Thieving: Difference between revisions
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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes | Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds. | ||
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | ||
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The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | ||
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful | Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful. | ||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | ||
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Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table. | Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table. | ||
In addition to the rewards for the specific target being pickpocketed, successful | In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot: | ||
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | {{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | ||
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It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | ||
Loot can be multiplied in two ways: [[ | Loot can be multiplied in two ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received. | ||
=== Failure === | === Failure === | ||
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== Pet == | == Pet == | ||
The [[Pets|pet]] can be unlocked by doing any Thieving action. | The [[Pets|pet]] can be unlocked by doing any Thieving action. | ||
{ | {{PetSkillInfo}} | ||
== Thieving Targets == | == Thieving Targets == | ||
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=== Profit === | === Profit === | ||
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target. | Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target. | ||
{{OldStrategy|version=v0.16.3}} | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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==Potion== | ==Potion== | ||
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using | The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}. | ||
{{PotionTable|Gentle Hands Potion}} | |||
{| | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 21:54, 13 January 2021
Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
Mechanics
Success Rate
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.
Players can go beyond the 95% success chance cap in two ways: Thieving Gloves provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
Bobby's Pocket has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000
.
Chapeau Noir has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from
Combat or Thieving.
It is possible to receive loot, a Bobby's Pocket, and a
Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in two ways: Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the Chapeau Noir and
Aorpheat's Signet Ring). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,700,000 xp | +30 Stealth while Thieving from Melvor Realm NPCs +3% Thieving Skill XP |
25% | 4,250,000 xp | -0.2s Thieving Interval for Melvor Realm only +3% Thieving Mastery XP for Melvor Realm only |
50% | 8,500,000 xp | +100% GP gained from Thieving |
95% | 16,150,000 xp | +100 Stealth while Thieving from Melvor Realm NPCs The chance to recieve Area Unique drops from Thieving is increased by 200% (Melvor Realm only) |
Total Mastery Pool XP | 17,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
![]() |
Thieving Skillcape | -0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving | |
![]() |
-0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the <img class="skill-icon-xxs" src="https://cdn2-main.melvor.net/assets/media/status/stunned.svg">Stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
![]() |
Snek | +50% GP gained from Thieving |
Thieving Targets
Name | Area | Experience | Max Hit | Perception | Currency | Unique Drop | ||
---|---|---|---|---|---|---|---|---|
Man | Low Town | 5 | 22 | 110 | 1 - 100 |
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Woman | Low Town | 7 | 32 | 140 | 1 - 150 |
![]() | ||
Golbin | Golbin Village | 10 | 40 | 175 | 1 - 175 |
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Bandit Thug | Bandit Hideout | 13 | 54 | 220 | 1 - 200 |
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Golbin Chief | Golbin Village | 18 | 101 | 280 | 1 - 275 |
![]() | ||
Marauder | Bandit Hideout | 19 | 68 | 250 | 1 - 225 |
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Assistant Cook | Banquet | 26 | 86 | 275 | 1 - 250 |
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Merchant | Farmer's Market | 29 | 97 | 300 | 1 - 350 |
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Chef | Banquet | 31 | 108 | 350 | 1 - 300 |
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Bob the Farmer | Farmer's Market | 36 | 137 | 420 | 1 - 400 |
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Dock Hand | Port of Lemvor | 42 | 119 | 375 | 1 - 375 |
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Troll | Cave of Giants | 50 | 151 | 450 | 1 - 425 |
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Fisherman | Port of Lemvor | 46 | 101 | 400 | 1 - 450 |
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Cyclops | Cave of Giants | 53 | 173 | 520 | 1 - 475 |
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Lumberjack | Outskirts | 62 | 155 | 480 | 1 - 500 |
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Squire | Fort | 67 | 169 | 550 | 1 - 525 |
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Miner | Outskirts | 73 | 180 | 600 | 1 - 550 |
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Acolyte | Wizard Tower | 76 | 162 | 575 | 1 - 575 |
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Court Jester | Royal Castle | 82 | 198 | 715 | 1 - 625 |
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Wizard | Wizard Tower | 95 | 216 | 750 | 1 - 700 |
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Knight | Fort | 107 | 241 | 820 | 1 - 750 |
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Princess | Royal Castle | 120 | 266 | 890 | 1 - 850 |
300 ![]() | ||
King | Royal Castle | 133 | 306 | 950 | 1 - 1,000 |
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Lost Ruins | 184 | 290 | 1,000 | 1 - 1,050 |
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Undead Palace | 198 | 345 | 1,040 | 1 - 1,090 |
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Desert | 215 | 320 | 1,080 | 1 - 1,135 |
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Lost Ruins | 235 | 390 | 1,055 | 1 - 1,185 |
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Undead Palace | 257 | 365 | 1,110 | 1 - 1,240 |
![]() | |||
Lost Ruins | 309 | 440 | 1,135 | 1 - 1,365 |
![]() | |||
Mushroom Forest | 282 | 410 | 1,095 | 1 - 1,300 |
![]() | |||
Desert | 339 | 480 | 1,160 | 1 - 1,435 |
2,000 ![]() | |||
Twilight | 371 | 465 | 1,185 | 1 - 1,510 |
![]() | |||
Mushroom Forest | 413 | 525 | 1,250 | 1 - 1,590 |
![]() | |||
Twilight | 503 | 550 | 1,300 | 1 - 1,670 |
![]() |
Profit
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
[[Category:V{{{1}}}]]
Name | GP/theft | GP/hour | GP/hour with ![]() |
---|---|---|---|
36.80 |
44,160.00 |
48,576.00 | |
51.05 |
61,260.00 |
67,386.00 | |
85.11 |
102,136.13 |
112,349.74 | |
156.21 |
187,455.11 |
206,200.63 | |
122.19 |
146,625.18 |
161,287.7 | |
123.85 |
148,615.81 |
163,477.39 | |
124.42 |
149,309.75 |
164,240.73 | |
137.60 |
165,121.13 |
181,633.24 |
Potion
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with
Level 45 using 1
Lemontyle Herb and 2
Strawberry Seeds.
Gentle Hands Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() |
I | 20 | +15 Stealth while Thieving |
![]() |
II | 30 | +30 Stealth while Thieving |
![]() |
III | 40 | +50 Stealth while Thieving |
![]() |
IV | 50 | +75 Stealth while Thieving |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |