Alternative Magic
This page is up to date (v1.1.2). |
Alternative Magic (or Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.
Alt. Magic can be trained offline.
Notes
- The
Ancient Ring of Skills will boost XP gained from Alt. Magic, but the
Gold Emerald Ring will not.
- Alt. Magic benefits from the same Rune Cost Reduction bonuses as
Magic.
Salem can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells.
- The
Crown of Rhaelyx's chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for
Superheat can be saved.
- Global item doubling bonuses such as that provided by
Aorpheat's Signet Ring will apply to Alt. Magic spells that produce resources.
Signet Ring Half (a) can be earned from Alt. Magic instead of the usual combat
Magic drop of
Signet Ring Half (b).
- Marks of the
Occultist and
Witch can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide
Summoning XP if equipped while using Alt. Magic spells.
- Rune Preservation bonuses apply when casting Alt. Magic spells.
Amulet of Incantation can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells.
- GP received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the Item Alchemy page.
- Spells requiring an item selection (such as
Just Learning) will only allow items which are unlocked in the Bank to be selected. Locked items must first be unlocked before they can be used with such spells.
Rune Preservation
In addition to the usual Rune Preservation bonuses available when using Magic, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 90%. Theoretically, 100% preservation could be reached if enough bonuses were to exist, at which point all Alt. Magic spells would have no rune cost.
These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.
Source | Type | Rune Preservation | Other Modifiers |
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Item (Cape) | +20% Rune Preservation | |
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Item (Consumable) | +15% Rune Preservation | |
Agility Obstacle 9 | +10% Rune Preservation | +10% Ammo Preservation +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers | |
Agility Obstacle 10 | +10% Rune Preservation | +5% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Chance to Preserve Resources in Skills | |
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Item (Amulet) | +10% Rune Preservation for Alt. Magic Spells | -0.2s Magic Interval |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | +8 Additional Runes of the same type in Runecrafting +25% Chance to Double Items in Runecrafting | |
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Item (Consumable) | +10% Rune Preservation | |
Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Agility Obstacle 6 | +5% Rune Preservation | +5% Ammo Preservation +5% Chance to Preserve Resources in Skills | |
Constellation | +5% Rune Preservation for Alt. Magic Spells | +5% chance to receive random elemental runes per Runecraft +8% Chance to Double Items in Runecrafting +8% Global Accuracy +5 Hidden Magic Level +5% Magic Damage Bonus from Equipment +8% Runecrafting Mastery XP +8% Magic Skill XP +8% Runecrafting Skill XP | |
Pet | +5% Rune Preservation | ||
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+3% Rune Preservation | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Pet | +2% Rune Preservation | ||
Agility Obstacle 5 | -10% Rune Preservation | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills +3% Global Mastery XP +4% Global Skill XP | |
-20% Rune Preservation | -20% Ammo Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers | ||
Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Magic Accuracy Bonus -16% Melee Accuracy Bonus -16% Ranged Accuracy Bonus |
Spells
Spell | Requirements | Description | XP | Runes | Item Cost | |
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Just Learning | Convert selected item into 1 Rune Essence. | 5 | 1 ![]() ![]() |
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Superheat I | Create 1 x bars using 1 x required ores. | 8 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() |
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Item Alchemy I | Convert selected item into GP worth 40% of the item's base sale price. | 10 | 1 ![]() ![]() |
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Bone Offering | Creates 3 x Bones. | 12 | 1 ![]() ![]() |
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Superheat II | Create 2 x bars using 1 x required ores. | 15 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() |
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Item Alchemy II | Convert selected item into GP worth 100% of the item's base sale price. | 18 | 1 ![]() ![]() |
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Rags to Riches I | Convert selected Junk item, obtained from Fishing, into a random Gem. | 21 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() |
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Blessed Offering | Creates 3 x Holy Dust. | 24 | 2 ![]() ![]() |
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Superheat III | Create 3 x bars using 1 x required ores. | 28 | 1 ![]() ![]() ![]() ![]() OR 1 ![]() ![]() ![]() |
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Rags to Riches II | Convert Coal Ore into a random Gem. | 32 | 2 ![]() ![]() ![]() ![]() OR 2 ![]() ![]() ![]() |
1 ![]() | ||
Item Alchemy III | Convert selected item into GP worth 160% of the item's base sale price. | 39 | 1 ![]() ![]() ![]() |
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Superheat IV | Create 3 x bars using 1 x required ores, ignoring all Coal Requirements. | 50 | 2 ![]() ![]() ![]() ![]() OR 2 ![]() ![]() ![]() |
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Holy Invocation I | Enchants 1 x Small Urn which can then be buried for 150 Prayer Points | 25 | 10 ![]() |
1 ![]() | |
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Holy Invocation II | Enchants 1 x Medium Urn which can then be buried for 500 Prayer Points | 55 | 15 ![]() |
1 ![]() | |
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Converts 1,000 x Pure Essence in to 600 x Rune Essence. | 60 | 8 ![]() ![]() |
1,000 ![]() 1 ![]() | ||
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Converts a selected Superior Gem into Magic XP equal to 3% of the base sale price. | N/A | 12 ![]() ![]() |
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Converts 1,000 Rune Essence to 600 Pure Essence. | 85 | 12 ![]() |
1,000 ![]() 1 ![]() | ||
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Converts a Superior Gem into a random Summoning Shard where the base quantity received is equal to 2x the base sale price of the Gem, then divided by the base sale price of the Summoning Shard. | 99 | 15 ![]() |
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Create 5 x bars using 1 x required ores, ignoring all Coal Requirements. | 114 | 16 ![]() ![]() ![]() ![]() OR 8 ![]() ![]() |
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Enchants 1 x Large Urn which can then be buried for 1,500 Prayer Points | 130 | 20 ![]() |
1 ![]() | ||
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Converts 500 Non-Perfect food into 300 of its Perfect version. | 147 | 30 ![]() ![]() ![]() ![]() OR 20 ![]() ![]() |
2 ![]() 100 ![]() | ||
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Converts 5 x Meteorite Ore into a random Superior Gem. | 165 | 25 ![]() ![]() ![]() ![]() OR 25 ![]() ![]() |
5 ![]() | ||
Convert selected item into GP worth 250% of the item's base sale price. | 184 | 15 ![]() ![]() ![]() ![]() OR 15 ![]() ![]() |
Potion
Alt. Magic Potion | |||
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Potion | Tier | Charges | Effect |
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15 | -5% Magic Interval | |
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25 | -10% Magic Interval | |
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35 | -15% Magic Interval | |
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50 | -20% Magic Interval |
Skill Boosts
This table lists most sources of Alternative Magic-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Alternative Magic Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Agility Obstacle 6 | +5% Rune Preservation | +5% Ammo Preservation +5% Chance to Preserve Resources in Skills | |
Agility Obstacle 9 | +10% Rune Preservation | +10% Ammo Preservation +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers | |
Agility Obstacle 10 | +10% Rune Preservation | +5% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Chance to Preserve Resources in Skills | |
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Constellation | +5% Rune Preservation for Alt. Magic Spells | +5% chance to receive random elemental runes per Runecraft +8% Chance to Double Items in Runecrafting +8% Global Accuracy +5 Hidden Magic Level +5% Magic Damage Bonus from Equipment +8% Runecrafting Mastery XP +8% Magic Skill XP +8% Runecrafting Skill XP | |
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-5% Magic Interval | ||
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-10% Magic Interval | ||
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-15% Magic Interval | ||
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-20% Magic Interval | ||
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Item (Amulet) | -0.2s Magic Interval +10% Rune Preservation for Alt. Magic Spells |
|
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Item (Cape) | +20% Rune Preservation | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | +8 Additional Runes of the same type in Runecrafting +25% Chance to Double Items in Runecrafting | |
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+30% Item Alchemy Item sale price conversion | ||
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Item (Consumable) | +10% Rune Preservation | |
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Item (Consumable) | +15% Rune Preservation | |
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-2% Interval for all Non-Combat Skills +3% Rune Preservation |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Pet | +2% Rune Preservation | ||
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+3% Chance to Double Items in Magic | ||
Pet | +5% Rune Preservation |
Melvor Idle version v1.1.2 (Released: 12th April 2023) | |||||||||||||||||
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