Township
This page is up to date (v1.2.2). |
Township is a skill which tasks the player with running a town inside the land of Melvor. Similar to Farming, it can be trained passively. However, unlike
Farming,
Township has no
Mastery levels, and uses a unique tick system of progression. Each hour, the town will advance by one tick, during each tick Resources and
will be gained, which may then be reinvested into the town or converted into a number of Consumables and other resources for use in other skills.
Over time, both the Health of the town's Population and efficiency of Buildings will deteriorate, with buildings requiring Repair in order to remain fully productive.
Town
A Town contains Buildings that are used to produce Resources and
GP for the player. The buildings are built within Biomes, where each biome can accommodate different types of buildings and is subject to different production bonuses provided by the selected Worship.
Building and Upgrading
To construct buildings, first select a biome - a list of available buildings for that biome will then be revealed. Clicking on the build button for a building where the skill level, population, and the cost requirements have been met will then construct the selected quantity of that building. Once constructed, buildings cannot be destroyed or downgraded (with the exception of Worship related buildings, which are destroyed when the current worship changes).
Once the maximum amount of a particular building has been constructed, an option to upgrade that building to the next tier will become available, provided an upgrade exists and the skill level and population requirements have been met. Upgraded buildings will provide a greater benefit than the previous tiers of the same type of building.
The cost of building can be reduced with some Worship bonuses and in the following ways:
Source | Type | Repair Cost | Other Modifiers |
---|---|---|---|
-5% Township Building Cost (Does not affect GP cost. Capped at -80%) | +8% Township Skill XP +5% Township Education +5% Township Happiness +8% Township Maximum Storage +8% Township Resource Generation | ||
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Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) |
Repairing Buildings
Buildings which have been built will initially start with 100% efficiency and then degrade randomly over time - for every town update there is a 25% chance that each building will degrade by a flat 1%, down to a minimum efficiency of 20%. The exceptions to this are all storage buildings ( Storehouse,
Warehouse,
Repository,
Large Repository), which do not degrade over time. The current efficiency of a building can be seen as a percentage in the top-left corner of that building's tile. While degraded, buildings which provide Resources or Stats will provide less of that resource or stat.
There are two ways to return a building to 100% efficiency:
- Repair the building, at the cost of the resources stated at the bottom of that building's tile
- If the maximum number of a building has yet to be built, constructing another one of that building will also fully repair that building. This has the benefit of avoiding the repair cost that would otherwise have to be paid
The repair cost of a building depends on the cost of constructing the building (after any building cost reducing bonuses), the building's efficiency, and any increased or decreased repair cost bonuses, where each Market built decreases the repair cost by 0.25%. The minimum repair cost is 1 resource. The repair cost of a building can be calculated as follows:
[math]\displaystyle{ \text{Repair Cost} = \frac{\text{Base Building Cost}}{3} \times \text{Buildings Built} \times \left ( 1 - \frac{\text{Building Cost Reduction %}}{100} \right ) \times \left ( 1 + \frac{\text{Repair Cost %}}{100} \right ) \times \left ( 1 - \frac{\text{Building Efficiency %}}{100} \right ) }[/math]
Where:
- Buildings Built is the number of buildings currently built within the biome in which the repair is taking place
- Building Cost Reduction % is capped at 80%
- Repair Cost % is the result of [math]\displaystyle{ \text{Increased Repair Cost - Decreased Repair Cost} }[/math]
- Building Efficiency is the current building efficiency percentage which can be found in the top left corner of the building
Biomes
There are ten biomes in total, where a different assortment of buildings may be built within each. Some of these biomes have level and population requirements that must be met before they may be accessed. Depending on the selected Worship buildings within some biomes can produce more or fewer resources than the same buildings within other biomes.
Building | ![]() Grasslands | ![]() Forest | ![]() Mountains | ![]() Water | ![]() Swamp | ![]() Valley | ![]() Arid Plains | ![]() Jungle | ![]() Desert | ![]() Snowlands |
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 1 | 15 | 15 | 15 | 35 | 35 | 35 | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 2,500 | 2,500 | 2,500 | |
✓ | ✓ | ✓ | ||||||||
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Stats
Statistics are various properties in the Town that do not take up
Storage space. These can be seen as cards immediately above the various Resources for a town.
Population
Population is a core feature of Township. The population of a town affects how much skill XP is gained per tick (1 XP is provided per citizen, before any XP bonuses), and is a requirement for many Biomes and Buildings.
The population of a town can be increased by constructing more Basic Shelters or upgrades to that building which provide population. The population is also affected by Happiness, as the town's population is increased by the current happiness percentage, and Health, where for each 1% reduction in health the town's population is also decreased by 1%.
If any buildings providing population or happiness degrade or if the health of the town decreases, then the town's population will decrease also - this can be alleviated by ensuring these buildings are regularly Repaired and the health of the town is maintained at or near 100%.
Storage
Storage allows Resources to be stockpiled in the Town. A Town starts with a base
Storage of 50,000, where additional capacity can be gained by constructing more
Storehouses. No resources can be gained beyond the maximum storage capacity.
The maximum amount of each resource that can accumulate can be configured by visiting the "Maximum Storage" section of the Township page. Here the resource cap for each resource can be configured, and if needed excess resources can be discarded by using the "Yeet Resources" section.
Happiness
Happiness is a modifier affecting the amount of Population a town has, and therefore also affects the amount of skill experience earned per tick.
Happiness provides a flat increase to the amount of experience you earn, where 1% Happiness increases experience by 1%. Happiness has no limit, and can exceed 100%.
Seasons can also influence the happiness of your town, for example Winter and
Nightfall reduces happiness, while
Summer and
Solar Eclipse increases happiness.
Happiness can be increased by building additional Gardens and
Taverns, and with the following bonuses:
Source | Type | Happiness | Other Modifiers |
---|---|---|---|
+5% Township Happiness | -5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Skill XP +5% Township Education +8% Township Maximum Storage +8% Township Resource Generation | ||
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Pet | +2% Township Happiness |
Education
Education is a modifier to the amount of resources each building produces.
Education provides a flat increase to the resource production, where 1% education increases the amount of resources produced by 1%. Education has no limit, and can exceed 100%.
Education can be increased by building additional Schools and
Libraries, and with the following bonuses:
Source | Type | Education | Other Modifiers |
---|---|---|---|
+5% Township Education | -5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Skill XP +5% Township Happiness +8% Township Maximum Storage +8% Township Resource Generation | ||
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Pet | +2% Township Education |
Health
Health is a modifier which affects the Population of a town. Once
Level 15 has been reached there is a 25% chance that the health of the town will decrease by 1% during each town update, falling to a minimum of 20% health.
The health of a town can be improved by converting either Herbs or
Potions into
Health, the cost of which is 10% of the current amount generated per update for the resource being converted.
Worship
Worship is a stat that provides multiple powerful bonuses based on the chosen deity. It is gained by building
Chapels or
Statues of Worship and has a set cap of 2,000. Note that although each Deity is associated with a different
Statue of Worship, all statues provide an identical amount of worship.
Some worship bonuses are always active, while others are active when certain worship checkpoints have been reached, being 5%, 25%, 50%, 85%, and 95% of the worship cap of 2,000. In addition, some worships have the magnitude of their positive modifiers doubled during their bonus Season. For example, while Spring is the current season, the 5% bonus from
Aeris would provide a +50% production bonus to buildings within
Mountains rather than the usual +25%.
A deity to worship is initially selected when the town is first created, and can then be changed later at a cost of 50,000,000. Upon changing, the town will enter a period of unrest during which time all
Chapels and
Statues will be destroyed, and the efficiency of all buildings above 50% will be reduced to 50%. The consequences of changing worship are therefore significant, and the player should ensure they are fully prepared with adequate resources to repair buildings prior to changing.
All bonuses are additive with one another.
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Requirements | None | None | None | None | Complete |
Complete |
Bonus Seasons | ![]() |
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None | None |
0% 0/2,000 |
-75% Township Building Production in Water Biome -50% Township Building Production in Desert Biome |
-50% Township Building Production in Desert Biome -75% Township Building Production in Mountains Biome |
-50% Township Building Production in Water Biome -75% Township Building Production in Desert Biome |
-75% Township Building Production in Water Biome -50% Township Building Production in Mountains Biome |
There is a 20% chance of a Nightfall Season occurring in Township -15% Township Building Cost (Does not affect GP cost. Capped at -80%) |
-31% Township Building Production in Snowlands Biome -31% Township Building Production in Arid Plains Biome There is a 20% chance of a Solar Eclipse Season occurring in Township -31% Township Building Production in Mountains Biome |
5% 100/2,000 |
+25% Township Building Production in Mountains Biome | +25% Township Building Production in Water Biome | +25% Township Building Production in Forest Biome | +25% Township Building Production in Arid Plains Biome | +25% Township Building Production in Grasslands Biome | +42% Township Building Production in Swamp Biome |
25% 500/2,000 |
+25% Township Building Production in Valley Biome | +25% Township Building Production in Swamp Biome | +25% Township Building Production in Jungle Biome | +25% Township Building Production in Desert Biome | +25% Township Building Production in Swamp Biome | +42% Township Building Production in Jungle Biome |
50% 1,000/2,000 |
+25% Township Building Production in Mountains Biome +25% Township Building Production in Valley Biome |
-15% Township Building Cost (Does not affect GP cost. Capped at -80%) | +25% Township Building Production in Forest Biome | +25% Township Building Production in Arid Plains Biome +25% Township Building Production in Desert Biome |
+25% Township Building Production in Snowlands Biome | +42% Township Building Production in Water Biome +42% Township Building Production in Desert Biome |
85% 1,700/2,000 |
+25% Township Building Production in Mountains Biome +25% Township Building Production in Valley Biome |
+25% Township Building Production in Water Biome | +25% Township Building Production in Jungle Biome | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | +25% Township Building Production in Swamp Biome +25% Township Building Production in Grasslands Biome +25% Township Building Production in Snowlands Biome |
+42% Township Building Production in Valley Biome +42% Township Building Production in Forest Biome |
95% 1,900/2,000 |
-25% Township Building Cost (Does not affect GP cost. Capped at -80%) +25% Township Building Production in Valley Biome +25% Township Building Production in Mountains Biome |
+50% Township Building Production in Swamp Biome +50% Township Building Production in Water Biome |
-15% Township Building Cost (Does not affect GP cost. Capped at -80%) +50% Township Building Production in Jungle Biome +25% Township Building Production in Forest Biome |
+25% Township Building Production in Arid Plains Biome +50% Township Building Production in Desert Biome |
+25% Township Building Production in Swamp Biome +25% Township Building Production in Grasslands Biome +25% Township Building Production in Snowlands Biome |
+42% Township Building Production in Grasslands Biome -25% Township repair costs |
Total | -75% Township Building Production in Water Biome +100% Township Building Production in Valley Biome +100% Township Building Production in Mountains Biome -25% Township Building Cost (Does not affect GP cost. Capped at -80%) -50% Township Building Production in Desert Biome |
+75% Township Building Production in Swamp Biome +100% Township Building Production in Water Biome -75% Township Building Production in Mountains Biome -15% Township Building Cost (Does not affect GP cost. Capped at -80%) -50% Township Building Production in Desert Biome |
-50% Township Building Production in Water Biome +100% Township Building Production in Jungle Biome +75% Township Building Production in Forest Biome -15% Township Building Cost (Does not affect GP cost. Capped at -80%) -75% Township Building Production in Desert Biome |
-75% Township Building Production in Water Biome +100% Township Building Production in Desert Biome -50% Township Building Production in Mountains Biome -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +75% Township Building Production in Arid Plains Biome |
+75% Township Building Production in Swamp Biome There is a 20% chance of a Nightfall Season occurring in Township -15% Township Building Cost (Does not affect GP cost. Capped at -80%) +75% Township Building Production in Grasslands Biome +75% Township Building Production in Snowlands Biome |
+42% Township Building Production in Swamp Biome +42% Township Building Production in Jungle Biome -25% Township repair costs +42% Township Building Production in Grasslands Biome +42% Township Building Production in Forest Biome +42% Township Building Production in Desert Biome +42% Township Building Production in Valley Biome -31% Township Building Production in Mountains Biome -31% Township Building Production in Arid Plains Biome -31% Township Building Production in Snowlands Biome There is a 20% chance of a Solar Eclipse Season occurring in Township +42% Township Building Production in Water Biome |
Buildings and Resources
There are a total of 13 Township building resources that are produced by, and used to purchase buildings:
GP
Food
Wood
Planks
Stone
Bar
Ore
Coal
Rune Essence
Herbs
Potions
Leather
Clothing
The production of all resources can be increased through Education, stacking additively with any regular modifiers.
GP is a special type of resource that is deposited directly into the player's Bank, while the other 12 resources are kept within
Storage. This is the only resource that is not affected by resource production bonuses.
The 12 primary resources may be used within the Town to construct buildings, or traded via the Trading Post to obtain items for the player. The amount of resources produced by a building can be calculated as follows:
[math]\displaystyle{ \textrm{Production} = \textrm{Base Amount} \times \left ( 1 + \frac{\textrm{Biome & Building Production Bonus}}{100} \right ) \times \left ( 1 + \frac{\textrm{Education} + \textrm{Resource Production Bonus}}{100} \right ) \times \frac{\textrm{Building Efficiency}}{100} }[/math]
GP is earned by taxing the town's Population, where the tax rate starts at 0% and increases by 10% for each
Town Hall that is built, up to a maximum of 80%. Citizens are taxed every town update, and the amount of GP earned in tax from each citizen is 1.5
for every 10% of tax rate. The amount of GP earned can be affected by Township specific GP production modifiers, such as those present within some Seasons, although is not affected by global GP modifiers such as from
Aorpheat's Signet Ring.
Buildings
Building | Requirements | Max Built | Biomes | Cost | Provides | |
---|---|---|---|---|---|---|
Basic Shelter | 20 | ![]() |
100 ![]() |
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290 ![]() ![]() |
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850 ![]() ![]() |
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Wooden Hut | 30 | ![]() |
700 ![]() |
|||
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1,075 ![]() ![]() |
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2,200 ![]() ![]() |
|||||
House | 20 | ![]() |
7,000 ![]() |
|||
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8,500 ![]() ![]() |
|||||
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13,000 ![]() ![]() |
|||||
Cottage | 25 | ![]() |
29,000 ![]() |
|||
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32,000 ![]() ![]() |
|||||
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41,000 ![]() ![]() |
|||||
Large Cottage | 30 | ![]() |
102,000 ![]() ![]() |
|||
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108,000 ![]() ![]() ![]() |
|||||
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126,000 ![]() ![]() ![]() |
|||||
35 | ![]() |
244,000 ![]() ![]() |
||||
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256,000 ![]() ![]() ![]() |
|||||
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292,000 ![]() ![]() ![]() |
|||||
40 | ![]() |
591,000 ![]() ![]() |
||||
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615,000 ![]() ![]() ![]() |
|||||
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687,000 ![]() ![]() ![]() |
|||||
Fishermans Dock | 20 | ![]() |
1,300 |
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1,300 |
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Fishermans Pier | 15 | ![]() |
4,500 |
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4,500 |
![]() | ||||
Fishermans Port | 20 | ![]() |
13,000 ![]() |
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13,000 ![]() |
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25 | ![]() |
43,000 ![]() ![]() |
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43,000 ![]() ![]() |
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Farmland | 20 | ![]() |
440 |
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650 ![]() |
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Mill | 20 | ![]() |
12,000 ![]() ![]() |
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16,000 ![]() ![]() ![]() |
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Plantation | 30 | ![]() |
1,000 |
![]() | ||
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1,250 ![]() |
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25 | ![]() |
35,000 ![]() ![]() |
![]() | |||
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47,000 ![]() ![]() ![]() |
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Woodcutters Camp | 20 | ![]() |
1,300 |
|||
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1,300 |
|||||
Logging Camp | 30 | ![]() |
2,600 |
|||
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2,600 |
|||||
Forestry Camp | 20 | ![]() |
14,000 ![]() |
|||
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14,000 ![]() |
|||||
25 | ![]() |
43,000 ![]() ![]() |
||||
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43,000 ![]() ![]() |
|||||
Carpenters Workshop | 20 | ![]() |
2,550 |
|||
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2,550 |
|||||
Carpenters Factory | 15 | ![]() |
12,000 |
|||
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12,000 |
|||||
Carpenters Foundry | 20 | ![]() |
35,000 ![]() ![]() |
|||
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35,000 ![]() ![]() |
|||||
25 | ![]() |
105,000 ![]() ![]() |
||||
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105,000 ![]() ![]() |
|||||
Miners Pit | 20 | ![]() |
1,800 ![]() |
|||
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1,300 |
|||||
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2,050 ![]() |
|||||
Miners Field | 30 | ![]() |
4,000 ![]() |
|||
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2,000 |
|||||
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4,250 ![]() |
|||||
Miners Quarry | 20 | ![]() |
30,000 ![]() ![]() |
|||
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14,000 ![]() |
|||||
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27,000 ![]() ![]() |
|||||
25 | ![]() |
107,000 ![]() ![]() ![]() |
||||
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43,000 ![]() ![]() |
|||||
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83,000 ![]() ![]() ![]() |
|||||
Blacksmiths Smithy | 20 | ![]() |
2,650 |
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2,650 |
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3,800 ![]() |
![]() | ||||
Blacksmiths Workshop | 30 | ![]() |
6,000 |
![]() | ||
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6,000 |
![]() | ||||
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8,500 ![]() |
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Blacksmiths Forge | 20 | ![]() |
45,000 ![]() ![]() |
![]() | ||
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45,000 ![]() ![]() |
![]() | ||||
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59,000 ![]() ![]() ![]() |
![]() | ||||
25 | ![]() |
140,000 ![]() ![]() |
![]() | |||
![]() |
140,000 ![]() ![]() |
![]() | ||||
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160,000 ![]() ![]() ![]() |
![]() | ||||
Hunters Cabin | 20 | ![]() |
1,300 |
![]() | ||
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1,300 |
![]() | ||||
![]() |
1,300 |
![]() | ||||
Hunters Lodge | 15 | ![]() |
5,200 |
![]() | ||
![]() |
5,200 |
![]() | ||||
![]() |
5,200 |
![]() | ||||
Hunters Villa | 20 | ![]() |
13,000 ![]() |
![]() | ||
![]() |
13,000 ![]() |
![]() | ||||
![]() |
13,000 ![]() |
![]() | ||||
25 | ![]() |
42,000 ![]() ![]() |
![]() | |||
![]() |
42,000 ![]() ![]() |
![]() | ||||
![]() |
42,000 ![]() ![]() |
![]() | ||||
Gatherers Hut | 20 | ![]() |
1,300 |
![]() | ||
![]() |
1,300 |
![]() | ||||
Gatherers Lodge | 15 | ![]() |
4,500 |
![]() | ||
![]() |
4,500 |
![]() | ||||
Gatherers Villa | 20 | ![]() |
12,000 ![]() |
![]() | ||
![]() |
12,000 ![]() |
![]() | ||||
25 | ![]() |
39,000 ![]() ![]() |
![]() | |||
![]() |
39,000 ![]() ![]() |
![]() | ||||
Herbalist | 20 | ![]() |
1,000 ![]() |
|||
Infirmary | 15 | ![]() |
8,000 ![]() |
|||
Healing Centre | 20 | ![]() |
39,000 ![]() ![]() |
|||
25 | ![]() |
122,000 ![]() ![]() |
||||
Tailor | 20 | ![]() |
2,050 ![]() |
![]() | ||
![]() |
2,650 ![]() ![]() |
![]() | ||||
Clothier | 15 | ![]() |
10,000 ![]() |
![]() | ||
![]() |
14,000 ![]() ![]() |
![]() | ||||
Outfitter | 20 | ![]() |
44,000 ![]() ![]() |
![]() | ||
![]() |
54,000 ![]() ![]() ![]() |
![]() | ||||
25 | ![]() |
127,000 ![]() ![]() ![]() |
![]() | |||
![]() |
158,000 ![]() ![]() ![]() ![]() |
![]() | ||||
Magic Emporium | 50 | ![]() |
9,500 ![]() ![]() |
![]() | ||
![]() |
9,500 ![]() ![]() |
![]() | ||||
Storehouse | 20 | ![]() |
1,750 |
|||
![]() |
2,000 ![]() |
|||||
Warehouse | 20 | ![]() |
5,250 |
|||
![]() |
6,750 ![]() |
|||||
Repository | 30 | ![]() |
100,000 ![]() |
|||
![]() |
200,000 ![]() ![]() |
|||||
40 | ![]() |
500,000 ![]() ![]() |
||||
![]() |
1,000,000 ![]() ![]() ![]() |
|||||
School | 20 | ![]() |
2,000 |
|||
![]() |
2,250 ![]() |
|||||
Large School | 20 | ![]() |
7,000 |
|||
![]() |
11,000 ![]() |
|||||
Academy | 30 | ![]() |
34,000 ![]() |
|||
![]() |
47,000 ![]() ![]() |
|||||
18 | ![]() |
302,000 ![]() ![]() |
||||
![]() |
407,000 ![]() ![]() ![]() |
|||||
Market | 100 | ![]() |
4,000 ![]() |
-0.25% Township repair costs | ||
Orchard | 100 | ![]() |
18,000 |
![]() | ||
![]() |
18,000 |
![]() | ||||
Gardens | 100 | ![]() |
2,500 |
|||
Tavern | 100 | ![]() |
7,500 ![]() |
|||
![]() |
10,500 ![]() ![]() |
|||||
Cemetery | 50 | ![]() |
8,500 ![]() ![]() |
+2% Township Potion Production | ||
Town Hall | 8 | ![]() |
100,000,000 ![]() ![]() |
+10% Township Citizen Tax Rate (Max 100%) | ||
Trading Post | 50 | ![]() |
500,000 ![]() ![]() |
-0.33% Township Trader costs | ||
![]() |
500,000 ![]() ![]() ![]() |
-0.33% Township Trader costs | ||||
![]() |
500,000 ![]() ![]() ![]() |
-0.33% Township Trader costs | ||||
Prats Hats | 10 | ![]() |
2,600 |
|||
Library | 100 | ![]() |
8,200 |
|||
Chapel | 100 | ![]() |
4,200 |
|||
Malcs Cats | 10 | ![]() |
3,700 |
|||
10 | ![]() |
42,000 ![]() |
||||
Statue of Worship | 50 | ![]() |
1,000,000 ![]() |
Upgrades
Housing | |||||||
---|---|---|---|---|---|---|---|
Storage | |||||||
Education | |||||||
Potions | |||||||
Food | |||||||
Minerals | |||||||
Wood | |||||||
Metal | |||||||
Fishing | |||||||
Carpentry | |||||||
Leather | |||||||
Herbs | |||||||
Clothes | |||||||
Runes |
Trading Post
The Trading Post enables players to exchange their Township resources for various Consumables and other resources for use within other Skills. Trading becomes available once the player has built at least one
Trading Post, with the resource cost of trades decreasing by 0.33% for each trading post that is built.
Item | Description | Cost | Requirements | |
---|---|---|---|---|
![]() |
Fishing Scroll of XP | +3% Fishing Skill XP | 80 ![]() |
|
![]() |
Monster Hunter Scroll | -0.2s Monster Respawn Timer | 150 ![]() |
|
![]() |
Additional Cooker Scroll | +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | 20 ![]() |
|
![]() |
Slayer Harvest Scroll | +5% of lifesteal healing gained as Slayer Coins | 20 ![]() |
|
![]() |
Dragonbreath Deterer | -10% damage taken from dragonbreath | 95 ![]() |
Complete |
![]() |
Fervor Scroll | While above 75% hitpoints, Target Damage Reduction is decreased by flat 2% | 125 ![]() |
|
![]() |
Food Box I | Contains basic Food Items | 500 ![]() |
Complete 40 Township Tasks |
![]() |
Food Box II | Contains regular Food Items | 1,000 ![]() |
Complete 85 Township Tasks |
![]() |
Contains high level Food Items | 1,500 ![]() |
Complete 110 Township Tasks | |
![]() |
Woodcutting Scroll of XP | +3% Woodcutting Skill XP | 75 |
|
![]() |
Quick Burner | -2% Firemaking Interval | 25 |
|
![]() |
Flaming Axe Scroll | +5% Woodcutting XP added as Firemaking XP | 95 |
|
![]() |
Ranged Hinder Scroll | -10% Enemy Ranged Evasion Rating | 50 |
|
![]() |
Wood Box I | Contains basic Logs | 500 |
Complete 40 Township Tasks |
![]() |
Wood Box II | Contains regular Logs | 1,000 |
Complete 85 Township Tasks |
![]() |
Contains above average Logs | 1,500 |
Complete 110 Township Tasks | |
![]() |
Burning Scroll Of Gold | -10% Firemaking Skill XP and +5% GP from Firemaking | 100 |
|
![]() |
Burning Scroll Of Stardust | +5% chance to receive Stardust when burning Magic Logs in Firemaking and -5% Firemaking Skill XP | 100 |
|
![]() |
Burning Scroll Of Ash | -5% Firemaking Skill XP and +2% chance to receive Ash per log burnt in Firemaking | 100 |
|
![]() |
Slayer Deterer | +2% Damage Reduction when fighting a Slayer Task monster | 110 |
Complete |
![]() |
Mining Scroll Of XP | +3% Mining Skill XP | 120 |
|
![]() |
Gem Finder Scroll | +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining | 35 |
|
![]() |
Melee Hinder Scroll | -10% Enemy Melee Evasion Rating | 89 |
|
![]() |
Bar Box I | Contains basic Bars | 500 ![]() |
Complete 40 Township Tasks |
![]() |
Bar Box II | Contains regular Bars | 1,000 ![]() |
Complete 85 Township Tasks |
![]() |
Contains high level Bars | 1,500 ![]() |
Complete 110 Township Tasks | |
![]() |
Ore Box I | Contains basic Ores | 500 |
Complete 40 Township Tasks |
![]() |
Ore Box II | Contains regular Ores | 1,000 |
Complete 85 Township Tasks |
![]() |
Contains high level Ores | 1,500 |
Complete 110 Township Tasks | |
![]() |
Coal Ore | 13 |
||
![]() |
Bad Cooker Scroll | -10% Cooking success chance cap and +10 Coal Ore when failing to Cook Food | 50 |
|
![]() |
Runecrafting Scroll Of XP | +3% Runecrafting Skill XP | 25 ![]() |
|
![]() |
Scroll Of Essence | +1 base quantity received from Essence nodes in Mining | 30 ![]() |
|
![]() |
Looter Pouch | +4% Chance To Double Loot in Combat | 50 ![]() |
|
![]() |
Staff Maker Scroll | +5% chance to preserve resources in Runecrafting when making staves | 80 ![]() |
|
![]() |
Magic Hinder Scroll | -10% Enemy Magic Evasion Rating | 17 ![]() |
|
![]() |
Herblore Scroll Of XP | +3% Herblore Skill XP | 15 ![]() |
|
![]() |
Golden Star | +0.2% chance to locate Golden Stardust in Astrology | 20 ![]() |
|
![]() |
Herb Box I | Contains basic Herbs | 500 ![]() |
Complete 40 Township Tasks |
![]() |
Herb Box II | Contains regular Herbs | 1,000 ![]() |
Complete 85 Township Tasks |
![]() |
Contains high level Herbs | 1,500 ![]() |
Complete 110 Township Tasks | |
![]() |
Consumable Enhancer | Used to upgrade consumables. | 10 |
|
![]() |
Herblore Preservation Scroll | +5% Resource Preservation cap in Herblore | 125 |
|
![]() |
Potion Box I | Contains basic Potions | 500 |
Complete 40 Township Tasks |
![]() |
Potion Box II | Contains regular Potions | 1,000 |
Complete 85 Township Tasks |
![]() |
Contains high level Potions | 1,500 |
Complete 110 Township Tasks | |
![]() |
Slayer Blinding Scroll | -10% Slayer Task monster Accuracy Rating | 35 ![]() |
|
![]() |
Leather Crafter Scroll | +10% chance to double items in Crafting when making Leather or Dragonhide armour | 110 ![]() |
|
![]() |
Gem Preserver Scroll | +10% chance to preserve resources in Crafting when making jewelry | 10 ![]() |
|
![]() |
Leather | Used to create Leather gear in Crafting. | 50 ![]() |
|
![]() |
Crafting Scroll Of XP | +3% Crafting Skill XP | 50 ![]() |
|
![]() |
Mastery Magnet | +1 Mastery Tokens received (One item is consumed per Skilling action) | 200 ![]() |
Complete |
Seasons
Seasons are periods of time during which modifiers affecting the quantity of various Resources and Stats relevant to that season are active. Seasons last for three days each, with the first season when a town is created being Spring. Once a season has ended the next season will begin, with the regular seasons progressing in the following order:
Spring,
Summer,
Fall, and
Winter.
In addition to these four seasons, there are three rare seasons which may only occur under certain circumstances:
Nightfall, which may only occur while
Statue of Bane is the current worship
Solar Eclipse, which may only occur while
Statue of The Herald is the current worship
Lemon Season, which may only occur after a Township Relic has been located in
Ancient Relics.
While worships with rare seasons are active, these seasons have a 20% chance of appearing in place of any of the regular seasons when the current season ends. While a rare season that requires a Worship is active it is not possible to change the current Worship. Once a rare season ends, either another rare season may begin with a 20% chance, or the cycle of regular seasons continues where it left off.
Unlike other seasons, Lemon Season only lasts for 24 hours instead of the standard 72 hours.
Season | Type | Modifiers | |
---|---|---|---|
![]() |
Spring | Regular | -25% Township repair costs +25% Township Leather Production +25% Township Food Production +50% Township Education +50% Township Happiness +25% Township Herb Production +25% Township Potion Production |
![]() |
Summer | Regular | -10% Township repair costs -25% Township Ore Production -25% Township Stone Production +25% Township Education -25% Township Bar Production +25% Township GP Production -25% Township Coal Production |
![]() |
Fall | Regular | +25% Township Clothing Production +25% Township Wood Production +25% Township Plank Production -15% Township repair costs |
![]() |
Winter | Regular | -50% Township Education +25% Township Stone Production +50% Township Coal Production -50% Township GP Production -25% Township Potion Production -25% Township Food Production -25% Township Herb Production -25% Township Plank Production -25% Township Wood Production -50% Township Happiness +25% Township Ore Production +50% Township repair costs |
![]() |
Nightfall | Rare Requires |
+100% Township Bar Production +100% Township Ore Production +100% Township Potion Production -50% Astrology Interval -50% Township Happiness +100% Township Herb Production -50% Township Food Production |
![]() |
Solar Eclipse | Rare Requires |
+200% Township Education +200% Township Happiness -1s Monster Respawn Timer |
![]() |
Lemon Season | Rare Requires ![]() |
+69% Township Education +420% Township Happiness +1 Lemons granted per non-Combat action |
Tasks
Tasks are a set of requests from your Township for item donations, bounties on monsters, building township buildings or, rarely, earning skill XP. In return, you will receive either Township Skill XP, Township Resources,
GP,
Slayer Coins, or items.
Tasks can be divided into two broad categories: Main, and casual. A complete list of tasks, their requirements, and their rewards can be seen on the Task list page.
Main Tasks
Main tasks may be completed once, granting the task's unique rewards upon completion. Certain Township related Shop purchases and trades within the Trading Post are unlocked once a certain amount of main tasks have been completed.
Casual Tasks
Casual tasks are randomly assigned to the player and may be completed more than once, with up to five new tasks being assigned each day. The maximum amount of casual tasks which can be held at the same time is five, and may be removed by either:
- Completing the task and claiming its rewards
- Skipping the task for the stated
GP cost, where the cost is equal to the total amount of experience required to reach the next Township level, up to a maximum of 10,000,000
The daily refresh of casual tasks does not remove incomplete tasks - they must be removed using one of the methods stated above.
Casual tasks can provide a combination of GP,
Slayer Coins,
Township experience, and Resources as a reward, where the amount of the currency and experience rewards is determined as follows:
- The amount of
Township experience is equal to 9% of the total experience between the player's current Township level and the next level
- The amount of
GP is five times the amount of Township experience awarded
- The amount of
Slayer Coins is 1,000 times the player's
Slayer level
Shop Items
One of the ways Township interacts with the rest of the game is by unlocking a variety of useful Shop purchases.
Purchase | Type | Description | Cost | Requirements | |
---|---|---|---|---|---|
![]() |
Woodcutters Hat | Item | +2% Woodcutting Skill XP With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Woodcutters Body | Item | +2% Woodcutting Skill XP With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Woodcutters Leggings | Item | +2% Woodcutting Skill XP With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Woodcutters Boots | Item | +2% Woodcutting Skill XP With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Burning Mans Hat | Item | +2% Firemaking Skill XP With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Burning Mans Body | Item | +2% Firemaking Skill XP With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Burning Mans Leggings | Item | +2% Firemaking Skill XP With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Burning Mans Boots | Item | +2% Firemaking Skill XP With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Fishermans Hat | Item | +2% Fishing Skill XP With all four Fishermans Outfit equipped: +8% Fishing Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Fishermans Body | Item | +2% Fishing Skill XP With all four Fishermans Outfit equipped: +8% Fishing Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Fishermans Leggings | Item | +2% Fishing Skill XP With all four Fishermans Outfit equipped: +8% Fishing Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Fishermans Boots | Item | +2% Fishing Skill XP With all four Fishermans Outfit equipped: +8% Fishing Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Miners Hat | Item | +2% Mining Skill XP With all four Miners Outfit equipped: +8% Mining Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Miners Body | Item | +2% Mining Skill XP With all four Miners Outfit equipped: +8% Mining Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Miners Leggings | Item | +2% Mining Skill XP With all four Miners Outfit equipped: +8% Mining Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Miners Boots | Item | +2% Mining Skill XP With all four Miners Outfit equipped: +8% Mining Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Blacksmiths Hat | Item | +2% Smithing Skill XP With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Blacksmiths Body | Item | +2% Smithing Skill XP With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Blacksmiths Leggings | Item | +2% Smithing Skill XP With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Blacksmiths Boots | Item | +2% Smithing Skill XP With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Fletchers Hat | Item | +2% Fletching Skill XP With all four Fletchers Outfit equipped: +8% Fletching Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Fletchers Body | Item | +2% Fletching Skill XP With all four Fletchers Outfit equipped: +8% Fletching Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Fletchers Leggings | Item | +2% Fletching Skill XP With all four Fletchers Outfit equipped: +8% Fletching Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Fletchers Boots | Item | +2% Fletching Skill XP With all four Fletchers Outfit equipped: +8% Fletching Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Crafters Hat | Item | +2% Crafting Skill XP With all four Crafters Outfit equipped: +8% Crafting Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Crafters Body | Item | +2% Crafting Skill XP With all four Crafters Outfit equipped: +8% Crafting Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Crafters Leggings | Item | +2% Crafting Skill XP With all four Crafters Outfit equipped: +8% Crafting Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Crafters Boots | Item | +2% Crafting Skill XP With all four Crafters Outfit equipped: +8% Crafting Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Runecrafters Hat | Item | +2% Runecrafting Skill XP With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Runecrafters Body | Item | +2% Runecrafting Skill XP With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Runecrafters Leggings | Item | +2% Runecrafting Skill XP With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Runecrafters Boots | Item | +2% Runecrafting Skill XP With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Potion Makers Hat | Item | +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Potion Makers Body | Item | +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Potion Makers Leggings | Item | +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Potion Makers Boots | Item | +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Performance Enhancing Hat | Item | +2% Agility Skill XP With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Performance Enhancing Body | Item | +2% Agility Skill XP With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Performance Enhancing Leggings | Item | +2% Agility Skill XP With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Performance Enhancing Boots | Item | +2% Agility Skill XP With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Star Gazing Hat | Item | +2% Astrology Skill XP With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP |
100,000 |
Complete 20 Township Tasks |
![]() |
Star Gazing Body | Item | +2% Astrology Skill XP With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP |
100,000 |
Complete 40 Township Tasks |
![]() |
Star Gazing Leggings | Item | +2% Astrology Skill XP With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP |
100,000 |
Complete 60 Township Tasks |
![]() |
Star Gazing Boots | Item | +2% Astrology Skill XP With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP |
100,000 |
Complete 80 Township Tasks |
![]() |
Skilling Outfit Upgrade | Item | 25,000,000 |
Complete 95 Township Tasks | |
![]() |
Marcy | Pet | +2% Township Skill XP | 1,000,000 |
Have 1 Malcs Cats actively built in Township |
![]() |
Roger | Pet | +2% Township Resource Generation | 1,000,000 |
Have 2 Malcs Cats actively built in Township |
![]() |
Ace | Pet | +1% Chance to Double Items Globally | 1,000,000 |
Have 4 Malcs Cats actively built in Township |
![]() |
Layla | Pet | +2% Township Happiness | 1,000,000 |
Have 6 Malcs Cats actively built in Township |
![]() |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | 1,000,000 |
Have 8 Malcs Cats actively built in Township |
![]() |
Octavius Lepidus VIII | Pet | +2% Township Education | 1,000,000 |
Have 10 Malcs Cats actively built in Township |
![]() |
Pet | +10 Mining Node Hitpoints | 1,000,000 |
Have 1 Cool Rocks actively built in Township | |
![]() |
Pet | +2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing |
1,000,000 |
Have 2 Cool Rocks actively built in Township | |
![]() |
Pet | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | 1,000,000 |
Have 4 Cool Rocks actively built in Township | |
![]() |
Pet | +5% Global Evasion | 1,000,000 |
Have 6 Cool Rocks actively built in Township | |
![]() |
Pet | +3% Chance to Double Items in Magic | 1,000,000 |
Have 8 Cool Rocks actively built in Township | |
![]() |
Pet | +4% Global Mastery XP | 1,000,000 |
Have 10 Cool Rocks actively built in Township | |
![]() |
Warm Beanie | Item | -2% Firemaking Interval +2% Chance to Double Items in Firemaking +3% Firemaking Mastery XP |
1,000,000 |
Have 1 Prats Hats actively built in Township |
![]() |
Pirate Captain Hat | Item | +2% Township Skill XP | 2,000,000 |
Have 2 Prats Hats actively built in Township |
![]() |
Prats Hat | Item | When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. | 3,000,000 |
Have 4 Prats Hats actively built in Township |
![]() |
Top Hat | Item | +200 GP Gained on successful Enemy Hit | 4,000,000 |
Have 6 Prats Hats actively built in Township |
![]() |
Hunters Hat | Item | -0.2s Monster Respawn Timer | 5,000,000 |
Have 8 Prats Hats actively built in Township |
![]() |
Clown Hat | Item | -5% Global Skill XP -10% Chance to Preserve Resources in Skills +10% Global Mastery XP |
6,000,000 |
Have 10 Prats Hats actively built in Township |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches
Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
![]() |
Township Skillcape | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | |
![]() |
-20% Township Building Cost (Does not affect GP cost. Capped at -80%) |
Pet
B has a 1-in-120 chance to be unlocked each time a town update occurs. The other Township-related pets are purchased in the
Shop after meeting their conditions.
Pet | Name | Effect |
---|---|---|
![]() |
B | +10% Township Maximum Storage |
![]() |
Marcy | +2% Township Skill XP |
![]() |
Roger | +2% Township Resource Generation |
![]() |
Ace | +1% Chance to Double Items Globally |
![]() |
Layla | +2% Township Happiness |
![]() |
Mister Fuzzbutt | +5% Global GP (except Item Sales) |
![]() |
Octavius Lepidus VIII | +2% Township Education |
![]() |
+10 Mining Node Hitpoints | |
![]() |
+2% Chance to Double Items in Mining +2% Chance to Double Items in Smithing | |
![]() |
+3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
![]() |
+5% Global Evasion | |
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+3% Chance to Double Items in Magic | |
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+4% Global Mastery XP |
Skill Boosts
This table lists most sources of Township-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Township Boosts | Other Modifiers |
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-5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Skill XP +5% Township Education +5% Township Happiness +8% Township Maximum Storage +8% Township Resource Generation |
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Item (Ring) | +8% non-Combat Skill XP | |
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+4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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+3% non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Helmet) | +2% Township Skill XP | |
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Item (Platebody) | +2% non-Combat Skill XP | |
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Item (Boots) | +2% non-Combat Skill XP | |
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Item (Helmet) | +2% non-Combat Skill XP | |
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Item (Platelegs) | +2% non-Combat Skill XP | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving | |
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-20% Township Building Cost (Does not affect GP cost. Capped at -80%) | ||
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Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | |
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Pet | +10% Township Maximum Storage | |
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Pet | +2% Township Happiness | |
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Pet | +2% Township Skill XP | |
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Pet | +2% Township Education | |
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Pet | +2% Township Resource Generation |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |