in Firemaking, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking 10,000,000GP
Superior Fishing Skillcape Superior Fishing Skillcape x2 Items received from Fishing, +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled), and +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) 10,000,000GP
Superior Fletching Skillcape Superior Fletching Skillcape x2 Items received from Fletching, +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled), and +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts 10,000,000GP
Superior Herblore Skillcape Superior Herblore Skillcape x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge 10,000,000GP
Superior Hitpoints Skillcape Superior Hitpoints Skillcape +150 Flat Hitpoints Regeneration and +5% Lifesteal 10,000,000GP
Superior Magic Skillcape Superior Magic Skillcape Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment 10,000,000GP
Superior Mining Skillcape Superior Mining Skillcape +2 Coal Ore per Ore Mined. (Item doubling does not apply) and +5% Chance to find gem veins when Mining 10,000,000GP
Superior Prayer Skillcape Superior Prayer Skillcape -75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points 10,000,000GP
Superior Ranged Skillcape Superior Ranged Skillcape +75% Ammo Preservation and +5% Ranged Strength Bonus from Equipment 10,000,000GP
Superior Runecrafting Skillcape Superior Runecrafting Skillcape +25% Chance to Double Items in Runecrafting, +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled), and +10% Rune Preservation 10,000,000GP
Superior Slayer Skillcape Superior Slayer Skillcape +8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales) 10,000,000GP
Superior Smithing Skillcape Superior Smithing Skillcape -75% Coal Costs for Smithing and +50% chance to gain +1 additional resource in Smithing for Standard Bars (Cannot be doubled) 10,000,000GP
Superior Strength Skillcape Superior Strength Skillcape +5% Melee Strength Bonus from Equipment 10,000,000GP
Superior Summoning Skillcape Superior Summoning Skillcape +25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval 10,000,000GP
Superior Thieving Skillcape Superior Thieving Skillcape -0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the <img class="skill-icon-xxs" src="https://cdn2-main.melvor.net/assets/media/status/stunned.svg">Stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only 10,000,000GP
Superior Township Skillcape Superior Township Skillcape -20% Township Building Cost (Does not affect GP cost. Capped at -80%) 10,000,000GP
Superior Woodcutting Skillcape Superior Woodcutting Skillcape -20% Woodcutting Interval and +1 base quantity when gaining Bird Nest from Woodcutting 10,000,000GP
Cape of Completion (Atlas of Discovery) Cape of Completion (Atlas of Discovery) Inherits all Atlas of Discovery Superior Skillcape perks. 5% Damage Reduction. 100,000,000GP
Superior Max Skillcape Superior Max Skillcape Inherits all Superior Skillcape perks. 230,000,000GP
Superior Cape of Completion Superior Cape of Completion Inherits all Superior Skillcape perks. 10% Damage Reduction. 2,000,000,000GP

Atlas of Discovery

Equipment which provides bonuses to Archaeology become available as the player donates the required number of artefacts to the Museum.

Materials

Township

The Township requirements only apply when purchasing each respective item. An purchase will continue to have its effect even if the requirements for the purchase are no longer met. A certain number of completed Township Tasks are required for certain items.