Summoning: Difference between revisions
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{{V|1. | {{V|1.2.2}} | ||
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | {{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}} | ||
[[File:Summoning (skill).svg|thumb|right|Summoning]] | [[File:Summoning (skill).svg|thumb|right|Summoning]] | ||
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Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}. | Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}. | ||
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that | '''Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.''' | ||
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows: | Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows: | ||
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The chance of discovering a mark for each action is given by the following formula: | The chance of discovering a mark for each action is given by the following formula: | ||
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times | <math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier}</math> | ||
Where: | Where: | ||
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{{ActionTimeOverrideTable}} | {{ActionTimeOverrideTable}} | ||
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information. | '''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information. | ||
To convert the probability into the number of required actions with a certain confidence, you can use the formula: | |||
<math>\text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil</math> | |||
Where: | |||
* '''Mark Chance''' is the Mark Chance from above | |||
* '''Confidence Chance''' is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc. | |||
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula): | |||
{| class="wikitable" id="number_of_actions_table" | |||
|- | |||
!Skill | |||
!Summon | |||
!Tier | |||
!50% Confidence | |||
!75% Confidence | |||
!90% Confidence | |||
!95% Confidence | |||
|- | |||
| {{Skill|Smithing}} || {{ItemIcon|Salamander}} || 3 || 1305 || 2609 || 4334 || 5638 | |||
|- | |||
| {{Skill|Fletching}} || {{ItemIcon|Beaver}} || 5 || 3839 || 7678 || 12752 || 16591 | |||
|- | |||
| {{Skill|Crafting}} || {{ItemIcon|Monkey}} || 3 || 1344 || 2688 || 4465 || 5809 | |||
|- | |||
| {{Skill|Runecrafting}} || {{ItemIcon|Crow}} || 2 || 734 || 1468 || 2437 || 3171 | |||
|- | |||
| {{Skill|Herblore}} || {{ItemIcon|Bear}} || 3 || 1305 || 2609 || 4334 || 5638 | |||
|- | |||
| {{Skill|Summoning}} || {{ItemIcon|Fox}} || 5 || 1029 || 2058 || 3418 || 4446 | |||
|} | |||
===== Maximising Mark Discovery Chance ===== | ===== Maximising Mark Discovery Chance ===== | ||
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==== Creating Summoning Tablets ==== | ==== Creating Summoning Tablets ==== | ||
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets | Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. | ||
The number of tablets created can be increased | The interval can be reduced by using <span style="color:green">-5%</span> with {{AgilityIcon|Forest Trail}}, <span style="color:green">-5%</span> with {{TotH}}{{AgilityIcon|Rune Crawl}}, <span style="color:green">-3%</span> with the {{TotH}}{{AgilityIcon|Elite Pillar of Expertise}}, <span style="color:green">-5%</span> from {{ConstellationIcon|Qimican}}, <span style="color:green">-15%</span> with the {{ItemIcon|Eagle}} and {{ItemIcon|Fox}} synergy, <span style="color:green">-10%</span> with the {{ItemIcon|Superior Summoning Skillcape}}, <span style="color:green">-10%</span> with the {{UpgradeIcon|Summoner's Altar}}, <span style="color:green">-2%</span> with {{TotH}}{{PetIcon|Harold}}, <span style="color:green">-3%</span> with 944 {{Skill|Cartography}} Hex Mastery, <span style="color:green">-1s</span> with the {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|Necromancer Set}} (purchased from the {{Icon|Shop}} with [[Slayer Coins]]), <span style="color:green">-0.3s</span> with {{AoD}}{{ItemIcon|Old Summoning Gloves}}, and <span style="color:green">-0.2s</span> with {{AoD}}{{ItemIcon|Ring of Summoning}}. This gives a total of <span style="color:green">58%</span> interval reduction and <span style="color:green">1.5s</span> flat interval reduction resulting in a <span style="color:green">0.6s</span> action time. | ||
The number of tablets created can be increased by <span style="color:green">+3</span> with {{AgilityIcon|Runic Trail}}, <span style="color:green">+6</span> with {{TotH}}{{AgilityIcon|Rune Crawl}}, <span style="color:green">+20</span> with {{TotH}}{{AgilityIcon|Elite Pillar of Endowment}}, up to <span style="color:green">+5</span> with [[Necromancer Potion]], <span style="color:green">+2</span> for each {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|Necromancer Set}} piece and an additional <span style="color:green">+5</span> when wearing the entire set, <span style="color:green">+15</span> with {{TotH}}{{ItemIcon|Summoning Scrolls}}, <span style="color:green">+3</span> with {{AoD}}{{ItemIcon|Old Summoning Gloves|expIcon=true}}, <span style="color:green">+10</span> with the 95% Mastery Pool Checkpoint for Summoning, <span style="color:green">+10</span> with the {{ItemIcon|Summoning Skillcape}}, and <span style="color:green">+10</span> at 99 mastery for that tablet for a total of <span style="color:green">+95</span> additional tablets per craft. | |||
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to | Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to | ||
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==== Using Familiars ==== | ==== Using Familiars ==== | ||
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which | Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will only be consumed, and provide XP, through combat, not {{Skill|Alt. Magic}}. | ||
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds): | XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds): | ||
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math> | <math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts}</math> | ||
Where <math>\text{XP Boosts}</math> is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning. | |||
When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time | For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625</math> xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time. | ||
=== Unlocking And Using Synergies === | === Unlocking And Using Synergies === | ||
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== Summoning Marks == | == Summoning Marks == | ||
{{HasGuide|page=Pets}} | |||
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the [[#Gathering Summoning Marks|Gathering Summoning Marks]] section. | |||
{{SummoningMarkTable}} | {{SummoningMarkTable}} | ||
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{{SummoningTabletTable}} | {{SummoningTabletTable}} | ||
== Summoning Tablets - Shard's Gold cost == | |||
{| class="wikitable sortable stickyHeader" id="summoning_tablet_shard_cost_table" | |||
|- | |||
!Name | |||
!Shard Cost | |||
!Gold Cost | |||
|- | |||
| {{ItemIcon|Golbin Thief}} || 6 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} || {{Icon|Coins|notext=true}} 1200 | |||
|- | |||
| {{ItemIcon|Ent}} || 6 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} || {{Icon|Coins|notext=true}} 1200 | |||
|- | |||
| {{ItemIcon|Mole}} || 6 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} || {{Icon|Coins|notext=true}} 1200 | |||
|- | |||
| {{ItemIcon|Occultist}} || 6 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} || {{Icon|Coins|notext=true}} 1200 | |||
|- | |||
| {{ItemIcon|Wolf}} || 6 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} || {{Icon|Coins|notext=true}} 1200 | |||
|- | |||
| {{ItemIcon|Octopus}} || 6 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} || {{Icon|Coins|notext=true}} 1200 | |||
|- | |||
| {{ItemIcon|Minotaur}} || 8 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} || {{Icon|Coins|notext=true}} 4000 | |||
|- | |||
| {{ItemIcon|Pig}} || 8 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} || {{Icon|Coins|notext=true}} 4000 | |||
|- | |||
| {{ItemIcon|Crow}} || 8 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} || {{Icon|Coins|notext=true}} 4000 | |||
|- | |||
| {{ItemIcon|Centaur}} || 8 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} || {{Icon|Coins|notext=true}} 4000 | |||
|- | |||
| {{ItemIcon|Witch}} || 8 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} || {{Icon|Coins|notext=true}} 4000 | |||
|- | |||
| {{ItemIcon|Leprechaun}} || 8 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} || {{Icon|Coins|notext=true}} 4000 | |||
|- | |||
| {{ItemIcon|Monkey}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Cyclops}} || 10 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Gold)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Yak}} || 10 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Gold)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Salamander}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Unicorn}} || 10 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Gold)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Bear}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Devil}} || 10 {{ItemIcon|Summoning_Shard_(Green)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Silver)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Black)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|- | |||
| {{ItemIcon|Dragon}} || 10 {{ItemIcon|Summoning_Shard_(Red)|notext=true}} 8 {{ItemIcon|Summoning_Shard_(Blue)|notext=true}} 6 {{ItemIcon|Summoning_Shard_(Gold)|notext=true}} || {{Icon|Coins|notext=true}} 8000 | |||
|} | |||
== Synergies == | == Synergies == | ||
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=== Mastery Pool Checkpoints === | === Mastery Pool Checkpoints === | ||
{{MasteryCheckpoints}} | {{MasteryCheckpoints}} | ||
== Skillcape == | == Skillcape == | ||
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{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them. | {{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them. | ||
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the | {{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks. | ||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
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==Skill Boosts== | ==Skill Boosts== | ||
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards. | ||
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges | {{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
Revision as of 12:40, 23 May 2024
This page was last updated for (v1.2.2). |
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains
Attack,
Strength, or
Defence XP and the Mark of the Ent, which is discovered while
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
5 | 15 | 46 | Unlocks the ability to use this familiar in synergies with Tier 4 familiars |
6 | 15 | 61 | Unlocks the ability to use this familiar in synergies with Tier 5 familiars |
Note that:
- Marks for all
Combat skills (including
Slayer) have a chance of being obtained on each hit rather than on kill
Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
Prayer marks can only be found when using a prayer that costs points per player attack
Magic marks can be found when doing
Alt. Magic
Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 2 if the familiar is equipped & discovered in a
Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest
Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]
Where:
- Mark Chance is the Mark Chance from above
- Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
Skill | Summon | Tier | 50% Confidence | 75% Confidence | 90% Confidence | 95% Confidence |
---|---|---|---|---|---|---|
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 3839 | 7678 | 12752 | 16591 | |
3 | 1344 | 2688 | 4465 | 5809 | ||
2 | 734 | 1468 | 2437 | 3171 | ||
3 | 1305 | 2609 | 4334 | 5638 | ||
![]() |
5 | 1029 | 2058 | 3418 | 4446 |
Maximising Mark Discovery Chance
The chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding
Alt. Magic), and double the chance for
Combat skills as well as
Alt. Magic
- Burning the log with the highest
Mastery level for
Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills:
Cooking,
Smithing,
Fletching,
Crafting,
Runecrafting, and
Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For
Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets.
The interval can be reduced by using -5% with Forest Trail, -5% with
Rune Crawl, -3% with the
Elite Pillar of Expertise, -5% from
Qimican, -15% with the
Eagle and
Fox synergy, -10% with the
Superior Summoning Skillcape, -10% with the
Summoner's Altar, -2% with
Harold, -3% with 944
Cartography Hex Mastery, -1s with the
Necromancer Set (purchased from the
Shop with Slayer Coins), -0.3s with
Old Summoning Gloves, and -0.2s with
Ring of Summoning. This gives a total of 58% interval reduction and 1.5s flat interval reduction resulting in a 0.6s action time.
The number of tablets created can be increased by +3 with Runic Trail, +6 with
Rune Crawl, +20 with
Elite Pillar of Endowment, up to +5 with Necromancer Potion, +2 for each
Necromancer Set piece and an additional +5 when wearing the entire set, +15 with
Summoning Scrolls, +3 with
Old Summoning Gloves, +10 with the 95% Mastery Pool Checkpoint for Summoning, +10 with the
Summoning Skillcape, and +10 at 99 mastery for that tablet for a total of +95 additional tablets per craft.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]
For example, creating Pig summoning tablets (requiring
Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, Occultist and
Witch Summoning Tablets will only be consumed, and provide XP, through combat, not
Alt. Magic.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts} }[/math]
Where [math]\displaystyle{ \text{XP Boosts} }[/math] is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.
For example, when cooking with Pig Summoning Tablets equipped (
Level 25 required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625 }[/math] xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.
Unlocking And Using Synergies
- Main article: Synergy
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between Golbin Thief (Tier 1) and
Minotaur (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the Ent +
Mole Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the Fox +
Unicorn synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health.
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.
Summoning Marks
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.
Summoning Tablets
Name | Requirements | Tier | Effect | Shard Cost | Secondary | Creation XP | ||
---|---|---|---|---|---|---|---|---|
Golbin Thief | 1 | +30 GP gained when hitting with an attack | 21 | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 14 ![]() OR 12 ![]() OR 7 ![]() OR 1 ![]() |
5 | ||
Ent | 1 | +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | N/A | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 28 ![]() OR 20 ![]() OR 13 ![]() OR 2 ![]() OR 40 ![]() |
5 | ||
Mole | 1 | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | N/A | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 40 ![]() OR 33 ![]() OR 15 ![]() OR 11 ![]() OR 10 ![]() OR 7 ![]() |
7 | ||
Occultist | 1 | +10% Global Evasion | 40 | 6 ![]() |
16 ![]() |
7 | ||
Wolf | 1 | +2% Lifesteal | 59 | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 15 ![]() OR 10 ![]() OR 37 ![]() OR 24 ![]() OR 17 ![]() OR 11 ![]() OR 9 ![]() OR 6 ![]() OR 7 ![]() OR 4 ![]() OR 4 ![]() OR 3 ![]() OR 4 ![]() OR 2 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
11 | ||
Octopus | 1 | +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | N/A | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 25 ![]() OR 50 ![]() OR 25 ![]() OR 28 ![]() OR 15 ![]() OR 5 ![]() OR 12 ![]() OR 20 ![]() OR 8 ![]() OR 7 ![]() OR 5 ![]() OR 3 ![]() OR 4 ![]() OR 1 ![]() OR 1 ![]() |
11 | ||
Minotaur | 2 | +3% Melee Accuracy Rating +3% Melee Max Hit |
78 | 8 ![]() ![]() |
50 ![]() OR 47 ![]() OR 40 ![]() OR 40 ![]() OR 5 ![]() OR 4 ![]() OR 2 ![]() OR 1 ![]() |
15 | ||
Pig | 2 | +10% Chance to Preserve Resources in Cooking | N/A | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 15 ![]() OR 10 ![]() OR 37 ![]() OR 24 ![]() OR 17 ![]() OR 11 ![]() OR 9 ![]() OR 6 ![]() OR 7 ![]() OR 4 ![]() OR 4 ![]() OR 3 ![]() OR 4 ![]() OR 2 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
15 | ||
Crow | 2 | +2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | N/A | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() |
19 | ||
Centaur | 2 | +3% Ranged Accuracy Rating +3% Ranged Max Hit |
97 | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 25 ![]() OR 25 ![]() OR 11 ![]() OR 11 ![]() OR 3 ![]() OR 3 ![]() OR 50 ![]() OR 50 ![]() |
19 | ||
Witch | 2 | +3% Magic Max Hit +3% Magic Accuracy Rating |
116 | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() |
23 | ||
Leprechaun | 2 | +50 GP from Thieving | N/A | 8 ![]() ![]() |
1,000 |
23 | ||
Monkey | 3 | +10% Chance to Double Items in Crafting | N/A | 10 ![]() ![]() ![]() |
5 ![]() OR 5 ![]() OR 3 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 4 ![]() OR 4 ![]() OR 4 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() |
27 | ||
Cyclops | 3 | +10% Global Slayer Coins (except Item Sales) | 135 | 10 ![]() ![]() ![]() |
1,000 |
27 | ||
Yak | 3 | +1% Damage Reduction | 154 | 10 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 43 ![]() OR 20 ![]() OR 6 ![]() OR 5 ![]() OR 3 ![]() OR 1 ![]() |
31 | ||
Salamander | 3 | +5% Chance to Preserve Resources in Smithing | N/A | 10 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 33 ![]() OR 19 ![]() OR 7 ![]() OR 8 ![]() OR 5 ![]() OR 4 ![]() OR 1 ![]() |
31 | ||
![]() |
![]() |
1 | +75% Summon Familiar damage added as extra damage to Barrier | 160 | 14 ![]() ![]() |
10 ![]() OR 10 ![]() OR 3 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
33 | |
Unicorn | 3 | +50% Hitpoint Regeneration | 173 | 10 ![]() ![]() ![]() |
22 ![]() |
37 | ||
Bear | 3 | +5% Chance to Preserve Resources in Herblore | N/A | 10 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 25 ![]() OR 12 ![]() OR 6 ![]() OR 4 ![]() OR 3 ![]() |
37 | ||
Devil | 3 | -5% Firemaking Interval | N/A | 10 ![]() ![]() ![]() |
4 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
41 | ||
Dragon | 3 | 192 | 10 ![]() ![]() ![]() |
5 ![]() |
41 | |||
![]() |
4 | 202 | 12 ![]() ![]() ![]() |
40 ![]() |
45 | |||
![]() |
4 | -5% Agility Interval | N/A | 12 ![]() ![]() ![]() |
50 ![]() |
45 | ||
![]() |
4 | -5% Astrology Interval | N/A | 12 ![]() ![]() ![]() |
50 ![]() OR 1 ![]() |
47 | ||
![]() |
4 | 207 | 12 ![]() ![]() ![]() |
3 ![]() OR 10 ![]() OR 1 ![]() OR 3 ![]() OR 1 ![]() OR 13 ![]() OR 4 ![]() OR 1 ![]() OR 1 ![]() OR 3 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
47 | |||
![]() |
5 | 212 | 14 ![]() ![]() ![]() |
20 ![]() |
49 | |||
![]() |
5 | +5% Chance to Double Items in Fletching | N/A | 14 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 26 ![]() OR 6 ![]() OR 4 ![]() OR 3 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
49 | ||
![]() |
5 | +5% Summoning Max Hit -5% Summoning Interval |
N/A | 14 ![]() ![]() ![]() |
20 ![]() OR 20 ![]() OR 10 ![]() OR 10 ![]() OR 6 ![]() OR 6 ![]() |
51 | ||
![]() |
5 | 217 | 14 ![]() ![]() ![]() |
1 ![]() |
51 |
Summoning Tablets - Shard's Gold cost
Name | Shard Cost | Gold Cost |
---|---|---|
6 ![]() |
||
6 ![]() |
||
6 ![]() |
||
6 ![]() |
||
6 ![]() |
||
6 ![]() |
||
8 ![]() ![]() |
||
8 ![]() ![]() |
||
8 ![]() ![]() |
||
8 ![]() ![]() |
||
8 ![]() ![]() |
||
8 ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
||
10 ![]() ![]() ![]() |
Synergies
Familiar 1 | Familiar 2 | Effect | Requirements | ||
---|---|---|---|---|---|
Ent | Bear | While the Bird Nest Potion is active in Woodcutting, grants +1 minimum Bird Nest. | Ent Mark Level 4 Bear Mark Level 2 | ||
Ent | Crow | +20% chance to preserve resources in Runecrafting when making Staves | Ent Mark Level 3 Crow Mark Level 2 | ||
Ent | Devil | Chance to double Logs while Woodcutting is halved +15% Woodcutting XP added as Firemaking XP |
Ent Mark Level 4 Devil Mark Level 2 | ||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP. | Ent Mark Level 3 Leprechaun Mark Level 2 | ||
Ent | Mole | +5% chance to gain 1 random gem from Woodcutting (Cannot be doubled) | Ent Mark Level 2 Mole Mark Level 2 | ||
Ent | Monkey | +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting | Ent Mark Level 4 Monkey Mark Level 2 | ||
Ent | Octopus | +6% Special Item chance in Fishing for Melvor Realm only +6% chance to gain Bird Nest in Woodcutting |
Ent Mark Level 2 Octopus Mark Level 2 | ||
Ent | Pig | +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) | Ent Mark Level 3 Pig Mark Level 2 | ||
Ent | Salamander | +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing. | Ent Mark Level 4 Salamander Mark Level 2 | ||
Ent | ![]() |
+30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled) | Ent Mark Level 6 Beaver Mark Level 2 | ||
Ent | ![]() |
-0.3s Woodcutting Interval for Melvor Realm only | Ent Mark Level 5 Eagle Mark Level 2 | ||
Ent | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Ent +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Ent Mark Level 6 Fox Mark Level 2 | ||
Ent | ![]() |
+1.5% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology | Ent Mark Level 5 Owl Mark Level 2 | ||
Golbin Thief | Centaur | +200% of Ranged Damage Dealt gained as GP | Golbin Thief Mark Level 3 Centaur Mark Level 2 | ||
Golbin Thief | Cyclops | +400% GP from Slayer Task Monster drops | Golbin Thief Mark Level 4 Cyclops Mark Level 2 | ||
Golbin Thief | Dragon | Golbin Thief Mark Level 4 Dragon Mark Level 2 | |||
Golbin Thief | Minotaur | +250% of Melee Damage Dealt gained as GP | Golbin Thief Mark Level 3 Minotaur Mark Level 2 | ||
Golbin Thief | Occultist | +15% of enemy's highest evasion rating gained as GP on kill | Golbin Thief Mark Level 2 Occultist Mark Level 2 | ||
Golbin Thief | Unicorn | +100% of passively regenerted hitpoints gained as GP | Golbin Thief Mark Level 4 Unicorn Mark Level 2 | ||
Golbin Thief | Witch | +150% of Magic Damage Dealt gained as GP | Golbin Thief Mark Level 3 Witch Mark Level 2 | ||
Golbin Thief | Wolf | +350 GP from Monster drops | Golbin Thief Mark Level 2 Wolf Mark Level 2 | ||
Golbin Thief | Yak | +30 GP gained per 1% of your Damage Reduction when hit by an enemy (Once per enemy turn) | Golbin Thief Mark Level 4 Yak Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Stunned, +150% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Lightning Spirit Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Sleeping, +200% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Siren Mark Level 2 | ||
Golbin Thief | ![]() |
+100% of damage dealt to Hitpoints by Summoning Familiars gained as GP | Golbin Thief Mark Level 6 Spectre Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level. | Golbin Thief Mark Level 6 Spider Mark Level 2 | ||
Mole | Bear | While the Perfect Swing Potion is active in Mining, all Mining Nodes have +25 Maximum Hitpoints. | Mole Mark Level 4 Bear Mark Level 2 | ||
Mole | Crow | x2 Rune Essence gained from Mining | Mole Mark Level 3 Crow Mark Level 2 | ||
Mole | Devil | +10% chance to gain 1 Diamond from Firemaking (Cannot be doubled) | Mole Mark Level 4 Devil Mark Level 2 | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | Mole Mark Level 3 Leprechaun Mark Level 2 | ||
Mole | Monkey | x2 Silver gained from Mining x2 Gold gained from Mining |
Mole Mark Level 4 Monkey Mark Level 2 | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | Mole Mark Level 2 Octopus Mark Level 2 | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | Mole Mark Level 3 Pig Mark Level 2 | ||
Mole | Salamander | +15% chance to recieve the bar version of an ore when Mining | Mole Mark Level 4 Salamander Mark Level 2 | ||
Mole | ![]() |
+100% chance to gain +5 additional Standard Arrows in Fletching (Cannot be doubled) | Mole Mark Level 6 Beaver Mark Level 2 | ||
Mole | ![]() |
-0.2s Mining Interval for Melvor Realm only | Mole Mark Level 5 Eagle Mark Level 2 | ||
Mole | ![]() |
+10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | Mole Mark Level 6 Fox Mark Level 2 | ||
Mole | ![]() |
+30% chance to gain +1 additional Meteorite in Mining (Cannot be doubled) | Mole Mark Level 5 Owl Mark Level 2 | ||
Occultist | Centaur | -20% Enemy Ranged Evasion Rating. | Occultist Mark Level 3 Centaur Mark Level 2 | ||
Occultist | Cyclops | Occultist Mark Level 4 Cyclops Mark Level 2 | |||
Occultist | Dragon | If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus. | Occultist Mark Level 4 Dragon Mark Level 2 | ||
Occultist | Minotaur | -20% Enemy Melee Evasion Rating. | Occultist Mark Level 3 Minotaur Mark Level 2 | ||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | Occultist Mark Level 4 Unicorn Mark Level 2 | ||
Occultist | Witch | +100 Magic Defence Bonus | Occultist Mark Level 3 Witch Mark Level 2 | ||
Occultist | Wolf | When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings). | Occultist Mark Level 2 Wolf Mark Level 2 | ||
Occultist | Yak | +1 Melee Defence Bonus per 1% of Damage Reduction +1 Ranged Defence Bonus per 1% of Damage Reduction |
Occultist Mark Level 4 Yak Mark Level 2 | ||
Occultist | ![]() |
When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Lightning Spirit Mark Level 2 | ||
Occultist | ![]() |
When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Siren Mark Level 2 | ||
Occultist | ![]() |
Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction | Occultist Mark Level 6 Spectre Mark Level 2 | ||
Occultist | ![]() |
If Target is currently Poisoned, apply -20% Global Evasion to the Target. | Occultist Mark Level 6 Spider Mark Level 2 | ||
Octopus | Bear | +200% Fishermans Potion charges | Octopus Mark Level 4 Bear Mark Level 2 | ||
Octopus | Crow | +5 base quantity of Water Combination Runes gained in Runecrafting | Octopus Mark Level 3 Crow Mark Level 2 | ||
Octopus | Devil | +5% Cooking Mastery XP for Melvor Realm only -10% Cooking Skill XP |
Octopus Mark Level 4 Devil Mark Level 2 | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | Octopus Mark Level 3 Leprechaun Mark Level 2 | ||
Octopus | Monkey | +33% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled) | Octopus Mark Level 4 Monkey Mark Level 2 | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | Octopus Mark Level 3 Pig Mark Level 2 | ||
Octopus | Salamander | +15% chance to preserve resources in Smithing when making Dragon Gear | Octopus Mark Level 4 Salamander Mark Level 2 | ||
Octopus | ![]() |
+30% chance to gain +2 additional Unstrung Bows in Fletching (Cannot be doubled) | Octopus Mark Level 6 Beaver Mark Level 2 | ||
Octopus | ![]() |
-0.5s Fishing Interval for Melvor Realm only | Octopus Mark Level 5 Eagle Mark Level 2 | ||
Octopus | ![]() |
-5% Summoning interval for Octopus +20% Cost Reduction for Summoning, excluding Shards, for Octopus +20% Cost Reduction for Summoning, excluding Shards, for Fox |
Octopus Mark Level 6 Fox Mark Level 2 | ||
Octopus | ![]() |
+1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology | Octopus Mark Level 5 Owl Mark Level 2 | ||
Wolf | Centaur | +8% Ranged lifesteal | Wolf Mark Level 3 Centaur Mark Level 2 | ||
Wolf | Cyclops | +20% of lifesteal healing gained as Slayer Coins | Wolf Mark Level 4 Cyclops Mark Level 2 | ||
Wolf | Dragon | +100% Lifesteal for Summoning attacks | Wolf Mark Level 4 Dragon Mark Level 2 | ||
Wolf | Minotaur | +12% Melee lifesteal | Wolf Mark Level 3 Minotaur Mark Level 2 | ||
Wolf | Unicorn | +50% Bleed lifesteal | Wolf Mark Level 4 Unicorn Mark Level 2 | ||
Wolf | Witch | +4% Magic lifesteal | Wolf Mark Level 3 Witch Mark Level 2 | ||
Wolf | Yak | Heal for 50% of your Damage Reduction when attacking (once per turn) | Wolf Mark Level 4 Yak Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Stunned, +15% Lifesteal. | Wolf Mark Level 5 Lightning Spirit Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Sleeping, +25% Lifesteal. | Wolf Mark Level 5 Siren Mark Level 2 | ||
Wolf | ![]() |
Heal for 100% of the target's base Damage Reduction when hitting with an attack (once per turn) | Wolf Mark Level 6 Spectre Mark Level 2 | ||
Wolf | ![]() |
+50% Poison lifesteal | Wolf Mark Level 6 Spider Mark Level 2 | ||
Minotaur | Centaur | While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. | Minotaur Mark Level 3 Centaur Mark Level 3 | ||
Minotaur | Cyclops | +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 4 Cyclops Mark Level 3 | ||
Minotaur | Dragon | If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating). | Minotaur Mark Level 4 Dragon Mark Level 3 | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | Minotaur Mark Level 4 Unicorn Mark Level 3 | ||
Minotaur | Witch | +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 3 Witch Mark Level 3 | ||
Minotaur | Yak | +2% Damage Reduction when fighting against Ranged | Minotaur Mark Level 4 Yak Mark Level 3 | ||
Minotaur | ![]() |
If Target is currently Stunned, +15% Melee Strength Bonus from Equipment. | Minotaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack. | Minotaur Mark Level 5 Siren Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%. | Minotaur Mark Level 6 Spectre Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +30% chance to apply poison when hitting with an attack. | Minotaur Mark Level 6 Spider Mark Level 3 | ||
Pig | Bear | +200% Generous Cook Potion charges | Pig Mark Level 4 Bear Mark Level 3 | ||
Pig | Crow | +15% chance to preserve resources in Runecrafting when making Runes +15% Chance to Preserve Resources in Cooking |
Pig Mark Level 3 Crow Mark Level 3 | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | Pig Mark Level 4 Devil Mark Level 3 | ||
Pig | Leprechaun | The Chef in Thieving deals no damage | Pig Mark Level 3 Leprechaun Mark Level 3 | ||
Pig | Monkey | -1 Dragonhide costs when Crafting (Cannot be reduced below 1) | Pig Mark Level 4 Monkey Mark Level 3 | ||
Pig | Salamander | -0.3s Cooking Interval for Melvor Realm only -0.3s Smithing Interval for Melvor Realm only |
Pig Mark Level 4 Salamander Mark Level 3 | ||
Pig | ![]() |
-15% Passive Cook Interval | Pig Mark Level 6 Beaver Mark Level 3 | ||
Pig | ![]() |
-10% Cooking interval for Melvor Realm only | Pig Mark Level 5 Eagle Mark Level 3 | ||
Pig | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Pig +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Pig Mark Level 6 Fox Mark Level 3 | ||
Pig | ![]() |
+1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | Pig Mark Level 5 Owl Mark Level 3 | ||
Centaur | Cyclops | +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Centaur Mark Level 4 Cyclops Mark Level 3 | ||
Centaur | Dragon | Centaur Mark Level 4 Dragon Mark Level 3 | |||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | Centaur Mark Level 4 Unicorn Mark Level 3 | ||
Centaur | Witch | While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. | Centaur Mark Level 3 Witch Mark Level 3 | ||
Centaur | Yak | +2% Damage Reduction when fighting against Magic | Centaur Mark Level 4 Yak Mark Level 3 | ||
Centaur | ![]() |
If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment | Centaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack. | Centaur Mark Level 5 Siren Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%. | Centaur Mark Level 6 Spectre Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack. | Centaur Mark Level 6 Spider Mark Level 3 | ||
Crow | Bear | While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion. | Crow Mark Level 4 Bear Mark Level 3 | ||
Crow | Devil | +10 Fire Rune gained from Runecrafting when making Elemental Runes (Cannot be doubled) -5% Runecrafting Skill XP |
Crow Mark Level 4 Devil Mark Level 3 | ||
Crow | Leprechaun | +1 Rune Essence gained from Miner in Thieving (Cannot be doubled) | Crow Mark Level 3 Leprechaun Mark Level 3 | ||
Crow | Monkey | +20% chance to double items in Crafting for Leather Armour +20% chance to double items in Crafting for Dragonhide |
Crow Mark Level 4 Monkey Mark Level 3 | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | Crow Mark Level 4 Salamander Mark Level 3 | ||
Crow | ![]() |
+100% chance to gain +1 additional resource in Fletching for Standard Crossbows nodes (Cannot be doubled) | Crow Mark Level 6 Beaver Mark Level 3 | ||
Crow | ![]() |
-10% Runecrafting interval for Melvor Realm only | Crow Mark Level 5 Eagle Mark Level 3 | ||
Crow | ![]() |
+30% Cost Reduction for Summoning, excluding Shards, for Crow +30% Cost Reduction for Summoning, excluding Shards, for Fox |
Crow Mark Level 6 Fox Mark Level 3 | ||
Crow | ![]() |
+1.5% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology | Crow Mark Level 5 Owl Mark Level 3 | ||
Leprechaun | Bear | +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer | Leprechaun Mark Level 4 Bear Mark Level 3 | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | Leprechaun Mark Level 4 Devil Mark Level 3 | ||
Leprechaun | Monkey | Automatically sell Common Drops from Thieving that sell for GP for 15x their base sale price | Leprechaun Mark Level 4 Monkey Mark Level 3 | ||
Leprechaun | Salamander | +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner | Leprechaun Mark Level 4 Salamander Mark Level 3 | ||
Leprechaun | ![]() |
+20% chance for items that sell for GP produced in Fletching to be converted to GP equal to 150% of their base sale price | Leprechaun Mark Level 6 Beaver Mark Level 3 | ||
Leprechaun | ![]() |
+30% GP from Agility per active Obstacle | Leprechaun Mark Level 5 Eagle Mark Level 3 | ||
Leprechaun | ![]() |
-100% Cost Reduction for Summoning, excluding Shards, for Leprechaun -100% Cost Reduction for Summoning, excluding Shards, for Fox +10 base quantity of Leprechaun gained in Summoning |
Leprechaun Mark Level 6 Fox Mark Level 3 | ||
Leprechaun | ![]() |
+1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | Leprechaun Mark Level 5 Owl Mark Level 3 | ||
Witch | Cyclops | +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins | Witch Mark Level 4 Cyclops Mark Level 3 | ||
Witch | Dragon | +30 Minimum Damage for all Standard Magic Spells. | Witch Mark Level 4 Dragon Mark Level 3 | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | Witch Mark Level 4 Unicorn Mark Level 3 | ||
Witch | Yak | +2% Damage Reduction when fighting against Melee | Witch Mark Level 4 Yak Mark Level 3 | ||
Witch | ![]() |
If Target is currently Stunned, +15% Magic Damage Bonus from Equipment. | Witch Mark Level 5 Lightning Spirit Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack. | Witch Mark Level 5 Siren Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%. | Witch Mark Level 6 Spectre Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +30% chance to apply poison when hitting with an attack. | Witch Mark Level 6 Spider Mark Level 3 | ||
Cyclops | Dragon | -25% damage taken from dragonbreath | Cyclops Mark Level 4 Dragon Mark Level 4 | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | Cyclops Mark Level 4 Unicorn Mark Level 4 | ||
Cyclops | Yak | +3% Damage Reduction when fighting a Slayer Task monster | Cyclops Mark Level 4 Yak Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Lightning Spirit Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Siren Mark Level 4 | ||
Cyclops | ![]() |
+1 Slayer Coins gained per 1% of target's base Damage Reduction if they are your Slayer Task | Cyclops Mark Level 6 Spectre Mark Level 4 | ||
Cyclops | ![]() |
+200% of Poison damage dealt is gained as Slayer Coins | Cyclops Mark Level 6 Spider Mark Level 4 | ||
Monkey | Bear | +100% Crafting Potion charges | Monkey Mark Level 4 Bear Mark Level 4 | ||
Monkey | Devil | +400% of base sale price of logs that sell for GP granted as GP when burnt in Firemaking | Monkey Mark Level 4 Devil Mark Level 4 | ||
Monkey | Salamander | +33% chance to preserve resources in Crafting when making Jewelry | Monkey Mark Level 4 Salamander Mark Level 4 | ||
Monkey | ![]() |
100% cost to produce Standard Javelins in Fletching +1 base primary resource quantity gained in Fletching for Standard Javelins nodes |
Monkey Mark Level 6 Beaver Mark Level 4 | ||
Monkey | ![]() |
-10% Agility interval for Melvor Realm only | Monkey Mark Level 5 Eagle Mark Level 4 | ||
Monkey | ![]() |
-5% Summoning interval for Monkey -5% Summoning interval for Fox -50% Cost Reduction for Summoning, excluding Shards, for Monkey -50% Cost Reduction for Summoning, excluding Shards, for Fox +15 base quantity of Monkey gained in Summoning +15 base quantity of Fox gained in Summoning |
Monkey Mark Level 6 Fox Mark Level 4 | ||
Monkey | ![]() |
+1.5% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology | Monkey Mark Level 5 Owl Mark Level 4 | ||
Salamander | Bear | x2 Silver and Gold bars received from Smithing when using Seeing Gold Potions | Salamander Mark Level 4 Bear Mark Level 4 | ||
Salamander | Devil | -3 Coal required for Smithing Item production. | Salamander Mark Level 4 Devil Mark Level 4 | ||
Salamander | ![]() |
+30% chance to gain +3 additional Standard Javelins in Fletching (Cannot be doubled) | Salamander Mark Level 6 Beaver Mark Level 4 | ||
Salamander | ![]() |
-20% Smithing interval for Melvor Realm only | Salamander Mark Level 5 Eagle Mark Level 4 | ||
Salamander | ![]() |
Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost) +200% base quantity of Salamander gained in Summoning |
Salamander Mark Level 6 Fox Mark Level 4 | ||
Salamander | ![]() |
+1.5% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology | Salamander Mark Level 5 Owl Mark Level 4 | ||
Yak | Dragon | You take no damage from BURNING. | Yak Mark Level 4 Dragon Mark Level 4 | ||
Yak | Unicorn | +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints. | Yak Mark Level 4 Unicorn Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Stunned. | Yak Mark Level 5 Lightning Spirit Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Sleeping. | Yak Mark Level 5 Siren Mark Level 4 | ||
Yak | ![]() |
If Damage Reduction is less than the Targets, +2% Damage Reduction. | Yak Mark Level 6 Spectre Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Poisoned. | Yak Mark Level 6 Spider Mark Level 4 | ||
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Centaur | +90 Flat Barrier damage added to Summon Familiar if using Ranged | Tortoise Mark Level 3 Centaur Mark Level 2 | |
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Cyclops | +20% Summon Familiar damage added as extra damage to Barrier | Tortoise Mark Level 4 Cyclops Mark Level 2 | |
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Dragon | Tortoise Mark Level 4 Dragon Mark Level 2 | ||
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Golbin Thief | +100% of damage dealt to Barrier by Summoning Familiars gained as GP | Tortoise Mark Level 2 Golbin Thief Mark Level 2 | |
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Minotaur | +90 Flat Barrier damage added to Summon Familiar if using Melee | Tortoise Mark Level 3 Minotaur Mark Level 2 | |
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Occultist | Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down. | Tortoise Mark Level 2 Occultist Mark Level 2 | |
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Unicorn | While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage | Tortoise Mark Level 4 Unicorn Mark Level 2 | |
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Witch | +90 Flat Barrier damage added to Summon Familiar if using Magic | Tortoise Mark Level 3 Witch Mark Level 2 | |
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Wolf | Tortoise Mark Level 2 Wolf Mark Level 2 | ||
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Yak | +2% Damage Reduction if the Target has Barrier | Tortoise Mark Level 4 Yak Mark Level 2 | |
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. | Bear Mark Level 4 Devil Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Fletching for Melvor Realm only | Bear Mark Level 6 Beaver Mark Level 4 | ||
Bear | ![]() |
-10% Herblore interval for Melvor Realm only | Bear Mark Level 5 Eagle Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Herblore for Melvor Realm only | Bear Mark Level 6 Fox Mark Level 4 | ||
Bear | ![]() |
+1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | Bear Mark Level 5 Owl Mark Level 4 | ||
Unicorn | Dragon | +100% Burn lifesteal | Unicorn Mark Level 4 Dragon Mark Level 4 | ||
Unicorn | ![]() |
When a stun is applied to you, heal for +10% of your Max HP | Unicorn Mark Level 5 Lightning Spirit Mark Level 4 | ||
Unicorn | ![]() |
When Sleep is applied to you, heal for +20% of your Max HP | Unicorn Mark Level 5 Siren Mark Level 4 | ||
Unicorn | ![]() |
Disables all sources of Lifesteal Heal for 200% of the target's base Damage Reduction when hitting with an attack (once per turn) |
Unicorn Mark Level 6 Spectre Mark Level 4 | ||
Unicorn | ![]() |
Grants poison immunity | Unicorn Mark Level 6 Spider Mark Level 4 | ||
Devil | ![]() |
-10% Chance to Double Items in Fletching +2 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes |
Devil Mark Level 6 Beaver Mark Level 4 | ||
Devil | ![]() |
+10% Agility Mastery XP. -100% GP from Agility. | Devil Mark Level 5 Eagle Mark Level 4 | ||
Devil | ![]() |
+100% Summoning Mastery XP for Melvor Realm only +100% Summoning Skill XP -1000 base primary resource quantity gained in Summoning |
Devil Mark Level 6 Fox Mark Level 4 | ||
Devil | ![]() |
Adds an additional +4 to regular stardust drops, gain no golden stardust | Devil Mark Level 5 Owl Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Stunned, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Lightning Spirit Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Sleeping, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Siren Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Burning, Target Damage Reduction is decreased by flat 8%. | Dragon Mark Level 6 Spectre Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit. | Dragon Mark Level 6 Spider Mark Level 4 | ||
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-0.3s Fletching Interval for Standard Arrows | Eagle Mark Level 6 Beaver Mark Level 5 | ||
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-10% Summoning interval for Melvor Realm only | Eagle Mark Level 6 Fox Mark Level 5 | ||
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-10% Astrology interval for Melvor Realm only | Eagle Mark Level 5 Owl Mark Level 5 | ||
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+10% chance to ignore Sleep +10% chance to avoid being Stunned |
Lightning Spirit Mark Level 5 Siren Mark Level 5 | ||
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If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%. | Lightning Spirit Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Stunned, -10% Attack Interval. | Lightning Spirit Mark Level 6 Spider Mark Level 5 | ||
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+1.5% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology | Owl Mark Level 6 Beaver Mark Level 5 | ||
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+1.5% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology | Owl Mark Level 6 Fox Mark Level 5 | ||
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If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%. | Siren Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack. | Siren Mark Level 6 Spider Mark Level 5 | ||
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+15% Cost Reduction for Summoning, excluding Shards, for Beaver +15% Cost Reduction for Summoning, excluding Shards, for Fox +5 base quantity of Beaver gained in Summoning +5 base quantity of Fox gained in Summoning |
Beaver Mark Level 6 Fox Mark Level 6 | ||
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+100% Summoning Max Hit | Spider Mark Level 6 Spectre Mark Level 6 | ||
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Centaur | +5% Ranged critical hit chance | Fox Mark Level 3 Centaur Mark Level 6 | ||
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Cyclops | +15% Cost Reduction for Summoning, excluding Shards, for Cyclops +15% Cost Reduction for Summoning, excluding Shards, for Fox +5 base quantity of Cyclops gained in Summoning |
Fox Mark Level 4 Cyclops Mark Level 6 | ||
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Dragon | Fox Mark Level 4 Dragon Mark Level 6 | |||
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Golbin Thief | +60 GP gained when hitting with an attack | Fox Mark Level 2 Golbin Thief Mark Level 6 | ||
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Minotaur | +5% Melee critical hit chance | Fox Mark Level 3 Minotaur Mark Level 6 | ||
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Occultist | Occultist Familiar effect is doubled. | Fox Mark Level 2 Occultist Mark Level 6 | ||
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Unicorn | +15 Flat HP Regen | Fox Mark Level 4 Unicorn Mark Level 6 | ||
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Witch | +5% Magic critical hit chance | Fox Mark Level 3 Witch Mark Level 6 | ||
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Wolf | -10% Auto Eat Efficiency Doubles the Attacker Lifesteal percent -10% Auto Eat HP Limit |
Fox Mark Level 2 Wolf Mark Level 6 | ||
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Yak | While at Full Hitpoints, +3% Damage Reduction. | Fox Mark Level 4 Yak Mark Level 6 | ||
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+10% chance to increase the length of stun inflicted by 1 turn | Fox Mark Level 5 Lightning Spirit Mark Level 6 | ||
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+10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn | Fox Mark Level 5 Siren Mark Level 6 | ||
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While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%. | Fox Mark Level 6 Spectre Mark Level 6 | ||
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Fox Mark Level 6 Spider Mark Level 6 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,450,000 xp | +5% Summoning Mastery XP for Melvor Realm only |
25% | 3,625,000 xp | -1 Shard Cost when creating Tier 1 Familiars in Summoning -1 Shard Cost when creating Tier 2 Familiars in Summoning |
50% | 7,250,000 xp | +10% chance to preserve resources in Summoning for Melvor Realm only |
95% | 13,775,000 xp | +10 base primary resource quantity gained in Summoning for Melvor Realm only -1 Shard Cost when creating Tier 3 Familiars in Summoning |
Total Mastery Pool XP | 14,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Summoning Skillcape | +20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning | |
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+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval |
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
Pet | Name | Effect |
---|---|---|
Tim the Wolf | -1 Shard cost when creating Melvor Realm Familiars in Summoning | |
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Necromancer Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 15 | +1 base primary resource quantity gained in Summoning |
![]() | II | 30 | +2 base primary resource quantity gained in Summoning |
![]() | III | 45 | +3 base primary resource quantity gained in Summoning |
![]() | IV | 60 | +5 base primary resource quantity gained in Summoning |
Skill Boosts
This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |