Thieving: Difference between revisions
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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds | Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds. | ||
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | ||
== Success Rate == | == Mechanics == | ||
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | |||
=== Success Rate === | |||
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | |||
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the {{Thieving Skillcape}} will increase the chance of success on every pickpocketing attempt to 100%. | |||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | |||
=== Loot === | |||
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table. | |||
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot: | |||
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | |||
{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving. | |||
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | |||
Loot can be multiplied in two ways: [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received. | |||
=== Failure === | |||
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. | |||
== Mastery Unlocks == | == Mastery Unlocks == |
Revision as of 16:22, 10 September 2020
Thieving is used to pickpocket GP and items. Each Thieving attempt takes three seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
Mechanics
Success Rate
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.
Players can go beyond the 95% success chance cap in two ways: Thieving Gloves provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the Template:Thieving Skillcape will increase the chance of success on every pickpocketing attempt to 100%.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Loot
Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:
Bobby's Pocket has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000.
Chapeau Noir has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from Combat or Thieving.
It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in two ways: Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the Chapeau Noir and Aorpheat's Signet Ring). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.
Mastery Unlocks
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Effect |
---|---|---|
Thieving Skillcape | 100% Thieving success rate |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
Snek | Gain 50% Extra Gold from Thieving |
Thieving Targets
Name | Area | Level | Experience | Max Hit | Perception | GP | Unique Drop | |
---|---|---|---|---|---|---|---|---|
Man | Low Town | Level 1 | 5 | 22 | 110 | 1 - 100 | ||
Woman | Low Town | Level 4 | 7 | 32 | 140 | 1 - 150 | Fine Coinpurse | |
Golbin | Golbin Village | Level 8 | 10 | 40 | 175 | 1 - 175 | ||
Bandit Thug | Bandit Hideout | Level 12 | 13 | 54 | 220 | 1 - 200 | ||
Golbin Chief | Golbin Village | Level 16 | 18 | 101 | 280 | 1 - 275 | Golbin Mask | |
Marauder | Bandit Hideout | Level 21 | 19 | 68 | 250 | 1 - 225 | Absorbing Shield | |
Assistant Cook | Banquet | Level 26 | 26 | 86 | 275 | 1 - 250 | Chef's Spoon | |
Merchant | Farmer's Market | Level 31 | 29 | 97 | 300 | 1 - 350 | Merchant's Permit | |
Chef | Banquet | Level 34 | 31 | 108 | 350 | 1 - 300 | Chef's Hat | |
Bob the Farmer | Farmer's Market | Level 39 | 36 | 137 | 420 | 1 - 400 | Bob's Gloves | |
Dock Hand | Port of Lemvor | Level 45 | 42 | 119 | 375 | 1 - 375 | Sailor's Top | |
Troll | Cave of Giants | Level 49 | 50 | 151 | 450 | 1 - 425 | ||
Fisherman | Port of Lemvor | Level 54 | 46 | 101 | 400 | 1 - 450 | ||
Cyclops | Cave of Giants | Level 57 | 53 | 173 | 520 | 1 - 475 | Cave Giant Boots | |
Lumberjack | Outskirts | Level 61 | 62 | 155 | 480 | 1 - 500 | Lumberjack's Top | |
Squire | Fort | Level 66 | 67 | 169 | 550 | 1 - 525 | Training Shield | |
Miner | Outskirts | Level 70 | 73 | 180 | 600 | 1 - 550 | Miner's Helmet | |
Acolyte | Wizard Tower | Level 75 | 76 | 162 | 575 | 1 - 575 | Book of Scholars | |
Court Jester | Royal Castle | Level 79 | 82 | 198 | 715 | 1 - 625 | Jester's Hat | |
Wizard | Wizard Tower | Level 84 | 95 | 216 | 750 | 1 - 700 | Amulet of Incantation | |
Knight | Fort | Level 88 | 107 | 241 | 820 | 1 - 750 | Knight's Defender | |
Princess | Royal Castle | Level 92 | 120 | 266 | 890 | 1 - 850 | 300 Jadestone | |
King | Royal Castle | Level 95 | 133 | 306 | 950 | 1 - 1,000 | Gold Crested Shield | |
Explorer | Lost Ruins | Level 100 | 184 | 290 | 1,000 | 1 - 1,050 | Grappling Hook | |
Necromancer | Undead Palace | Level 102 | 198 | 345 | 1,040 | 1 - 1,090 | Necromancers Crown | |
Pilgrim | Desert | Level 104 | 215 | 320 | 1,080 | 1 - 1,135 | Amulet of Prayers | |
Adventurer | Lost Ruins | Level 105 | 235 | 390 | 1,055 | 1 - 1,185 | Adventurers Backpack | |
Dark Knight | Undead Palace | Level 108 | 257 | 365 | 1,110 | 1 - 1,240 | Dark Blade Defender | |
Treasure Hunter | Lost Ruins | Level 110 | 309 | 440 | 1,135 | 1 - 1,365 | Hunters Journal | |
Sage | Mushroom Forest | Level 110 | 282 | 410 | 1,095 | 1 - 1,300 | Potion Stirrer | |
Travelling Merchant | Desert | Level 112 | 339 | 480 | 1,160 | 1 - 1,435 | 2,000 Travellers Compass | |
Vampire | Twilight | Level 114 | 371 | 465 | 1,185 | 1 - 1,510 | Blood Ring | |
Madremonte | Mushroom Forest | Level 116 | 413 | 525 | 1,250 | 1 - 1,590 | Crown of Madremonte | |
Vampire Lord | Twilight | Level 118 | 503 | 550 | 1,300 | 1 - 1,670 | Vampiric Cloak |
Profit
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
Name | GP/theft | GP/hour | GP/hour with CP |
---|---|---|---|
Man | 36.80 | 44,160.00 | 48,576.00 |
Golbin | 51.05 | 61,260.00 | 67,386.00 |
Lumberjack | 85.11 | 102,136.13 | 112,349.74 |
Farmer | 156.21 | 187,455.11 | 206,200.63 |
Fisherman | 122.19 | 146,625.18 | 161,287.7 |
Chef | 123.85 | 148,615.81 | 163,477.39 |
Miner | 124.42 | 149,309.75 | 164,240.73 |
Knight | 137.60 | 165,121.13 | 181,633.24 |
Potion
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 20 | 5% chance for double Thieving rewards | |
II | 30 | 10% chance for double Thieving rewards | |
III | 40 | 15% chance for double Thieving rewards | |
IV | 50 | 25% chance for double Thieving rewards |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |