Difference between revisions of "Thieving"

From Melvor Idle
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{{V0.16.3}}
+
{{V|0.19.2}}
  
 
[[File:Thieving (skill).svg|thumb|right|Thieving]]
 
[[File:Thieving (skill).svg|thumb|right|Thieving]]
  
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds.  
+
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  
 
 
  
 
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
 
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Line 11: Line 10:
  
 
=== Success Rate ===
 
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  
+
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by <math>\frac{1}{400}</math> or 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  
  
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the {{ItemIcon|Thieving Skillcape}} will increase the chance of success on every pickpocketing attempt to 100%.
+
Players can go beyond the 95% success rate cap in two ways:
 +
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges.
 +
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
 +
 
 +
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
 +
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
 +
*  Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.
  
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Line 19: Line 24:
 
=== Loot ===
 
=== Loot ===
  
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
+
- ''See also [[Combat#Loot and Rewards]]
 +
 
 +
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a <math>\frac{3}{4}</math> or 75% chance to receive an item from the target's loot table.
  
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:
+
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
  
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
+
{{ItemIcon|Bobby's Pocket}} has a <math>\frac{1}{120}</math> or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
  
{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
+
{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{10,000}</math> or 0.01% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
  
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
  
Loot can be multiplied in two ways: [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
+
Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively.
 
 
 
=== Failure ===
 
=== Failure ===
  
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
  
== Mastery Unlocks ==
+
==Mastery Unlocks==
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.
+
 
 +
===Item Mastery Unlocks===
 +
{{MasteryUnlocks}}
 +
The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%.
 +
 
 +
===Mastery Pool Checkpoints===
 +
{{MasteryCheckpoints}}
  
 
== Skillcape ==
 
== Skillcape ==
  
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
+
{{SkillcapeInfo}}
{| class="wikitable"
 
|-
 
!Skillcape !! Name !! Effect
 
|-
 
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] ||100% Thieving success rate
 
|}
 
  
 
== Pet ==
 
== Pet ==
 
The [[Pets|pet]] can be unlocked by doing any Thieving action.
 
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{| class="wikitable"
+
{{PetSkillInfo}}
|-
 
! Pet !! Name !! Effect
 
|-
 
| [[File:Snek (pet).png|60x60px|frameless]] || [[Snek]] || Gain 50% Extra Gold from Thieving
 
|}
 
  
 
== Thieving Targets ==
 
== Thieving Targets ==
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Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
 
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
  
{| class="wikitable sortable mw-collapsible mw-collapsed"
+
{{OldStrategy|0.16.3}}
 +
 
 +
{| class="wikitable sortable"
 
!Name
 
!Name
 
!GP/theft
 
!GP/theft
 
!GP/hour
 
!GP/hour
!GP/hour with [[Chapeau Noir|CP]]
+
!GP/hour with {{ItemIcon|Chapeau Noir|notext=true}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Man (thieving).svg|25px|middle]] [[Man]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: right;" | 36.80
+
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" | 44,160.00
+
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" | 48,576.00
+
| style ="text-align: right;" | {{GP|48576.00}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle]] [[Golbin (thieving)|Golbin]]
+
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: right;" | 51.05
+
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" | 61,260.00
+
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" | 67,386.00
+
| style ="text-align: right;" | {{GP|67386.00}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|25px|middle]] [[Lumberjack]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: right;" | 85.11
+
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" | 102,136.13
+
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" | 112,349.74
+
| style ="text-align: right;" | {{GP|112349.74}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Farmer (thieving).svg|25px|middle]] [[Farmer]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: right;" | 156.21
+
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" | 187,455.11
+
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" | 206,200.63
+
| style ="text-align: right;" | {{GP|206200.63}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Fisherman (thieving).svg|25px|middle]] [[Fisherman]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: right;" | 122.19
+
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" | 146,625.18
+
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" | 161,287.7
+
| style ="text-align: right;" | {{GP|161287.7}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Chef (thieving).svg|25px|middle]] [[Chef]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: right;" | 123.85
+
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" | 148,615.81
+
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" | 163,477.39
+
| style ="text-align: right;" | {{GP|163477.39}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Miner (thieving).svg|25px|middle]] [[Miner]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: right;" | 124.42
+
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" | 149,309.75
+
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" | 164,240.73
+
| style ="text-align: right;" | {{GP|164240.73}}
 
|-
 
|-
| style ="text-align: left;" |[[File:Knight (thieving).svg|25px|middle]] [[Knight]]
+
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: right;" | 137.60
+
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" | 165,121.13
+
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" | 181,633.24
+
| style ="text-align: right;" | {{GP|181633.24}}
 
|}
 
|}
  
 
==Potion==
 
==Potion==
  
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using 1 {{ItemIcon|Lemontyle Herb}} and 2 {{ItemIcon|Strawberry Seeds}}.  
+
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
 
+
{{PotionTable|Gentle Hands Potion}}
{| class="wikitable"
 
|-
 
! Potion !! Tier !! Charges !! Effect
 
|-
 
| [[File:Gentle Hands Potion I (item).svg|60px]] || [[Gentle Hands Potion I|I]] || 20 || 5% chance for double Thieving rewards
 
|-
 
|[[File:Gentle Hands Potion II (item).svg|60px]] || [[Gentle Hands Potion II|II]] || 30 || 10% chance for double Thieving rewards
 
|-
 
|[[File:Gentle Hands Potion III (item).svg|60px]] || [[Gentle Hands Potion III|III]] || 40 || 15% chance for double Thieving rewards
 
|-
 
|[[File:Gentle Hands Potion IV (item).svg|60px]] || [[Gentle Hands Potion IV|IV]] || 50 || 25% chance for double Thieving rewards
 
|}
 
  
 +
{{MenuThieving}}
 
{{Menu}}
 
{{Menu}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 18:16, 9 April 2021

This page is up to date (v0.19.2).
Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.

Thieving can be done with Offline Progression if the success rate is at 90% or above.

Mechanics

Success Rate

The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by [math]\frac{1}{400}[/math] or 0.25% per Mastery.svg Mastery level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success rate cap in two ways:

  • Thieving Gloves (item).svg Thieving Gloves provide +10% success rate as long as they have charges.
  • Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.

Two other things may influence the success rate but however will not go above the 95% soft cap, those are:

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.

Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a [math]\frac{3}{4}[/math] or 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:

Bobby's Pocket (item).svg Bobby's Pocket has a [math]\frac{1}{120}[/math] or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for Coins.svg 4,000.

Chapeau Noir (item).svg Chapeau Noir has a [math]\frac{1}{10,000}[/math] or 0.01% chance of being received on any successful pickpocket. When worn, it provides a [math]\frac{1}{10}[/math] or 10% chance to double loot acquired from Combat.svg Combat or Thieving.

It is possible to receive loot, a Bobby's Pocket (item).svg Bobby's Pocket, and a Chapeau Noir (item).svg Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a [math]\frac{1}{20}[/math] upto [math]\frac{1}{4}[/math] or 5-25% chance to double the quantity of items gained on a successful pickpocket. Agility (skill).svg Agility can provide +[math]\frac{1}{20}[/math] or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir (item).svg Chapeau Noir, Master tier Slayer gear and Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring). All the bonus mentioned stack additively.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides a slight increase in success rate as well as increased % GP acquired equal to your Mastery Level.
99 Never fail a pickpocket attempt.

The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\frac{1}{400}[/math] or +0.25%.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 400,000 xp +5% increased Thieving Mastery XP
25% 1,000,000 xp +10% increased success rate for all NPC
50% 2,000,000 xp +10% chance to receive double items from Thieving
95% 3,800,000 xp +100% increased gold from Thieving
Total Mastery Pool XP 4,000,000

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Thieving Level 99.

Skillcape Name Effect
Thieving Skillcape (item).svg Thieving Skillcape Reduce Thieving Interval by 0.5s

Pet

The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek (pet).png Snek +50% GP From Thieving

Thieving Targets

Profit

Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.


Changelog.svg This strategy was calculated for v0.16.3 and may have changed in newer updates.
Name GP/theft GP/hour GP/hour with Chapeau Noir (item).svg
Man (thieving).svg Man Coins.svg 36.80 Coins.svg 44,160.00 Coins.svg 48,576.00
Golbin (thieving).svg Golbin Coins.svg 51.05 Coins.svg 61,260.00 Coins.svg 67,386.00
Lumberjack (thieving).svg Lumberjack Coins.svg 85.11 Coins.svg 102,136.13 Coins.svg 112,349.74
Farmer (thieving).svg Farmer Coins.svg 156.21 Coins.svg 187,455.11 Coins.svg 206,200.63
Fisherman (thieving).svg Fisherman Coins.svg 122.19 Coins.svg 146,625.18 Coins.svg 161,287.7
Chef (thieving).svg Chef Coins.svg 123.85 Coins.svg 148,615.81 Coins.svg 163,477.39
Miner (thieving).svg Miner Coins.svg 124.42 Coins.svg 149,309.75 Coins.svg 164,240.73
Knight (thieving).svg Knight Coins.svg 137.60 Coins.svg 165,121.13 Coins.svg 181,633.24

Potion

The Gentle Hands Potion I (item).svg Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Herblore Level 45 using Lemontyle Herb (item).svg Lemontyle Herb and Strawberry Seeds (item).svg Strawberry Seeds.

Potion Tier Charges Effect
Gentle Hands Potion I (item).svg I 20 5% chance for double Thieving rewards
Gentle Hands Potion II (item).svg II 30 10% chance for double Thieving rewards
Gentle Hands Potion III (item).svg III 40 15% chance for double Thieving rewards
Gentle Hands Potion IV (item).svg IV 50 25% chance for double Thieving rewards


Thieving (skill).svgThieving Targets

Man (thieving).svg ManGolbin (thieving).svg GolbinLumberjack (thieving).svg LumberjackFarmer (thieving).svg FarmerFisherman (thieving).svg FishermanChef (thieving).svg ChefMiner (thieving).svg MinerKnight (thieving).svg Knight

Melvor Idle version v0.19.2 (Released: 1st April 2021)
Combat.svgCombat:
Attack (skill).svg Attack
Strength (skill).svg Strength
Defence (skill).svg Defence
Hitpoints (skill).svg Hitpoints
Ranged (skill).svg Ranged
Magic (skill).svg Magic
Prayer (skill).svg Prayer
Slayer (skill).svg Slayer
Skills:
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Alternative Magic (skill).svg Alternative Magic
Other:Man (thieving).svg Beginners Guide Guides.svg Guides Bank Slot (upgrade).svg Bank Combat.svg Combat Mastery.svg Mastery Coins.svg Money Making Shop.svg Shop Easter.svg Easter Eggs Finn, the Cat (pet).png Pets Golden Golbin (pet).svg Golbin Raid
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables