Thieving: Difference between revisions
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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
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=== Success Rate === | === Success Rate === | ||
The base success rate of pickpocketing is 57.5%. This | The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by <math>\frac{1}{400}</math> or 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. | ||
Players can go beyond the 95% success | Players can go beyond the 95% success rate cap in two ways: | ||
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges. | |||
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful. | |||
Two other things may influence the success rate but however will not go above the 95% soft cap, those are: | |||
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]]) | |||
* Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information. | |||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | ||
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- ''See also [[Combat#Loot and Rewards]] | - ''See also [[Combat#Loot and Rewards]] | ||
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table. | Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a <math>\frac{3}{4}</math> or 75% chance to receive an item from the target's loot table. | ||
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot: | In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot: | ||
{{ItemIcon|Bobby's Pocket}} has a 1 | {{ItemIcon|Bobby's Pocket}} has a <math>\frac{1}{120}</math> or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. | ||
{{ItemIcon|Chapeau Noir}} has a 1 | {{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{10,000}</math> or 0.01% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving. | ||
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | ||
Loot can be multiplied in | Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively. | ||
=== Failure === | === Failure === | ||
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===Item Mastery Unlocks=== | ===Item Mastery Unlocks=== | ||
{{MasteryUnlocks}} | {{MasteryUnlocks}} | ||
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%. | The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%. | ||
===Mastery Pool Checkpoints=== | ===Mastery Pool Checkpoints=== |
Revision as of 18:16, 9 April 2021
This page was last updated for (v0.19.2). |
Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
Mechanics
Success Rate
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by [math]\displaystyle{ \frac{1}{400} }[/math] or 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.
Players can go beyond the 95% success rate cap in two ways:
- Thieving Gloves provide +10% success rate as long as they have charges.
- Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
- Gloves of Silence provides +5% success rate. (Can be acquired through Combat)
- Master pool 25% checkpoint provides +10% success rate. Check Thieving#Mastery Unlocks for more information.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a [math]\displaystyle{ \frac{3}{4} }[/math] or 75% chance to receive an item from the target's loot table.
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
Bobby's Pocket has a [math]\displaystyle{ \frac{1}{120} }[/math] or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000.
Chapeau Noir has a [math]\displaystyle{ \frac{1}{10,000} }[/math] or 0.01% chance of being received on any successful pickpocket. When worn, it provides a [math]\displaystyle{ \frac{1}{10} }[/math] or 10% chance to double loot acquired from Combat or Thieving.
It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a [math]\displaystyle{ \frac{1}{20} }[/math] upto [math]\displaystyle{ \frac{1}{4} }[/math] or 5-25% chance to double the quantity of items gained on a successful pickpocket. Agility can provide +[math]\displaystyle{ \frac{1}{20} }[/math] or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear and Aorpheat's Signet Ring). All the bonus mentioned stack additively.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. |
50 | -0.2s Thieving Interval for this NPC only. |
99 | +75 Thieving Stealth for this NPC only. |
The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\displaystyle{ \frac{1}{400} }[/math] or +0.25%.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,700,000 xp | +30 Thieving Stealth, +3% Thieving XP |
25% | 4,250,000 xp | Decreases Thieving Interval by 0.2s, +3% Thieving Mastery XP |
50% | 8,500,000 xp | +100% gold from Thieving |
95% | 16,150,000 xp | +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled |
Total Mastery Pool XP | 17,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
Thieving Skillcape | Level 99 | +100% GP From Thieving -0.5s Thieving Interval +150 Stealth while Thieving | |
Superior Thieving Skillcape | Level 120 | +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving -0.8s Thieving Interval +270 Stealth while Thieving |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
Snek | +50% GP From Thieving |
Thieving Targets
Name | Area | Level | Experience | Max Hit | Perception | GP | Unique Drop | |
---|---|---|---|---|---|---|---|---|
Man | Low Town | Level 1 | 5 | 22 | 110 | 1 - 100 | ||
Woman | Low Town | Level 4 | 7 | 32 | 140 | 1 - 150 | Fine Coinpurse | |
Golbin | Golbin Village | Level 8 | 10 | 40 | 175 | 1 - 175 | ||
Bandit Thug | Bandit Hideout | Level 12 | 13 | 54 | 220 | 1 - 200 | ||
Golbin Chief | Golbin Village | Level 16 | 18 | 101 | 280 | 1 - 275 | Golbin Mask | |
Marauder | Bandit Hideout | Level 21 | 19 | 68 | 250 | 1 - 225 | Absorbing Shield | |
Assistant Cook | Banquet | Level 26 | 26 | 86 | 275 | 1 - 250 | Chef's Spoon | |
Merchant | Farmer's Market | Level 31 | 29 | 97 | 300 | 1 - 350 | Merchant's Permit | |
Chef | Banquet | Level 34 | 31 | 108 | 350 | 1 - 300 | Chef's Hat | |
Bob the Farmer | Farmer's Market | Level 39 | 36 | 137 | 420 | 1 - 400 | Bob's Gloves | |
Dock Hand | Port of Lemvor | Level 45 | 42 | 119 | 375 | 1 - 375 | Sailor's Top | |
Troll | Cave of Giants | Level 49 | 50 | 151 | 450 | 1 - 425 | ||
Fisherman | Port of Lemvor | Level 54 | 46 | 101 | 400 | 1 - 450 | ||
Cyclops | Cave of Giants | Level 57 | 53 | 173 | 520 | 1 - 475 | Cave Giant Boots | |
Lumberjack | Outskirts | Level 61 | 62 | 155 | 480 | 1 - 500 | Lumberjack's Top | |
Squire | Fort | Level 66 | 67 | 169 | 550 | 1 - 525 | Training Shield | |
Miner | Outskirts | Level 70 | 73 | 180 | 600 | 1 - 550 | Miner's Helmet | |
Acolyte | Wizard Tower | Level 75 | 76 | 162 | 575 | 1 - 575 | Book of Scholars | |
Court Jester | Royal Castle | Level 79 | 82 | 198 | 715 | 1 - 625 | Jester's Hat | |
Wizard | Wizard Tower | Level 84 | 95 | 216 | 750 | 1 - 700 | Amulet of Incantation | |
Knight | Fort | Level 88 | 107 | 241 | 820 | 1 - 750 | Knight's Defender | |
Princess | Royal Castle | Level 92 | 120 | 266 | 890 | 1 - 850 | 300 Jadestone | |
King | Royal Castle | Level 95 | 133 | 306 | 950 | 1 - 1,000 | Gold Crested Shield | |
Explorer | Lost Ruins | Level 100 | 184 | 290 | 1,000 | 1 - 1,050 | Grappling Hook | |
Necromancer | Undead Palace | Level 102 | 198 | 345 | 1,040 | 1 - 1,090 | Necromancers Crown | |
Pilgrim | Desert | Level 104 | 215 | 320 | 1,080 | 1 - 1,135 | Amulet of Prayers | |
Adventurer | Lost Ruins | Level 105 | 235 | 390 | 1,055 | 1 - 1,185 | Adventurers Backpack | |
Dark Knight | Undead Palace | Level 108 | 257 | 365 | 1,110 | 1 - 1,240 | Dark Blade Defender | |
Treasure Hunter | Lost Ruins | Level 110 | 309 | 440 | 1,135 | 1 - 1,365 | Hunters Journal | |
Sage | Mushroom Forest | Level 110 | 282 | 410 | 1,095 | 1 - 1,300 | Potion Stirrer | |
Travelling Merchant | Desert | Level 112 | 339 | 480 | 1,160 | 1 - 1,435 | 2,000 Travellers Compass | |
Vampire | Twilight | Level 114 | 371 | 465 | 1,185 | 1 - 1,510 | Blood Ring | |
Madremonte | Mushroom Forest | Level 116 | 413 | 525 | 1,250 | 1 - 1,590 | Crown of Madremonte | |
Vampire Lord | Twilight | Level 118 | 503 | 550 | 1,300 | 1 - 1,670 | Vampiric Cloak |
Profit
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
This strategy was calculated for v0.16.3 and may have changed in newer updates. |
Name | GP/theft | GP/hour | GP/hour with |
---|---|---|---|
Man | 36.80 | 44,160.00 | 48,576.00 |
Golbin | 51.05 | 61,260.00 | 67,386.00 |
Lumberjack | 85.11 | 102,136.13 | 112,349.74 |
Farmer | 156.21 | 187,455.11 | 206,200.63 |
Fisherman | 122.19 | 146,625.18 | 161,287.7 |
Chef | 123.85 | 148,615.81 | 163,477.39 |
Miner | 124.42 | 149,309.75 | 164,240.73 |
Knight | 137.60 | 165,121.13 | 181,633.24 |
Potion
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Gentle Hands Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
I | 20 | +15 Stealth while Thieving | |
II | 30 | +30 Stealth while Thieving | |
III | 40 | +50 Stealth while Thieving | |
IV | 50 | +75 Stealth while Thieving |
Thieving Targets |
---|
Man • Woman • Golbin • Bandit Thug • Golbin Chief • Marauder • Assistant Cook • Merchant • Chef • Bob the Farmer • Dock Hand • Troll • Fisherman • Cyclops • Lumberjack • Squire • Miner • Acolyte • Court Jester • Wizard • Knight • Princess • King • Explorer • Necromancer • Pilgrim • Adventurer • Dark Knight • Treasure Hunter • Sage • Travelling Merchant • Vampire • Madremonte • Vampire Lord |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |